How do you extend a C# interface in C++/CLR? - c++-cli

I'm really frustrated with this one. I'm trying to extend a C# created interface in C++/CLR. The interface has one method and I've declared it in my class, but the compiler keeps telling me that I must still provide an implementation for the interface method. What more can I do? What am I missing!?
Does anyone have any examples of how to extend a C# interface in CLR?

I figured it out! I needed to make the implementation of elements virtual. I hope this helps other people with this same issue.

Related

Java method not available in Kotlin?

I am using the ejml-library (written in Java) in a Kotlin project. I imported the library (everything seems to work fine) in IntelliJ. However, some methods which should be available (e.g. the inherited getDDRM() method of the class SimpleMatrix) are not recognized and I can't use them. Whats very weird is that the very same procedure used with Scala (also using IntelliJ) works. That is, in Scala I can access the method - with Kotlin I can't.
It would be great if someone could shed some light on this.
update:
the getDDRM() method is part of the abstract class "Class SimpleBase<T extends SimpleBase>" and has the following signature: "public DMatrixRMaj getDDRM()". In my code I call this method on an instance of class SimpleMatrix which is a concrete class inheriting the SimpleBaseClass –
I should also note that I rebuild it with gradle and the issue still persists.
IMPORTANT: I should add that I can access other methods defined in the very same class. For instance I can access the method getMatrix() which is just another method of the very same (abstract) class. In fact, IntelliJ's method completion shows me a whole list of methods - but the getDDRM() is missing. I really don't get the cause of this problem.
Update 2:
If it is of any help: When I do not use gradle but instead open a Kotlinproject in IntelliJ and add the libary jars manually then everything works fine. Can anyone explain this?
Thanks in advance!

"Abstract" methods in Yii Behaviors

I've been developing Yii application. And I'm wondering if it's possible to declare in model behavior some kind of "abstract" method. I know that it impossible to use directly following declaration:
abstract class FantasticBehavior extends CActiveRecordBehavior
{
public abstract function doSomethingFantastic();
}
because we need an instanse of this class. But also I know that Yii is full magic:)
I just want to make owner class to redeclare method from the behavior in obligatory order. Sure, I can use interface in addition to behavior but ...
Sorry if I've missed something to tell or something is not clear. Just ask and I'll try to explain what I mean.
Does anybody know something about this?
Thanks in advance.
UPD
I do understand that Yii is just PHP. It doesn't extend PHP. It is superstructure over it. And it doesn't have multiple inheritance since PHP doesn't.
I do understand behavior method can't be declared using abstract keyword. That is why I have written word "abstract" in quotes. But whatever. I know how behaviors work.
My question was if I can somehow oblige model(e.g. child of CActiveRecord) to declare some method.
For example, for my purposes I can do something like this:
class FantasticBehavior extends CActiveRecordBehavior
{
public function doFantasticThings()
{
$this->owner->prepareForFantastic();
// some code
}
}
Therefore, if I attach this behavior to my model and call method doFantasticThings this method will try to call method prepareForFantastic from model(owner). And if model doesn't have method prepareForFantastic declared new exception will be thrown because non-declared method are called.
Looks like I've answered my question myself :) What do you think about this?
UPD2
Yes, I know that if we don't call "abstract" method we won't know that it is not declared. It is a "charm" of interpretable languages :) We don't know if there is any error untill the code is run. Although, it would awesome if we could know about this as earlier as possible. For example, once instance of FantasticBehavior-class is attached to the model we could throw some child of CException to show what required methods must be declared in model. To achive this we can use something like listed below:
class FantasticBehavior extends CActiveRecordBehavior
{
public function attach($owner)
{
if(!/*$owner has declared methods list this->abstractMethods*/)
{
throw new CAbstractMethodNotDecalared('....');
}
parent::attach($owner);
}
public function abstractMethods()
{
return array('prepareForFantastic');
}
}
We need to override method attach from class CBehavior and check if "abstract" methods declared. Method abstractMethods is used to get list "abstract" method.
I don't know if there is attachBehavior event exists. If so, we can use it instead of overriding attach method.
Using this idea Base class for behaviors with "abstract" methods.
What do you think about this?
Maybe in future I'll make extention for Yii and become famous and rich? :))
This might be a little confusing to explain...
No, you cannot "attach" abstract methods to your CActiveRecord model using Yii's Behaviors. All Behavior's do is some clever overrides of __call(), __get() and __set() that give the illusion of multiple inheritance. (This is a good article about it). Behaviors do not provide true "multiple inheritance" support for core language features like abstract classes and interfaces. So if you attach that Behavior and add doSomethingFantastic() to your CActiveRecord class, you will still get an error.
You can, of course, declare abstract Behaviors that other Behaviors extend. So if you created another SuperFantasticBehavior Behavior that extended FantasticBehavior and implemented doSomethingFantastic() in it, you'll be fine. But it won't force you to declare the doSomethingFantastic() method in the CActiveRecord itself.
For a little deeper understanding: The way Yii's CComponent::_call() override is structured, when you call a method it will first see if any of the behaviors have that method, and call the method on the class itself.
Behavior's seem cool at first (mixins!), but sometimes it's just better to remember that PHP is a single class inheritance language and keep is simple. ;)
UPDATE:
The difference is that if you could use abstract methods in this case you'd see a "Class must implement method" error when you try to run your code (any code), and your IDE would highlight the error. This is more of a "compile" time error (not that it really exists in an interpreted lang like PHP).
Instead you'll see a "non-declared method" error (as you mention) at runtime. But you won't see it until that method is actually called, meaning you don't get that nice early warning like an abstract definition would give you. And if that method is never called, you won't get the error, which to means it's not really "obliging" the declaration in the same way an abstract def would.
Sorry if my initial answer was starting out at too basic of a level, I just wanted to be sure there was no misunderstanding. It's an interesting discussion, and made me think more about what an abstract declaration really does. Thanks, and happy coding! :)
Cheers

Why Stream.CopyTo is not extension method?

.NET Framework 4 introduces new helper method Stream.CopyTo. It uses Read/Write methods and doesn't require access to any internal members of stream. It's not virtual and you can't override it.
So my question is why Stream.CopyTo is an instance method? It can be easily implemented as an extension. Is this because Stream is an abstract class and not an interface?
It doesn't cause any issues, just interesting :)
It doesn't really make much sense to create an extension method for a type for which you have the code.

Are Modules still commonly used in program structures?

I am not a program designer by any means but I would really like to start getting a better grasp of how to do it and a better understanding of the .NET languages in general (VB, C#). I was reading a book by Wrox - Professional Visual Basic 2008. In it I believed it mentioned that Modules are slowly going out of existence. I can see why most coding would go into a class object but I would assume modules would always be necessary to at least keep the code clean.
Could anybody clarify this up for me? Also, I have been searching for a good source on software design but I can't seem to find any recent books published. I might be searching in the wrong places but I would really like to get my hands on one.
Thank you.
While in general they don't quite fit with OOP, they are still used and are required in some cases.
In VB.Net, if you wish to write extension methods, you are going to have to use a Module - The compiler will only allow Extension Methods to be defined in one.
You could of course get round not using Modules - an Non Inheritable Class with a private constructor and nothing but Shared Methods will achieved the same thing as a Module.
Like everything in programming (and many other things), they have their uses, and as long as they are not miss-used there is no problem with them. Right tool for the job!
The Module keyword in VB.NET primarily exists for compatibility with VB6 and earlier. Back then, most VB code was procedural with free-standing non-class Subs and Functions. The language acquired the Class keyword somewhere around VB4. Not true classes in the OOP sense, it didn't support inheritance. A feature missing from the underlying COM architecture.
It doesn't fit very well with the execution model provided by the CLR. There is no support for free functions, every method must be a member of a class. The VB.NET compiler emulates modules by declaring a class, the module procedures become Shared methods of that class. You can see this with Ildasm.exe:
.class private auto ansi sealed ConsoleApplication1.Module1
extends [mscorlib]System.Object
{
.custom instance void [Microsoft.VisualBasic]Microsoft.VisualBasic.CompilerServices.StandardModuleAttribute::.ctor() = ( 01 00 00 00 )
} // end of class ConsoleApplication1.Module1
Note how it is private, so that code can't get a reference to it, and sealed, so that no code can derive a class from a module.
The C# compiler does the exact same thing with a "static class", the CLR doesn't have a notion of static classes either. There are plenty of good reasons for static classes, the idea of "Module" isn't obsolete. You could accomplish the same by declaring a NotInheritable Class in VB.NET code, having only Shared methods. The VB.NET compiler however doesn't enforce methods to be Shared like the C# compiler does and doesn't allow you to declare the class private. As such, a Module is just fine.
Modules are the closest thing VB has to static classes, which can be very useful, even when programming in an object-oriented environment.
And since VB has no static classes, modules are as far as I know the only way to create extension methods.
You need modules in order to define your own Extension methods

Abusing .NET 4.0 Interface Code Contracts feature to achieve MixIns functionality

.NET 4.0 has that new Code Contracts feature. It works with interfaces too, as described here (scroll down to somewhere in the comments):
http://weblogs.asp.net/podwysocki/archive/2008/11/08/code-contracts-for-net-4-0-spec-comes-alive.aspx
Now my question is, can we use and abuse this "Default Interface Implementation Feature" by putting more custom code into those contract classes to achieve some MixIns functionality?
I don't think so. When defining code contracts for an interface, you can add a rela class that contains "requires" and "ensures" method calls that will be added to implementation methods, but the code rewriter will only run after the compiler has done its job (ie complaining that the interface method is not implemented by the class...)
Might be abused to implement aspects, though :-)
Anyway, I don't think the code rewriter would add anything else than requires and ensures method. And the code would not be added to the release assembly, only on the debug assembly.