Objective-c -> class method to main file query - objective-c

Sorry to bug twice so quickly, but since people were so kind in their informative responces, I figured it couldnt hurt to ask another question.
The same program i tried to make it rather swanky and have a main screen which allows you to click on a button which leads to a limited options screen. This lets you switch the music on or off. Or at least it should do.
The music running code is in the main file (game.m), under the following:
//Music
[Settings setMusicEnabled:YES];
music = [SPSound soundWithContentsOfFile:#"music.caf"];
channel = [[music createChannel] retain];
channel.loop = YES;
channel.volume = 0.25;
if([Settings musicEnabled]){
[channel play];
}
I apologize for the strange format, but it is Sparrow framework. basically, the Settings file contains the class methods I am trying to use. If the methods cause YES, the music is on. If it is No, then the music is off.
settings.m
static BOOL isMusicEnabled;
#implementation Settings
+ (BOOL)musicEnabled
{
return isMusicEnabled;
}
+ (void)setMusicEnabled:(BOOL)value
{
isMusicEnabled = value;
NSLog(#"SME? %i", isMusicEnabled);
}
#end
Now, the options file is working and i tested that section. The program is reading that isMusicEnabled is getting a new value, thus musicEnabled is being altered as well, so there should be a change and the music should be switched off.
However, nothing happens. I have tried to use debugger, but I am not very good at it and I dont understand a lot of the information i am given. I do understand that the problem is sending the message from Settings file to the main/Game file.
I would appriciate anyone's help who could enlighten me as to how this could be solved.

I'm not familiar with Sparrow Framework, but let me make a guess anyway.
[channel play]; starts playing the music in background until the channel is asked to stop playing.
Changing the isMusicEnabled does not trigger any code to stop the currently playing music. When you change the value in Settings, you should inform the channel to stop (most probably by somehow accessing the channel and calling [channel stop].
There's another problem - isMusicEnabled is just a variable in memory, your program will not remember its state between restarts. And Settings are usually supposed to be remembered.
To summarize I see two problems: persisting settings between restarts first and informing about change of settings second. To remember settings I suggest you look into NSUserDefaults class. To inform the channel to stop playing you have couple of options - depending on you skills. Easiest is to simply access the channel variable from within the setMusicEnabled and call stop. Another option would be to use notifications, but for a beginner programmer that is more complicated (look for NSNotificationCenter if interested).

Related

iOS9 storyboard what is unhandled action (handleNonLaunchSpecificActions)?

I've noticed the following error popping up in the console when running my app on iOS 9 when using a storyboard. I'm using xCode7. Is this something I need to be concerned about?
-[UIApplication _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion:] ** unhandled action -> <FBSSceneSnapshotAction: 0x176bfb20> {
handler = remote;
info = <BSSettings: 0x176a5d90> {
(1) = 5;
};
}
There is nothing wrong with your code. This is a logging message internal to Apple, and you should file a radar about it.
There are two hints that show that this is probably Apple's code:
The underscore leading the method name _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion is a convention indicating that the method is private/internal to the class that it's declared in. (See this comment.)
It's reasonable to guess that the two letter prefix in FBSSceneSnapshotAction is shorthand for FrontBoard, which according to Rene Ritchie in "iOS 9 wish-list: Guest Mode" is part of the whole family of software related to launching apps:
With iOS 8, Apple refactored its system manager, SpringBoard, into several smaller, more focused components. In addition to BackBoard, which was already spun off to handle background tasks, they added Frontboard for foreground tasks. They also added PreBoard to handle the Lock screen under secure, encrypted conditions. [...]
I have no idea what the BS prefix in BSSettings is for, but
BS is shorthand for BackBoard Settings, and an analysis of this log message would indicate that it's not anything you did, and you should file a radar with steps to reproduce the logging message.
If you want to try and grab a stack trace, you can implement the category linked to here. Some would argue that overriding private API is a bad idea, but in this case a temporary injection to grab a stack trace can't be too harmful.
EDIT:
But, we still want to know what this action is. So I put a breakpoint on -[UIApplication _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion] and started printing out register values and found a class called FBSceneImpl which had a whole bunch of information about my application:
We are able to find out which private method is called next (stored in the program counter, instruction pointer, register 15.)
I tried finding the un-handled FBSceneSnapshotAction referenced in the log, but no dice. Then, I subclassed UIApplication, and overrode _handleNonLaunchSpecificActions:forScene:withTransitionContext:completion. Now I was able to get at the action directly, but still, we don't know what it is.
Then, I looked at the FBSceneSnapshotAction again. Turns out it has a superclass called BSAction.
Then I wrote a tool similar to RuntimeBrowser and looked up all of the subclasses of BSAction. It turns out that there's quite a list of them:
The two method names we have (one from the log and one from the program counter on the devices) indicate that these actions are used under the hood for passing actions around the system.
Some actions are probably sent up to the app delegate's callbacks, while others are handled internally.
What's happening here is that there is an action that wasn't handled correctly and the system is noting it. We weren't supposed to see it, apparently.
AFAIK, the info above is related to iOS during snapshot the screen (i suppose for double click home multitask related behaviour).I deeply investigated my application and seems that it does not get any side behaviours. You can safely ignore it, for now.
You can use the following gist simple category to test yourself against the calls to the above function:
I have figured it out, it will happen when you have IBAction method declared in .h or .m file but you have not bind it to any control.
.m example:
- (IBAction)click:(id)sender{
}
but not assigned this method to any control in storyboard.
haven't find out why it happens in my app, but at least you can catch the exception, if you want to keep this from popping up in your log pane. It's not a solution, but it might give you more insight why it is happing by inspecting any of the arguments that are passed in the catch.
swift 2 version:
import UIKit
extension UIApplication {
func _handleNonLaunchSpecificActions(arg1: AnyObject, forScene arg2: AnyObject, withTransitionContext arg3: AnyObject, completion completionHandler: () -> Void) {
//whatever you want to do in this catch
print("handleNonLaunchSpecificActions catched")
}
}

10.9 CoreBluetooth RetrivePeriperals

Im developing an app on OSX that uses CoreBluetooth. I have encountered a problem on OSX Mavericks that i cant seem to get around. (All of this works perfectly on OSX 10.8).
First lets go through the flow of the application
This flow is fairly established and has been used used successfully in iOS apps and works on 10.8. So on Mavericks, the first run completes successfully. It scans, finds and connects to the device correctly. It also saves out the UUID of the device to a .plist file along with other properties.
Upon relaunch of the app, it attempts to go down the left hand column of the flow which is where the problems seem to occur.
So the first issue i noticed was that my call to self.central retrievePeripherals: never calls my delegate callback of -(void)centralManager:(CBCentralManager *)central didRetrievePeripherals:(NSArray *)peripherals
. It simply never gets the callback on Mavericks.
My next thought was "oh they have a new API for fetching peripherals on Mavericks and the old one is deprecated, lets try that". So i added in my calls to NSArray *identifiers = [self.central retrievePeripheralsWithIdentifiers:#[uuid]]; and i get caught in a sempahore wait trap. Upon closer debugging of what was going on it turned out that sometimes my CBCentralManager gets into a state of CBCentralManagerStateUnknown and never updates the state to a newer one.
The next thing i tried was to fire up Activity Monitor and kill the blued process. Finally, my delegate callback for -(void)centralManagerDidUpdateState:(CBCentralManager *)central was called with the correct CBCentralManagerStatePoweredOn so i performed retrievePeripheralsWithIdentifiers again and received an empty array.
So all of these problems seem to be linked to blued in some way. Does anyone have more insight into this process to elude as to what is going on?
My main question is. Why does this work the first time through the app but not the second? Upon quitting the app after the initial scan and connection it seems i can no longer use the system bluetooth for anything without resetting blued (which even then doesn't retrieve peripherals). Is there some sort of shutdown sequence i need to do on the CBCentralManager to keep blued from going AWOL?
Any advice would be greatly apprecciated!
While this is obviously a very old thread, I stumbled upon the same issue today and decided to post a fix for posterity.
I was trying to hack together a simple app based on the HeartRateMonitor example provided by Apple. Unfortunately, it does not work on 10.9 if autoConnect is set to TRUE, what's worse, it brings blued down on its knees.
In 10.9, a call to the (deprecated) retrievePeripherals freezes blued without a chance to restore. CBCentralManager goes into CBCentralManagerStateUnknown, Bluetooth cannot be turned on/off using OS functions etc. The only solution that I found is to killall -9 blued.
However, the synchronous retrievePeripheralsWithIdentifiers worked well for me (on 10.9.4). Here's the relevant excerpt from the modified HeartRateMonitor code:
/* Retreive already known devices */
if(autoConnect)
{
NSArray *peripherals = [manager retrievePeripheralsWithIdentifiers:[NSArray arrayWithObject:(id)aPeripheral.identifier]];
NSLog(#"Retrieved peripheral: %lu - %#", [peripherals count], peripherals);
[self stopScan];
/* If there are any known devices, automatically connect to it.*/
if([peripherals count] >=1)
{
[indicatorButton setHidden:FALSE];
[progressIndicator setHidden:FALSE];
[progressIndicator startAnimation:self];
peripheral = [peripherals objectAtIndex:0];
[peripheral retain];
[connectButton setTitle:#"Cancel"];
[manager connectPeripheral:peripheral options:[NSDictionary dictionaryWithObject:[NSNumber numberWithBool:YES] forKey:CBConnectPeripheralOptionNotifyOnDisconnectionKey]];
}
}

UIPrintInteractionController - Limit print copies / Get number of printed copies

I'm developing an iPad app that includes the ability to print a document. Some documents require rights management wherein a limited number of copies may be printed and the number of copies printed must be recorded.
I've scoured the UIPrintInteractionController documentation and have found no such capabilities. This question was asked here over a year ago: iOS Printing UI - limit number of copies and at the time this feature was not available - here's hoping it has since changed.
My questions are:
A year later, does cocoa touch still not have the ability to limit number of copies that can be printed?
Is there any way to GET the number of copies printed?
Is one forced to use the UIPrintInteractionController? If I'm unable to set or get copies, then I may be forced to write my own (if at all possible).
Trying to control the number of copies a user can print using UIPrintInteractionController.
I have the same problem and I was walking home and it hit me. Why dont I just create a category for the UIStepper and override its behavior.
I dont use the UIStepper in my app so this wont effect my app, but if you do theres probably a way you can selectively apply this code.
Anyway, you want something like this:
#implementation UIStepper (MJStepper)
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.minimumValue = 1;
self.maximumValue = 1;
}
return self;
}
#end
So create a category and include it in the same view which uses the UIPrintInteractionController
Then set the min and max values on init, and BAM. The print modal says 1 copy and has no uistepper. :)
You could set this to any number programmatically or even give the user a fixed range.
I really wish Apple had a full programmatic API for printing.
I am building a Kiosk app and the last thing I want is for the user to be able to print 100 copies of something.
I think the paper type and printer selection is still annoying but I can probably live with that.
Does anyone know if theres a way to control what Paper types your printer supports?
I know theres a delegate callback which I might be able to use to force a specific type of paper so I might try that.
Anyway, hope this helps! :)

Weird EXC_BAD_ACCESS in a trivial PDFKit program

I have written this trivial action method associated to a textfield.
Every time I enter text into a textfield a search in a PDF is performed and PDFView automatically scroll to selection:
- (IBAction) search:(id)id
{
NSString *query = [self.searchView stringValue]; // get from textfield
selection = [document findString: query fromSelection:NULL withOptions:NSCaseInsensitiveSearch];
if (selection != nil)
{
[self.pdfView setCurrentSelection:selection];
[self.pdfView scrollSelectionToVisible:self.searchView];
}
}
Problem is that after 3 or 4 searches I get EXC_BAD_ACCESS on row (i).
If I debug I see that query contains an NSCFString and not an NSString.
I think it is a memory management problem..but where?
I replicated the same issue inside a trivial testcase:
#interface PDFRef_protoTests : SenTestCase {
#private
PDFDocument *document;
}
........
- (void)setUp
{
[super setUp];
document = [[PDFDocument alloc] initWithURL: #"a local url ..."];
}
- (void)test_exc_bad_access_in_pdfdocument
{
for (int i =0 ;i<100; i++)
{
NSString *temp;
if (i % 2 == 0) temp = #"home";
else if (i % 3 ==0) temp = #"cocoa";
else temp=#"apple";
PDFSelection *selection = [document findString: temp
fromSelection:nil
withOptions:NSCaseInsensitiveSearch];
NSLog(#"Find=%#, iteration=%d", selection, i);
}
}
Update:
1) It seems that it happens also if I use asynchronous search (method beginFindString: withOptions) every time I perform second search.
2) I found a similar problem to mine in MacRuby Issue Tracking: http://www.macruby.org/trac/ticket/1029
3) It seems that if I disable temporarily garbage collection it works but memory goes up.
I wrote something like:
[[NSGarbageCollector defaultCollector] disable];
[[NSGarbageCollector defaultCollector] enable];
surrounding search code
Another Update
Very weird thing is that sometimes all works. Than I clean and Rebuild and problem arises again. From a certain point of view is is not 100% reproducible. I suspect a bug in PDFKit or some compiler setting I have to do
Update Again
Dears it seems very crazy. I'd concentrate on testcase which is very trivial and which replicates easily the problem. What's wrong with it? This testcase works only if I disable (by code or by project setting) GC
Another Update
Boys it seems a bug but I downloaded an example called PDFLinker from Apple website (http://developer.apple.com/library/mac/#samplecode/PDFKitLinker2/Introduction/Intro.html#//apple_ref/doc/uid/DTS10003594). This example implements a PDFViewer. Code of my app and this example are quite similars. For the same search action on same PDF, my memory rises at 300/400 MB while PDFLinker rises at 190MB. Clearly there is something wrong in my code. But I am comparing it bit by bit and I don't think I am inserting memory leaks (and Instrument doesn't give me any evidence). Maybe is there some project-wide setting ?
Update Yet
Changing from 64 bit to 32 bit memory consumption lowered. Surely there is a problem with 64bit and PDFKit. BTW still EXC_BAD_ACCESS on second search
SOLUTION
Crucial point is that PDFKit with Garbage collection is bugged.
If I disable GC all works correctly.
I had another issue that had complicated my analysis: I disabled GC on Project Setting but GC remained enabled on Target Settings. So Apple's example PDFLinked2 worked while mine not.
I agree you have found a bug in PDFKit.
I got various forms of errors (segmentation fault, selector not understood, etc) running your test case. Wrapping the code in #try/#catch doesn't prevent all errors associated with this method.
I also got errors printing the log message.
To work around the bug(s), I suggest you disable GC during your invocation of -findString:fromSelection:, as you've already discovered.
Also, be sure to make copies of the values of interest from selection before re-enabling GC. Don't just copy selection either.
If you conduct searches from multiple places in your code I also suggest you extract a separate method to perform the search. Then you can invoke that one to conduct the searches for you without duplicating the GC disable/enable nesting.
This sort of thing is usually evidence that you're hanging onto a pointer to an object that has been destroyed. Turn on zombie objects (with NSZombieEnabled) to see exactly where and when you're accessing a bad object.
Judging from your screen shot it doesn't seem like you have NSZombie turned on. Probably the reason why it doesn't help you. Here's how you turn it on:
How to enable NSZombie in Xcode?
The screenshot you provided was otherwise very useful, but you really need NSZombie to figure out this kind of errors. Well, unless it's obvious, which it isn't from the code you posted.
EDIT: I read the comment that you're using garbage collection. I'm an iOS developer, so I have very limited experience with garbage collection in Objective-C, but as far as I understand NSZombie doesn't work in a garbage collected environment.
I'm not sure it should be possible to get EXC_BAD_ACCESS in a garbage collected environment, unless you create your own pointer and try to call methods on it without having created an object and I don't see why you would do that.
I've heard that some frameworks doesn't work well with garbage collection, but I wouldn't think PDFKit was among them. Anyway, the solution might be to not use garbage collection. Perhaps you should file a bug report with Apple.
keep PDFSelection *selection as a member variable and pass it in fromSelection: instead of nil.
It is possible that PDFDocument keeps the returned PDFSelection instance to improve the performance.
Did you try retaining the searchview stringvalue object before using it?
As you say it happens when you type fast and it happens for async calls, it is possible that the object stringValue is pointing to is being released between the time your query object is pointing to it, and the time you use it int the search.
You could try something like this to see if the problem persists:
- (IBAction) search:(id)id
{
NSString *query = [[self.searchView stringValue] retain]; // get from textfield
selection = [document findString: query fromSelection:NULL withOptions:NSCaseInsensitiveSearch];
if (selection != nil)
{
[self.pdfView setCurrentSelection:selection];
[self.pdfView scrollSelectionToVisible:self.searchView];
}
[query release];
}
Of course there is also the possibility that document is relased. How do you declare it? is it a property with retain? Can it be released by the time you are searching?
EDIT:
I see that you posted the code with the second parameter as NULL, but in your screenshot, this value is nil.
The documentation says you should use NULL when you want to start the search from the beginning.
http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Reference/QuartzFramework/Classes/PDFDocument_Class/Reference/Reference.html#//apple_ref/doc/uid/TP40003873-RH2-DontLinkElementID_1
And as the compiler interprets nil and NULL differently, this could be leading to some weird behavior internally.

Core data/NSPersistentDocument marking file "clean" every time any field finishes editing

I'm working with a document-based core-data OS X application. The problem I'm having is that whenever I edit any field on the document, after I press tab or click to something else (i.e. I finish editing/change focus), the document is marked as clean and undo is reset. When I try to save the file, however, the resulting document opens without the data I entered. What might be the problem, or, any pointers on where to look to fix this? Here's some stuff I know and things I've already tried:
I know it's not somehow saving because it never stops at the breakpoint in my overridden writeSafelyToURL:(NSURL *)inAbsoluteURL ofType:(NSString *)inTypeName forSaveOperation:(NSSaveOperationType)inSaveOperation error:(NSError **)outError and it also never sends an NSManagedObjectContextDidSaveNotification.
The documents are packaged in an NSFileWrapper directory with the core data store inside (and also some other files). I access the entities through an NSObjectController and a couple NSArrayControllers. It happens with both core data properties and manually registered changes in the rest of the file wrapper.
Update: At the suggestion of Martin, I tried NSUndoManager's notifications, and all I can seem to glean from it is that more than one undo manager is in play. If I add an observer for NSUndoManager, it won't post if I specify an object, and then if I don't, the notification object is not equal to [self undoManager]. I added updateChangeCount to my category on NSPersistentDocument, and it never gets called. setDocumentEdited basically confirmed that something about losing first responder is passing NO into that method. What could be causing this, and how can I fix it?
You could break on the method setDocumentEdited: of NSWindow to see which operation updates the change status.
In addition updateChangeCount: of NSDocument might be a place to take a look at.
NSUndoManager also posts several Notifications which can give additional hints what to look at.
The answer is actually pretty silly considering how long this stumped me. I was working on some objects on load, and I accidentally set [[self undoManager] disableUndoRegistration] at both the points where I should disable and enable. It was a little more than that, though. A related element in Interface Builder needed to be checked Prepares Content. When I had done both those things, the problem vanished.