I'm writing a program that (amongst other things) provides an IDE-like environment for the user where they can select one or more objects with a rectangualr selection tool.
All selections will be a simple rectangle, and all selectable objects will be simple rectangles as well.
I already have the code (VB.Net) to create the rubber-banding effect visually - what I need is an efficient algorithm that will tell me what objects have at least a portion of their area within the final selection rectangle.
If it helps to visualize, what I want to do would be identical to dragging a selection box over icons on the Windows desktop... whichever icons have even a portion of their areas located within that selection marquee are highlighted (selected).
Any help would be appreciated... thank you in advance
Dim Rect1 As New Rectangle(10, 10, 20, 20)
Dim Rect2 As New Rectangle(5, 5, 20, 20)
Debug.Print(Rect1.IntersectsWith(Rect2))
IntersectsWith works as BigFunger already has mentioned. But aditionally you should check if a rectangle contains another rectangle(intersectsWith only checks for intersection).
A small sample-form that demonstrates it:
Public Class SelectionRectangle
Private first As Point
Private allRectangles As New List(Of RectangleF)
Private Sub form_MouseDown(ByVal sender As Object, ByVal e As MouseEventArgs) Handles Me.MouseDown
first = New Point(e.X, e.Y)
End Sub
Private Sub form_MouseUp(ByVal sender As Object, ByVal e As MouseEventArgs) Handles Me.MouseUp
Dim p As New Pen(Brushes.Black, 2)
Dim g As Graphics
Dim second As New Point(e.X, e.Y)
Dim x, y, w, h As Int32
x = DirectCast(IIf(first.X > second.X, second.X, first.X), Int32)
y = DirectCast(IIf(first.Y > second.Y, second.Y, first.Y), Int32)
w = Math.Abs(second.X - first.X)
h = Math.Abs(second.Y - first.Y)
Dim nextRec As New RectangleF(x, y, w, h)
Dim intersects As Boolean = False
For Each rec As RectangleF In allRectangles
If rec.Contains(nextRec) OrElse rec.IntersectsWith(nextRec) Then
intersects = True
Exit For
End If
Next
If Not intersects Then
p.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot
g = Me.CreateGraphics()
g.DrawLine(p, first.X, first.Y, second.X, first.Y)
g.DrawLine(p, second.X, second.Y, first.X, second.Y)
g.DrawLine(p, first.X, first.Y, first.X, second.Y)
g.DrawLine(p, second.X, second.Y, second.X, first.Y)
allRectangles.Add(nextRec)
Else
Beep()
End If
End Sub
End Class
UPDATE: changed this code to 1.first check in both directions and 2. and more important for you: checks also if one rectangle not only intersects another but additionally if it contains another.
Related
So, I am making a game for my programming class as part of my final project. I'm just in the planning and experimenting stage at the moment and I decided to get a headstart on graphics and collisions. I first made my program just by experimenting with the Graphics class VB has to offer, instead of using PictureBoxes. Alongside that, I added keyboard input to move an Image around. When I decided to add collision detection through the intersectsWith() method of the Image class, things became weird.
Basically, in my code, the "Player" entity has three different images - which change depending on which way they are facing, which is in turn determined by what key the user presses. Without any collision detection code, the movement and image changing works fine and the image moves about. However, as soon as I add collision detection the player does not move at all, only the way they face changes. This happens even if the player's Image is nowhere near the image I want to test for intersection (a dollar sign). Here's my entire code:
Public Class Form1
Enum DirectionFacing
FORWARDS
BACKWARD
LEFT
RIGHT
End Enum
' Player X position.
Dim pX As Integer = 100
' Player Y position.
Dim pY As Integer = 100
' The direction the player is facing - by default, backward.
Dim dir As DirectionFacing = DirectionFacing.BACKWARD
' The image of the player.
Dim pI As Image = My.Resources.MainCharacter_Forward
' Another image designed to test for collision detection.
Dim dI As Image = My.Resources.DollarSign
Private Sub Form1_KeyDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown
If (e.KeyCode = Keys.W) Then
' If they press W, move forward.
dir = DirectionFacing.FORWARDS
pI = My.Resources.MainCharacter_Forward
movePlayer(DirectionFacing.FORWARDS, 10)
ElseIf (e.KeyCode = Keys.S) Then
' If they press S, move backward.
dir = DirectionFacing.BACKWARD
pI = My.Resources.MainCharacter_Behind
movePlayer(DirectionFacing.BACKWARD, 10)
ElseIf (e.KeyCode = Keys.A) Then
' If they press A, move to the left.
pI = My.Resources.MainCharacter_Side
dir = DirectionFacing.LEFT
movePlayer(DirectionFacing.LEFT, 10)
ElseIf (e.KeyCode = Keys.D) Then
' If they press D, move to the right. To make the player face rightward,
' the image can be flipped.
Dim flipped As Image = My.Resources.MainCharacter_Side
flipped.RotateFlip(RotateFlipType.RotateNoneFlipX)
pI = flipped
dir = DirectionFacing.LEFT
movePlayer(DirectionFacing.RIGHT, 10)
End If
End Sub
' Moves the player by a certain amount AND checks for collisions.
Private Sub movePlayer(dir As DirectionFacing, amount As Integer)
If (dI.GetBounds(GraphicsUnit.Pixel).IntersectsWith(pI.GetBounds(GraphicsUnit.Pixel))) Then
Return
End If
If (dir = DirectionFacing.FORWARDS) Then
pY -= 10
ElseIf (dir = DirectionFacing.BACKWARD) Then
pY += 10
ElseIf (dir = DirectionFacing.LEFT) Then
pX -= 10
ElseIf (dir = DirectionFacing.RIGHT) Then
pX += 10
End If
End Sub
Private Sub draw(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
Dim g As Graphics = e.Graphics()
g.DrawImage(dI, 400, 350)
g.DrawImage(pI, pX, pY)
Me.Invalidate()
End Sub
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Me.DoubleBuffered = True
End Sub
End Class
Basically, every time I press a key and want the image to move, the image doesn't move at all (even when the Player is nowhere close to the dollar sign), but the direction they are facing still changes. How can I keep the player moving and still stop the player from colliding with another image?
Well, the
If (dI.GetBounds(GraphicsUnit.Pixel).IntersectsWith(pI.GetBounds(GraphicsUnit.Pixel)))
will always return False since the GetBounds method does not return the current location of each rectangle. So they will never intersect, and your drawing scene remains the same.
So let's try to solve this problem.
Enum DirectionFacing
FORWARDS
BACKWARD
LEFT
RIGHT
End Enum
' The image of the player.
Dim pI As New Bitmap(My.Resources.MainCharacter_Forward)
' Another image designed to test for collision detection.
Dim dI As New Bitmap(My.Resources.DollarSign)
'The rectangle of the player's image.
Dim pIrect As New Rectangle(100, 100, pI.Width, pI.Height)
'The static rectangle of the collision's image.
Dim dIrect As New Rectangle(400, 350, dI.Width, dI.Height)
Now the IntersectWith function should work in the movePlayer method:
Private Sub movePlayer(dir As DirectionFacing, amount As Integer)
Dim px = pIrect.X
Dim py = pIrect.Y
Select Case dir
Case DirectionFacing.FORWARDS
py -= amount
Case DirectionFacing.BACKWARD
py += amount
Case DirectionFacing.LEFT
px -= amount
Case DirectionFacing.RIGHT
px += amount
End Select
If Not New Rectangle(px, py, pI.Width, pI.Height).IntersectsWith(dIrect) Then
pIrect = New Rectangle(px, py, pI.Width, pI.Height)
Invalidate()
End If
End Sub
Note that, both px and py variables are now locals because we already have pIrect which includes the currect x and y. We replaced the If statement with Select Case as a better approach I believe. We created a new rectangle to check any possible collision, if not, then we update our pIrect and refresh the drawing.
Besides moving the image through the W S A D keys, you also can make use of the ← ↑ → ↓ keys. To intercept them in the KeyDown event, just override the IsInputKey function as follow:
Protected Overrides Function IsInputKey(keyData As Keys) As Boolean
Select Case keyData And Keys.KeyCode
Case Keys.Left, Keys.Up, Keys.Right, Keys.Down
Return True
Case Else
Return MyBase.IsInputKey(keyData)
End Select
End Function
Thus, the KeyDown event:
Private Sub Form1_KeyDown(sender As Object, e As KeyEventArgs) Handles MyBase.KeyDown
Select Case e.KeyCode
Case Keys.W, Keys.Up
pI?.Dispose()
pI = New Bitmap(My.Resources.MainCharacter_Forward)
movePlayer(DirectionFacing.FORWARDS, 10)
Case Keys.S, Keys.Down
pI?.Dispose()
pI = New Bitmap(My.Resources.MainCharacter_Behind)
movePlayer(DirectionFacing.BACKWARD, 10)
Case Keys.A, Keys.Left
pI?.Dispose()
pI = New Bitmap(My.Resources.MainCharacter_Side)
movePlayer(DirectionFacing.LEFT, 10)
Case Keys.D, Keys.Right
pI?.Dispose()
pI = New Bitmap(My.Resources.MainCharacter_Side)
pI.RotateFlip(RotateFlipType.RotateNoneFlipX)
movePlayer(DirectionFacing.RIGHT, 10)
End Select
End Sub
Again, we replaced the If Then Else statement with Select Case. If you are not supposed to do that, I believe it will be easy for you to revert and use If e.KeyCode = Keys.W OrElse e.KeyCode = Keys.Up Then ....
The Paint routine:
Private Sub draw(sender As Object, e As PaintEventArgs) Handles Me.Paint
Dim g As Graphics = e.Graphics()
g.DrawImage(dI, dIrect)
g.DrawImage(pI, pIrect)
End Sub
Finally, don't forget to clean up:
Private Sub Form1_FormClosed(sender As Object, e As FormClosedEventArgs) Handles Me.FormClosed
pI?.Dispose()
dI?.Dispose()
End Sub
Good luck
I am creating a program where the user can command a turtle which moves around on a a white panel named panel 1. I have made the turtle rotate usingrotatefliptype
I am now in the process of making a line follow behind it. I've had a few ideas including placing pixels in places that meet the requirement. My one problem is the location. Is it possible to make the location relative to a certain point?
My current code is:
Sub imageCloner(clonedImage As Image, clonedWidth As Int16, clonedHeight As Int16, clonedLocation As Point)
'clone image
Dim dotImage As New PictureBox()
dotImage.Image = clonedImage
dotImage.Location = clonedLocation
dotImage.Width = clonedWidth
dotImage.Height = clonedHeight
dotImage.SizeMode = picBoxTurtle.SizeMode
panel1.Controls.Add(dotImage)
End Sub
Sub findGradient()
'gradient = rise / run
turtleMovementGradient = (turtleYLocation - turtleOriginalYLocation) / (turtleXLocation - turtleOriginalXLocation)
End Sub
Sub drawLine()
find the gradient
findGradient()
create variables
Dim xcounter As Int16 = 0
Dim ycounter As Int16 = 0
For ycounter = 1 To panel1.Height
For xcounter = 1 To panel1.Width
If ycounter / xcounter = turtleMovementGradient Then
imageCloner(blackDotOnePixel.Image, 1, 1, New Point(panel1.Width - xcounter, panel1.Height - ycounter))
End If
Next
Next
End Sub
The drawLine() subroutine is run first.
I NEED HELP WITH THE DRAWING OF THE LINE
This should give you some idea.
Private Sub Panel1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Panel1.Paint
' Create a local version of the graphics object for the Panel.
Dim g As Graphics = e.Graphics
' Draw a string on the Panel.
g.DrawString("This is a diagonal line drawn on the control", New Font("Arial", 10), Brushes.Red, New PointF(30.0F, 30.0F))
' Draw a line in the Panel.
g.DrawLine(System.Drawing.Pens.Red, Panel11.Left, Panel1.Top, Panel1.Right, Panel1.Bottom)
End Sub
Any help would be appreciated. How do I create a colored dot on a panel on where a user clicks his mouse? I can get the coordinates of the mouse click and output it through a message box but I can't draw the dot on the panel where the user clicked. I have these codes tried.
Private Sub createDot(x, y)
MsgBox(x & " " & y)
Dim myGraphics As Graphics = Me.CreateGraphics
Dim myPen As Pen
myPen = New Pen(Drawing.Color.Maroon, 20)
myGraphics.DrawRectangle(myPen, x, y, 1, 1)
End Sub
Private Sub Panel1_MouseClick(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles Panel1.MouseClick
missed += 1
lblMissed.Text = missed
Dim x, y As Integer
x = e.X.ToString
y = e.Y.ToString
createDot(x, y)
End Sub
Thanks!
Three things:
1.If you draw on panel you should use Panel1.CreateGraphics not Me.CreateGraphics
2.The width of the pen is to large for a dot. Use 1 instead
3.Do not convert x, y to strings and pass it to createDot
Caution:
As soon as the panel is invalidated (for example you move another window over it) the dot will disappear. The drawing code should be in the Panel1_Paint event` (Scott Chamberlain)
Private Sub createDot(ByVal x As Integer, ByVal y As Integer)
MsgBox(x.ToString & " " & y.ToString)
Dim myGraphics As Graphics = Panel.CreateGraphics
Dim myPen As Pen
myPen = New Pen(Drawing.Color.Maroon, 1)
myGraphics.DrawRectangle(myPen, x, y, 1, 1)
End Sub
Private Sub Panel1_MouseClick(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles Panel1.MouseClick
missed += 1
lblMissed.Text = missed
createDot(e.x, e.y)
End Sub
If you want to create dot on panel you should change Me.CreateGraphics to Panel1.CreateGraphics
Remove ToString from
x=e.X
y=e.Y
I'm using VB2008 Express. And I've been working on a "popup" to select a date range. The DateTimePicker isn't ideal because the purpose is to pick a date range, which will always be one full week, from Sunday through Saturday. The control works just fine and I'm pretty proud of it. My problem has to do with the border added when using ToolstripControlHost for this. I've included a screenshot and my code.
In the code below, assume there exists a button named "btnTimePeriod", below which I desire to show a panel, which contains a few custom items, and the panel's name is "pnlDateRangePicker".
IT WORKS... but it doesn't look right. The panel itself is 147 x 326 pixels, but notice in the attached graphic that it's adding a border around the panel which I don't want. There's a border on the top, bottom, and left... but for some reason the border on the right one is especially large. Although my code doesn't expressly set it, AutoSize = true so I would have expected it to shrink around the panel.
As required, my code already does set ShowCheckMargin and ShowImageMargin false. I haven't included the code for the DrawDateCalander Sub because it's not relevant. I believe even a blank panel would yield the same result. I have no idea where this margin is coming from. Any guidance?
Private Sub btnTimePeriod_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnTimePeriod.Click
Call DrawDateCalendar(DatePart(DateInterval.Month, FirstDisplayedSunday), DatePart(DateInterval.Year, FirstDisplayedSunday))
Call ShowControlBelow(btnTimePeriod, pnlDateRangePicker)
End Sub
Sub ShowControlBelow(ByVal Showbutton As Control, ByVal ShownControl As Control)
Dim PopupContainer As New ToolStripControlHost(ShownControl)
PopupContainer.Margin = New Padding(0)
Dim mnuDropDown As New ContextMenuStrip
mnuDropDown.Padding = New Padding(0)
mnuDropDown.ShowCheckMargin = False
mnuDropDown.ShowImageMargin = False
mnuDropDown.Items.Add(PopupContainer)
ShowMenuBelow(Showbutton, mnuDropDown)
End Sub
Sub ShowMenuBelow(ByVal Showbutton As Control, ByVal WhichMenu As ContextMenuStrip, Optional ByVal AlignRight As Boolean = False)
Dim x As Integer = 0
Dim y As Integer = 0
Dim itscontainer As Control = Showbutton.Parent
x = Showbutton.Location.X
y = Showbutton.Location.Y
If Not itscontainer Is Nothing Then
Do Until TypeOf itscontainer Is Form
x = x + itscontainer.Location.X
y = y + itscontainer.Location.Y
itscontainer = itscontainer.Parent
If itscontainer Is Nothing Then Exit Do
Loop
End If
y = y + Showbutton.Height
If AlignRight = True Then
x = x - WhichMenu.Width + Showbutton.Width
End If
Dim xy As New Point(x, y)
WhichMenu.Show(Showbutton.FindForm, xy)
End Sub
I've never used a ContextMenuStrip for that, and maybe that's the problem.
You can try using a ToolStripDropDown instead:
Private Sub ShowControl(ByVal fromControl As Control, ByVal whichControl As Control)
'\\ whichControl needs MinimumSize set:
whichControl.MinimumSize = whichControl.Size
Dim toolDrop As New ToolStripDropDown()
Dim toolHost As New ToolStripControlHost(whichControl)
toolHost.Margin = New Padding(0)
toolDrop.Padding = New Padding(0)
toolDrop.Items.Add(toolHost)
toolDrop.Show(Me, New Point(fromControl.Left, fromControl.Bottom))
End Sub
Private Sub btnTimePeriod_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnTimePeriod.Click
Call DrawDateCalendar(DatePart(DateInterval.Month, FirstDisplayedSunday), DatePart(DateInterval.Year, FirstDisplayedSunday))
'\\Call ShowControlBelow(btnTimePeriod, pnlDateRangePicker)
Call ShowControl(btnTimePeriod, pnlDateRangePicker)
End Sub
I have a VB.Net PictureBox floorPlanImage on a form form1.
I load a picture into the picturebox:
floorPlanImage.image = my.resources.ResourceManager.GetObject("level8") 'this is actually dynamic, and this part works
I am trying to create an overlay to highlight a region of the image:
Public Sub highlightPrintArea(ByVal x1 As Integer, ByVal y1 As Integer, ByVal x2 As Integer, ByVal y2 As Integer)
'**** DOES NOT WORK
Dim g As Graphics = Me.CreateGraphics
Dim r As Rectangle = New Rectangle(x1, y1, x2 - x1, y2 - y1) 'these are args passed in to the function
Dim pen As Pen = New Pen(Color.FromArgb(128, 32, 100, 200), 1) 'semi-transparent
Dim b As Brush = New SolidBrush(pen.Color)
g.FillRectangle(b, r)
end sub
I need to do this dynamically at runtime, say, on button click. The above function does not seem to draw the rectangle.
However, if I have a function that Handles floorPlanImage.Paint like follows, then the rectangle is drawn as I expect it to:
Private Sub floorPlanImage_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles floorPlanImage.Paint
'**** Works, but does not suit my workflow
Dim g As Graphics = e.Graphics
Dim r As Rectangle = New Rectangle(100, 100, 100, 100)
Dim pen As Pen = New Pen(Color.FromArgb(128, 32, 100, 200), 1)
Dim b As Brush = New SolidBrush(pen.Color)
g.FillRectangle(b, r)
End Sub
The Question (finally)
How can I modify my onclick function to correctly overlay the rectangle over my PictureBox?
In the onclick event you need to save the location/point to a member variable and set a flag so app knows you have a location saved. To update the picture box call Invalidate and Update.
floorPlanImage.Invalidate()
floorPlanImage.Update()
In the onpaint event test the flag that you have a point then use the saved point to draw the overlay.
Private Sub floorPlanImage_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles floorPlanImage.Paint
If hasPoint
'Draw with saved point
End If
End Sub