Controlling Old Nokia phone via PC - usb

I need to develop a PC program (C++ / C# ) in order to control basic actions (Calls and SMS) on an old Nokia phone (a one with black and white screen)
Do anyone knows where to find a library or a SDK for that purpose?
Edit:
Probably you can not download a program on that old phone..
The connection between the phone and PC will be on standard usb connector for that phone.

Nokia distributes lots of Tools and SDK's which you can find here.
The usefulness depends on which type of Nokia you have, usually you can find type information beneath the battery.

Related

Developing apps for Xbox One?

I've heard that Xbox One application development is quite similar to Windows 8, but I haven't found much to suggest why, or what differences there are.
Is there any documentation about creating Xbox One applications (not games, apps.. like Netflix, etc), or even how to apply to obtain such information?
I've been trying to find more details myself. It sounds like the ability to develop apps is coming:
http://arstechnica.com/gaming/2013/10/wait-can-the-xbox-one-really-run-generalized-windows-8-apps/
Nothing to announce today, but when I talk about that common core,
you're seeing that common core in action, being able to target other
devices over time that run the Windows 8 engine.
If you want to know about how to get a head start about thinking about
developing for Xbox One, the logical thing to do is [to] go build
Windows 8 applications.
There are some additions in WinRT designed to allow interaction with Kinect:
http://www.oxm.co.uk/59024/features/what-its-actually-like-to-develop-for-xbox-one-microsoft-explains/?page=2
The applications are very similar to Windows 8, like we brought a lot
of the Windows 8 namespace - WinRT can be used for building those
applications, the time it takes to port a Windows 8 application to the
new Xbox? It's super, super easy. There's some things we added to the
platform for handling gestures, for handling voice and handling ten
foot UI paradigms.
Right now it appears the most you can do is try out your app ideas in WinRT and wait until an Xbox One SDK appears.
I've worked on a few of the launch apps for Xbox One. Unfortunately, you cannot get an app on the platform unless you've been invited (at this point in time), however rumour has it that MS may open up the platform a bit more in the next year or two.
All documentation and information regarding the development itself is all under strict NDA, so it's highly unlikely that you'll find any in depth details.
If you're interested, you can always try contacting the Xbox team for more information.
Important update on this topic:
Every Xbox One is now capable of going into developer mode via the Xbox Dev Mode App. Games and more importantly apps can now be developed by anyone.
FAQ on this topic: http://support.xbox.com/en-US/xbox-one/apps/developer-mode-activation-app-faq
Microsoft currently does not have any official documentation for Xbox One Apps, however it seems that if you go here: http://www.xbox.com/en-us/Developers/id You can register to become a developer for the Xbox One and get the development kit so you can develop apps for it.
Main information about developing for the Xbox can be found at http://www.xbox.com/en-US/developers, which includes how to register for an Xbox One development Kit
and the different tools and middleware that can be used to create games/apps for the Xbox. More documentation for the Xbox One will most likely get published by the end of this year.
To add to what I said, I recommend creating apps for the windows phones as it will show Microsoft that you can successfully build apps for their products. If your app gets enough downloads they will probably allow you to create an app for the Xbox One because you already have a track history
You could use Unity because it can use cross-platforms like Xbox, iPad, iPhone, PS4 and more. Also you can create 3D and 2D apps for development and to upload it to the phone you can use Xcode to build and run the unity project on the phone. If you get stuck you can always go to https://unity3d.com.

Launch Windows 8 Nokia Maps

How to use Nokia Maps in Windows 8 Store application ? I used it before in windows phone 8 but I can't find any sdk for Windows 8
There is nothing preventing Nokia from making their Navteq map control similar to their map control in Windows Phone. In the meantime, developers have the Bing map control, which is a Navteq-based map.
If you think about it for a second, Nokia's investment in Phone makes sense that they would spend the time to build a Native Navteq map. In fact their Phone control is shared across apps, literally built into the Phone's core OS. They may not be as motivated to build one for Windows 8. And, and this is serious, their resulting Windows 8 control would NEVER have the same functionality as Phone until it is shipped as a part of the core framework (similar to phone). I hope this makes sense.
Some resources:
More info on the Bing mapping services
http://blog.jerrynixon.com/2012/06/easily-include-bing-map-data-in-your.html
More info on the Bing mapping control
http://blog.jerrynixon.com/2012/10/announcing-windows-8-bing-maps-sdk-is.html
Best of luck!

Getting screenshots of Win CE phone in system through any programming language

I want to get the screen shots of windows CE or windows 7 ,8 phones which are connected to my pc using any programming language.
I know some external tools are availble like mymobiler.But I dont want to use these tools , rather than i wanna develop my own tool same as mymobiler.
Can any one suggest me how we can achieve that....??
You'll need different techniques for each of the different platforms you want to use. This is because they connect to the PC in different ways. WindowsCE typically uses ActiveSync, Windows Phone 7 uses the Zune software and Windows Phone 8 uses something different still.
The way you'd do it with a WinCE device would likely vary depending on the specific device in question. There are, of course, WindowsCE devices which don't even have a screen so you'll need to be careful about clearly defining what devices you are interested in.
With Windows Phone 7 & 8 you'd also need custom ROM images on the devices as the ability to access what is displayed on the screen from a connected PC is not included in the standard image that is included on retail devices. Devices with such images are only available to a very small number of people within Microsoft.
All of this will make it very hard to achieve what you are asking. A different approach, to achieve whatever your ultimate goal is, may be required.

How can I debug a USB HID device that does not come with a driver?

I have a single button USB controller, but it did not come with any drivers (simply a Windows program that communicates with it directly for its intended purpose).
USB Fidget
Vendor ID: 0x1d34
Product ID: 0x0001
Product name: DL100A Dream Cheeky Generic Controller
So, I would like to be able to read whether or not the button is being pressed. My main development environment is Mac, but I'd like the solution to run on Windows too. So ideally a cross platform solution would be best.
I can find pieces of code for other devices by the same manufacturer but there are differences in Product ID so the code does not work and I lack understanding to change anything other than the vendor/product.
As far as I understand it I need to poll the USB device with a feature request packet?
Is there some software I can use to "watch" the USB device so I can see what is actually happening when I press the button? If not, how would I go about writing some myself?
basically on MacOs very huge amount of usb devices work through IOUserClient. This standart class provide to user mode programs ability to control device without kernel mode driver (by using usermode part of IOKit framework). To sniff for usb packets you can use USB Prober, start from this article http://developer.apple.com/library/mac/#qa/qa1370/_index.html
On windows standart way - standart USB driver + standart HID driver, no need in specific vendor driver if they not develop some additional functionality over standart. You can use any of commercial or freeware tools to sniff usb packets - like this one http://www.hhdsoftware.com/usb-monitor
I don't know of any cross platform way to handle it. This is the presentation I point people to for how to create a driver app for a random piece of HID hardware:
https://developer.apple.com/videos/wwdc/2011/?id=207
For testing / accessing HID devices, i.e.
Get Feature Report (matt's original question)
Sending Feature Reports
Sending Output Reports
Receiving Input reports
I'd suggest the "HIDAPI Test Tool" / "testgui" included in the great cross-platform HID library from signal11/hidapi.
On Windows you require an additional 3rd party package to compile the testgui application, but it was pretty easy and the GUI tool was more straightforward that other code examples and tools I saw. (I could cross-check if I am maybe allowed to publish a VS2008 compiled version of this.)
Another free option for sending output reports and receiving input reports, is our own "Docklight" tool (in evaluation mode, unlimited time, just no storing), see Docklight Scripting HID USB.

How to access device settings on a Sony Ericsson mobile phone?

Edited on April 29th, content changed
Hello everyone,
I recently bought a Sony Ericsson mobile phone and I would like to add a missing feature myself. In fact I cannot actually disable Internet connection in an easy way when roaming, which cost me a lot of money last time I moved away ... So I would like to develop a little application that would just replace the actual Internet configuration with a fake configuration to avoid auto-connections.
So what I would like to know is how can I access programmatically to my phone settings? I know that Sony Ericsson provides a SDK to run Java applications on its customised JVM. So what I am actually looking for is to know if they extended the J2ME functionality to fit their devices requirements.
This is not well documented so I am asking this question with the hope that someone here already had experience with development targeted for Sony Ericsson devices.
Thanks.
NB: This is a Sony Ericsson Elm which is based on the Sony Ericsson OS with SE Java Platform 8.5.
Edit: I accepted QuickRecipesOnSymbianOS answer as it gave me a clue on the only feature that could have helped me, but which is unfornatunately missing. The Sony Ericsson Java Platform is the only API I could use to develop real programs on my phone. But the JP-8.5 does not implement the JSR-307 package which could help me in managing APN. Thanks everyone for your help.
Well, I hope you got the great Vivaz phone, not the Satio.
In order to learn about Symbian OS C++, first go to the Foundation website.
Relevant plug: the latest introduction to Symbian OS C++ in book form is Quick Recipes on Symbian OS
For now, you won't find a better way than Symbian OS C++ to manipulate your handset access points.
JavaME simply doesn't have the correct APIs for this, at least not until JSR-307 is implemented.
I believe Qt isn't integrated quite tightly enough just yet either but that should change soon enough. Keep an eye on it.
Extending the Symbian Python runtime to do what you want would require some Symbian OS C++ anyway.
Yes you will need to use Symbian C++ to modify the CommDB, which holds the list of connections. It is quite painful to work with it directly, but there are some utility classes that can help you out. Take a look at CApSelect, CApDataHandler and CApAccessPointItem, all in the developer library.
And yes, these will work on all modern Symbian handsets, independent of brand.
Note: My answer below assumed it was about a symbian device. Since it was actually a J2me device none of the below applies
The easiest way to achieve what you want to do is probably to just remove all the "destinations" when you want to prevent auto connections. Otherwise the device will test each destination in turn until it finds one that works.
You can also set up your destinations so that they are not allowed to be used automatically. This setting must be done individually for each destination.
You can also group your destinations and set one of the groups to the default. If you set the default to an empty group you should not get any automatic connections.
Note that I have not tested any of these methods myself. When I roam I turn off automatic updates in the apps that use them. Some apps can even detect when you are roaming and avoid auto connects.
There are S60 apps available that improves the connection management of vanilla S60, but I do not know if any of them can help you with your problem.
If you are dead set on doing the programming yourself you have to use the C++ SDK for Symbian S60 available from Forum Nokia. Java ME does not allow you to manipulate the destinations of the device.
The Elm device should have (I haven't verified this) the access point API originally designed by Nokia. Not sure whether you can use it for the purpose you want though. The J2me developer guidelines available from developer.sonyericsson.com should have all the information you need.