- (id) init
{
[super init];
//initialitation of the class
return self;
}
I know that when I am inheriting from another class I am suppose to call super.init
Does this apply to "inheriting from NSObject" ?
Yes, usually you have something like:
- (id) init
{
if (self = [super init]) {
// instantiation code
}
return self;
}
Technically, yes, because Apple's documentation says init... methods should always include a call to super. However at present, the NSObject implementation of -init does nothing, so omitting the call wouldn't prevent your code from working.
The downside of omitting the call to super is that your code wouldn't be as robust to future changes; for example if you later changed the inheritance, or if (God forbid) Apple changed NSObject's -init method so that it actually did something essential.
Related
In Objective-C, how do I call an object's super class method?
For example, lets say I have an instance of an object "foo".
"foo" has a method that is overriden. I do not want to call this overriden method. Instead, I want to call the original method on the foo object instance.
You cannot do:
[[instance super] super_method]; as far as I am aware. So how can I go about doing this?
I know I can add a method to foo:
-(void) callsuper
{
[super super_method];
}
and do:
[foo callsuper];
Any other ways? I really don't want to create a method just to do that.
The keyword super does this for you. It is seen very commonly in -init methods. Here is an example.
- (id)init {
if (self = [super init]) {
// custom initialization
}
return self;
}
In this case, the super keyword is used to call this class' superclass implementation of the -init method. super can be used on any method that your superclass implements.
Assume there is an object that initialises like so
- (void)doInit
{
NSLog(#"In BaseClass init");
}
- (id)init
{
self = [super init];
[self doInit];
return self;
}
and it has a subclass which is inited in a similar way
- (void)doInit
{
NSLog (#"In SubClass init");
}
- (id)init
{
self = [super init];
[self doInit];
return self;
}
Now if I create an instance of child class then I receive the following output:
In SubClass init
In SubClass init
when really, what I meant to happen is
In BaseClass init
In SubClass init
Is there a way to mark doInit to say that it shouldn't be overridden or do I need to create a unique name for all methods in a subclass?
I'm not entirely sure how I haven't come across this issue before, but there you go.
Edit:
I understand why this is happening, I hadn't expected that the base class would be able to call the overridden function.
I also can't just call [super doInit]; from the Subclass method because the BaseClass still needs to call doInit so that creating an instance of BaseClass will still work. If I called [super doInit], I'd still end up getting SubClass's doInit called twice.
It appears the answer is no and I'll just have to uniquely name each doInit like doBaseClassInit and doSubClassInit.
If you have a method that you don't want to by dynamically bound (i.e. don't want a subclass method to be called if it exists), you need to do it as a C function instead. So, you could do this instead:
In the base class:
static void DoInit(BaseClass *self)
{
NSLog(#"In BaseClass init");
}
- (id)init
{
self = [super init];
if (self) {
DoInit(self);
}
return self;
}
in the subclass:
static void DoInit(SubClass *self)
{
NSLog(#"In SubClass init");
}
- (id)init
{
self = [super init];
if (self) {
DoInit(self);
}
return self;
}
Note that both the DoInit methods are marked as static, so they are only visible each compilation unit (.m file) and don't conflict with each other.
You could, perhaps, try something like this in your base class. It would mean any time the init implementation inside BaseClass executed, the doInit implementation for BaseClass would be called.
- (void)doInit
{
NSLog(#"In BaseClass init");
}
- (id)init
{
self = [super init];
Class baseClass = [BaseClass class];
SEL selector = #selector(doInit);
IMP baseClassImplementation = class_getInstanceMethod(baseClass, selector);
baseClassImplementation(self, selector);
return self;
}
As I mentioned in my comment, if that's the narrowness of your need this should work as it gets around the dynamic method lookup involved with sending a message. Hope this helps!
EDIT:
Disclaimer - if you're in this situation it's probably not a good sign for the longevity of your design. This technique will get you up and running for now but please document it carefully, and consider ways to refactor your code so this is no longer used. Consider fixes like these to really be used only when extremely urgent.
The reason why you are not getting the "In BaseClass init" console message is because your subclass is not calling the super's implementation of doInit.
If you don't want doInit overridden the 'best' way to avoid doing so is to not publish the existence of this method. Remove it from your header and uniquely name the method so that a collision is unlikely. For example, many of the private methods in Apple's frameworks have a leading underscore. So, for example, you could call your method _doInit and it will be very unlikely that a subclass accidentally create it's own overiding implementation.
Nope, there's no enforceable way to prevent a subclass from overriding a method. The best you can do is to avoid putting it in the public header file for the class so someone is not likely to try to override it. If the method has to be public, you just put a note in the documentation for the method that it shouldn't be overridden or that subclasses should call super's implementation whichever the case may be. You'll find these kind of instructions all over in the documentation for Apple's own classes.
If you want your subclass to use the baseclass version of doInit then in the subclass don't declare a doInit method. Here's what I mean:
ClassA:
#interface ClassA :
-(void) doInit;
-(id) init;
#implementation
-(void) doInit {
NSLog(#"ClassA doInit");
}
-(id) init {
self = [super init];
if (self != NULL)
[self doInit];
return self;
}
ClassB
#interface ClassB : ClassA
-(id) init;
#implementation
-(id) init {
self = [super init];
if (self != NULL)
[self doInit];
return self;
}
And really you don't need to override the init method as well unless there's some special code that you want that class to do.
I have two Objective-C classes and one is derived from the other as
#interface DerivedClass : BaseClass
{
}
The code section below belongs to BaseClass:
- (id)init {
if (self = [super init]) {
[self configure];
}
return self;
}
- (void) configure{} //this is an empty method
And the code section belongs to the DerivedClass:
-(void) configure{
NSLog(#"derived configure called");
}
Now, when I say derivedInstance = [DerivedClass new]; and watch the call stack, I see that the configure method of my derived class gets called at the [self configure] line of the base's init method.
I'm an Objective-C noob and I'm confused about how a method of a derived class gets called from the method of a base class. "self" keyword is explained to be the same thing as "this" keyword of some languages but I think this explanation is not completely correct, right?
[self someMessage] will send the message "someMessage" to the current object, which is an instance of DerivedClass.
Message dispatch is done dynamically at run-time, so it will behave as whatever the object is at that time.
Disclaimer, I'm new to Objective C. But I can't find this explained. I've seen two ways of implementing init:
- (id)init {
if ([super init]) {
return self;
} else {
return nil;
}
}
and
- (id)init {
if (self = [super init]) {
// do your init business here
}
return self;
}
so let's say i have:
myObj = [[MyObject alloc] init];
where MyObject class is a subclass of NSObject. in the second example, does init not return an initialized version of NSObject? so myObj would ... how would it know what it is? wouldn't it think it was an NSObject rather than a MyObject?
1) First version is just wrong. self should be always assigned with value returned by super initializer, because init<...> of super can return another object upon initialization (it's not unusual BTW). Second version is actually an 'official' way to implement init<...> methods.
2) 'wouldn't it think it was an NSObject rather than a MyObject'. myObj is instance of 'NSObject' and instance of 'MyObject'. It's the whole point of inheritance.
i just want to know, under the hood, how it does it.
It's pretty simple. 99.9% of all the classes you'll ever write will inherit from NSObject in some fashion. In the initializers, you're supposed to invoke super's designated initializer and assign it to self. Eventually, [super init] will be invoking -[NSObject init]. According to the documentation, that's implemented like this:
- (id)init {
return self;
}
So technically, if you inherit directly from NSObject, you're probably safe to not do the assignation of self = [super init];, because you know (and you're guaranteed) that this is equivalent to: self = self;, which is kind of pointless. Regardless, you should leave it in for consistency's sake.
However, once you start getting further down the inheritance chain, and especially when you're inheriting from opaque classes (ie, a class whose .m file you do not have), then things start getting shady. It is possible that you'll come across a class whose designated initializer looks something like this:
- (id) initWithFoo:(id)aFoo {
if ([aFoo isSuperFast]) {
[self release];
return [[SuperFastFooWrapper alloc] initWithFoo:aFoo];
}
self = [super init];
if (self) {
_foo = [aFoo retain];
}
}
This isn't as common, but it does happen. In this case, we're destroying self ([self release], to balance the alloc call that immediately preceded this) and instead returning a different object.
I need to hide (make private) the -init method of my class in Objective-C.
How can I do that?
NS_UNAVAILABLE
- (instancetype)init NS_UNAVAILABLE;
This is a the short version of the unavailable attribute. It first appeared in macOS 10.7 and iOS 5. It is defined in NSObjCRuntime.h as #define NS_UNAVAILABLE UNAVAILABLE_ATTRIBUTE.
There is a version that disables the method only for Swift clients, not for ObjC code:
- (instancetype)init NS_SWIFT_UNAVAILABLE;
unavailable
Add the unavailable attribute to the header to generate a compiler error on any call to init.
-(instancetype) init __attribute__((unavailable("init not available")));
If you don't have a reason, just type __attribute__((unavailable)), or even __unavailable:
-(instancetype) __unavailable init;
doesNotRecognizeSelector:
Use doesNotRecognizeSelector: to raise a NSInvalidArgumentException. “The runtime system invokes this method whenever an object receives an aSelector message it can’t respond to or forward.”
- (instancetype) init {
[self release];
[super doesNotRecognizeSelector:_cmd];
return nil;
}
NSAssert
Use NSAssert to throw NSInternalInconsistencyException and show a message:
- (instancetype) init {
[self release];
NSAssert(false,#"unavailable, use initWithBlah: instead");
return nil;
}
raise:format:
Use raise:format: to throw your own exception:
- (instancetype) init {
[self release];
[NSException raise:NSGenericException
format:#"Disabled. Use +[[%# alloc] %#] instead",
NSStringFromClass([self class]),
NSStringFromSelector(#selector(initWithStateDictionary:))];
return nil;
}
[self release] is needed because the object was already allocated. When using ARC the compiler will call it for you. In any case, not something to worry when you are about to intentionally stop execution.
objc_designated_initializer
In case you intend to disable init to force the use of a designated initializer, there is an attribute for that:
-(instancetype)myOwnInit NS_DESIGNATED_INITIALIZER;
This generates a warning unless any other initializer method calls myOwnInit internally. Details will be published in Adopting Modern Objective-C after next Xcode release (I guess).
Apple has started using the following in their header files to disable the init constructor:
- (instancetype)init NS_UNAVAILABLE;
This correctly displays as a compiler error in Xcode. Specifically, this is set in several of their HealthKit header files (HKUnit is one of them).
Objective-C, like Smalltalk, has no concept of "private" versus "public" methods. Any message can be sent to any object at any time.
What you can do is throw an NSInternalInconsistencyException if your -init method is invoked:
- (id)init {
[self release];
#throw [NSException exceptionWithName:NSInternalInconsistencyException
reason:#"-init is not a valid initializer for the class Foo"
userInfo:nil];
return nil;
}
The other alternative — which is probably far better in practice — is to make -init do something sensible for your class if at all possible.
If you're trying to do this because you're trying to "ensure" a singleton object is used, don't bother. Specifically, don't bother with the "override +allocWithZone:, -init, -retain, -release" method of creating singletons. It's virtually always unnecessary and is just adding complication for no real significant advantage.
Instead, just write your code such that your +sharedWhatever method is how you access a singleton, and document that as the way to get the singleton instance in your header. That should be all you need in the vast majority of cases.
You can declare any method to be not available using NS_UNAVAILABLE.
So you can put these lines below your #interface
- (instancetype)init NS_UNAVAILABLE;
+ (instancetype)new NS_UNAVAILABLE;
Even better define a macro in your prefix header
#define NO_INIT \
- (instancetype)init NS_UNAVAILABLE; \
+ (instancetype)new NS_UNAVAILABLE;
and
#interface YourClass : NSObject
NO_INIT
// Your properties and messages
#end
That depends on what you mean by "make private". In Objective-C, calling a method on an object might better be described as sending a message to that object. There's nothing in the language that prohibits a client from calling any given method on an object; the best you can do is not declare the method in the header file. If a client nevertheless calls the "private" method with the right signature, it will still execute at runtime.
That said, the most common way to create a private method in Objective-C is to create a Category in the implementation file, and declare all of the "hidden" methods in there. Remember that this won't truly prevent calls to init from running, but the compiler will spit out warnings if anyone tries to do this.
MyClass.m
#interface MyClass (PrivateMethods)
- (NSString*) init;
#end
#implementation MyClass
- (NSString*) init
{
// code...
}
#end
There's a decent thread on MacRumors.com about this topic.
If you are talking about the default -init method then you can't. It's inherited from NSObject and every class will respond to it with no warnings.
You could create a new method, say -initMyClass, and put it in a private category like Matt suggests. Then define the default -init method to either raise an exception if it's called or (better) call your private -initMyClass with some default values.
One of the main reasons people seem to want to hide init is for singleton objects. If that's the case then you don't need to hide -init, just return the singleton object instead (or create it if it doesn't exist yet).
Put this in header file
- (id)init UNAVAILABLE_ATTRIBUTE;
well the problem why you can't make it "private/invisible" is cause the init method gets send to id (as alloc returns an id) not to YourClass
Note that from the point of the compiler (checker) an id could potencialy respond to anything ever typed (it can't check what really goes into the id at runtime), so you could hide init only when nothing nowhere would (publicly = in header) use a method init, than the compile would know, that there is no way for id to respond to init, since there is no init anywhere (in your source, all libs etc...)
so you cannot forbid the user to pass init and get smashed by the compiler... but what you can do, is to prevent the user from getting a real instance by calling a init
simply by implementing init, which returns nil and have an (private / invisible) initializer which name somebody else won't get (like initOnce, initWithSpecial ...)
static SomeClass * SInstance = nil;
- (id)init
{
// possibly throw smth. here
return nil;
}
- (id)initOnce
{
self = [super init];
if (self) {
return self;
}
return nil;
}
+ (SomeClass *) shared
{
if (nil == SInstance) {
SInstance = [[SomeClass alloc] initOnce];
}
return SInstance;
}
Note : that somebody could do this
SomeClass * c = [[SomeClass alloc] initOnce];
and it would in fact return a new instance, but if the initOnce would nowhere in our project be publicly (in header) declared, it would generate a warning (id might not respond ...) and anyway the person using this, would need to know exactly that the real initializer is the initOnce
we could prevent this even further, but there is no need
I have to mention that placing assertions and raising exceptions to hide methods in the subclass has a nasty trap for the well-intended.
I would recommend using __unavailable as Jano explained for his first example.
Methods can be overridden in subclasses. This means that if a method in the superclass uses a method that just raises an exception in the subclass, it probably won't work as intended. In other words, you've just broken what used to work. This is true with initialization methods as well. Here is an example of such rather common implementation:
- (SuperClass *)initWithParameters:(Type1 *)arg1 optional:(Type2 *)arg2
{
...bla bla...
return self;
}
- (SuperClass *)initWithLessParameters:(Type1 *)arg1
{
self = [self initWithParameters:arg1 optional:DEFAULT_ARG2];
return self;
}
Imagine what happens to -initWithLessParameters, if I do this in the subclass:
- (SubClass *)initWithParameters:(Type1 *)arg1 optional:(Type2 *)arg2
{
[self release];
[super doesNotRecognizeSelector:_cmd];
return nil;
}
This implies that you should tend to use private (hidden) methods, especially in initialization methods, unless you plan to have the methods overridden. But, this is another topic, since you don't always have full control in the implementation of the superclass. (This makes me question the use of __attribute((objc_designated_initializer)) as bad practice, although I haven't used it in depth.)
It also implies that you can use assertions and exceptions in methods that must be overridden in subclasses. (The "abstract" methods as in Creating an abstract class in Objective-C )
And, don't forget about the +new class method.