AIR with Android Emulator? - air

is it possible to debug AIR applications with the Android Emulator?

this is now possible by using Target apk-debug with the AIR 2.5 ADT. from the AIR 2.5 release notes:
Packaging targets
The AIR Developer Tool (ADT) supports new target options for building Android application packages (APK files):
Target apk: Creates a release APK package suitable for distribution. (Packages created with this target cannot be installed on an Android emulator.)
Target apk-emulator: Creates a release-mode APK package for installation on an Android emulator.
Target apk-debug: Creates a debug-mode APK package that can be installed on both Android emulators and devices.

Related

difficulty in phone setup with android studio

Failed to install the following Android SDK packages as some licences have not been accepted.
build-tools;30.0.2 Android SDK Build-Tools 30.0.2
To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager.
Alternatively, to transfer the license agreements from one workstation to another, see http://d.android.com/r/studio-ui/export-licenses.html
Using Android SDK: /Users/harshit/Library/Android/sdk
Are you using Android Studio? if so try to install it from the Preferences > Appearance & Behavior > System Settings > Android SDK > Install Licensing Library and any other libraries that you are missing.

Error in USB debugging live testing in React Native

I am new to React Native and I install React Native and I want to test using y device (Realme 2).
Using USB debugging, but I am stuck on this same mobile using Android Studio runs in ADB.
This stucks at this position I await multiple 15m
info Starting JS server...
info Installing the app...
Configure project :app
File C:\Users\Muhammed Sajid Ali.android\repositories.cfg could not be loaded.
Checking the license for package Android SDK Platform 28 in D:\sajid\AndroidSdk\licenses
License for package Android SDK Platform 28 accepted.
Preparing "Install Android SDK Platform 28 (revision: 6)".
<======-------> 50% CONFIGURING [15m 0s]
:app
I solved this.
I earlier installed the Android SDK 8, 7.4.4, and 9 versions, but my mobile was 8.1. That’s why
it didn't start and it was downloading SDK 8.1. As I saw in the Android SDK folder, there was a new folder with some files.
Then I downloaded the 8.1 SDK, and it ran perfectly.
I think that was no problem with your compiler behavior, but I can suggest you to check if installing the app from USB is permitted in your phone's developer option and try to trigger the compiler with pressing return key (or enter) on the command line. That was working on mine.

Building for Mac Catalyst with Crashlytics

Has anybody using Crashlytics been able to compile their iOS app for Mac Catalyst?
I tried building one of our iOS apps for Catalyst but I got the following error:
ld: in /Users/foo/bar/Pods/Crashlytics/iOS/Crashlytics.framework/Crashlytics(CLSInternalReport.o), building for Mac Catalyst, but linking in object file built for iOS Simulator, file '/Users/foo/bar/Pods/Crashlytics/iOS/Crashlytics.framework/Crashlytics' for architecture x86_64
I've updated to the latest version of Crashlytics using Cocoapods. Since CL already works on macOS, I would think it might be possible to link to the correct x86 library with Catalyst.
Previously Firebase Crashlytics was not supported by the Mac Catalyst. In the new version of Firebase Crashlytics (6.15.0), they have provided the support.
This is my current workaround. It does not let me use Crashlytics with Catalyst, but I can continue to create both Catalyst and iOS builds.
Clone your usual build target.
Enable Catalyst on the new target.
Add a section to the Podfile for the new target.
Include all required pods in the new target except Fabric and Crashlytics.
pod install
In the source code, conditionally build Crashlytics-dependent code using #if canImport(Crashlytics)
Continue to build the iOS app from the old target. Use the new target for Catalyst builds.

MobileFirst 7.1 build all environment is not creating android folder

i have created the sample app 0n mobilefirst 7.1 with mac 10.12.5 java 1.8 eclipse mars, once i have created project added the android and ios environment after done build all environment ,ideally it should create separate android folder for that but its not creating any separate android folder , please any solution really appreciated
The most likely cause of the issue is missing "Android Developer Tools" Plugin in your Eclipse. This is required to create the Android native project, when you add Android environment.
Verify its installation.

I can't run react-native project on android simulator

A problem occurred configuring project ':app'.
failed to find Build Tools revision 23.0.1
Open the Android SDK Manager (on Mac start a new shell and run
android); in the window that appears make sure you check:
Android SDK Build-tools version 23.0.1
Android 6.0 (API 23)
Local Maven repository for Support Libraries (this is called Android Support Repository in older versions)
Click "Install Packages"