Purpose of an Inner Class? - oop

I was reading some posts and noticed samples with an inner class. I've been seeing it a lot lately, particularly in a few examples on MSDN that I was browsing through. I've never had to use an inner class before (but maybe I really should be) so I wonder what exactly is the point? I assume that an inner class (at least a private one anyways) is only available to the main class itself, so wouldn't it be the same to simply incorporate whatever functionality the inner class has into some methods of the outer class? Is there an OO reason behind the inner class?
I'm thinking mainly within C#, but I suppose that this could apply to any OO language that supports an inner class.
Take this sample on msdn for example: CharacterCollection and WordCollection are public classes within the Document class. What difference would there be if these were outside of the Document class?

Inner classes are very useful if they only pertain to their containing (or, outer) class.
A good example of a private inner class is when you need to manage something within the outer class that will never be exposed. In the example below, a cache manager handles caching and uncaching of objects. It uses a private inner class to store the pointer to an object that it wants to cache, and also the time it was last accessed. Code that users this hypothetical CacheManager need never know about CacheEntry.
class CacheManager
{
private:
class CacheEntry
{
private:
Object* m_pObjectToCache;
int m_nTicksSinceTouched;
}; // eo class CacheEntry
std::map<int, CacheEntry*> m_Cache;
public:
Object* getObject(int _id);
}; // eo class CacheManager
Then comes the case for a public inner class. I would use a nested class if the name (which I would like to keep simple), my conflict elsewhere:
class Tree
{
public:
// public class.. Node might pertain to anything in the code, let's keep it simple
// and clear that THIS Node belongs and works with THIS Tree class.
class Node
{
};// eo class Node
}; // eo class Tree

One reason is that inner classes have access to the members of the enclosing class directly. They do not need a reference to the enclosing class in order to access those members. At the same time other objects may need access to the inner object.
I can think of the example of Iterators that are declared as inner classes in collections. The iterator needs to have intimate knowledge of the collection that it iterates but the client code needs access to the iterator itself as an object. You cannot take the functionality of the iterator and include it in the outer class.
Maybe the responsibilities of the outer class does not include those of the inner class directly. So creating the inner class helps to maintain highly cohesive classes.

Related

When to put () on upper class and when not?

This is Kotlin but in other languages, I have this question.
When we put sub class in super class or when we call members in class, I see sometimes people put () on that parent class and sometimes not.
Outer.Nested().foo()
Outer().Nested().foo()
what makes some have () and some not?
In the Kotlin docs, these are the key sentences:
A nested class marked as inner can access the members of its outer class. Inner classes carry a reference to an object of an outer class:
Without inner, the nested class is basically just a code organizational tool: the Nested class is its own, independent class. Other than the Outer.Nested notation (and things like functional visibility), the instances of the two classes are essentially unrelated.
But with inner, each Nested instance can see its Outer's instance members. To do that, it needs to know which instance of Outer. That means that each inner Nested instance needs to be created within the context of a specific Outer instance. That's what Outer() is doing. You could have also done:
val oObj = Outer()
val iObj = oObj.Inner() // "iObj" carries a reference to "oObj"

Why data classes in Kotlin cannot be marked with inner modifier?

I have a simple class let's say User. Now I want to create an inner data class let's say UserProperty inside User class, but as soon as I add inner modifier to data class UserProperty the IDE complains about Modifier inner is incompatible with data. What am I missing?
On the one hand, inner classes use the outer instance as a hidden first constructor parameter (which is effectively private val). On the other, data class behavior exposes all constructor parameters, including their names (in toString()), so they "should be" visible. Plus, in this case
If a supertype has the componentN() functions that are open and return compatible types, the corresponding functions are generated for the data class and override those of the supertype. If the functions of the supertype cannot be overridden due to incompatible signatures or being final, an error is reported;
should component1() be the outer instance or the first parameter you actually wrote?
The designers likely decided any behavior would be surprising to enough users that it's better to disallow this at all. And if you want your UserProperty to be like an inner class, just add a User constructor parameter yourself.
An inner class instance is dependent on the existence of an outer class instance i.e You cannot have an instance of the inner class without the outer one.
Now, if you try to store this object in the DB, the 'data' modifier declares the inner object as an own instance to be stored, with violates the constraints of an inner class.
If that would be possible, you could extract the information of the inner class without having the outer one on your stack, which is by definition invalid.
Therefore, you can only apply the 'data' modifier on the outer class.. it should store the inner class as well (have to check this). if you need the inner class independent in your DB, it should be an own class in the first place.

Is there a common name for this code smell?

I refer to it as the "delivery boy". I've seen several variants of it but the issue is that a class has dependency for the sole purpose of passing it on to collaborators and never using the dependency itself.
(I'm using PHP because it's what I'm most familiar with but this is language agnostic)
class Dependency{}
class B {
public function setDependency(Dependency $dependency) {
//...
}
}
class A {
private $b;
private $dependency;
public function __construct(Dependency $dependency, B $b) {
$this->dependency = $dependency;
$this->b = $b;
}
public function foo() {
$this->b->setDependency($this->dependency);
}
}
Probably the most common variant I see in the wild is abusing inheritance for this purpose, having a property in the parent class which exists so that the child classes have access to the dependency even if the parent class never actually uses the dependency itself.
class Dependency{}
class A {
protected $dependency;
public function __construct(Dependency $dependency) {
$this->dependency = $dependency;
}
}
class B extends A {
public function foo() {
$this->dependency->bar();
}
}
I see this in code far more than I'd like and it doesn't make me very happy! I just wondered if there was a name for this so that I can link people to reading materials on why it's a bad idea. As it stands, I don't know what to search for!
I'm not aware of any name, but I kind of like Delivery boy... though I suppose some might consider the name borderline offensive.
Typically this problem is solved with either Dependency Injection or a Service Locator, although way too many people use Singleton for this (inappropriately).
I'm not familiar enough with PHP to know if PHP offers a real DI solution (as opposed to poor man's DI), but I think a service locator would be acceptable if there isn't (even though service locator is often a code smell in itself).
The problem related to inheritance in the second snippet looks like to me "Broken Hierarchy". This smell occurs when the base class and its derived class do not share an IS-A relationship. It is very common to find code that uses inheritance just for convenience (for reuse) and not because it makes sense to have a hierarchy where the participating classes are are related (by IS-A relationship).
(I borrowed the smell terminology (i.e. Broken Hierarchy) from the book "Refactoring for software design smells")

Difference between a child of a class and an instance of a class?

What's the difference between the child of a class and an instance of a class? Both seem to inherit code from their "parent". Is the difference that an instance of a class is executed code, versus a child of a class merely being around to create additional instances?
A class is nothing more than a definition, a template, a pattern. An instance of that class is a copy of that definition that has been allocated memory space in which to hold its data. It's like saying a cake is an instance of a cake recipe.
A child of a class is literally that - the parent forms a base definition, which the child then extends or enhances. It's a variation on the parent, much like a chocolate cake is a variation (or it extends) a basic cake recipe.
Note that this very simple explanation of OO concepts hides how this stuff is actually implemented at the machine level. A class can contain methods (operations) - there is only one copy kept of these methods, instantiating a new instance of the class doesn't make a fresh copy of the methods. Instead memory space is allocated to the new instance, and pointers will be used to point to the actual code that should be implemented for each method. Each instance does have its own copy of data (attributes) though.
For example with php:
class A {
//...
}
class B extends A {
//...
}
$a = new A();
We say B is the child of A, $a is an instance of A.

What is the difference between association, aggregation and composition?

What is the difference between association, aggregation, and composition?
Please explain in terms of implementation.
For two objects, Foo and Bar the relationships can be defined
Association - I have a relationship with an object. Foo uses Bar
public class Foo {
private Bar bar;
};
NB: See Fowler's definition - the key is that Bar is semantically related to Foo rather than just a dependency (like an int or string).
Composition - I own an object and I am responsible for its lifetime. When Foo dies, so does Bar
public class Foo {
private Bar bar = new Bar();
}
Aggregation - I have an object which I've borrowed from someone else. When Foo dies, Bar may live on.
public class Foo {
private Bar bar;
Foo(Bar bar) {
this.bar = bar;
}
}
I know this question is tagged as C# but the concepts are pretty generic questions like this redirect here. So I am going to provide my point of view here (a bit biased from java point of view where I am more comfortable).
When we think of Object-oriented nature we always think of Objects, class (objects blueprints) and the relationship between them. Objects are related and interact with each other via methods. In other words the object of one class may use services/methods provided by the object of another class. This kind of relationship is termed as association..
Aggregation and Composition are subsets of association meaning they are specific cases of association.
In both aggregation and composition object of one class "owns" object of another class.
But there is a subtle difference. In Composition the object of class that is owned by the object of it's owning class cannot live on it's own(Also called "death relationship"). It will always live as a part of it's owning object where as in Aggregation the dependent object is standalone and can exist even if the object of owning class is dead.
So in composition if owning object is garbage collected the owned object will also be which is not the case in aggregation.
Confused?
Composition Example : Consider the example of a Car and an engine that is very specific to that car (meaning it cannot be used in any other car). This type of relationship between Car and SpecificEngine class is called Composition. An object of the Car class cannot exist without an object of SpecificEngine class and object of SpecificEngine has no significance without Car class. To put in simple words Car class solely "owns" the SpecificEngine class.
Aggregation Example : Now consider class Car and class Wheel. Car needs a Wheel object to function. Meaning the Car object owns the Wheel object but we cannot say the Wheel object has no significance without the Car Object. It can very well be used in a Bike, Truck or different Cars Object.
Summing it up -
To sum it up association is a very generic term used to represent when a class uses the functionalities provided by another class. We say it's composition if one parent class object owns another child class object and that child class object cannot meaningfully exist without the parent class object. If it can then it is called Aggregation.
More details here.
I am the author of http://opensourceforgeeks.blogspot.in and have added a link above to the relevant post for more context.
Association is generalized concept of relations. It includes both Composition and Aggregation.
Composition(mixture) is a way to wrap simple objects or data types into a single unit. Compositions are a critical building block of many basic data structures
Aggregation(The formation of a number of things into a cluster) differs from ordinary composition in that it does not imply ownership. In composition, when the owning object is destroyed, so are the contained objects. In aggregation, this is not necessarily true.
Trick to remember the difference :
"Has-A": Aggregation
"Part-Of": comPOsitoin
"Is-a": Inheritance
context
Aggregation
Composition
Life time
objects have their own lifetime and there is no owner
controlled by whole or parent that owns it
Scope
parent objects and child objects are independent
parent object also means the death of its children.
Relationship
Has-a
Part-of
Strength
weak relationship
strong relationship.
Real-life example
Car and Driver
Car and wheels
Now let observe the following image
Analogy:
Composition: The following picture is image composition i.e. using individual images making one image.
Aggregation : collection of image in single location
For example, A university owns various departments, and each department has a number of professors. If the university closes, the departments will no longer exist, but the professors in those departments will continue to exist. Therefore, a University can be seen as a composition of departments, whereas departments have an aggregation of professors. In addition, a Professor could work in more than one department, but a department could not be part of more than one university.
Dependency (references)
It means there is no conceptual link between two objects. e.g. EnrollmentService object references Student & Course objects (as method parameters or return types)
public class EnrollmentService {
public void enroll(Student s, Course c){}
}
Association (has-a)
It means there is almost always a link between objects (they are associated).
Order object has a Customer object
public class Order {
private Customer customer
}
Aggregation (has-a + whole-part)
Special kind of association where there is whole-part relation between two objects. they might live without each other though.
public class PlayList {
private List<Song> songs;
}
OR
public class Computer {
private Monitor monitor;
}
Note: the trickiest part is to distinguish aggregation from normal association. Honestly, I think this is open to different interpretations.
Composition (has-a + whole-part + ownership)
Special kind of aggregation. An Apartment is composed of some Rooms. A Room cannot exist without an Apartment. when an apartment is deleted, all associated rooms are deleted as well.
public class Apartment{
private Room bedroom;
public Apartment() {
bedroom = new Room();
}
}
From a post by Robert Martin in comp.object:
Association represents the ability of one instance to send a message to another instance. This is typically implemented with a pointer or reference instance variable, although it might also be implemented as a method argument, or the creation of a local variable.
//[Example:]
//|A|----------->|B|
class A
{
private:
B* itsB;
};
Aggregation [...] is the typical whole/part relationship. This is exactly the same as an association with the exception that instances cannot have cyclic aggregation relationships (i.e. a part cannot contain its whole).
//[Example:]
//|Node|<>-------->|Node|
class Node
{
private:
vector<Node*> itsNodes;
};
The fact that this is aggregation means that the instances of Node cannot form a cycle. Thus, this is a Tree of Nodes not a graph of Nodes.
Composition [...] is exactly like Aggregation except that the lifetime of the 'part' is controlled by the 'whole'. This control may be direct or transitive. That is, the 'whole' may take direct responsibility for creating or destroying the 'part', or it may accept an already created part, and later pass it on to some other whole that assumes responsibility for it.
//[Example:]
//|Car|<#>-------->|Carburetor|
class Car
{
public:
virtual ~Car() {delete itsCarb;}
private:
Carburetor* itsCarb
};
As others said, an association is a relationship between objects, aggregation and composition are types of association.
From an implementation point of view, an aggregation is obtained by having a class member by reference. For example, if class A aggregates an object of class B, you'll have something like this (in C++):
class A {
B & element;
// or B * element;
};
The semantics of aggregation is that when an object A is destroyed, the B object it is storing will still exists. When using composition, you have a stronger relationship, usually by storing the member by value:
class A {
B element;
};
Here, when an A object is destroyed, the B object it contains will be destroyed too. The easiest way to achieve this is by storing the member by value, but you could also use some smart pointer, or delete the member in the destructor:
class A {
std::auto_ptr<B> element;
};
class A {
B * element;
~A() {
delete B;
}
};
The important point is that in a composition, the container object owns the contained one, whereas in aggregation, it references it.
It's amazing how much confusion exists about the distinction between the three relationship concepts association, aggregation and composition.
Notice that the terms aggregation and composition have been used in the C++ community, probably for some time before they have been defined as special cases of association in UML Class Diagrams.
The main problem is the widespread and ongoing misunderstanding (even among expert software developers) that the concept of composition implies a life-cycle dependency between the whole and its parts such that the parts cannot exist without the whole, ignoring the fact that there are also cases of part-whole-associations with non-shareable parts where the parts can be detached from, and survive the destruction of, the whole.
As far as I can see, this confusion has two roots:
In the C++ community, the term "aggregation" was used in the sense of a class defining an attribute for referencing objects of another independent class (see, e.g., [1]), which is the sense of association in UML Class Diagrams. The term "composition" was used for classes that define component objects for their objects, such that on destruction of the composite object, these component objects are being destroyed as well.
In UML Class Diagrams, both "aggregation" and "composition" have been defined as special cases of associations representing part-whole relationships (which have been discussed in philosophy for a long time). In their definitions, the distinction between an "aggregation" and a "composition" is based on the fact if it allows sharing a part between two or more wholes. They define "compositions" as having non-shareable (exclusive) parts, while "aggregations" may share their parts. In addition they say something like the following: very often, but not in all cases, compositions come with a life-cycle dependency between the whole and its parts such that the parts cannot exist without the whole.
Thus, while UML has put the terms "aggregation" and "composition" in the right context (of part-whole relationships), they have not managed to define them in a clear and unambiguous manner, capturing the intuitions of developers. However, this is not surprising because there are so many different properties (and implementation nuances) these relationships can have, and developers do not agree on how to implement them.
See also my extended answer to the SO question of Apr 2009 listed below.
And the property that was assumed to define "composition" between OOP objects in the C++ community (and this belief is still widely held): the run-time life-cycle dependency between the two related objects (the composite and its component), is not really characteristic for "composition" because we can have such dependencies due to referential integrity also in other types of associations.
For instance, the following code pattern for "composition" was proposed in an SO answer:
final class Car {
private final Engine engine;
Car(EngineSpecs specs) {
engine = new Engine(specs);
}
void move() {
engine.work();
}
}
The respondent claimed that it would be characteristic for "composition" that no other class could reference/know the component. However, this is certainly not true for all possible cases of "composition". In particular, in the case of a car's engine, the maker of the car, possibly implemented with the help of another class, may have to reference the engine for being able to contact the car's owner whenever there is an issue with it.
[1] http://www.learncpp.com/cpp-tutorial/103-aggregation/
Appendix - Incomplete list of repeatedly asked questions about composition versus aggregation on StackOverflow
[Apr 2009]
Aggregation versus Composition [closed as primarily opinion-based by]
[Apr 2009]
What is the difference between Composition and Association relationship?
[May 2009]
Difference between association, aggregation and composition
[May 2009]
What is the difference between composition and aggregation? [duplicate]
[Oct 2009]
What is the difference between aggregation, composition and dependency? [marked as duplicate]
[Nov 2010]
Association vs. Aggregation [marked as duplicate]
[Aug 2012]
Implementation difference between Aggregation and Composition in Java
[Feb 2015]
UML - association or aggregation (simple code snippets)
Association
Association represents the relationship between two classes.It can be unidirectional(one way) or bidirectional(two way)
for example:
unidirectional
Customer places orders
bidirectional
A is married to B
B is married to A
Aggregation
Aggregation is a kind of association.But with specific features.Aggregation is the relationship in one larger "whole" class contains one or more smaller "parts" classes.Conversely, a smaller "part" class is a part of "whole" larger class.
for example:
club has members
A club("whole") is made up of several club members("parts").Member have life to outside the club. If the club("whole") were to die, members("parts") would not die with it. Because member can belong to multiple clubs("whole").
Composition
This is a stronger form of aggregation."Whole" is responsible for the creation or destruction of its "parts"
For example:
A school has departments
In this case school("whole") were to die, department("parts") would die with it.
Because each part can belong to only one "whole".
It's important to understand why we should even bother with using more than once relationship line. The most obvious reason is to describe parent-child relationship between classes (when parent deleted all its child’s are deleted as a result), but more impotently, we want to distinguish between simple association and composition in order to place implicit restrictions on the visibility and propagation of changes to the related classes, a matter which plays an important role in understanding and reducing system complexity.
Association
The most abstract way to describe static relationship between classes is using the Association link, which simply states that there is some kind of a link or a dependency between two classes or more.
Weak Association
ClassA may be linked to ClassB in order to show that one of its methods includes parameter of ClassB instance, or returns instance of ClassB.
Strong Association
ClassA may also be linked to ClassB in order to show that it holds a reference to ClassB instance.
Aggregation (Shared Association)
In cases where there’s a part-of relationship between ClassA (whole) and ClassB (part), we can be more specific and use the aggregation link instead of the association link, highlighting that ClassB can also be aggregated by other classes in the application (therefore aggregation is also known as shared association).
It’s important to note that the aggregation link doesn’t state in any way that ClassA owns ClassB nor that there’s a parent-child relationship (when parent deleted all its child’s are being deleted as a result) between the two. Actually, quite the opposite! The aggregation link usually used to stress the point that ClassA is not the exclusive container of ClassB, as in fact ClassB has another container.
Aggregation v.s. Association
The association link can replace the aggregation link in every situation, while aggregation cannot replace association in situations where there’s only a ‘weak link’ between the classes, i.e. ClassA has method/s that contain parameter of ClassB but ClassA doesn’t hold reference to ClassB instance.
Martin Fowler suggest that the aggregation link should not be used at all because it has no added value and it disturb consistency, Quoting Jim Rumbaugh "Think of it as a modeling placebo".
Composition (Not-Shared Association)
We should be more specific and use the composition link in cases where in addition to the part-of relationship between ClassA and ClassB - there’s a strong lifecycle dependency between the two, meaning that when ClassA is deleted then ClassB is also deleted as a result
The composition link shows that a class (container, whole) has exclusive ownership over other class/s (parts), meaning that the container object and its parts constitute a parent-child/s relationship.
Unlike association and aggregation, when using the composition relationship, the composed class cannot appear as a return type or parameter type of the composite class. Thus, changes to the composed class cannot propagate to the rest of the system. Consequently, usage of composition limits complexity growth as the system grows.
Measuring system complexity
System complexity can be measured simply by looking at a UML class diagram and evaluating the association, aggregation, and composition relationship lines. The way to measure complexity is to determine how many classes can be affected by changing a particular class. If class A exposes class B, then any given class that uses class A can theoretically be affected by changes to class B. The sum of the number of potentially affected classes for every class in the system is the total system complexity.
You can read more on my blog:
http://aviadezra.blogspot.com/2009/05/uml-association-aggregation-composition.html
Composition (If you remove "whole", “part” is also removed automatically– “Ownership”)
Create objects of your existing class inside the new class. This is called composition because the new class is composed of objects of existing classes.
Typically use normal member variables.
Can use pointer values if the composition class automatically handles allocation/deallocation responsible for creation/destruction of subclasses.
Composition in C++
#include <iostream>
using namespace std;
/********************** Engine Class ******************/
class Engine
{
int nEngineNumber;
public:
Engine(int nEngineNo);
~Engine(void);
};
Engine::Engine(int nEngineNo)
{
cout<<" Engine :: Constructor " <<endl;
}
Engine::~Engine(void)
{
cout<<" Engine :: Destructor " <<endl;
}
/********************** Car Class ******************/
class Car
{
int nCarColorNumber;
int nCarModelNumber;
Engine objEngine;
public:
Car (int, int,int);
~Car(void);
};
Car::Car(int nModelNo,int nColorNo, int nEngineNo):
nCarModelNumber(nModelNo),nCarColorNumber(nColorNo),objEngine(nEngineNo)
{
cout<<" Car :: Constructor " <<endl;
}
Car::~Car(void)
{
cout<<" Car :: Destructor " <<endl;
Car
Engine
Figure 1 : Composition
}
/********************** Bus Class ******************/
class Bus
{
int nBusColorNumber;
int nBusModelNumber;
Engine* ptrEngine;
public:
Bus(int,int,int);
~Bus(void);
};
Bus::Bus(int nModelNo,int nColorNo, int nEngineNo):
nBusModelNumber(nModelNo),nBusColorNumber(nColorNo)
{
ptrEngine = new Engine(nEngineNo);
cout<<" Bus :: Constructor " <<endl;
}
Bus::~Bus(void)
{
cout<<" Bus :: Destructor " <<endl;
delete ptrEngine;
}
/********************** Main Function ******************/
int main()
{
freopen ("InstallationDump.Log", "w", stdout);
cout<<"--------------- Start Of Program --------------------"<<endl;
// Composition using simple Engine in a car object
{
cout<<"------------- Inside Car Block ------------------"<<endl;
Car objCar (1, 2,3);
}
cout<<"------------- Out of Car Block ------------------"<<endl;
// Composition using pointer of Engine in a Bus object
{
cout<<"------------- Inside Bus Block ------------------"<<endl;
Bus objBus(11, 22,33);
}
cout<<"------------- Out of Bus Block ------------------"<<endl;
cout<<"--------------- End Of Program --------------------"<<endl;
fclose (stdout);
}
Output
--------------- Start Of Program --------------------
------------- Inside Car Block ------------------
Engine :: Constructor
Car :: Constructor
Car :: Destructor
Engine :: Destructor
------------- Out of Car Block ------------------
------------- Inside Bus Block ------------------
Engine :: Constructor
Bus :: Constructor
Bus :: Destructor
Engine :: Destructor
------------- Out of Bus Block ------------------
--------------- End Of Program --------------------
Aggregation (If you remove "whole", “Part” can exist – “ No Ownership”)
An aggregation is a specific type of composition where no ownership between the complex object and the subobjects is implied. When an aggregate is destroyed, the subobjects are not destroyed.
Typically use pointer variables/reference variable that point to an object that lives outside the scope of the aggregate class
Can use reference values that point to an object that lives outside the scope of the aggregate class
Not responsible for creating/destroying subclasses
Aggregation Code in C++
#include <iostream>
#include <string>
using namespace std;
/********************** Teacher Class ******************/
class Teacher
{
private:
string m_strName;
public:
Teacher(string strName);
~Teacher(void);
string GetName();
};
Teacher::Teacher(string strName) : m_strName(strName)
{
cout<<" Teacher :: Constructor --- Teacher Name :: "<<m_strName<<endl;
}
Teacher::~Teacher(void)
{
cout<<" Teacher :: Destructor --- Teacher Name :: "<<m_strName<<endl;
}
string Teacher::GetName()
{
return m_strName;
}
/********************** Department Class ******************/
class Department
{
private:
Teacher *m_pcTeacher;
Teacher& m_refTeacher;
public:
Department(Teacher *pcTeacher, Teacher& objTeacher);
~Department(void);
};
Department::Department(Teacher *pcTeacher, Teacher& objTeacher)
: m_pcTeacher(pcTeacher), m_refTeacher(objTeacher)
{
cout<<" Department :: Constructor " <<endl;
}
Department::~Department(void)
{
cout<<" Department :: Destructor " <<endl;
}
/********************** Main Function ******************/
int main()
{
freopen ("InstallationDump.Log", "w", stdout);
cout<<"--------------- Start Of Program --------------------"<<endl;
{
// Create a teacher outside the scope of the Department
Teacher objTeacher("Reference Teacher");
Teacher *pTeacher = new Teacher("Pointer Teacher"); // create a teacher
{
cout<<"------------- Inside Block ------------------"<<endl;
// Create a department and use the constructor parameter to pass the teacher to it.
Department cDept(pTeacher,objTeacher);
Department
Teacher
Figure 2: Aggregation
} // cDept goes out of scope here and is destroyed
cout<<"------------- Out of Block ------------------"<<endl;
// pTeacher still exists here because cDept did not destroy it
delete pTeacher;
}
cout<<"--------------- End Of Program --------------------"<<endl;
fclose (stdout);
}
Output
--------------- Start Of Program --------------------
Teacher :: Constructor --- Teacher Name :: Reference Teacher
Teacher :: Constructor --- Teacher Name :: Pointer Teacher
------------- Inside Block ------------------
Department :: Constructor
Department :: Destructor
------------- Out of Block ------------------
Teacher :: Destructor --- Teacher Name :: Pointer Teacher
Teacher :: Destructor --- Teacher Name :: Reference Teacher
--------------- End Of Program --------------------
Problem with these answers is they are half the story: they explain that aggregation and composition are forms of association, but they don't say if it is possible for an association to be neither of those.
I gather based on some brief readings of many posts on SO and some UML docs that there are 4 main concrete forms of class association:
composition: A is-composed-of-a B; B doesn't exist without A, like a room in a home
aggregation: A has-a B; B can exist without A, like a student in a classroom
dependency: A uses-a B; no lifecycle dependency between A and B, like a method call parameter, return value, or a temporary created during a method call
generalization: A is-a B
When a relationship between two entities isn't one of these, it can just be called "an association" in the generic sense of the term, and further described other ways (note, stereotype, etc).
My guess is that the "generic association" is intended to be used primarily in two circumstances:
when the specifics of a relationship are still being worked out; such relationship in a diagram should be converted as soon as possible to what it actually is/will be (one of the other 4).
when a relationship doesn't match any of those 4 predetermined by UML; the "generic" association still gives you a way of representing a relationship that is "not one of the other ones", so that you aren't stuck using an incorrect relationship with a note "this is not actually aggregation, it's just that UML doesn't have any other symbol we could use"
Association, Aggregation, Composition
Association, Aggregation, Composition are about Has a relationship.
Aggregation and Composition are subsets of Association which describe relationship more accurately
Aggregation - independent relationship. An object can be passed and saved inside class via constructor, method, setter...
Composition - dependent relationship. An object is created by owner object
*Association is an alternative for sybtyping
Simple rules:
A "owns" B = Composition : B has no meaning or purpose in the system
without A
A "uses" B = Aggregation : B exists independently (conceptually) from A
A "belongs/Have" B= Association; And B exists just have a relation
Example 1:
A Company is an aggregation of Employees.
A Company is a composition of Accounts. When a Company ceases to do
business its Accounts cease to exist but its People continue to exist.
Employees have association relationship with each other.
Example 2: (very simplified)
A Text Editor owns a Buffer (composition). A Text Editor uses a File
(aggregation). When the Text Editor is closed,
the Buffer is destroyed but the File itself is not destroyed.
https://www.linkedin.com/pulse/types-relationships-object-oriented-programming-oop-sarah-el-dawody/
Composition: is a "part-of" relationship.
for example “engine is part of the car”, “heart is part of the body”.
Association: is a “has-a” type relationship
For example, suppose we have two classes then these two classes are said to be “has-a” relationships if both of these entities share each other’s object for some work and at the same time they can exist without each other's dependency or both have their own lifetime.
The above example showing an association relationship because of both Employee and Manager class using the object of each other and both their own independent life cycle.
Aggregation: is based is on "has-a" relationship and it's is \\a special form of association
for example, “Student” and “address”. Each student must have an address so the relationship between Student class and Address class will be “Has-A” type relationship but vice versa is not true.
I think this link will do your homework: http://ootips.org/uml-hasa.html
To understand the terms I remember an example in my early programming days:
If you have a 'chess board' object that contains 'box' objects that is composition because if the 'chess board' is deleted there is no reason for the boxes to exist anymore.
If you have a 'square' object that have a 'color' object and the square gets deleted the 'color' object may still exist, that is aggregation
Both of them are associations, the main difference is conceptual
Composition:
This is where once you destroy an object (School), another object (Classrooms) which is bound to it would get destroyed too. Both of them can't exist independently.
Aggregation:
This is sorta the exact opposite of the above (Composition) association where once you kill an object (Company), the other object (Employees) which is bound to it can exist on its own.
Association.
Composition and Aggregation are the two forms of association.
From: Remo H. Jansen book “Beginning React: Learning TypeScript 2.x - Second Edition” :
We call association those relationships whose objects have an independent life cycle where there is no ownership of the objects. Let's take a look at an example of a teacher and a student. Multiple students can be associated with a single teacher, and a single student can be associated with multiple teachers, but both have independent life cycles (both can create and delete independently). So, when a teacher leaves the school, we don't need to delete any students, and when a student leaves the school, we don't need to delete any teachers.
We call aggregation those relationships whose objects have an independent life cycle, but there is ownership, and child objects cannot belong to another parent object. Let's take an example of a cell phone and a cell phone battery. A single battery can belong to a phone, but if the phone stops working, and we delete it from our database, the phone battery will not be deleted because it may still be functional. So, in aggregation, while there is ownership, objects have their life cycle
We use the term composition to refer to relationships whose objects don't have an independent life cycle, and if the parent object is deleted, all child objects will also be deleted. Let's take an example of the relationship between questions and answers. Single questions can have multiple answers, and answers cannot belong to multiple questions. If we delete questions, answers will automatically be deleted.
In a very simple sentence:
Aggregation and Composition are subsets of association.
A uses B -> this is an aggregation
A needs B -> is composition.
Read more here.
Association is a relationship between two separate classes and the association can be of any type say one to one, one to may etc. It joins two entirely separate entities.
Aggregation is a special form of association which is a unidirectional one way relationship between classes (or entities), for e.g. Wallet and Money classes. Wallet has Money but money doesn’t need to have Wallet necessarily so its a one directional relationship. In this relationship both the entries can survive if other one ends. In our example if Wallet class is not present, it does not mean that the Money class cannot exist.
Composition is a restricted form of Aggregation in which two entities (or you can say classes) are highly dependent on each other. For e.g. Human and Heart. A human needs heart to live and a heart needs a Human body to survive. In other words when the classes (entities) are dependent on each other and their life span are same (if one dies then another one too) then its a composition. Heart class has no sense if Human class is not present.
I'd like to illustrate how the three terms are implemented in Rails. ActiveRecord calls any type of relationship between two models an association. One would not find very often the terms composition and aggregation, when reading documentation or articles, related to ActiveRecord. An association is created by adding one of the association class macros to the body of the class. Some of these macros are belongs_to, has_one, has_many etc..
If we want to set up a composition or aggregation, we need to add belongs_to to the owned model (also called child) and has_one or has_many to the owning model (also called parent). Wether we set up composition or aggregation depends on the options we pass to the belongs_to call in the child model. Prior to Rails 5, setting up belongs_to without any options created an aggregation, the child could exist without a parent. If we wanted a composition, we needed to explicitly declare this by adding the option required: true:
class Room < ActiveRecord::Base
belongs_to :house, required: true
end
In Rails 5 this was changed. Now, declaring a belongs_to association creates a composition by default, the child cannot exist without a parent. So the above example can be re-written as:
class Room < ApplicationRecord
belongs_to :house
end
If we want to allow the child object to exist without a parent, we need to declare this explicitly via the option optional
class Product < ApplicationRecord
belongs_to :category, optional: true
end
in OOP, classes are related to each other. It means their instances call methods from each other. So, if instances of a class call methods from another class, they are related and generally we model this relationship with ASSOCIATION.
For example in the following code snippet, the Customer class is associated with the Order class. she/he cancels the orders.
class Customer {
private Order[] orders;
public boolean removeCart() {
for (int i = 0 ; i < orders.length ; i++) {
orders[i].cancel();
}
}
}
AGGREGATION means a class has some instances of another class. it's nothing more than association and Martin Fowler suggests not using it. Because when a class is associated with another class it has a reference to that class to invoke the methods on it.
But COMPOSITION is a meaningful subset of association. It means a class is composed of some other classes. For example we have a Student class composed of some other classes like ReportCard. We know that the report card is strongly dependent to the student and if we remove the student from the system, their report card should be removed too.