Integrating Google Checkout in iOS App - cocoa-touch

Am I correct in assuming using a UIWebView is the only/best way to integrate Google Checkout into an iOS App?
A fully native solution would be the best fit as I only require the user to purchase a limited number of items that will never change.
Does any one know of existing Apps that have successfully integrated Google Checkout?

Related

Using Expo's Google authentication integration vs react-native-google-signin

I'm building my first React Native app and I want to have Google signin.
I first went down the path of trying to integrate the library react-native-google-signin - seemed like a promising library! But then very quickly I got mired in problems with my development environment and figuring out Expo development builds. I never quite got it working.
Then I tried Expo's Google authentication integration, and I've gotten that working, at least on web and iOS via Expo. It returns the logged-in user's Google access_token, which I think is all I'm needing (I currently don't need access to any other of the user's Google data).
My main question is: what are the drawbacks or limitations of using Expo's authentication option, or, why would I want to use the react-native-google-signin library despite its much greater added complexity? Is the Expo option going to break when I try to officially turn my app into a native iOS app?

How should Google Analytics 4 be used with react native application?

We have a website, and a react-native based iOS and Android apps that present that website in a mobile app (with push notifications). If we have the website send the messages through a single G- measurement id, in GA dashboard it shows web as the platform 100% of the time. Is the best way to manage the platform value to create multiple streams? We have different apps for different audiences, so it would be hard to maintain that many new multiple streams for each app. Is there a way to populate Platform in a different way?
I see when we are in the app, the browser value is like Safari (in-app) or Android Webview. But that doesn't tell us app or if the website is in a social media app. I am thinking the best way to proceed is to make a custom dimension for knowing if the user is inside the app. Is that the best way forward for us?

What is the difference between Shopify App Bridge and embed in shopify admin

I'm currently starting a project on shopify to make an app and I've noticed that they have released Shopify App Bridge but also I have the option to select Embed in shopify when the app is created. Is this one in the same or two different ways to display the app in the users store? If so what are the main differences to help eme select which to use?
App Bridge is a replacement to the EASDK. It's the future of Shopify App development. You would use App Bridge to develop your embedded apps instead of EASDK and your existing EASDK apps now use App Bridge under the hood. EASDK will eventually be deprecated but for the foreseeable future will still work as it always has. I encourage you to give App Bridge a try.
Full disclosure, I work on the App Bridge team at Shopify.

Branch.IO - Link to Facebook Group

I'm in marketing and hoping someone here can provide some guidance. I have been searching for a solution that will allow potential customers to click on a link present in an advertisement and have the link open our Facebook Group in their FB app. Today, the mobile web browser takes over.
I've been researching this for some time and recently found Branch.IO. I'm just not sure the best approach to take to accomplish my goal. Most of the examples I've seen are to launch a companies mobile app with deep linking to a product. I suppose this is similar but the app is Facebook and the deep link is to our group.
If someone would be willing to assist I would be very appreciative. Thank you!
For Facebook app to be opened consistently, you would need to integrate Branch SDK into the app. Since you do not have access to Facebook's code base - you will not be able to do this.
The setup is still possible with Branch, but you would have to rely on the URI schemes provided here: What are all the custom URL schemes supported by the Facebook iPhone app?
You may utilize Branch's integration guide for best integration results.
However, you may be better off using a simple link shortener of some sort to direct users to your Facebook group on web.

Google Sign-in for Unity without Google+?

I'm developing an application in Unity, primarily focusing on iOS right now.
For the backend, I decided to try out firebase since they have a Unity package and so far its been pretty painless.
Does a Google Signin option exist for Unity that doesnt involve GooglePlayGames (GPG)?
I'm not interested in integrating to that platform at all, Im really just after the Sign in feature so I can grab the user token and authenticate to Firebase.
I currently have GPG and Firebase up and running...and it works great.
My issue is that if a user is not a Google+ member, they cant authenticate since apparently GPG relies heavy on that.
All I'm really after is a solution for vanilla Google Login that would give me an auth token I can use in Firebase...
If you're familiar with Pokemon Go...a very similar login flow.
With that app i was able to use a google account that doesnt have google+ and everything worked fine.
First of all, don't use the Google Play games plugin; it doesn't work for iOS anyways if you don't have an existing Google Play games account via any Android device usage in past. Even for many Android users Play Games apps won't work because it's not packaged with every Android device.
However, I am using this Google Login Unity plugin in iOS & Android which is available in the Asset Store. It works really well.
https://www.assetstore.unity3d.com/en/content/94517