Cannot set an NSWindow's position - objective-c

I have a class that extends NSWindowController and I am trying to position the window it controls. The window displays all of the expected contents and functions correctly, but when I try and position its starting location on the screen in the initWithWindowNibName method, the position does not change. Here is the code:
NSPoint p = NSMakePoint(100, 50);
[[self window] setFrameTopLeftPoint:p];
This seems very straight forward and I'm not sure what the problem is.
Thanks for any ideas.
(Found the problem. I did not have the window wired up to the Class in IB.)

Wevah has the right idea, though I'll try to expand on it a bit.
If you were to try adding this line to your initWithWindowNibName: method:
NSLog(#"window == %#", [self window]);
You would likely see the following output to console:
window == (null)
In other words, the window is still nil, as init* methods are so early on in an object's lifetime that many IBOutlets or user interface items aren't quite "hooked up" yet.
Sending a message to nil is perfectly fine: it's simply ignored. So, basically your attempt to position the window has no effect because it basically equates to [nil doSomething];
The key then is to perform the positioning of the window later on in the controller object's lifetime, where the IBOutlets and other user interface objects are properly hooked up. As Wevah alluded to, one such method where things are properly hooked up is
- (void)awakeFromNib;
or in the case of NSWindowController, the following one as well:
- (void)windowDidLoad;
Hope this helps...

Try putting that code in awakeFromNib.

Related

Prevent instance variables from being cleared on memory warning

I've got a relatively simple problem that's been evading solution for some time. I have a view controller and an associated XIB. The view controller is called FooterViewController. FooterViewController's view is set as the footer view of a tableview.
FooterViewController's view includes a label for showing feedback to the user. I would like this label to persist until its value is changed by my application. Under normal circumstances, it does. However, I've just begun testing with memory warnings, and I've found that after the view is unloaded in response to a memory warning, the label is cleared.
Here's what I've tried so far to solve the problem: in FooterViewController's viewWillUnload method, I store the label's text in an instance variable called statusString:
- (void)viewWillUnload
{
statusString = [statusLabel text];
testInt = 5;
NSLog(#"View will unload; status string = %#; testInt = %d",
statusString, testInt);
[super viewWillUnload];
}
Note that I've also set another instance variable, declared as NSInteger testInt, to 5.
Then, in FooterViewController's viewDidLoad method, I try to set the label's text to statusString:
- (void)viewDidLoad
{
[super viewDidLoad];
NSLog(#"Just before setting label, statusString: %#; testInt: %d",
statusString, testInt);
[statusLabel setText:statusString];
NSLog(#"View did load.");
}
However, this does not work. Further, in the log after simulating a memory warning, I see:
View will unload; status string = Invalid IP address Error code: 113; testInt = 5
(Note that "Invalid IP address Error code: 113" is the correct value for statusString)
Then, after navigating to FooterViewController again, I see:
Just before setting label, statusString: (null); testInt: 0
This indicates to me that for some reason, the instance variables of FooterViewController are being reinitialized when the view loads again. A final note: the method initWithNibName:bundle: is being called each time the view must reload, though I expect this; after all, the view must be reloaded from the NIB.
So, my questions are these:
Why do these instance variables appear to be nullified or zeroed in the process of unloading and reloading the view?
If I'm doing something incorrectly that's causing this nullification, what is it?
If I'm not doing anything incorrectly, and this is normal behavior, how should I handle maintaining state between loads of the view?
Thanks,
Riley
The statusString looks like a weak reference, not a strong property. It can not retain the labels's text, which gets deallocated with the label when the view is unloaded. That's why you get first a correct value (before the label is deallocated), and null later (after the label has been deallocated, and the weak ref nullified). Turn your statusString into a strong property, and that ARC magic won't bite you any longer.
It looks like you need to be using didRecieveMemoryWarning instead of viewDidUnload, since viewDidUnload is not guaranteed to be called in the event of a memory warning. If the crash is exiting the app completely then you need to be writing the data to disk using something like coreData. Save your data here and then call the super so the view will still be released. Hope that helps.
I figured out what was going on, finally. The issue was that I called the allocation and initialization methods for FooterViewController in its parent view controller's viewDidLoad method. When the views were dumped and subsequently reloaded, my view controller was re-initialized! This destroyed the original FooterViewController, which maintained the instance variables I needed, and replaced it with a brand-new VC.
The solution was to move [[FooterViewController alloc] init] to the init method of FooterViewController's parent VC, so that the initialization was only performed once per run cycle.
I've learned my lesson: don't reinitialize your view controllers unless you really mean to do so. As such, be very careful where you put your calls to the initializer in parent view controllers.
Thanks for the help I got from the two answerers.

Why is my outlet nil?

I'm having trouble with a cocoa project. I'm displaying a keyboard composed of NSButtons, and I'd like that when I click on one of the keys, the label is added to a NSTextField. I have a controller that I use as a singleton, so each key "knows" how to access the controller. In the controller, I have an outlet linked to the NSTextField. When I click on a key, nothing happens. So I used something like NSLog(#"%#", [[[OakController] sharedInstance] textarea]) on a mouseDown event, and in the console output, I get (null).
Long story short, my outlet is set to nil, and I don't know why it is that way, or how to solve that...
Here's the code of the controller : https://gist.github.com/1090564. Sorry for the lack of syntax coloring.
Thanks for reading guys!
My guess is that you actually have multiple instances of OakController instead of one like you expect. Did you drag a blue cube into your IB document and change its custom class to OakController? That will allocate and initialize a new object each time. I'd guess that your sharedInstance method also allocates and initializes an instance.
Try adding an awakeFromNib method to OakController, and add a break point. Log self's pointer value. In your second case were the outlet is unexpectedly nil, also log self's pointer address.

Duplicate NSLog entries

I don't know if it's possible for me to include code here that's relevant as my project is so large but are there any typical reasons why NSLog would repeat some warnings and calls to it at occasions where only one call/error is occuring?
As an example, I have a subclass of NSBox that inits an instance of another class on awakeFromNib:
- (void) awakeFromNib {
burbControllerInstance = [[BurbController alloc] init];
if (burbControllerInstance) {
NSLog(#"init ok");
}
}
I get NSLog printing "init ok" twice. I don't see why this subclass would be 'awoken' twice anywhere in my project. This is part of a larger problem where I can't get variables to return anything but nil from the class I'm creating an instance of. I'm wondering if perhaps the double values are something to do with it.
This post could be helpful, i. e. one comment:
Also important: awakeFromNib can be
called multiple times on the
controller if you use the same
controller for several nibs – say,
you’re using the app delegate as the
owner of both the app’s About Box and
preferences dialog. So you’ll need an
extra guard test if you use
awakeFromNib for anything but
initializing the nib objects
Update: Much more interesting could also be this, where the author mentions that awakeFromNib gets called twice. Unfortunately there is no real answer for this particular problem but maybe some basic ideas.
Update #2: Another potential solution from stackoverflow.com: View Controller calls awakeFromNib twice.

Using NSProgressIndicator inside an NSMenuItem

I'm trying to use a NSProgressIndicator (indeterminate) inside of a statusbar-menu. I'm using an NSView-object as view for the menuitem, and then subviews the progress indicator to display it. But whenever i try to call the startAnimation: for the progress, nothing happens. When i try do the very same thing on a normal NSWindow it works perfectly, just not when inside a menuitem.
I'm new to both cocoa and objective-c so I might've overlooked something "obvious" but I've searched quite a bit for a workaround but without success. I found something about menuitems cant be updated while shown and that you need to use a bordeless window instead. But I have not been able to confirm this in any documentation.
Edit:
Ok, almost works now. When using the setUsesThreadedAnimation: and from a MenuDelegate's menuWillOpen and creating a new thread. This thread runs a local method:
-(void) doWork(NSProgressIndicator*) p{
[p startAnimation:self];
}
This will start the progressindicator on a random(?) basis when opening the menu. If I call startAnimation: directly without going through doWork: (still using a new thread), it never works. Doesn't setUsesThreadedAnimation: make the progress-bar create it's own thread for the animation?
Solved it by using:
[progressIndicator performSelector:#selector(startAnimation:)
withObject:self
afterDelay:0.0
inModes:[NSArray
arrayWithObject:NSEventTrackingRunLoopMode]];
Inside the menuWillOpen:, the problem seems to have been calling startAnimation: before the progressbar was finished drawing itself.
How are you referencing the NSProgressIndicator that is in the view (and the one in the window, for that matter)? For example, do you have a controller class that has IBOutlet's hooked up to the progress indicators? If you are using an IBOutlet, are you sure it's hooked up properly in the nib file?
Also, where and when are you calling startAnimation:? (We need to see some code).
One thing that can sometimes happen is that you forget to hook up an IBOutlet in the nib. Then, when you attempt to tell the object to do something in code at runtime, the IBOutlet is nil, and so what you think is a message being sent to your object is in fact, a message being sent to nil. In other words, it's just ignored, and effectively looks like it's not working.
Provided you do have a (potentially) valid reference to the UI object, the other common issue you'll see is when a developer is trying to send a message to the object at "too early" of a time. In general, init methods are too early in the controller object's lifetime to be able to send messages to user interface objects—those IBOutlet's are still nil. By the time -awakeFromNib is called, IBOutlet's should be valid (provided you hooked them up in IB) and you can then send the message to the UI object.
Have you told it to use threaded animation via -setUsesThreadedAnimation:?

NSCFString or UIViewController?

I am using UIViewController (a subclass of course) with a text field which sends an action when the contents changed (to the contentsChanged: selector of the ViewController). It is done by sending contentsChanged: to file's owner in IB.
But when I test it, it says : "-[NSCFString contentsChanged:] : unrecognised selector sent to instance " and the instance pointer in hex.
I am guessing that for some reason the view controller gets moved to another pointer and a string gets allocated there, but I cannot figure why.
Any ideas ?
Sounds like a classic case. Read up on NSZombieEnabled for how to track this sort of problem down.
I have the exact same problem with a subclass of UIViewController and this piece of innocuous code:
- (void)viewDidLoad
{
NSLog(#"%# %s %#", [self class], _cmd, answerButton);
[self.answerButton addTarget:self
action:#selector(getAnswerToQuestion:)
forControlEvents:UIControlEventTouchUpInside];
}
Yes, answerButton is connected (it's an IBOutlet), yes, - (IBAction)getAnswerToQuestion:(id)sender; is a proper method, but no joy. When I commented out the viewDidLoad and made the connection in IB, it showed in the crash report that the failure happens on [UIControl sendAction:to:forEvent:] resulting in
objc_msgSend() selector name: performSelector:withObject:withObject:
I can't prove it, but I suspect there's a bug somewhere in the UIKit that translates the bindings and addTarget to a call to performSelector. I'm planning to upgrade to iOS 4.01 first to see if that won't solve the problem.
UPDATE:
I'm not sure anymore that my problem really is similar to Alexandre Cassagne's but in the interest of sharing information I will not delete it just yet. I solved my problem, as so often, when I started to make an example project in order to file a bug report. Yes, clicking made answerButton call getAnswerToQuestion: like a good little object and all was fine.
The difference between the subclassed UIViewController of the example project and that of my real project was that the first also functioned as the xib's File's Owner while the second was just one of several view controller. When I moved getAnswerToQuestion: to the File's Owner in my real project, clicking answerButton worked as expected. So, my hunch that the problem lay somewhere in the translation from binding to performSelector wasn't that far off: the problem lies in the Responder Chain. I would think that establishing the Action-Target link either programmatically or in IB would bypass the Responder Chain, but apparently not.
The problem now, of course, is that Alexandre states in his question that his contentsChanged: method already is part of the File's Owner, which makes my answer irrelevant to the question.
without looking at the code, it looks like you are calling contentsChanged: on the text field's text, instead of the UIViewController subclass.
you should consider using the UITextFieldDelegate protocol to get called back when the text of a UITextField changes. I have not looked, but this is the thing I would do off the top of my head.