UIScrollView + UIToolbar problem - objective-c

I got a small problem with my UIScrollView. I've added the scrollview to my UIView with Interface Builder. I've also added a UIToolbar as a subView (programmatically if it matters) to the view.
Now, my problem is that the scrollview scrolls under the UIToolbar. It doesn't "stop" at the top of the toolbar as it should to. It works if I change the size of the UIView, but that can't be the right thing to do, because then the toolbar becomes non-clickable.
I hope somebody can get me on the right track, thanks! :)

Try doing something along these lines after creating your toolbar:
CGRect scrollFrame = myScrollView.frame;
scrollFrame.size.height = scrollFrame.size.height - myToolbar.frame.size.height;
myScrollView.frame = scrollFrame;

Related

UIView in UITableView disappear when becomes firstResponder

In storyboard I have a UITableViewController-->UITableView-->UITableViewSecion--> with static cells
in the same UITableView I also have a UIView that holds a background image and UITextView.
A click on a button shows the UIView and set it's frame, which appears OK, but as soon as I click on the UITextView or make it firstResponder programmatically the keyboard appears and the view disappears
the code when clicking the button
self.myView.frame = CGRectMake(0, self.tableView.contentOffset.y+100, self.tableView.frame.size.width, self.tableView.frame.size.height-100);
self.myView.hidden = NO;
how can I fix this?
Can you copy paste us the code where you add the view to the tableview? Are you doing it with constraints or with frames?
The issue you are having is probably due to the fact the UITableViewControllers automatically shrink the contentSize of the UITableView they hold when the keyboard shows. If you add a UIView to your tableView with addSubview: programmatically, you might need to add a flexible bottom resize mask to make sure when the contentSize shrinks in height, your view stays attached to the top and not the bottom.
Try this on viewDidLoad:
[theViewYouAddedToTableView setAutoresizingMask:UIViewAutoresizingFlexibleBottomMargin];

How to generate a image of uiscrollview?

I have a UIScrollView with subview like UILable and webviews. So when I click on a button all the content of the scrollveiw should generate as a image. I tried to generate it but it is not getting all the content of UIScrollView it is just showing only visible view.
and my code is
[Scroll.layer renderInContext:UIGraphicsGetCurrentContext()];
It is because your scrollView's contentSize is larger but its scrollView.frame is still smaller.
Instead of scrollview, add your content first into a UIView (Let say it containerView). containerView should have height-width stretchable according to your content.
After that add your containerView to scrollView. So your scrollView require contentSize = containerView.frame.size
Now try to taking screenshot for the IBOutlet of containerView, not the scrollView.
I have not tried this out, but I guess it should work in this case.

UITextView in UIView not resizing

I have an UIView named _containerView and inside this UIView I have a custom UITextView named _codeTextView. When the app is loaded, these views occupies the whole screen, however, when the keyboard appears, I would like the screens to resize.
I have to following method when the keyboard appears:
- (void)keyboardAppears:(NSNotification *)notification
{
_containerView.frame = CGRectMake(0, 0, 320, 216.0f);
_codeTextView.frame = CGRectMake(0, 30, 290, 216.0f);
}
The containerView gets resized properly however, the _codeTextView in it does not resize and I really have no clue why it's not resizing. I've already tried changing various options and it's driving me crazy :(
Could anyone help me?
Thanks in advance!
I just created a project with the scenario you described. setFrame worked for all views with Autolayout disabled, but not with Autolayout enabled.
Do you have Autolayout enabled for that View Controller? setFrame does not work well with autolayout.
You'll have to use constraints to programmatically adjust your views.
(answer from: Can I use setFrame and autolayout on the same view?)
You can find some help here: http://nszombie.com/2010/12/08/ConstraintBasedLayout.html

making buttons change size along when zoom

I have a UIScrollView, with a UIImageView and UIButton inside of it.
I was reading in the answers here that if I have a single view that contains all of my zoomable content, then I should be fine. The problem is that the button doesn't zoom when the image does.
I thought that what I have would work, since the Scroll View is the zoomable view.
Do I need to create another UIView and put everything in there (and keep the same hierarchy?) ?
Have you checked your Springs and Struts? Look in the size inspector under "autosizing". Those little red lines.. if that doesn't make sense, search for 'auto layout'.
I ended up fixing this by declaring the button in code, and added a UView into the hiearchy. The uiview is a subview of the scroll view, and the imageview is a subview of the uiview. I then added the buttons to the uiview.
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
...
[view addSubview:button];

Rotating UITabBarController Icon

I have an UITabBar in my application. One of the tab bar icons looks like a loading symbol. When the user presses the loading button I want the icon to spin/rotate until the loading is done. Should I use UIImageView to animate or something else? How should I make this happen?
Jacos, unfortunately you cannot do that with the UITabBarController and manipulate the tabBarController's tabBar properties. My best bet would be that you use a UIToolBar and assign a black color and make it appear like a tabBar and have buttons added in them as a subView so that they look like tabBarItems.
Its much more customizable, and you can even provide a scrolling experience and add more buttons to it.
I know this question is 4 years old but I had the same problem and managed to fix it by reading the tutorial in here:
https://medium.com/#werry_paxman/bring-your-uitabbar-to-life-animating-uitabbaritem-images-with-swift-and-coregraphics-d3be75eb8d4d#.bjfpbdnut
The main point is to get the view for desired UITabBarItem and the get the UIImageView from it in viewDidLoad:
UIView *plusView = self.tabBar.subviews[1];
self.plusImageView = plusView.subviews.firstObject;
self.plusImageView.contentMode = UIViewContentModeCenter;
Then in didSelectItem method you can do this:
[UIView animateWithDuration:0.4 animations:^{
[self.plusImageView setTransform:CGAffineTransformMakeRotation(M_PI/4)];
}];
My code only rotate the image view for 45 degrees but you can change as you wish.
I guess you could change the UITabBarItem's icon on a timer, but that seems pretty kludgey. You would have to pre-render each frame of your "loading" icon rather than rotate an ImageView.
Another hackey solution would be to add your ImageView to the UIWindow and move it on top of the TabBarController's TabBar (adding it to the TabBar itself is asking for trouble).
You shouldn't try to animate the actual UIImageView within the UITabBarController. I would take this approach:
Set the image for the relevant tab to nil or a blank image.
Create a UIActivityIndicatorView and add it over the tab bar. Position it over the correct tab.
[self.tabBarController.tabBar addSubview:activityIndicatorView];
When your loading task has completed, restore the normal image to the tab and remove the activityIndicator from the tab bar.