Objective-C synthesize property name overriding - objective-c

I am trying to understand the purpose of the synthesize directive with property name overriding. Say that I have an interface defined as follow:
#interface Dummy ... {
UILabel *_dummyLabel;
}
#property (retain, nonatomic) UILabel *dummyLabel;
And in the implementation file, I have:
#synthesize dummyLabel = _dummyLabel;
From what i understand, "dummyLabel" is just an alias of the instance variable "_dummyLabel". Is there any difference between self._dummyLabel and self.dummyLabel?

Yes. self._dummyLabel is undefined, however _dummyLabel is not.
Dot syntax expands out to simple method invocations, so it's not specific to properties. If you have a method called -(id)someObject, for example in the case of object.someObject, it will be as if you wrote [object someObject];.
self.dummyLabel //works
self._dummyLabel //does not work
dummyLabel //does not work
_dummyLabel //works
[self dummyLabel]; //works
[self _dummyLabel]; //does not work

Your understanding is incorrect. dummyLabel is the name of the property, and is not an alias for the instance variable - the instance variable is only called _dummyLabel. So the following holds for an instance of Dummy called myObject:
[myObject dummyLabel] works
myObject.dummyLabel works
[myObject _dummyLabel] fails
myObject._dummyLabel fails
myObject->dummyLabel fails
myObject->_dummyLabel depends on the visibility of the ivar (#public, #private, #protected)
[myObject valueForKey: #"dummyLabel"] works
[myObject valueForKey: #"_dummyLabel"] depends on the implementation of +accessInstanceVariablesDirectly (i.e. it will work in the default case where +accessInstanceVariablesDirectly returns YES).

The advantage of having another name
for the ivar than for the property is
that you can easily see in the code
when you are accessing one or the
other - Andre K
I'm not able to find a 'comment' button so I'm having to post as an 'answer'.
Just wanted to expand on Andre's comment - by knowing when you are using the synthesized properties vs the vanilla variable, you know (especially in case of setters) when a variable is being retained/copied/released automatically thanks to your nice setter, vs being manipulated by hand.
Of course if you are doing things right, you probably don't need the help of a setter to retain/release objects properly! But there can be other scenarios too where referring to your ivars as self.ivar instead of _ivar can be helpful, such as when you are using custom setters/getters instead of the default synthesized ones. Perhaps every time you modify a property, you also want to store it to NSUserDefaults. So you might have some code like this:
#interface SOUserSettings : NSObject {
BOOL _autoLoginOn;
}
#property (nonatomic, assign) BOOL autoLoginOn;
#end
#implementation SOUserSettings
#synthesize autoLoginOn = _autoLoginOn;
- (void)setAutoLoginOn:(BOOL)newAutoLoginOnValue {
_autoLoginOn = newAutoLoginOnValue;
[[NSUserDefaults standardUserDefaults] setBool:_autoLoginOn forKey:#"UserPrefAutoLoginOn"];
}
#end
Note: This is just illustrative code, there could be a thousand things wrong with it!
So now, in your code, if you have a line that says _autoLoginOn = YES - you know it's not going to be saved to NSUserDefaults, whereas if you use self.autoLoginOn = YES you know exactly what's going to happen.
The difference between _autoLoginOn and self.autoLoginOn is more than just semantic.

I don't see any big advantage of
renaming _dummyLabel to dummyLabel
In some ObjC runtimes you have a hard time making instance variables invisible to users of the class. For them sticking some prefix (or suffix) on your instance variables can make it clear (or more clear) that you don't want anyone messing with your variables. However you don't want that gunk on your public functions. This lets you get it off.
It could also be useful if you need to maintain an old interface with one set of names at the same time as a new set of APIs with a new set of names (setLastname vs. setSurname).

Old post, but I think its important to mention, that it is recommended to access variables via getters and setters (so, with dot notation). Accessing a field directly (_ivar) is strongly recommended only when initializing it.
There is some good Apple's article:
https://developer.apple.com/library/ios/#documentation/cocoa/conceptual/ProgrammingWithObjectiveC/EncapsulatingData/EncapsulatingData.html
Last paragraph:
You should always access the instance variables directly from within
an initialization method because at the time a property is set, the
rest of the object may not yet be completely initialized. Even if you
don’t provide custom accessor methods or know of any side effects from
within your own class, a future subclass may very well override the
behavior.

Related

recursive issue with getter ios objective c

I have this property:
#property (nonatomic, getter = getSolutionsCount, setter = setSolutionsCount:) NSInteger solutionsCount;
and implementation
- (NSInteger)getSolutionsCount {
return self.solutionsCount;
}
and I get EXC_BAD_ACCESS on this method - (NSInteger)getSolutionsCount.
What am I doing wrong here?
dot syntax is basically a shortcut for calling the getter. You have infinite recursion in your getter method.
What you need to do is return the instance variable directly:
- (NSInteger)getSolutionsCount {
//latest xcode makes variables with _property name automatically
return _solutionsCount;
//older versions of xcode or having written #synthesize solutionsCount
//will necessitate
//return solutionsCount;
}
Also just FYI objective-c convention is to have the getter method be defined as just the variable name. A getter which is the same as the property name is assumed if you don't write a getter in the property declaration
EDIT:
also i'm assuming this isnt the whole implementation for your getter because if it is let the compiler make it for you automatically, you don't need to write anything. (or by writing #synthesize propertyName = _propertyName in your implementation block with older versions of xCode)
The line self.solutionsCount is translated to [self getSolutionCount]. You are making a recursive call.
If you simply want to return the synthesized ivar then don't even implement this method. But if you do then simply call return _solutionCount;.
The problem is that self.solutionsCount is identical to [self getSolutionsCount], so your getter is directly recursive. You probably want to access the underlying ivar directly, to do so use self->_solutionsCount. Or, if you prefer not to explicitly use self, simply _solutionsCount.
There are several problems here:
According to the naming convention getters should not start with get. To read the value you need to use self.solutionsCount. Hence, you do not need to specify the name of the getter method in the property declaration.
You do not need to specify the name of the setter for it will be automatically generated.
The property should look like this:
#property (nonatomic, assign) NSInteger solutionsCount;
You do not need to write a custom getter implementation to make it work. Ask the compiler to synthesize the methods for you:
#synthesize solutionsCount;
If you want to have a direct access to the instance variable, ask compiler to sythesize it for you:
#synthesize solutionsCount = _solutionsCount;
Read objective-c and naming convention docs first. They will help enormously.
Good luck!

Does the name of an argument matter when defining a function?

Does it matter if I define a function with one argument name in the .h file, for example...
-(foo *) initWithId:(NSString *)id;
And then in my implementation give the argument a different name because it hides a class property:
-(foo *) initWithID:(NSString *)idString;
I know that the autocomplete files use .h as the 'basis' for their autocomplete fillers, and while it doesn't apply to this scenario, I prefer to use the property name in my functions to remain as consistent in my coding style as possible. It makes more sense to understand that getFoo and setFoo both apply to the same property 'foo' as in -(bar *) initWithFoo:(id) foo;.
As far as I can tell, the compiler doesn't have any issues with it, but somehow it seems like it SHOULD matter.
The LLVM analyzer in Xcode does seem to care about some things like methods starting with new and copy.
Here's a sample warning when I name a property starting with new:
"Property's synthesized getter follows Cocoa naming convention for
returning 'owned' objects"
(the #property had a #synthesize that created a getter method starting with new).
No, the compiler doesn't care. Other people who read your code might care.
the only time it really matters is if you have an instance variable name with the same name.
#synthesize something;
- (void)methodForSomething:(id)something
{
something = something;
}
this will throw an error. obviously the solution is to modify your instance variables naming.
#synthesize something = _something;
other then that, parameter names dont matter.

Where are the synthesized ivars stored?

I've been reading up on the automatically synthesized ivars. My question is, "WHere are automatically they allocated?" I would have expected them to be part of self, so that I could see them in the debugger, but it seems that the only way I can see them is by invoking the accessor method (via the gdb 'po' command). Isn't there space in the class/object's struct (as there would be for an explicitly declared ivar)?
(Is there a description of the in-memory representation for a modern Objective-C object?)
Being a C guy, it makes me very uncomfortable to not to be able to see where everything is. :-P
Looks like this will tell you:
How do automatic #synthesized ivars affect the *real* sizeof(MyClass)?
I am a C guy at heart too. Why bother using these auto generated ones? I like looking at a class and seeing what it holds onto in terms of data.
Interesting: Neat how they took the 64 bit change to make things better.
http://www.sealiesoftware.com/blog/archive/2009/01/27/objc_explain_Non-fragile_ivars.html
They are added to the objective-c object (which is a C structure) no different to a regular ivar, so for example:
#interface TestObject : NSObject {
}
#property (nonatomic, assign) int theInt;
#end
#implementation QuartzTestView
#synthesize theInt;
#end
You can refer to theInt ivar directly (not through property accessors) either:
- (void)someMethod {
theInt = 5;
}
OR
- (void)someOtherMethod {
self->theInt = 10;
}
See http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocProperties.html - using the modern runtime an instance variable "will be synthesized for you". It can be nice to add a variable yourself instead though (so that you can see it when debugging in self), however you have to be careful not to do direct assignments to the instance variable for retain or copy based properties.

#property and #synthesize in objective-c

While I was playing and figure out how things work in https://github.com/enormego/EGOTableViewPullRefresh I found mysterious of #property and #synthesize. Here is the code I mentioned
EGORefreshTableHeaderView.h
#interface EGORefreshTableHeaderView : UIView {
id _delegate;
EGOPullRefreshState _state;
UILabel *_lastUpdatedLabel;
UILabel *_statusLabel;
CALayer *_arrowImage;
UIActivityIndicatorView *_activityView;
}
#property(nonatomic,assign) id <EGORefreshTableHeaderDelegate> delegate;
EGORefreshTableHeaderView.m
#synthesize delegate=_delegate;
I have read this http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocProperties.html and from what I understand is it create new name for _delegate which is delegate. (Am I right with this understanding ?)
But I still doesn't understand why they have to make thing complicated with those #synthesize = directive.
How complicated is it, really? It's just a bit of syntax that lets you specify the ivar that you want to use to back the property for which you're telling the compiler to create accessors. If they didn't provide this or something equivalent, then you'd always have to have your property names match your ivar names, and there are reasons that you might not want that.
If you don't need to name your ivars differently, then you don't have to bother with specifying the ivar name. In fact, you don't have to create ivars at all for your properties... if you don't, the compiler will create them for you.
Update: As of the middle of 2013, LLVM defaults to synthesizing accessors for properties, so in most cases you no longer need to specify #synthesize at all. The one case where you would still use it is when you want to back the property with a different instance variable than the one that the compiler would generate for you. Also, the default name for the ivar that backs a property will be the property name prefixed with an underscore. So, the code in the OP's example could be simplified by deleting the lines:
id _delegate;
and:
#synthesize delegate=_delegate;
I've removed my previous advice against using an underscore prefix since it clearly disagreed with the current fashion and default behavior of the compiler. As far as I know, it's still poor form to use an underscore prefix for your method names, however.
Also, it has come to my attention that at least one person interpreted the first line of my response, "How complicated is it, really?" as condescending. I hope that was only one person's impression -- I definitely didn't intend any condescension, but was only trying to frame my response around the OP's assertion that the #synthesize xxx=_xxx; directive makes things complicated. There's a lot to absorb when you're starting out; hopefully the new "synthesize by default" behavior will reduce the burden for newcomers.
You are right, using
#synthesize foobar=_foobar;
is a bit pointless in most cases , but at an abstract level it does allow you to return the value of some other variable entirely. As in ...
#synthesize foobar=fluffybunny;
Lets you get or set the value of fluffybunny each time you use the accessor .foobar
However in terms of the#synthesize complexity , would you rather write
-(void)setFoobar:(id)aobject {
[self willSetValueForKey:"foobar"];
id old = foobar;
foobar = [aobject retain];
[old release];
[self didSetValueForKey:"foobar"];
}
-(id)foobar {
[self willAccessValueForKey:"foobar"];
id obj = [self primitiveValueForKey:#"foobar"];
[self didAccessValueForKey:"foobar"];
return obj;
}
Or
#synthesize foobar;
Thats not particularly well written as ive forgotten how to do them well but the #synthesize directive stops you having to write accessors so many times. It one one of the things that sucked heavily about Obj-C 1.0.
Free code , dont knock it.

NSMutableArray with only a particular type of objects

is it possible to specify that a NSMutableArray can only contain a certain type of objects.
For example, if I want to store only this kind of objects :
#interface MyObject : NSObject {
UInt8 value;
}
In order to be able to use the instance variable like this :
- (void)myMethod:(NSMutableArray *)myArray{
for (id myObject in myArray){
[self otherMethod:myObject.value];
}
}
because I'm getting this error :
request for member 'value' in something not a structure or union
Thank you for your help
It sounds like you're coming from a Java/C# type background where limits can be imposed on collections.
Collections in Cocoa don't follow that pattern. There is no way to set a restriction on what type of objects can be inserted (unless you write a wrapper class that enforces this).
Objective-C, by design, follows the "if it walks like a duck and it quacks like a duck, then it most probably is a duck" philosophy. That is to say that rather than checking whether an object is a particular type, you should be checking whether it can do what you want it to do regardless of its type.
You can do this using respondsToSelector:.
Finally, your problem isn't actually related to the fact that the array has no restrictions. Your object doesn't appear to declare the instance variable value as a property, or expose any accessor methods for it.
This is why you're seeing the error when you try myObject.value. That syntax in Objective-C is how you access properties.
The default scope for instance variables in Objective-C is #protected, which means anything outside your class can't access them without going through an accessor method of some kind.
You need to declare and define the methods - (UInt8)value and - (void)setValue:(UInt8)aValue and use them.
Alternatively, you could declare it as a property.
You are getting that error, because for as far as Objective-C is concerned, myObject is of the non-type id, which doesn't support the value property. To make Objective-C aware of the fact it's always dealing with a MyObject in this loop, you'll have to tell it the myObject object is an instance of MyObject.
for (MyObject *myObject in myArray) {
Also, you have to make sure the value ivar is accessible using dot-notation by implementing getter and setter methods for it. You can do this yourself by implementing -value and -setValue:, or you can use #property and #synthesize to let Objective-C do this.
Objective-C doesn't work like that. You need to use [myObject value] (which will work irrespective of the kind of object, as long as it responds to -[value]. If you only want one type of objects in it, insert only that type of objects.
You would have to write a wrapper-class for the NSMutableArray, see for example this question.
Subclass NSMutableArray and override methods that mediate the addition of objects to the array. You would check the object type in these overridden methods, only calling [super addObject:xyz] if the type is accepted.
maybe you can use protocol:
#protocol Person <NSObject>
#end
#interface Person : NSObject <Person>
#end
to use:
NSArray<Person>* personArray;