Printing the data - objective-c

i am developing an ipad app where i need to print to a bluetooth printer. The printer does not have any other mechanism like wi-fi , it only has bluetooth.
i guess the ipads dont have bluetooth. it only has wi-fi. is there an app which prints to bluetooth printers?
Can ios4.2 detect bluetooth enabled printers?
Thanks in advance.

The iPad has bluetooth, however, AirPrint currently only works via WiFi.

Related

USB device listening OSX objective c using peertalk

I developed a OSX application that listening the USB devices that connected from OSX and application runs fine before submit to app store. At the time of submission to app store I enabled the "App Sandbox" and enabled USB in App Sandbox. But after enable this application is not able to get the list of USB connected devices. I am using peertalk library from github. Link is below:
PeerTalk
So now please can anyone suggest the solution for this. or suggest any option to get the devices list which is connected from osx using USB.
Thanks
Mit

Any Simulatore available for BLE devices

Is there any BLE simulator available ?
Apart from that also want to know how can I send commands from BLE device to iOS and wake my iOS app if iPhone is already paired with the iOS
Thanks in advance :)

tcpdump on iOS / Jailbreak

Is there an iOS-compatible Objective-C-port of the tcpdump C-sources or a working tcpdumpbinary for iOS? And if so, does it capture the traffic from all network devices? Or does it capture only an Ethernet device? Is there libpcap for iOS? I am aware, that this requires a jailbroken Phone.
Yes to both:
http://planet-iphones.com/cydia/id/tcpdump
http://planet-iphones.com/cydia/id/libpcap
However I don't understand why you want an Objective-C port?

How to access iphone music library?

I want to open iphone music library of which is connected through wifi network.
How to do this ?
e.g. i have 2 iphones connected with each other through wifi. i want to open music library of other iphone.
There's no built in solution for this. You'd have to write your own code for sharing files over Wi-Fi.

NSNetService on WiFi instead of bluetooth

I have 2 iOS devices and an application which starts or connects to a NSNetService.
When both devices have have bluetooth turned on the data stream will automatically be done over the bluetooth interface.
I do not want that, i want both devices to communicate over the WiFi. Is there a way to force a NSNetService to communicate over the WiFi?
Thanks
I don't think there is, I haven't looked into the docs, but I know a ton of games recommend disabling Bluetooth and ensuring WiFi is enabled for local multiplayer.