How do you fill a NSMutableArray with a set capacity for later use?
Basically I want to set up a NSMutableArray to act as a map for my game objects, so I have this line...
gameObjects = [[NSMutableArray alloc] initWithCapacity:mapWidth*mapHeight];
Which I had hoped would create and fill my MutableArray so I can get then access it with this kind of index...
int ii = (cellY*mapWidth)+cellX;
NSDictionary *currentObject = [gameObjects objectAtIndex:ii];
But I just learned initWithCapacity doesn't fill the array, so should I create blank objects to fill it with, or is there a Null that I can fill it with? Also would I do that with 2 for loops or is there an instruction something like "initWith:myObject" ?
I want to be able to check at a certain index within the array to see if there's an object there or not, so I need to be able to acces that index point, and I can only do that if there's something there or I get an out of bounds error.
I'll be using this NSMutableArray pretty much as a grid of objects, it's a 1 dimensional array organised as a 2 dimensional array, so I need to be able to fill it with mapWidth*mapHeight of something, and then calculate the index and do a check on that index within the array.
I've looked on here and googled but couldn't find anything like what I'm asking.
Thanks for any advice.
I think what you are looking for is [NSNull null]. It is exactly what you want- a placeholder value.
You can find more information on the topic in this question.
initWithCapacity is just a performance optimization -- it has no effect on the array behavior, it just keeps the code "under the covers" from having to repeatedly enlarge the internal array as you add more entries.
So if you want a "pre-allocated" array, you'd need to fill it with NSNull objects or some such. You can then use isKindOfClass to tell if the object is the right type, or simply == compare the entry to [NSNull null]. (Since there's only ever one NSNull object it always has the same address).
(Or you could use a C-style array of pointers with nil values for empty slots.)
But you might be better off using an NSMutableDictionary instead -- no need to pre-fill, and if the element isn't there you get a nil pointer back. For keys use a NSNumber object that corresponds to what would have been your array index.
initWithCapacity only hints to NSMutableArray that it should support this many objects. It won't actually have any objects in it until you add them. Besides, every entry in the array is a pointer to an object, not a struct like you'd normally have in a standard c array.
You need to change how you're thinking about the problem. If you don't add an object to the array, it's not in there. So either you pre-fill the array with "empty" objects as you've said, which is weird. Or you can add the objects as you need them.
I have an array which contains objects some may be same and some are different.
How can I take each same objects and different objects separately ?
Below is the array
NSMutableArray *items = [[NSMutableArray alloc]
initWithArray:[NSArray arrayWithObjects:#"rat", #"rat", #"cat",#"Lion", #"cat", #"dog", #"dog", nil]];
I want to have four arrays which will contains these items :
First array with two rats
2nd array with two cats
3rd array with one lion
4th array with two dogs
What could be the best way to take the objects out ? Identical object should be placed in same array.
Here's a general answer:
Put the array into an NSCountedSet - that will store each object and a count of the number of times it has been added.
Then - for each object in this counted set create an array with that object repeated according to the count of each object.
It will work in your case, because you are using static strings, which are going to be the same if they are the same string. This will take more work if you are using custom objects.
But the real question we have to ask is why you need to create these repetitive structures. If we could know what you are doing with it, we could give you better advice about how to go about it. For example, if you just need to keep a running count of the number of each type of object you have, you could just use the NSCountedSet directly (it descends from NSMutableSet, so it is already mutable) and not bother with creating the arrays.
currently, i am working on an app that uses Core Data. One of my managed objects has a property that keeps track of the day of week (Sunday - Saturday) as an integer (0-6). For the sake of sorting the objects by day as well as less overhead in saving, i definitely believe the best practice is to save the days as indexes and then convert to string during runtime. The question becomes the best practice to convert the index to its corresponding day as a string. ie. 0=>#"Sunday" and 6 => #"Saturday". I can obviously use NSCalendar and NSDate and NSDateComponents to achieve this. It just seems like a very roundabout way to go about it given the simplicity of the task. Naturally, a simple NSString array defined as such could do the trick:
NSString *dayOfWeek[7] = {#"Sunday",#"Monday",#"Tuesday",#"Wednesday",#"Thursday",#"Friday'"#"Saturday"};
But then i find myself constantly redefining this same variable over and over again. A global constant NSString could work. Another idea I had was creating a function that used this dayOfWeek array and then including it in the files that need it. What do you think. What's the best practice?
How about one of the weekdaySymbols methods of NSDateFormatter?
Another solution would be to define a category method on NSString, for example, to return the string based on the number. Then the strings array can be static and only used in that method.
I have two arrays, an NSMutableArray and an NSArray. The NSMutableArray is the "store", it stores results from a source of NSArrays. Every 5 minute, a new NSArray comes in and the data needs to be filtered and sorted.
Sorting by date is pretty easy, so I managed to get the NSArray sorted by NSDate. Sorting the other array is not necessary, as it would only cause confusion with the user.
What I want to do: the NSArray has a lot of different objects that all respond to -[object name], returning an NSString. The NSArray needs to be merged into the NSMutableArray, only adding new objects.
The merging itself is no problem, but performance is. The NSMutableArray can contain up to 3000 items, and the NSArray can contain up to 250 items, although usually only 5 or 6 of these have to be merged into the NSMutableArray.
So, my question is: how do you merge two arrays in Objective-C, filtering the duplicates, without iterating (250*3000) times?
Tom
Edited to clarify something
The "duplicate" objects are objects that are duplicate to the user but not to the code. They have the same name, but not the same address.
More clarification: #"value" != #"value" // true
Is name a property of the objects being stored in the arrays? If so, you could use a fairly simple NSPredicate to filter the immutable array before adding the results to the mutable one. Here's an example:
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"NONE name == %#.name", mutableArray];
resultsArray = [immutableArray filteredArrayUsingPredicate:predicate];
[mutableArray addObjectsFromArray:immutableArray];
How about this:
[mutable removeObjectsInArray:newArray];
[mutable addObjectsFromArray:newArray];
It isn't the fattest, but is easy to implement :)
Edited to remove some stupidity (left plenty, though)
A couple of options:
Remove all matching objects from the NSMutableArray using removeObjectIdenticalTo. This requires iterating through the smaller array, but as you note they're commonly small. Then,
Add all of the items from the new array using addObjectsFromArray
Or... well, it actually might be faster to instead:
Iterate through the new array looking for matches with indexOfObjectIdenticalTo, using addObject to add in non-matching objects.
Costly either way, but doable.
I would probably start by creating a new mutable array which contains the contents of your NSMutableArray and NSArray. Then, sort the new array based on the name property and then run through the array once, only pulling out the unique items.
Can you use NSSet and NSMutableSet instead? That could help deal with the duplicates issue.
Edit:
Based on your comments, you could use an NSSet to check for object membership quickly, in addition to your array. It'd require a bit more memory, but if you don't mind that, it could allow you to check really fast. You'd have your NSMutableArray backing store, and then an NSSet to keep track of object membership. You'd maintain the invariant that the NSMutableArray does not contain duplicates. You could use code like this:
// Assume that arrayStore is an NSMutableArray * instance variable
// Also, storeSet is an NSMutableSet * ivar
- (void)addObjectsFromArray:(NSArray *)data
{
for (id item in data) {
if (![storeSet member:item]) {
// Will have to keep arrayStore sorted somehow
[arrayStore addObject:item];
[storeSet addObject:item];
}
}
}
You only have to iterate through the NSArray. I'm not sure how NSSet is implemented off the top of my head, but checking for membership won't be an O(n) operation like it is for an unsorted array.
It's not the most efficient method, but it works well with what you already have in place, with minor modifications.
There are likely many ways to dramatically improve performance, but to be able to suggest any, we really need to know more about what the objects in the arrays "are": what do they represent? How are they being used? (For example, are the items in the store array being displayed in a table view?)
NSMutableDictionary, NSMutableSet, etc. could be combined with NSMutableArray to organize and implement the model in an efficient manner.
For example, let's say we know the object represents a person: MDPerson. A person has a gender, a date of birth, a name, a unique id, and a set of attributes that can change. Given this higher level understanding of what the object represents, we know that 2 people are equal only if their unique ids are the same (in other words, 2 different people can have the same name, gender, and date of birth). Let's say that your main NSMutableArray is made up of a list of 3000 people. The incoming array is made up of 500 people which are already in the main NSMutableArray. A few of these 500 people instances might have "updated" attributes, which means that their instance in the main array needs to be updated with that info.
Given that understanding, it's clear that the main list should be implemented as an NSMutableDictionary rather than an NSMutableArray. In the dictionary, the person's unique id would be the key, and their person instance would be the value for the key. You could then loop through the incoming array of 500 persons only once:
// main dictionary is called personIDsAndPersons
for (MDPerson *person in incomingPersons) {
MDPerson *existingPerson = [personIDsAndPersons objectForKey:[person uniqueID]];
// if nil, the person doesn't exist
if (existingPerson) {
// update the existing person's attributes
[existingPerson setUniqueAttributes:[person uniqueAttributes]];
}
}
Again, without knowing more of the details or having a higher level understanding of what the objects are, we're really just shooting in the dark.
You mention that 2 items are only the same if they have the same name. So, does that mean that each item in the main array of 3000 objects each have a unique name? If so, you could use an NSMutableDictionary to allow access to the objects in an efficient manner by having the keys in the dictionary be the name and the values be the object instance. You could then use a separate NSMutableArray that's used merely for display purposes: it allows an ordered, sorted organization of the same objects that are stored in the NSMutableDictionary. Remember that when you add an object to an array or a dictionary, normally you're not creating a new copy, you're just retaining the existing object.
I want to load a client object and then pull their related purchase orders based on whether they have been placed or not, purchase orders have an IsPlaced BOOL property.
So I have my client object and I can get all purchase orders like this, which is working great:
purchaseordersList =[[myclient.purchaseorders allObjects] mutableCopy];
But ideally I would actually like 2 array's - one for each order type: IsPlaced=YES and IsPlaced=NO
How do I do that here? Or do I need to do another fetch?
First, there is no reason to be turning the set into an array unless you are sorting it and there is no reason to be turning that array into a mutable array. Did you get that from some example code?
Second, you can filter an array or a set by using a predicate so you can create two sets (or arrays) easily via:
NSSet *placed = [[myclient purchaseorders] filteredSetUsingPredicate:[NSPredicate predicateWithFormat:#"isPlaced == YES"]];
NSSet *notPlaced = [[myclient purchaseorders] filteredSetUsingPredicate:[NSPredicate predicateWithFormat:#"isPlaced == YES"]];
If you are wanting to use this for a UITableView then look into a NSFetchedResultsController instead. It will save you a LOT of boiler-plate code.
Do you remember what example code you got that from? Been seeing that -mutableCopy a lot lately and would love to quash it. :)