How to stop mouse drag events from moving entire window? [cocoa] - objective-c

I think this should be a very easy one, but I cant find the answer on the docs.
I want to stop mouse dragging events which are in (or start in) my custom nsview subclass from causing the window to be dragged around the screen. How can I tell the window to stay still so i can interact with the view instead of dragging the whole window around? thanks.

In addition to the matter of whether you handle mouseDragged, you may need to override mouseDownCanMoveWindow to return NO, or override isOpaque to return YES.

You need to implement mouseDragged: in your view. As documented, NSView's implementation simply passes the message to the next responder, which means that it will end up hitting the window. (Why? See “The Responder Chain” in the Cocoa Event-Handling Guide.) Responding to the message yourself prevents that, as long as you don't call up to the superclass implementation.

Related

How to force an NSWindow to be always active/focused?

I have a transparent NSWindow that follows the user's screen everywhere he goes (the NSWindowstays in front of every app, no matter what, even fullscreen apps).
In that NSWindow i have a mouseDown event that shows a popup. Let's say i'm on safari in fullscreen mode and i have my Window in front of it, i click on safari and i click again on my Window: nothing happens, the mouseDown doesn't occur. I have to click again so the mouseDown event is triggered.
How can i force my NSWindow to be always active so i don't have to click it 2x to trigger the mouseDown when i click on a background app and click in my window again?
Thank you!
I'm not sure if this is exactly what you want (it's not quite a window wide setting), but, from the documentation:
By default, a mouse-down event in a window that isn’t the key window
simply brings the window forward and makes it key; the event isn’t
sent to the NSView object over which the mouse click occurs. The
NSView can claim an initial mouse-down event, however, by overriding
acceptsFirstMouse: to return YES.
The argument of this method is the
mouse-down event that occurred in the non-key window, which the view
object can examine to determine whether it wants to receive the mouse
event and potentially become first responder. You want the default
behavior of this method in, for example, a control that affects the
selected object in a window.
However, in certain cases it’s
appropriate to override this behavior, such as for controls that
should receive mouseDown: messages even when the window is inactive.
Examples of controls that support this click-through behavior are the
title-bar buttons of a window.
Or you could try fiddling with
- (void)sendEvent:(NSEvent *)theEvent
and see if you can handle events in a custom way.
If you add a borderless NSButton instance to your window's view and set your image as the button's image (and as its alternate image, to make it more beautiful), it will work out of the box: Just connect the button's action method to your app delegate (or the object where you want to process the click action). A click on the image (i.e. the button) will then trigger the button's action method, no matter which window is active.
This worked for me, hope that will be helpful, This will keep your window always on Top of all applications
[self.window makeKeyAndOrderFront:nil];
[self.window setLevel:NSStatusWindowLevel];
I think what you really should do is use an NSPanel (a floating palette -- a special kind of NSWindow) that will do exactly what you want in a way that's consistent with the OS rather than trying to fight intended behavior.
Here's the NSPanel documentation:
https://developer.apple.com/library/mac/#documentation/Cocoa/Reference/ApplicationKit/Classes/nspanel_Class/Reference/Reference.html
And here's some helpful and pithy information:
http://cocoadev.com/wiki/NSPanel
By default, an NSPanel will disappear when the application is inactive, but you can turn this off.
I apologize for not laying it out more fully ... pressed for time.
Edit:
Note that you can probably get your window to behave as desired simply:
"The NSView can claim an initial mouse-down event, however, by overriding acceptsFirstMouse: to return YES."
https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/EventOverview/HandlingMouseEvents/HandlingMouseEvents.html
You'll need to do this with any NSView subclass to skip the "activation click".

Simulate a mouse click in an NSWindow

I would like to simulate a mouse click on a Cocoa application without actually clicking the mouse, and* not have to figure out which view should respond to the click, given the current mouse location.
I would like the Cocoa framework to handle figuring out which view should respond, so I don't think that a method call on an NSView object is what I'm looking for. That is, I think I need a method call that will end up calling this method.
I currently have this working by clicking the mouse at a particular global location, using CGEventCreateMouseEvent and CGEventPost. However, this technique actually clicks the mouse. So this works, but I'm not completely happy with the behavior. For example, if I hold down a key on the keyboard while the CGEventPost is called, that key is wrapped into the event. Also, if I move another process's window over the window that I'd like to simulate the click, then the CGEventPost method will click the mouse in that window. That is, it's acting globally, across processes. I'd like a technique that works on a single window. Something on the NSWindow object maybe?
I read that "Mouse events are dispatched by an NSWindow object to the NSView object over which the event occurred" in the Cocoa documentation.
OK. So I'd like to know the method that is called to do the dispatching. Call this method on the window, and then let the framework figure out which NSView to call, given the current mouse location.
Any help would be greatly appreciated. I'm just starting to learn the Cocoa framework, so I apologize if any of the terminology/verbage here isn't quite right.
It's hard to know exactly how much fidelity you're looking for with what happens for an actual click. For example, do you want the click to activate the app? Do you want the click to bring a window to the top? To make it key or main? If the location is in the title bar, do you want it to potentially close, minimize, zoom, or move the window?
As John Caswell noted, if you pass an appropriately-constructed NSEvent to -[NSApplication sendEvent:] that will closely simulate the processing of a real event. In most cases, NSApplication will forward the event to the event's window and its -[NSWindow sendEvent:] method. If you want to avoid any chance of NSApplication doing something else, you could dispatch directly to the window's -sendEvent: method. But that may defeat some desirable behavior, depending on exactly what you desire.
What happens if the clicked window's or view's response is to run an internal event-tracking loop? It's going to be synchronous; that is, the code that calls -sendEvent: is not going to get control back until after that loop has completed and it might not complete if you aren't able to deliver subsequent events. In fact, such a loop is going to look for subsequent events via -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:], so if your synthetic events are not in the queue, they won't be seen. Therefore, an even better simulation of the handling of real events would probably require that you post events (mouse-down, mouse drags, mouse-up) to the queue using -[NSApplication postEvent:atStart:].
I think your first task is to really think deeply about what you're trying to accomplish, all the potential pitfalls and corner cases, and decide how you want to handle those.
With respect to the CGEvent... stuff, you can post an event to a specific process using CGEventPostToPSN() and that won't click on other app's windows, even if they are in front of the target window. However, it may still click on a different window within the target app.
OK. So I'd like to know the method that is called to do the dispatching. Call this method on the window, and then let the framework figure out which NSView to call, given the current mouse location.
NSView *target = [[theWindow contentView] hitTest:thePoint];
I'm not entirely clear on your problem so I don't know if all you want to do is then call mouseDown: on the target. But if you did, that would be almost exactly the same thing that happens for a real mouse click.
This is the message used in delivering live clicks. It walks the view hierarchy, automatically dealing with overlap, hidden messages, etc., and letting each step in the chain of views interfere if it wants. If a view wants to prevent child views from getting clicks, it does that by eating hitTest:, which means it'll affect your code the exact same way it affects a real click. If the click would be delivered, this method always tells you where it would be delivered.
However, it doesn't necessarily handle all the reasons a click might not be delivered (acceptsFirstMouse, modal dialogs, etc.). Also, you have to know the window, and the point (in the appropriate coordinate system), but it sounds like that's what you're starting with.
You can simulate mouse click by calling mouseDown: like this:
[self mouseDown: nil];
And to get mouse location in screen:
-(void)mouseDown:(NSEvent *)theEvent {
NSPoint mouseLocation = [NSEvent mouseLocation];
NSLog(#"x: %f", mouseLocation.x);
NSLog(#"y: %f", mouseLocation.y);
}

How to check if a NSWindow is visible

Is there a way to check if a NSWindow is visible or not? I want to display a sheet controller once the first window of my app became visible (the animation on 10.7 ended and the user can see the window!). If I just show the sheet in windowDidLoad, it results in a stupid looking animation (sheet rolling out, window popping out from the back). I know that NSWindowDelegate provides two methods which are invoked when a window either became the key window or the main window, however, this doesn't have to mean that the window is already fully visible at the time. This is even more noticeable on Lion where windows tend to pop up with this stupid animation.
I would go for something like this:
if ([myWindow isVisible]) {
// Do stuff
}
Or an an observer for this key path to be notified when the change occurs.
For what it's worth, you can also bind to the window.visible property. Xcode 4 may squawk at you, saying it's not a bindable property, but it will work.
This can be useful if you are trying enable/disable show/hide NSStatusItem based on whether the window is visible, as well as other approaches.
i.e. in Interface Builder:
Bind to: App Delegate
Model Key Path: self.window.visible

How can I get the value of an NSSlider continuously?

It seems like NSSlider in Cocoa does not provide a delegate to receive an event like Value Changed for a UISlider.
How can I get the value of an NSSlider continuously and display it in an NSTextField, for example?
You need to research Cocoa's Target/Action mechanism. This is a basic Cocoa concept you'll need to understand. The slider (and any other control) can be given a target (some controller object) and an action (the method to call against that controller object).
The action is fired when the user stops dragging by default. Check the slider's Continuous property in Interface Builder to cause it to trigger the action as you're sliding it.
One advantage of using the timer approach is that it works for the case of using the keyboard rather than the mouse to adjust the slider. If the user has "Full Keyboard Access" turned on in System Preferences, they can use the Tab key to give the slider focus. They can then hold down an arrow key so that autorepeat kicks in, whereupon you have a similar situation to dragging with the mouse: the target/action is firing repeatedly, and you want to wait for a moment of calm before saving to the database.
You do need to be careful not to delete your NSTimer prematurely. For example, if the user quits the app during those couple of seconds you probably want to "flush" the slider value to the database before terminating the process.
Programmatical solution based on the answer of Joshua Nozzi:
Swift
slider.isContinuous = true
Objective-C
slider.continuous = YES;

NSTableView responding to first click in a panel

I have noticed in the Interface Builder if I want to click on or drag from the Library panel, I only have to click on it once, even if the Library panel does not have the current focus.
I am trying to build a panel that behaves similarly.
Is there any simple way to let the NSTableView accept the click, even if the window does not have the focus?
Thanks.
Ok, I found the answer. Inside from awakeFromNib I call this:
[self setBecomesKeyOnlyIfNeeded:YES];
It seems to do the trick. It's a little bit different from Interface Builder where the Panel actually gets the focus simultaneously with a single click, but doing it this way is just what I was looking for.
Your view should override -acceptsFirstMouse: to return YES (or evaluate the event passed to you to determine what to return). You'll have to subclass NSTableView to do that of course.