DataIntegrityViolationException when I change a List variable to ArrayList - sql

I have a grails project that is throwing the following exception:
org.springframework.dao.DataIntegrityViolationException: could not delete: [Role#4]; SQL [delete from role where id=? an
d version=?]; constraint [null]; nested exception is org.hibernate.exception.ConstraintViolationException: could not del
ete: [Role#4]
In my Role domain, all I did to create this error, was change the definition of one of the variables from
List<RoleTool> roleTools = new ArrayList<RoleTool>()
to
ArrayList<RoleTool> roleTools = new ArrayList<RoleTool>()
Why is that?

It's bad practice in general to specify a concrete class as the declaration type, both in variable declarations and in method signatures. Unless you really need it to be an ArrayList, leave it as List to allow more flexibility.
I'm not entirely sure what's happening here, but Hibernate has its own collections classes that it uses for mapped collections, the most commonly used being org.hibernate.collection.PersistentList and org.hibernate.collection.PersistentSet. These implement the List and Set interfaces respectively, but do not extend ArrayList or HashSet or any typical concrete collection. Instead they're Hibernate internal classes that monitor changes to help with dirty detection when persisting, flushing, etc.
It's fine to declare the initial collection as an ArrayList since it's only read from when saving (it's Groovy though, so it's a lot cleaner to just use List<RoleTool> roleTools = []). But Hibernate needs the flexibility of implementing the List/Set interface when loading persistent instances.

Related

Design patterns on initializing an object?

What's the recommended way to handle an object that may not be fully initialized?
e.g. taking the following code (off the top of my head in ruby):
class News
attr_accessor :number
def initialize(site)
#site = site
end
def setup(number)
#number = number
end
def list
puts news_items(#site, #number)
end
end
Clearly if I do something like:
news = News.new("siteA")
news.list
I'm going to run into problems. I'd need to do news.setup(3) before news.list.
But, are there any design patterns around this that I should be aware of?
Should I be creating default values? Or using fixed numbers of arguments to ensure objects are correctly initialized?
Or am I simply worrying too much about the small stuff here.
Should I be creating default values?
Does it make sense to set a default? If so this is a perfectly valid approach IMHO
Or using fixed numbers of arguments to ensure objects are correctly initialized?
You should ensure that your objects cannot be constructed in an invalid state, this will make your's and other users of your code much simpler.
in your example not initializing number in some way is a problem, and this method is an example of temporal coupling. You should avoid this, and the two ways you suggested are ways to do this. Alternatively you can have another object or static method responsible for building your object in a valid state instead
If you do have an object which in not fully initialised then any invalid methods should produce appropriate and descriptive exceptions which let the users know that they are using the code incorrectly, and gives examples of the correct usage patterns.
In c# InvalidStateException is usually appropriate and similar exceptions exist in Java. Ruby is beyond my pay grade unfortunately :)

Differences between Function that returns a string and read only string property [duplicate]

I need to expose the "is mapped?" state of an instance of a class. The outcome is determined by a basic check. It is not simply exposing the value of a field. I am unsure as to whether I should use a read-only property or a method.
Read-only property:
public bool IsMapped
{
get
{
return MappedField != null;
}
}
Method:
public bool IsMapped()
{
return MappedField != null;
}
I have read MSDN's Choosing Between Properties and Methods but I am still unsure.
The C# standard says
§ 8.7.4
A property is a member that provides access to a characteristic of an object or a class. Examples of properties include the length of a string, the size of a font, the caption of a window, the name of a customer, and so on. Properties are a natural extension of fields. Both are named members with associated types, and the syntax for accessing fields and properties is the same. However, unlike fields, properties do not denote storage locations. Instead, properties have accessors that specify the statements to be executed when their values are read or written.
while as methods are defined as
§ 8.7.3
A method is a member that implements a computation or action that can be performed by an object or class. Methods have a (possibly empty) list of formal parameters, a return value (unless the method’s return-type is void ), and are either static or non-static.
Properties and methods are used to realize encapsulation. Properties encapsulate data, methods encapsulate logic. And this is why you should prefer a read-only property if you are exposing data. In your case there is no logic that modifies the internal state of your object. You want to provide access to a characteristic of an object.
Whether an instance of your object IsMapped or not is a characteristic of your object. It contains a check, but that's why you have properties to access it. Properties can be defined using logic, but they should not expose logic. Just like the example mentioned in the first quote: Imagine the String.Length property. Depending on the implementation, it may be that this property loops through the string and counts the characters. It also does perform an operation, but "from the outside" it just give's an statement over the internal state/characteristics of the object.
I would use the property, because there is no real "doing" (action), no side effects and it's not too complex.
I personally believe that a method should do something or perform some action. You are not performing anything inside IsMapped so it should be a property
I'd go for a property. Mostly because the first senctence on the referenced MSDN-article:
In general, methods represent actions and properties represent data.
In this case it seems pretty clear to me that it should be a property. It's a simple check, no logic, no side effects, no performance impact. It doesn't get much simpler than that check.
Edit:
Please note that if there was any of the above mentioned and you would put it into a method, that method should include a strong verb, not an auxiliary verb like is or has. A method does something. You could name it VerifyMapping or DetermineMappingExistance or something else as long as it starts with a verb.
I think this line in your link is the answer
methods represent actions and properties represent data.
There is no action here, just a piece of data. So it's a Property.
In situations/languages where you have access to both of these constructs, the general divide is as follows:
If the request is for something the object has, use a property (or a field).
If the request is for the result of something the object does, use a method.
A little more specifically, a property is to be used to access, in read and/or write fashion, a data member that is (for consuming purposes) owned by the object exposing the property. Properties are better than fields because the data doesn't have to exist in persistent form all the time (they allow you to be "lazy" about calculation or retrieval of this data value), and they're better than methods for this purpose because you can still use them in code as if they were public fields.
Properties should not, however, result in side effects (with the possible, understandable exception of setting a variable meant to persist the value being returned, avoiding expensive recalculation of a value needed many times); they should, all other things being equal, return a deterministic result (so NextRandomNumber is a bad conceptual choice for a property) and the calculation should not result in the alteration of any state data that would affect other calculations (for instance, getting PropertyA and PropertyB in that order should not return any different result than getting PropertyB and then PropertyA).
A method, OTOH, is conceptually understood as performing some operation and returning the result; in short, it does something, which may extend beyond the scope of computing a return value. Methods, therefore, are to be used when an operation that returns a value has additional side effects. The return value may still be the result of some calculation, but the method may have computed it non-deterministically (GetNextRandomNumber()), or the returned data is in the form of a unique instance of an object, and calling the method again produces a different instance even if it may have the same data (GetCurrentStatus()), or the method may alter state data such that doing exactly the same thing twice in a row produces different results (EncryptDataBlock(); many encryption ciphers work this way by design to ensure encrypting the same data twice in a row produces different ciphertexts).
If at any point you'll need to add parameters in order to get the value, then you need a method. Otherwise you need a property
IMHO , the first read-only property is correct because IsMapped as a Attribute of your object, and you're not performing an action (only an evaluation), but at the end of the day consistancy with your existing codebase probably counts for more than semantics.... unless this is a uni assignment
I'll agree with people here in saying that because it is obtaining data, and has no side-effects, it should be a property.
To expand on that, I'd also accept some side-effects with a setter (but not a getter) if the side-effects made sense to someone "looking at it from the outside".
One way to think about it is that methods are verbs, and properties are adjectives (meanwhile, the objects themselves are nouns, and static objects are abstract nouns).
The only exception to the verb/adjective guideline is that it can make sense to use a method rather than a property when obtaining (or setting) the information in question can be very expensive: Logically, such a feature should probably still be a property, but people are used to thinking of properties as low-impact performance-wise and while there's no real reason why that should always be the case, it could be useful to highlight that GetIsMapped() is relatively heavy perform-wise if it in fact was.
At the level of the running code, there's absolutely no difference between calling a property and calling an equivalent method to get or set; it's all about making life easier for the person writing code that uses it.
I would expect property as it only is returning the detail of a field. On the other hand I would expect
MappedFields[] mf;
public bool IsMapped()
{
mf.All(x => x != null);
}
you should use the property because c# has properties for this reason

Unit testing value objects in isolation from its dependencies

TL;DR
How do you test a value object in isolation from its dependencies without stubbing or injecting them?
In Misko Hevery's blog post To “new” or not to “new”… he advocates the following (quoted from the blog post):
An Injectable class can ask for other Injectables in its constructor.(Sometimes I refer to Injectables as Service Objects, but
that term is overloaded.). Injectable can never ask for a non-Injectable (Newable) in its constructor.
Newables can ask for other Newables in their constructor, but not for Injectables (Sometimes I refer to Newables as Value Object, but
again, the term is overloaded)
Now if I have a Quantity value object like this:
class Quantity{
$quantity=0;
public function __construct($quantity){
$intValidator = new Zend_Validate_Int();
if(!$intValidator->isValid($quantity)){
throw new Exception("Quantity must be an integer.");
}
$gtValidator = new Zend_Validate_GreaterThan(0);
if(!$gtvalidator->isValid($quantity)){
throw new Exception("Quantity must be greater than zero.");
}
$this->quantity=$quantity;
}
}
My Quantity value object depends on at least 2 validators for its proper construction. Normally I would have injected those validators through the constructor, so that I can stub them during testing.
However, according to Misko a newable shouldn't ask for injectables in its constructor. Frankly a Quantity object that looks like this
$quantity=new Quantity(1,$intValidator,$gtValidator); looks really awkward.
Using a dependency injection framework to create a value object is even more awkward. However now my dependencies are hard coded in the Quantity constructor and I have no way to alter them if the business logic changes.
How do you design the value object properly for testing and adherence to the separation between injectables and newables?
Notes:
This is just a very very simplified example. My real object my have serious logic in it that may use other dependencies as well.
I used a PHP example just for illustration. Answers in other languages are appreciated.
A Value Object should only contain primitive values (integers, strings, boolean flags, other Value Objects, etc.).
Often, it would be best to let the Value Object itself protect its invariants. In the Quantity example you supply, it could easily do that by checking the incoming value without relying on external dependencies. However, I realize that you write
This is just a very very simplified example. My real object my have serious logic in it that may use other dependencies as well.
So, while I'm going to outline a solution based on the Quantity example, keep in mind that it looks overly complex because the validation logic is so simple here.
Since you also write
I used a PHP example just for illustration. Answers in other languages are appreciated.
I'm going to answer in F#.
If you have external validation dependencies, but still want to retain Quantity as a Value Object, you'll need to decouple the validation logic from the Value Object.
One way to do that is to define an interface for validation:
type IQuantityValidator =
abstract Validate : decimal -> unit
In this case, I patterned the Validate method on the OP example, which throws exceptions upon validation failures. This means that if the Validate method doesn't throw an exception, all is good. This is the reason the method returns unit.
(If I hadn't decided to pattern this interface on the OP, I'd have preferred using the Specification pattern instead; if so, I'd instead have declared the Validate method as decimal -> bool.)
The IQuantityValidator interface enables you to introduce a Composite:
type CompositeQuantityValidator(validators : IQuantityValidator list) =
interface IQuantityValidator with
member this.Validate value =
validators
|> List.iter (fun validator -> validator.Validate value)
This Composite simply iterates through other IQuantityValidator instances and invokes their Validate method. This enables you to compose arbitrarily complex validator graphs.
One leaf validator could be:
type IntegerValidator() =
interface IQuantityValidator with
member this.Validate value =
if value % 1m <> 0m
then
raise(
ArgumentOutOfRangeException(
"value",
"Quantity must be an integer."))
Another one could be:
type GreaterThanValidator(boundary) =
interface IQuantityValidator with
member this.Validate value =
if value <= boundary
then
raise(
ArgumentOutOfRangeException(
"value",
"Quantity must be greater than zero."))
Notice that the GreaterThanValidator class takes a dependency via its constructor. In this case, boundary is just a decimal, so it's a Primitive Dependency, but it could just as well have been a polymorphic dependency (A.K.A a Service).
You can now compose your own validator from these building blocks:
let myValidator =
CompositeQuantityValidator([IntegerValidator(); GreaterThanValidator(0m)])
When you invoke myValidator with e.g. 9m or 42m, it returns without errors, but if you invoke it with e.g. 9.8m, 0m or -1m it throws the appropriate exception.
If you want to build something a bit more complicated than a decimal, you can introduce a Factory, and compose the Factory with the appropriate validator.
Since Quantity is very simple here, we can just define it as a type alias on decimal:
type Quantity = decimal
A Factory might look like this:
type QuantityFactory(validator : IQuantityValidator) =
member this.Create value : Quantity =
validator.Validate value
value
You can now compose a QuantityFactory instance with your validator of choice:
let factory = QuantityFactory(myValidator)
which will let you supply decimal values as input, and get (validated) Quantity values as output.
These calls succeed:
let x = factory.Create 9m
let y = factory.Create 42m
while these throw appropriate exceptions:
let a = factory.Create 9.8m
let b = factory.Create 0m
let c = factory.Create -1m
Now, all of this is very complex given the simple nature of the example domain, but as the problem domain grows more complex, complex is better than complicated.
Avoid value types with dependencies on non-value types. Also avoid constructors that perform validations and throw exceptions. In your example I'd have a factory type that validates and creates quantities.
Your scenario can also be applied to entities. There are cases where an entity requires some dependency in order to perform some behaviour. As far as I can tell the most popular mechanism to use is double-dispatch.
I'll use C# for my examples.
In your case you could have something like this:
public void Validate(IQuantityValidator validator)
As other answers have noted a value object is typically simple enough to perform its invariant checking in the constructor. An e-mail value object would be a good example as an e-mail has a very specific structure.
Something a bit more complex could be an OrderLine where we need to determine, totally hypothetical, whether it is, say, taxable:
public bool IsTaxable(ITaxableService service)
In the article you reference I would assert that the 'newable' relates quite a bit to the 'transient' type of life cycle that we find in DI containers as we are interested in specific instances. However, when we need to inject specific values the transient business does not really help. This is the case for entities where each is a new instance but has very different state. A repository would hydrate the object but it could just as well use a factory.
The 'true' dependencies typically have a 'singleton' life-cycle.
So for the 'newable' instances a factory could be used if you would like to perform validation upon construction by having the factory call the relevant validation method on your value object using the injected validator dependency as Mark Seemann has mentioned.
This gives you the freedom to still test in isolation without coupling to a specific implementation in your constructor.
Just a slightly different angle on what has already been answered. Hope it helps :)

CF9 ORM Populating an entity with an object

I am using Model-Glue/Coldspring for a new application and I thought I would throw CF9 ORM into the mix.
The only issue I am having right now is with populating an entity with an object. More or less the code below verifies that only one username can exist. There is some other logic that is not displayed.
My first thought was to using something like this:
var entity = entityload('UserAccount' ,{UserName=arguments.UserAccount.getUserName()},"true")
entity = arguments.UserAccount;
How ever this does not work the way that I expected. Is it even possible to populate an entity with an object or do I need to use the setters?
Not sure if this is what you're looking for. If you have...
component persistent="true" entityName="Foo"
{
property a;
property b;
}
You can pass a struct in the 2nd param to init the entity (added in CF9.0.1 I believe)
EntityNew("Foo", {a="1",b="2"});
To populate Foo with another object, you can use the Memento pattern, and implement a GetMemento() function to your object that returns a struct of all its properties.
EntityNew("Foo", bar.getMemento());
However, CF does NOT call your custom setters! If you want to set them using setters, you may add calls to the setters in your init() constructor, or use your MVC framework of choice to populate the bean. In Model-Glue, it is makeEventBean().
Update: Or... Here's hack...
EntityNew("Foo", DeserializeJSON(SerializeJSON(valueObject)));
Use this at your own risk. JSON might do weird things to your numbers and the 'yes','no','true','false' strings. :)
Is it even possible to populate an entity with an object or do I need to use the setters?
If you mean "Is it possible to create load an ORM Entity from an instance of that persistent CFC that already exists and has properties set?", then yes you can using EntityLoadByExample( object,[unique] )
entity = EntityLoadByExample( arguments.userAccount,true );
This assumes the userAccount CFC has been defined as persistent, and its username value has been set before being passed in (which seems to be the case in your situation).
Bear in mind that if any other properties have been set in the object you are passing, including empty strings, they will be used as filters to load the entity, so if they do not exactly match a record in your database, nothing will be loaded.

God object - decrease coupling to a 'master' object

I have an object called Parameters that gets tossed from method to method down and up the call tree, across package boundaries. It has about fifty state variables. Each method might use one or two variables to control its output.
I think this is a bad idea, beacuse I can't easily see what a method needs to function, or even what might happen if with a certain combination of parameters for module Y which is totally unrelated to my current module.
What are some good techniques for decreasing coupling to this god object, or ideally eliminating it ?
public void ExporterExcelParFonds(ParametresExecution parametres)
{
ApplicationExcel appExcel = null;
LogTool.Instance.ExceptionSoulevee = false;
bool inclureReferences = parametres.inclureReferences;
bool inclureBornes = parametres.inclureBornes;
DateTime dateDebut = parametres.date;
DateTime dateFin = parametres.dateFin;
try
{
LogTool.Instance.AfficherMessage(Variables.msg_GenerationRapportPortefeuilleReference);
bool fichiersPreparesAvecSucces = PreparerFichiers(parametres, Sections.exportExcelParFonds);
if (!fichiersPreparesAvecSucces)
{
parametres.afficherRapportApresGeneration = false;
LogTool.Instance.ExceptionSoulevee = true;
}
else
{
The caller would do :
PortefeuillesReference pr = new PortefeuillesReference();
pr.ExporterExcelParFonds(parametres);
First, at the risk of stating the obvious: pass the parameters which are used by the methods, rather than the god object.
This, however, might lead to some methods needing huge amounts of parameters because they call other methods, which call other methods in turn, etcetera. That was probably the inspiration for putting everything in a god object. I'll give a simplified example of such a method with too many parameters; you'll have to imagine that "too many" == 3 here :-)
public void PrintFilteredReport(
Data data, FilterCriteria criteria, ReportFormat format)
{
var filteredData = Filter(data, criteria);
PrintReport(filteredData, format);
}
So the question is, how can we reduce the amount of parameters without resorting to a god object? The answer is to get rid of procedural programming and make good use of object oriented design. Objects can use each other without needing to know the parameters that were used to initialize their collaborators:
// dataFilter service object only needs to know the criteria
var dataFilter = new DataFilter(criteria);
// report printer service object only needs to know the format
var reportPrinter = new ReportPrinter(format);
// filteredReportPrinter service object is initialized with a
// dataFilter and a reportPrinter service, but it doesn't need
// to know which parameters those are using to do their job
var filteredReportPrinter = new FilteredReportPrinter(dataFilter, reportPrinter);
Now the FilteredReportPrinter.Print method can be implemented with only one parameter:
public void Print(data)
{
var filteredData = this.dataFilter.Filter(data);
this.reportPrinter.Print(filteredData);
}
Incidentally, this sort of separation of concerns and dependency injection is good for more than just eliminating parameters. If you access collaborator objects through interfaces, then that makes your class
very flexible: you can set up FilteredReportPrinter with any filter/printer implementation you can imagine
very testable: you can pass in mock collaborators with canned responses and verify that they were used correctly in a unit test
If all your methods are using the same Parameters class then maybe it should be a member variable of a class with the relevant methods in it, then you can pass Parameters into the constructor of this class, assign it to a member variable and all your methods can use it with having to pass it as a parameter.
A good way to start refactoring this god class is by splitting it up into smaller pieces. Find groups of properties that are related and break them out into their own class.
You can then revisit the methods that depend on Parameters and see if you can replace it with one of the smaller classes you created.
Hard to give a good solution without some code samples and real world situations.
It sounds like you are not applying object-oriented (OO) principles in your design. Since you mention the word "object" I presume you are working within some sort of OO paradigm. I recommend you convert your "call tree" into objects that model the problem you are solving. A "god object" is definitely something to avoid. I think you may be missing something fundamental... If you post some code examples I may be able to answer in more detail.
Query each client for their required parameters and inject them?
Example: each "object" that requires "parameters" is a "Client". Each "Client" exposes an interface through which a "Configuration Agent" queries the Client for its required parameters. The Configuration Agent then "injects" the parameters (and only those required by a Client).
For the parameters that dictate behavior, one can instantiate an object that exhibits the configured behavior. Then client classes simply use the instantiated object - neither the client nor the service have to know what the value of the parameter is. For instance for a parameter that tells where to read data from, have the FlatFileReader, XMLFileReader and DatabaseReader all inherit the same base class (or implement the same interface). Instantiate one of them base on the value of the parameter, then clients of the reader class just ask for data to the instantiated reader object without knowing if the data come from a file or from the DB.
To start you can break your big ParametresExecution class into several classes, one per package, which only hold the parameters for the package.
Another direction could be to pass the ParametresExecution object at construction time. You won't have to pass it around at every function call.
(I am assuming this is within a Java or .NET environment) Convert the class into a singleton. Add a static method called "getInstance()" or something similar to call to get the name-value bundle (and stop "tramping" it around -- see Ch. 10 of "Code Complete" book).
Now the hard part. Presumably, this is within a web app or some other non batch/single-thread environment. So, to get access to the right instance when the object is not really a true singleton, you have to hide selection logic inside of the static accessor.
In java, you can set up a "thread local" reference, and initialize it when each request or sub-task starts. Then, code the accessor in terms of that thread-local. I don't know if something analogous exists in .NET, but you can always fake it with a Dictionary (Hash, Map) which uses the current thread instance as the key.
It's a start... (there's always decomposition of the blob itself, but I built a framework that has a very similar semi-global value-store within it)