when to use respondsToSelector in objective-c - objective-c

- (void)someMethod
{
if ( [delegate respondsToSelector:#selector(operationShouldProceed)] )
{
if ( [delegate operationShouldProceed] )
{
// do something appropriate
}
}
}
The documentation says:
The precaution is necessary only for optional methods in a formal protocol or methods of an informal protocol
What does it mean? If I use a formal protocol I can just use [delegate myMethod]?

You use it pretty much just when you think you need to: to check to see if an object implements the method you are about to call. Usually this is done when you have an optional methods or an informal protocol.
I've only ever used respondsToSelector when I'm writing code that must communicate with a delegate object.
if ([self.delegate respondsToSelector:#selector(engineDidStartRunning:)]) {
[self.delegate engineDidStartRunning:self];
}
You sometimes would want to use respondsToSelector on any method that returns and id or generic NSObject where you aren't sure what the class of the returned object is.

Just to add to what #kubi said, another time I use it is when a method was added to a pre-existing class in a newer version of the frameworks, but I still need to be backwards-compatible. For example:
if ([myObject respondsToSelector:#selector(doAwesomeNewThing)]) {
[myObject doAwesomeNewThing];
} else {
[self doOldWorkaroundHackWithObject:myObject];
}

As kubi mentioned respondsToSelector is normally used when you have a an instance of a method that conforms to a protocol.
// Extend from the NSObject protocol so it is safe to call `respondsToSelector`
#protocol MyProtocol <NSObject>
// #required by default
- (void) requiredMethod;
#optional
- (void)optionalMethod;
#end
Given and instance of this protocol we can safely call any required method.
id <MyProtocol> myObject = ...
[myObject requiredMethod];
However, optional methods may or may not be implemented, so you need to check at runtime.
if ([myObject respondsToSelector:#selector(optionalMethod)])
{
[myObject optionalMethod];
}
Doing this will prevent a crash with an unrecognised selector.
Also, the reason why you should declare protocols as an extension of NSObjects, i.e.
#protocol MyProtocol <NSObject>
Is because the NSObject protocol declares the respondsToSelector: selector. Otherwise XCode would think that it is unsafe to call it.

Old question, but I have learned to be very cautios with using stuff like addTarget:#selector(fu:) because the method name is not checked nor included in refactoring by XCODE. This has caused me quite some trouble already. So now I made it a habbit to always embed stuff like addTarget or addObserver in a respondsToSelector-Check like so:
if([self respondsToSelector:#selector(buttonClicked:)]){
[self.button addTarget:self action:#selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
}else{
DebugLog(#"Warning - a class or delegate did not respond to selector in class %#", self);
}
I know its not super elegant, but i'd rather add some boilerplate code than have an unexpected crash of my apps in the App Store.

Related

Objective-C How to force subclass to implement methods?

Another way of phrasing this question: is it possible for a subclass to be a delegate of its super class? I'm trying to make my code reusable within my app and have a situation where the subsclass needs to implement two methods for it to be functional. How can I ensure this occurs? Or what is the proper way of defining these methods?
Update
I didn't mean to imply that I want the compiler to generate flags. I just want a clean way of organizing my code. Currently I override methods of the superclass. Using that approach the superclass can call [super methodToOverride] and it works. However this doesn't feel very clean to me as there's no way to specify "these are the methods you should override" aside from putting a comment somewhere.
In obj-c, it is not possible to force subclasses to overwrite methods of its superclass. But you can raise an exception in the superclass, should it ever be called because the subclass did not implement a certain method.
But a subclass can be a delegate of its superclass, if the superclass does not implement certain methods, and you can enforce that the delegate implements these methods, if the superclass specifies the protocol, i.e. required methods, and the subclass adopts it.
If you want to force your subclass to implement methods from super class, you can do this as below:
//In super class
- (id)someMethod:(SomeObject*)bla
{
[self doesNotRecognizeSelector:_cmd];
return nil;
}
Your app will crash if subclass will not implement this method and you don't need to call
[super someMethod:bla];
There is no way to do this in compile time. However you can raise an exception in the base class.
Something like this:
#throw [NSException exceptionWithName:NSInternalInconsistencyException
reason:[NSString stringWithFormat:#"You must override %# in a subclass", NSStringFromSelector(_cmd)]
userInfo:nil];
If your question is "how can I get the compiler to flag that a certain class doesn't implement a certain function" then I would say
Define a protocol with non-optional methods -- "By default, all methods declared in a protocol are required methods. This means that any class that conforms to the protocol must implement those methods."
Define a class ("stub") that declares it implements the protocol
Now when a subclass of your stub class is written, the compiler will flag it as an error if the mandatory method(s) aren't implemented
I know that it's awful, but supposed that you need to do this since your 3rdParty SDK requires this design pattern, you could use a Factory pattern:
Supposed then to have the base class MyParentAPIClient and two sub classes like MyFacebookAPIClient and MyGooglePlusAPIClient and that you do something like
self.myAPIClient = [MyParentAPIClient alloc] initWithAPIKey:apiKey];
and that you have defined
##interface MyParentAPIClient : NSObject {
}
-(void)callAPI;
#end
and you have override this in the two subclasses
#implementation MyFacebookAPIClient
-(void)callAPI {
[super callAPI];
// do something specific for this api client
}
#end
and
#implementation MyGooglePlusAPIClient
-(void)callAPI {
[super callAPI];
// do something specific for this api client
}
#end
Then you are doing in your controller
[self.myAPIClient callAPI];
but the super class MyParentAPIClient method is being called.
Now you could do a factory in the base class like:
-(void)callAPI {
if([self isKindOfClass:[MyFacebookAPIClient class]]) {
[((MyFacebookAPIClient*)self) callAPI];
} else if([self isKindOfClass:[MyGooglePlusAPIClient class]]) {
[((MyGooglePlusAPIClient*)self) callAPI];
}
}
Of course this have a downside that is to do not call the super in the sub classes that now become:
#implementation MyFacebookAPIClient
-(void)callAPI {
// [super callAPI]; the factory method called that
// do something specific for this api client
}
#end
and
#implementation MyGooglePlusAPIClient
-(void)callAPI {
// [super callAPI]; being called in the factory
// do something specific for this api client
}
#end
The good news is that there is no change in the methods calls since as soon as you call from the controller:
[self.myAPIClient callAPI];
You will have the calls
[MyParentAPIClient callAPI]; // parent class
[MyFacebookAPIClient callAPI]; // sub class
The other downside is that the parent class must known the subclass instances.
Now if we take a look at the factory:
if([self isKindOfClass:[MyFacebookAPIClient class]]) {
[((MyFacebookAPIClient*)self) callAPI];
} else if([self isKindOfClass:[MyGooglePlusAPIClient class]]) {
[((MyGooglePlusAPIClient*)self) callAPI];
}
}
we could make it better like in several way. Take a look at Dynamic type cast from id to class in objective c and Is there an equivalent to C++'s dynamic cast in Objective-C? or Objective-C dynamic_cast?
Good luck!
The UIGestureRecognizerSubclass.h pattern from UIKit is worth a look, that has all the protected methods that should be overridden and that header is not in the framework include, it is only included in subclasss' .m files. Also, nowadays you can tag methods with NS_REQUIRES_SUPER to require overrides to call super, however it can only be used in interfaces, not protocols so that might influence your design.
For super advanced code, NSAccessibilityProtocols.h in AppKit uses a protocol tag to require subclasses to re-implement methods, even if already implemented by a superclass. Here is an example of that you can paste right into in header in your currently open Xcode project:
NS_PROTOCOL_REQUIRES_EXPLICIT_IMPLEMENTATION
#protocol Protocol
#property (readonly) id theWorstOfTimes;
// -(void)testMethod; // uncomment to test problem
#end
// In this example, ClassA adopts the protocol.
#interface ClassA : NSObject <Protocol>
#property (readonly) id theWorstOfTimes;
#end
#implementation ClassA
- (id)theWorstOfTimes{
return nil; // default implementation does nothing
}
-(void)testMethod{}
#end
// This class subclasses ClassA (which also adopts 'Protocol').
#interface ClassB : ClassA <Protocol>
#end
#implementation ClassB // expected-warning {{property 'theWorstOfTimes' requires method 'theWorstOfTimes' to be defined - use #synthesize, #dynamic or provide a method implementation in this class implementation}}
#end
In Xcode you'll see a yellow line at ClassB's expected-warning that the property method is missing. NS_PROTOCOL_REQUIRES_EXPLICIT_IMPLEMENTATION is just a macro for __attribute__((objc_protocol_requires_explicit_implementation)) and this code sample is modified from the test harness of that feature here.
Although this looks great there is a slight problem. Currently this only works for methods that implement protocols, it used to work also for methods but a bug has been introduced in 2014 via a misunderstanding on the purpose of this feature and thus now it is limited to property methods. I have emailed the author to make them aware so hopefully it changed back to its original and proper behavior. To test the bug you can uncomment the method in the protocol and you will see there is no warning in ClassB. Hopefully you can change some of your methods to read-only properties to at least get some use out of it. On the plus side when Xcode offers to "Fix" the issue it does add stubs for the missing methods.
Here is some documentation on NS_PROTOCOL_REQUIRES_EXPLICIT_IMPLEMENTATION:
ImplementingAccessibilityforCustomControls
nsaccessibilitybutton
If you used this then pat yourself on the back for becoming an ObjC expert if you weren't already!

How to call a delegate's function without getting the "instance method not found" warning in ios?

In the apps I worked on, I often found such lines of code
[delegate aFunction];
that generated the "instance method "aFunction" not found (return type defaults to id)" warning
Now, I did a bit of research on SO and found out that the warning can be removed by declaring the function for cases when you call it on self ([self aFunction];), but none of the answers said anything about my case, when I use a delegate.
So, long story short, what can I do to correctly call a delegate's method inside another class?
Things appear to work fine, so this is not a major issue, but a warning means I'm not doing something completely correct so I would like to learn what's the best practice for such cases
Thank you for your help in advance!
So, if I'm understanding you correctly, your issues can be taken away by declaring your protocol as follows:
#class SomeClass;
#protocol SomeClassDelegate <NSObject>
#required
- (void)thisObjectDidSomething:(SomeClass*)instance;
#optional
- (void)thisObjectDidSomethingUnimportant:(SomeClass*)instance;
#end
Then your delegate ivar and property look like this (use assign instead of weak if you're not using ARC):
#interface SomeClass () {
__weak id<SomeClassDelegate> delegate_;
}
#property (weak) id<SomeClassDelegate> delegate;
And in the .h file of any class that's going to implement that protocol, do this:
#interface TCReader : NSObject <SomeClassDelegate> {
}
Since it's safe to call selectors on nil, for required methods, you can just:
[self.delegate thisObjectDidSomething:self]
But for optional methods, you'd better:
if ([self.delegate respondsToSelector:#selector(thisObjectDidSomethingUnimportant:)]) {
[self.delegate thisObjectDidSomethingUnimportant:self]
}
The main point here is that by declaring and making use of a protocol, you let XCode know that those methods are defined for objects implementing the protocol. If you require that your delegate implement that protocol, then Xcode knows that your delegate has those methods defined.

Creating an abstract class in Objective-C

I'm originally a Java programmer who now works with Objective-C. I'd like to create an abstract class, but that doesn't appear to be possible in Objective-C. Is this possible?
If not, how close to an abstract class can I get in Objective-C?
Typically, Objective-C class are abstract by convention only—if the author documents a class as abstract, just don't use it without subclassing it. There is no compile-time enforcement that prevents instantiation of an abstract class, however. In fact, there is nothing to stop a user from providing implementations of abstract methods via a category (i.e. at runtime). You can force a user to at least override certain methods by raising an exception in those methods implementation in your abstract class:
[NSException raise:NSInternalInconsistencyException
format:#"You must override %# in a subclass", NSStringFromSelector(_cmd)];
If your method returns a value, it's a bit easier to use
#throw [NSException exceptionWithName:NSInternalInconsistencyException
reason:[NSString stringWithFormat:#"You must override %# in a subclass", NSStringFromSelector(_cmd)]
userInfo:nil];
as then you don't need to add a return statement from the method.
If the abstract class is really an interface (i.e. has no concrete method implementations), using an Objective-C protocol is the more appropriate option.
No, there is no way to create an abstract class in Objective-C.
You can mock an abstract class - by making the methods/ selectors call doesNotRecognizeSelector: and therefore raise an exception making the class unusable.
For example:
- (id)someMethod:(SomeObject*)blah
{
[self doesNotRecognizeSelector:_cmd];
return nil;
}
You can also do this for init.
Just riffing on #Barry Wark's answer above (and updating for iOS 4.3) and leaving this for my own reference:
#define mustOverride() #throw [NSException exceptionWithName:NSInvalidArgumentException reason:[NSString stringWithFormat:#"%s must be overridden in a subclass/category", __PRETTY_FUNCTION__] userInfo:nil]
#define methodNotImplemented() mustOverride()
then in your methods you can use this
- (void) someMethod {
mustOverride(); // or methodNotImplemented(), same thing
}
Notes: Not sure if making a macro look like a C function is a good idea or not, but I'll keep it until schooled to the contrary. I think it's more correct to use NSInvalidArgumentException (rather than NSInternalInconsistencyException) since that's what the runtime system throws in response to doesNotRecognizeSelector being called (see NSObject docs).
The solution I came up with is:
Create a protocol for everything you want in your "abstract" class
Create a base class (or maybe call it abstract) that implements the protocol. For all the methods you want "abstract" implement them in the .m file, but not the .h file.
Have your child class inherit from the base class AND implement the protocol.
This way the compiler will give you a warning for any method in the protocol that isn't implemented by your child class.
It's not as succinct as in Java, but you do get the desired compiler warning.
From the Omni Group mailing list:
Objective-C doesn't have the abstract compiler construct like Java at
this time.
So all you do is define the abstract class as any other normal class
and implement methods stubs for the abstract methods that either are
empty or report non-support for selector. For example...
- (id)someMethod:(SomeObject*)blah
{
[self doesNotRecognizeSelector:_cmd];
return nil;
}
I also do the following to prevent the initialization of the abstract
class via the default initializer.
- (id)init
{
[self doesNotRecognizeSelector:_cmd];
[self release];
return nil;
}
Instead of trying to create an abstract base class, consider using a protocol (similar to a Java interface). This allows you to define a set of methods, and then accept all objects that conform to the protocol and implement the methods. For example, I can define an Operation protocol, and then have a function like this:
- (void)performOperation:(id<Operation>)op
{
// do something with operation
}
Where op can be any object implementing the Operation protocol.
If you need your abstract base class to do more than simply define methods, you can create a regular Objective-C class and prevent it from being instantiated. Just override the - (id)init function and make it return nil or assert(false). It's not a very clean solution, but since Objective-C is fully dynamic, there's really no direct equivalent to an abstract base class.
This thread is kind of old, and most of what I want to share is already here.
However, my favorite method is not mentioned, and AFAIK there’s no native support in the current Clang, so here I go…
First, and foremost (as others have pointed out already) abstract classes are something very uncommon in Objective-C — we usually use composition (sometimes through delegation) instead. This is probably the reason why such a feature doesn’t already exist in the language/compiler — apart from #dynamic properties, which IIRC have been added in ObjC 2.0 accompanying the introduction of CoreData.
But given that (after careful assessment of your situation!) you have come to the conclusion that delegation (or composition in general) isn’t well suited to solving your problem, here’s how I do it:
Implement every abstract method in the base class.
Make that implementation [self doesNotRecognizeSelector:_cmd];…
…followed by __builtin_unreachable(); to silence the warning you’ll get for non-void methods, telling you “control reached end of non-void function without a return”.
Either combine steps 2. and 3. in a macro, or annotate -[NSObject doesNotRecognizeSelector:] using __attribute__((__noreturn__)) in a category without implementation so as not to replace the original implementation of that method, and include the header for that category in your project’s PCH.
I personally prefer the macro version as that allows me to reduce the boilerplate as much as possible.
Here it is:
// Definition:
#define D12_ABSTRACT_METHOD {\
[self doesNotRecognizeSelector:_cmd]; \
__builtin_unreachable(); \
}
// Usage (assuming we were Apple, implementing the abstract base class NSString):
#implementation NSString
#pragma mark - Abstract Primitives
- (unichar)characterAtIndex:(NSUInteger)index D12_ABSTRACT_METHOD
- (NSUInteger)length D12_ABSTRACT_METHOD
- (void)getCharacters:(unichar *)buffer range:(NSRange)aRange D12_ABSTRACT_METHOD
#pragma mark - Concrete Methods
- (NSString *)substringWithRange:(NSRange)aRange
{
if (aRange.location + aRange.length >= [self length])
[NSException raise:NSInvalidArgumentException format:#"Range %# exceeds the length of %# (%lu)", NSStringFromRange(aRange), [super description], (unsigned long)[self length]];
unichar *buffer = (unichar *)malloc(aRange.length * sizeof(unichar));
[self getCharacters:buffer range:aRange];
return [[[NSString alloc] initWithCharactersNoCopy:buffer length:aRange.length freeWhenDone:YES] autorelease];
}
// and so forth…
#end
As you can see, the macro provides the full implementation of the abstract methods, reducing the necessary amount of boilerplate to an absolute minimum.
An even better option would be to lobby the Clang team to providing a compiler attribute for this case, via feature requests. (Better, because this would also enable compile-time diagnostics for those scenarios where you subclass e.g. NSIncrementalStore.)
Why I Choose This Method
It get’s the job done efficiently, and somewhat conveniently.
It’s fairly easy to understand. (Okay, that __builtin_unreachable() may surprise people, but it’s easy enough to understand, too.)
It cannot be stripped in release builds without generating other compiler warnings, or errors — unlike an approach that’s based on one of the assertion macros.
That last point needs some explanation, I guess:
Some (most?) people strip assertions in release builds. (I disagree with that habit, but that’s another story…) Failing to implement a required method — however — is bad, terrible, wrong, and basically the end of the universe for your program. Your program cannot work correctly in this regard because it is undefined, and undefined behavior is the worst thing ever. Hence, being able to strip those diagnostics without generating new diagnostics would be completely unacceptable.
It’s bad enough that you cannot obtain proper compile-time diagnostics for such programmer errors, and have to resort to at-run-time discovery for these, but if you can plaster over it in release builds, why try having an abstract class in the first place?
Using #property and #dynamic could also work. If you declare a dynamic property and don't give a matching method implementation, everything will still compile without warnings, and you'll get an unrecognized selector error at runtime if you try to access it. This essentially the same thing as calling [self doesNotRecognizeSelector:_cmd], but with far less typing.
In Xcode (using clang etc) I like to use __attribute__((unavailable(...))) to tag the abstract classes so you get an error/warning if you try and use it.
It provides some protection against accidentally using the method.
Example
In the base class #interface tag the "abstract" methods:
- (void)myAbstractMethod:(id)param1 __attribute__((unavailable("You should always override this")));
Taking this one-step further, I create a macro:
#define UnavailableMacro(msg) __attribute__((unavailable(msg)))
This lets you do this:
- (void)myAbstractMethod:(id)param1 UnavailableMacro(#"You should always override this");
Like I said, this is not real compiler protection but it's about as good as your going to get in a language that doesn't support abstract methods.
The answer to the question is scattered around in the comments under the already given answers. So, I am just summarising and simplifying here.
Option1: Protocols
If you want to create an abstract class with no implementation use 'Protocols'. The classes inheriting a protocol are obliged to implement the methods in the protocol.
#protocol ProtocolName
// list of methods and properties
#end
Option2: Template Method Pattern
If you want to create an abstract class with partial implementation like "Template Method Pattern" then this is the solution.
Objective-C - Template methods pattern?
Another alternative
Just check the class in the Abstract class and Assert or Exception, whatever you fancy.
#implementation Orange
- (instancetype)init
{
self = [super init];
NSAssert([self class] != [Orange class], #"This is an abstract class");
if (self) {
}
return self;
}
#end
This removes the necessity to override init
(more of a related suggestion)
I wanted to have a way of letting the programmer know "do not call from child" and to override completely (in my case still offer some default functionality on behalf of the parent when not extended):
typedef void override_void;
typedef id override_id;
#implementation myBaseClass
// some limited default behavior (undesired by subclasses)
- (override_void) doSomething;
- (override_id) makeSomeObject;
// some internally required default behavior
- (void) doesSomethingImportant;
#end
The advantage is that the programmer will SEE the "override" in the declaration and will know they should not be calling [super ..].
Granted, it is ugly having to define individual return types for this, but it serves as a good enough visual hint and you can easily not use the "override_" part in a subclass definition.
Of course a class can still have a default implementation when an extension is optional. But like the other answers say, implement a run-time exception when appropriate, like for abstract (virtual) classes.
It would be nice to have built in compiler hints like this one, even hints for when it is best to pre/post call the super's implement, instead of having to dig through comments/documentation or... assume.
If you are used to the compiler catching abstract instantiation violations in other languages, then the Objective-C behavior is disappointing.
As a late binding language it is clear that Objective-C cannot make static decisions on whether a class truly is abstract or not (you might be adding functions at runtime...), but for typical use cases this seems like a shortcoming. I would prefer the compiler flat-out prevented instantiations of abstract classes instead of throwing an error at runtime.
Here is a pattern we are using to get this type of static checking using a couple of techniques to hide initializers:
//
// Base.h
#define UNAVAILABLE __attribute__((unavailable("Default initializer not available.")));
#protocol MyProtocol <NSObject>
-(void) dependentFunction;
#end
#interface Base : NSObject {
#protected
__weak id<MyProtocol> _protocolHelper; // Weak to prevent retain cycles!
}
- (instancetype) init UNAVAILABLE; // Prevent the user from calling this
- (void) doStuffUsingDependentFunction;
#end
//
// Base.m
#import "Base.h"
// We know that Base has a hidden initializer method.
// Declare it here for readability.
#interface Base (Private)
- (instancetype)initFromDerived;
#end
#implementation Base
- (instancetype)initFromDerived {
// It is unlikely that this becomes incorrect, but assert
// just in case.
NSAssert(![self isMemberOfClass:[Base class]],
#"To be called only from derived classes!");
self = [super init];
return self;
}
- (void) doStuffUsingDependentFunction {
[_protocolHelper dependentFunction]; // Use it
}
#end
//
// Derived.h
#import "Base.h"
#interface Derived : Base
-(instancetype) initDerived; // We cannot use init here :(
#end
//
// Derived.m
#import "Derived.h"
// We know that Base has a hidden initializer method.
// Declare it here.
#interface Base (Private)
- (instancetype) initFromDerived;
#end
// Privately inherit protocol
#interface Derived () <MyProtocol>
#end
#implementation Derived
-(instancetype) initDerived {
self= [super initFromDerived];
if (self) {
self->_protocolHelper= self;
}
return self;
}
// Implement the missing function
-(void)dependentFunction {
}
#end
Probably this kind of situations should only happen at development time, so this might work:
- (id)myMethodWithVar:(id)var {
NSAssert(NO, #"You most override myMethodWithVar:");
return nil;
}
You can use a method proposed by #Yar (with some modification):
#define mustOverride() #throw [NSException exceptionWithName:NSInvalidArgumentException reason:[NSString stringWithFormat:#"%s must be overridden in a subclass/category", __PRETTY_FUNCTION__] userInfo:nil]
#define setMustOverride() NSLog(#"%# - method not implemented", NSStringFromClass([self class])); mustOverride()
Here you will get a message like:
<Date> ProjectName[7921:1967092] <Class where method not implemented> - method not implemented
<Date> ProjectName[7921:1967092] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[<Base class (if inherited or same if not> <Method name>] must be overridden in a subclass/category'
Or assertion:
NSAssert(![self respondsToSelector:#selector(<MethodName>)], #"Not implemented");
In this case you will get:
<Date> ProjectName[7926:1967491] *** Assertion failure in -[<Class Name> <Method name>], /Users/kirill/Documents/Projects/root/<ProjectName> Services/Classes/ViewControllers/YourClass:53
Also you can use protocols and other solutions - but this is one of the simplest ones.
Cocoa doesn’t provide anything called abstract. We can create a class abstract which gets checked only at runtime, and at compile time this is not checked.
I usually just disable the init method in a class that I want to abstract:
- (instancetype)__unavailable init; // This is an abstract class.
This will generate an error at compile time whenever you call init on that class. I then use class methods for everything else.
Objective-C has no built-in way for declaring abstract classes.
Changing a little what #redfood suggested by applying #dotToString's comment, you actually have the solution adopted by Instagram's IGListKit.
Create a protocol for all the methods that make no sense to be defined in the base (abstract) class i.e. they need specific implementations in the children.
Create a base (abstract) class that does not implement this protocol. You can add to this class any other methods that make sense to have a common implementation.
Everywhere in your project, if a child from AbstractClass must be input to or output by some method, type it as AbstractClass<Protocol> instead.
Because AbstractClass does not implement Protocol, the only way to have an AbstractClass<Protocol> instance is by subclassing. As AbstractClass alone can't be used anywhere in the project, it becomes abstract.
Of course, this doesn't prevent unadvised developers from adding new methods referring simply to AbstractClass, which would end up allowing an instance of the (not anymore) abstract class.
Real world example: IGListKit has a base class IGListSectionController which doesn't implement the protocol IGListSectionType, however every method that requires an instance of that class, actually asks for the type IGListSectionController<IGListSectionType>. Therefore there's no way to use an object of type IGListSectionController for anything useful in their framework.
In fact, Objective-C doesn't have abstract classes, but you can use Protocols to achieve the same effect. Here is the sample:
CustomProtocol.h
#import <Foundation/Foundation.h>
#protocol CustomProtocol <NSObject>
#required
- (void)methodA;
#optional
- (void)methodB;
#end
TestProtocol.h
#import <Foundation/Foundation.h>
#import "CustomProtocol.h"
#interface TestProtocol : NSObject <CustomProtocol>
#end
TestProtocol.m
#import "TestProtocol.h"
#implementation TestProtocol
- (void)methodA
{
NSLog(#"methodA...");
}
- (void)methodB
{
NSLog(#"methodB...");
}
#end
A simple example of creating an abstract class
// Declare a protocol
#protocol AbcProtocol <NSObject>
-(void)fnOne;
-(void)fnTwo;
#optional
-(void)fnThree;
#end
// Abstract class
#interface AbstractAbc : NSObject<AbcProtocol>
#end
#implementation AbstractAbc
-(id)init{
self = [super init];
if (self) {
}
return self;
}
-(void)fnOne{
// Code
}
-(void)fnTwo{
// Code
}
#end
// Implementation class
#interface ImpAbc : AbstractAbc
#end
#implementation ImpAbc
-(id)init{
self = [super init];
if (self) {
}
return self;
}
// You may override it
-(void)fnOne{
// Code
}
// You may override it
-(void)fnTwo{
// Code
}
-(void)fnThree{
// Code
}
#end
Can't you just create a delegate?
A delegate is like an abstract base class in the sense that you say what functions need to be defined, but you don't actually define them.
Then whenever you implement your delegate (i.e abstract class) you are warned by the compiler of what optional and mandatory functions you need to define behavior for.
This sounds like an abstract base class to me.

Why do unimplemented optional protocol methods cause runtime errors when that method is called in obj-c?

I have two classes that can act as a delegate of a third class, and both implement a formal protocol made entirely of optional methods. One of the classes implements everything while another only implements a couple methods that i care about. However, at runtime when i have the second class act as the delegate to the third class, and the third class ends up calling one of the unimplemented optional methods on that delegate, i get a runtime error essentially saying "Target does not respond to this message selector." I thought that objective-c handled this case correctly, and that it would just do nothing if that method wasn't actually defined on the class. Might there be something i'm missing?
When you call an optional method of your delegate, you need to make sure it responds to the selector before calling it:
if ([delegate respondsToSelector:#selector(optionalMethod)])
[delegate optionalMethod];
Optional protocol methods simply mean the object implementing the protocol does not have to implement the method in question - the callee then absolutely must check whether the object implements the method before calling (otherwise you'll crash, as you noticed). These NSObject HOM categories can be helpful:
#implementation NSObject (Extensions)
- (id)performSelectorIfResponds:(SEL)aSelector
{
if ( [self respondsToSelector:aSelector] ) {
return [self performSelector:aSelector];
}
return NULL;
}
- (id)performSelectorIfResponds:(SEL)aSelector withObject:(id)anObject
{
if ( [self respondsToSelector:aSelector] ) {
return [self performSelector:aSelector withObject:anObject];
}
return NULL;
}
#end
Then you can simply do:
[delegate performSelectorIfResponds:#selector(optionalMethod)];
This Blocks solution works well, once you get your head wrapped around what is going on. I added a BOOL result because I wanted to be able to conditionally run one of several optional methods. Some tips if you are trying to implement this solution:
First, if you haven't encountered Extension/Categories yet, you simply add this to the top of your class, OUTSIDE the existing class definition. It will be a public or private extension based on where you put it.
#implementation NSObject (Extensions)
// add block-based execution of optional protocol messages
-(BOOL) performBlock:(void (^)(void))block ifRespondsTo:(SEL) aSelector
{
if ([self respondsToSelector:aSelector]) {
block();
return YES;
}
return NO;
}
#end
Second, here's how you call it from your code:
BOOL b = [(NSObject*)self.delegate performBlock:^{
// code to run if the protocol method is implemented
}
ifRespondsTo:#selector(Param1:Param2:ParamN:)];
Replace Param1:Param2:ParamN: with the names of each parameter for your protocol method. Each one should end with a colon.
So if your protocol method looks like:
-(void)dosomething:(id)blah withObj:(id)blah2 andWithObj(id)blah3;
the last line would look like this:
ifRespondsTo:#selector(dosomething:withObj:andWithObj:)];
Blocks might provide a better solution. They allow to conditionally perform any code based on the existence of an implementation of a given method:
-(void) performBlock:(void (^)(void))block ifRespondsTo:(SEL) aSelector{
if ([self respondsToSelector:aSelector]) {
block();
}
}
By using this addition to NSObject, you can conditionally execute any #optional method, no matter how many parameters it might have.
See How to safely send #optional protocol messages that might not be implemented

Is it possible to make the -init method private in Objective-C?

I need to hide (make private) the -init method of my class in Objective-C.
How can I do that?
NS_UNAVAILABLE
- (instancetype)init NS_UNAVAILABLE;
This is a the short version of the unavailable attribute. It first appeared in macOS 10.7 and iOS 5. It is defined in NSObjCRuntime.h as #define NS_UNAVAILABLE UNAVAILABLE_ATTRIBUTE.
There is a version that disables the method only for Swift clients, not for ObjC code:
- (instancetype)init NS_SWIFT_UNAVAILABLE;
unavailable
Add the unavailable attribute to the header to generate a compiler error on any call to init.
-(instancetype) init __attribute__((unavailable("init not available")));
If you don't have a reason, just type __attribute__((unavailable)), or even __unavailable:
-(instancetype) __unavailable init;
doesNotRecognizeSelector:
Use doesNotRecognizeSelector: to raise a NSInvalidArgumentException. “The runtime system invokes this method whenever an object receives an aSelector message it can’t respond to or forward.”
- (instancetype) init {
[self release];
[super doesNotRecognizeSelector:_cmd];
return nil;
}
NSAssert
Use NSAssert to throw NSInternalInconsistencyException and show a message:
- (instancetype) init {
[self release];
NSAssert(false,#"unavailable, use initWithBlah: instead");
return nil;
}
raise:format:
Use raise:format: to throw your own exception:
- (instancetype) init {
[self release];
[NSException raise:NSGenericException
format:#"Disabled. Use +[[%# alloc] %#] instead",
NSStringFromClass([self class]),
NSStringFromSelector(#selector(initWithStateDictionary:))];
return nil;
}
[self release] is needed because the object was already allocated. When using ARC the compiler will call it for you. In any case, not something to worry when you are about to intentionally stop execution.
objc_designated_initializer
In case you intend to disable init to force the use of a designated initializer, there is an attribute for that:
-(instancetype)myOwnInit NS_DESIGNATED_INITIALIZER;
This generates a warning unless any other initializer method calls myOwnInit internally. Details will be published in Adopting Modern Objective-C after next Xcode release (I guess).
Apple has started using the following in their header files to disable the init constructor:
- (instancetype)init NS_UNAVAILABLE;
This correctly displays as a compiler error in Xcode. Specifically, this is set in several of their HealthKit header files (HKUnit is one of them).
Objective-C, like Smalltalk, has no concept of "private" versus "public" methods. Any message can be sent to any object at any time.
What you can do is throw an NSInternalInconsistencyException if your -init method is invoked:
- (id)init {
[self release];
#throw [NSException exceptionWithName:NSInternalInconsistencyException
reason:#"-init is not a valid initializer for the class Foo"
userInfo:nil];
return nil;
}
The other alternative — which is probably far better in practice — is to make -init do something sensible for your class if at all possible.
If you're trying to do this because you're trying to "ensure" a singleton object is used, don't bother. Specifically, don't bother with the "override +allocWithZone:, -init, -retain, -release" method of creating singletons. It's virtually always unnecessary and is just adding complication for no real significant advantage.
Instead, just write your code such that your +sharedWhatever method is how you access a singleton, and document that as the way to get the singleton instance in your header. That should be all you need in the vast majority of cases.
You can declare any method to be not available using NS_UNAVAILABLE.
So you can put these lines below your #interface
- (instancetype)init NS_UNAVAILABLE;
+ (instancetype)new NS_UNAVAILABLE;
Even better define a macro in your prefix header
#define NO_INIT \
- (instancetype)init NS_UNAVAILABLE; \
+ (instancetype)new NS_UNAVAILABLE;
and
#interface YourClass : NSObject
NO_INIT
// Your properties and messages
#end
That depends on what you mean by "make private". In Objective-C, calling a method on an object might better be described as sending a message to that object. There's nothing in the language that prohibits a client from calling any given method on an object; the best you can do is not declare the method in the header file. If a client nevertheless calls the "private" method with the right signature, it will still execute at runtime.
That said, the most common way to create a private method in Objective-C is to create a Category in the implementation file, and declare all of the "hidden" methods in there. Remember that this won't truly prevent calls to init from running, but the compiler will spit out warnings if anyone tries to do this.
MyClass.m
#interface MyClass (PrivateMethods)
- (NSString*) init;
#end
#implementation MyClass
- (NSString*) init
{
// code...
}
#end
There's a decent thread on MacRumors.com about this topic.
If you are talking about the default -init method then you can't. It's inherited from NSObject and every class will respond to it with no warnings.
You could create a new method, say -initMyClass, and put it in a private category like Matt suggests. Then define the default -init method to either raise an exception if it's called or (better) call your private -initMyClass with some default values.
One of the main reasons people seem to want to hide init is for singleton objects. If that's the case then you don't need to hide -init, just return the singleton object instead (or create it if it doesn't exist yet).
Put this in header file
- (id)init UNAVAILABLE_ATTRIBUTE;
well the problem why you can't make it "private/invisible" is cause the init method gets send to id (as alloc returns an id) not to YourClass
Note that from the point of the compiler (checker) an id could potencialy respond to anything ever typed (it can't check what really goes into the id at runtime), so you could hide init only when nothing nowhere would (publicly = in header) use a method init, than the compile would know, that there is no way for id to respond to init, since there is no init anywhere (in your source, all libs etc...)
so you cannot forbid the user to pass init and get smashed by the compiler... but what you can do, is to prevent the user from getting a real instance by calling a init
simply by implementing init, which returns nil and have an (private / invisible) initializer which name somebody else won't get (like initOnce, initWithSpecial ...)
static SomeClass * SInstance = nil;
- (id)init
{
// possibly throw smth. here
return nil;
}
- (id)initOnce
{
self = [super init];
if (self) {
return self;
}
return nil;
}
+ (SomeClass *) shared
{
if (nil == SInstance) {
SInstance = [[SomeClass alloc] initOnce];
}
return SInstance;
}
Note : that somebody could do this
SomeClass * c = [[SomeClass alloc] initOnce];
and it would in fact return a new instance, but if the initOnce would nowhere in our project be publicly (in header) declared, it would generate a warning (id might not respond ...) and anyway the person using this, would need to know exactly that the real initializer is the initOnce
we could prevent this even further, but there is no need
I have to mention that placing assertions and raising exceptions to hide methods in the subclass has a nasty trap for the well-intended.
I would recommend using __unavailable as Jano explained for his first example.
Methods can be overridden in subclasses. This means that if a method in the superclass uses a method that just raises an exception in the subclass, it probably won't work as intended. In other words, you've just broken what used to work. This is true with initialization methods as well. Here is an example of such rather common implementation:
- (SuperClass *)initWithParameters:(Type1 *)arg1 optional:(Type2 *)arg2
{
...bla bla...
return self;
}
- (SuperClass *)initWithLessParameters:(Type1 *)arg1
{
self = [self initWithParameters:arg1 optional:DEFAULT_ARG2];
return self;
}
Imagine what happens to -initWithLessParameters, if I do this in the subclass:
- (SubClass *)initWithParameters:(Type1 *)arg1 optional:(Type2 *)arg2
{
[self release];
[super doesNotRecognizeSelector:_cmd];
return nil;
}
This implies that you should tend to use private (hidden) methods, especially in initialization methods, unless you plan to have the methods overridden. But, this is another topic, since you don't always have full control in the implementation of the superclass. (This makes me question the use of __attribute((objc_designated_initializer)) as bad practice, although I haven't used it in depth.)
It also implies that you can use assertions and exceptions in methods that must be overridden in subclasses. (The "abstract" methods as in Creating an abstract class in Objective-C )
And, don't forget about the +new class method.