Why can't new ObjC classes descend from UIViewController? - cocoa-touch

So, I've been making iOS apps since the first iPod touch came out, but something has always flabbergasted me; why is the list of new Cocoa Touch classes restricted to subclasses of NSObject, UIView, and UITableView? I routinely make subclasses of UIImageView and UIViewController.
Am I "Doing It Wrong™?" Have I totally misunderstood MVC to the point where I make Controller classes where I shouldn't? What is the philosophical reasoning for requiring classes to never descend from a basic controller class?

What gives you the idea that you aren't supposed to subclass UIViewController? This is directly from the documentation for UIViewController:
In a typical iPhone application, there is usually at least one custom subclass of UIViewController and more often there are several.
The C of MVC is supposed to be the least re-usable part it's whole job is to mediate between M & V. If you find something that is in the C section of your code that you have to copy and paste into several subclasses of a given object or into several projects that code should be moved elsewhere.
If you are just basing this off the fact that there is not a nice popup menu item that says UIViewController, don't worry about it Apple has just not bothered to write a template file for that class yet.

Uhm... maybe it's just me, but I see a UIViewController subclass template when I choose new File.
UIViewController template http://files.me.com/aclark78/obnp83

Like #theMikeSwan says, there simply aren't GUI templates for this when you create a new class in Xcode GUI. But you can always create a new subclass whose parent is initially NSObject. After that, you just go to your code and change the parent class to whatever you like.
So... no, you are not doing it wrong in the sense that you rightly understand that often you want to subclass UIViewController; but yes, you are doing it wrong since you assume you shouldn't do this only because Xcode GUI does not support it :)

Related

Using separate .nibs and getting logic out of App Delegate

I have a document based app using the standard template. I have two auxiliary panels in Main Menu.xib, and my main logic is currently in the App Delegate, mainly through an IBAction in App Delegate triggered by a button on one of my panels. Everything works fine, but I know it should be organised better.
I have implemented a Preferences panel as suggested by Hillegass in Chapter 12. So:
Create a custom controller called AppController containing instance
of PreferenceController. This is instantiated in Main Menu.xib
Custom PreferenceController class which is subclass of
NSWindowController. This loads the Preferences.xib
Preferences panel created in Preferences.xib
Before I get too far in the app’s development, I want to be sure I’m organising things the right way.
I want to move my main logic out of App Delegate, possibly into App Controller. I want App Controller to be in charge of showing and hiding the various panels, and I want each panel to have its own .xib.
I have created two more subclasses of NSWindowController and made them ivars of the AppController, alongside the PreferencesController eg. Panel1Controller & Panel2Controller.
My problem is that interface builder is not letting me connect an IBAction in AppController to a button on one of my panels. It only lets me connect to the .xib file’s owner, i.e. Panel1Controller in the case of Panel1.xib.
If I put the logic in Panel1Controller, how do I get at one of the other panels (say Panel2Controller?) in order to hide it?
Am I going about this the right way?
Getting very confused….
Any help much appreciated!
Regards,
John
Just for simplicity sake I'd move all the nib elements controlled by the NSWindowController sub-classes out of the main nib and into nibs with the same name as the (NSWindowController) sub-classes that control them. DON'T expose IBOutlets or IBActions in the sub-class headers (they should be in a class extension ("#interface MyWindowController ()") in the source file for that sub-class.
Also, is the AppController a 2nd app delegate? Probably not what you want (there can only be one); you should merge its logic into the existing app delegate if that's the case.
I just came across this method.
This seems to do away with NSWindowController altogether, and make the AppController the file's owner of both .xibs. This way IB allows you to create outlets in AppController for each window, and contain actions.
I have created a very simple, two-window app using this method that hides one window when a button on the other is pressed. Before I go away and re-organise my main app, I want to be sure I'm doing this the correct, standard way, if there is one?
This page contradicts this method, by saying one window = one .xib + one NSWindowController subclass.
If you do it the latter way, how can one window talk to another, when you can't create outlets/actions in the AppController? Actions implemented in a window's NSWindowController class can't see outlets of another window, so how can they communicate?
This seems like pretty standard, basic stuff and yet I cannot find any sources which say which way is correct/best practice.
Another method I have read about here mentions using Notifications.
I'm still wondering though - which is the most common "accepted" method of loading two or more windows in separate .nibs and getting them to talk to each other? I'm surprise this info has been so hard to find.
If you're going to follow this pattern, separate AppDelegate and AppController, then your MainMenu.xib should not contain any window objects of any kind...it should just contain the application menu. Each additional window (NSWindow/NSPanel, etc.) gets its own .xib and its own NSWindowController.
There are two ways to assign references to your properties (IBOutlets) and methods (IBActions): 1) programatically, 2) via Interface Builder. Let's cover the second method!
To be able to wire things up from Interface Builder (IB) you will need a reference to the target object inside IB. For the MainMenu.xib file, this gets setup automatically: the MainMenu.xib contains an "AppDelegate" Object reference. The Object reference exposes the properties and methods in the AppDelegate class that are prefixed by the "IBAction" and "IBOutlet" macros. I write Object (with a capital O) because it is a widget available in the "Object Library" in IB.
You can easily create an instance of a custom objects inside a .xib file (via IB) by dragging an "Object" widget from the Object Library into your .xib. Then set the Object's class to that of your custom class. Once you've done this, the IBActions and IBOutlets in your custom class object will be available in IB. [Note: one thing to remember when doing this, is that when you load the xib, the object will be instantiated automatically. No need to alloc and init from within AppDelegate...you still have to call showWindow: on it].
As you mentioned, another approach is to simply have all of your additional .xib files owned by the AppController. That would be convenient, but it also gets 100% away from the architecture that you were trying to follow in the first place. In other words, if you're going to follow that style, why not just skip the separate AppDelegate and AppController in the first place, and just stick with the former (which would then be a Controller and Delegate).

Why Apple's sample code project IKImageViewDemo does not have an AppDelegate class?

I have studying how to use IKImageView in my app. I downloaded the following demo from Apple site.
https://developer.apple.com/library/mac/samplecode/IKImageViewDemo/Introduction/Intro.html#//apple_ref/doc/uid/DTS10004049
One thing I do not understand is: This project has only implemented a Controller class.
#interface Controller : NSObject
{
...
I do not understand how does it work at all. If I create a new project in XCode, it will usually generate an AppDelegate class which implements NSApplicationDelegate interface.
I do not know if I understand the mechanism correctly.
Does the following steps describe how it works?
1) In info.plist it specifies the main bundle is MainMenu.xib.
2) the Window is binded to the Controller like so
3) When the application starts, it loads the Windows from the MainMenu.xib and the Controller class takes over the windows interaction from there.
It's really old sample code. It predates Xcode project templates generating an app delegate for you.
Back then, early Xcode and ProjectBuilder (the old name for it)
Left it up to you to do that.
Lots of older sample code has this sort of thing. As long as things get kickstarted by nib loading, magic happens, objects are instantiated and connected
If you have a simple controller that inherits from NSObject and it has a proxy in you main nib file, it will get created. If you also connect its proxy as delegate to some view or control in the nib, all of that happens.
You don't technically need an object that is the delegate of you NSApplication object. But in reality it is a good best practice and any non trivial app will have that and a lot more.
There's a lot of magic that happens when the C function NSApplicationMain() is called at the launch of your app.
The old and in many ways out if date book Cocoa in a Nutshell covers this well.
Yeah you pretty much describe how it works and what it's doing.
It's relying on the fact that NSApplicationDelegate is an informal protocol and it doesn't declare that Controller conforms to it and is using the NIB to kick-start the app.

IOS: is it possible to bind one story board view controller to several different classes?

I know it's possible to attach a custom view controller class to several different view controllers on a storyboard, but can it be done in the other direction; that is, depending on the situation, I want to bind different custom classes to a single view controller on the storyboard that will be instantiated using:
[self.storyboard instantiateViewControllerWithIdentifier:]
background: I used to have several view controllers on my storyboard that are almost identical. In fact, the custom classes that they each bind to are very similar as well. In an effort to clean this up, I refactored my custom classes into one base class and several subclasses. I then removed all the similar view controllers from the storyboard leaving only one which I've bounded to my base class. I then call:
MySubclass* mySubclass = [self.storyboard instantiateViewControllerWithIdentifier:#"StoryboardControllerBoundToBaseClass"];
Unfortunately, my subclass code is being ignored and only the base class code is ever run. Does anyone know how I can make it work without duplicating view controllers on the storyboard and binding each one to a different subclass?
It's not possible. Just because you say MySubclass *object = something doesn't magically convert object into a MySubclass object. It's stored in the storyboard with whatever class was assigned at storyboard compile time.
Rather than using subclassing, I figure I can reuse a view controller on the storyboard by using a delegate/proxy model. More specifically, I can bind the storyboard's view controller to a custom class that delegates all of its methods/events to others classes to handle. This isn't as elegant as subclassing but at least I can keep my storyboard leaner, not having to keep several copies of pretty much the same view controller. Plus, I won't need to duplicate future changes to every copy of these controllers to boot.
As guylegend writes. Apple doesn't support the way to do that. There are many workarounds e.g. with delegates but I finally found the answer and answered in another topic. Hope it helps!
https://stackoverflow.com/a/32103618/1943053

How to use classes to control windows in Objective-C

I have been making applications for Mac with Objective-C for about a year now but due to not really understanding how to use classes properly I have only ever used the 'AppDelegate' files. I want to start using classes as soon as possible because from what I understand it's very bad practice to clump it in to one class. Basically, how do I have two windows, each controlled by it's own class. I understand how to make objects similar to NSString or something but don't understand how to have classes that control windows etc.
Thanks
Edit: Basically I want to know how to split up my application in to classes.
If I understand you correctly then you need to create individual controller classes sporting their own IBOutlets and IBActions and hook these up to your UI elements. To split up an existing application into smaller classes requires some knowledge of Object Oriented programming.
Alternatively, you might benefit from reading this (or a similar) book:
'Cocoa Programming for Mac OS X' by Aaron Hillegass.
Try looking for NSWindowController in the docs. You create a custom subclass of NSWindowController and a xib file for it. In the xib file, make sure you set the class on the File's Owner to your custom subclass, and make sure its window outlet is connected to the window in the xib. If all that sounds totally foreign, head for the books! =)
Then, in the code where you want to bring this window onto the screen, you create an instance of your custom subclass and associate it with the xib, like so:
MyCustomWindowController *controller = [[MyCustomWindowController alloc] initWithWindowNibName:#"myxib"]
[controller showWindow:self];
The xib loading system will hook up all your custom outlets and actions on the new controller, and you can show it or do other wonderful NSWindowController things.

When do I need to subclass UIViewController and when can I just instantiate it?

I am learning iOS programming through the Big Nerd Ranch guide by Hillegass and Conway. I’m writing an app of my own as I go through the book, and one of the questions that has been bugging me is exactly when I need to subclass UIViewController (and its ilk) and when I can just instantiate it.
For example, my app consists of generic building blocks: the interface is tabbed, and the tabs lead to a UITableView, a UINavigationController that creates UITableViews, and so on. Following the book’s instructions, I have subclassed UITableViewController to create the table views. However, in creating the UITabBarController that contains all of my app’s content, it seems sufficient to instantiate a UITabBarController and then add a bunch of views to it. (All of this is done in the application:didFinishLaunchingWithOptions: method of my app delegate. Since most of my app consists of simple combinations of basic UI parts, I’m trying to do build the UI programmatically whenever possible.)
I get the impression that what I should be doing is creating a subclass of UIViewController (or UITableViewController or whatever) for every interface in my project. This seems weird to me, since most of these classes would only ever be instantiated once. Am I just misunderstanding how OO should be used in this case? (I have a good amount of programming experience but relatively little has been with OOP.) Should I be creating a subclass for each and every screen that the user will see?
Should I be creating a subclass for each and every screen that the user will see?
If each view requires different logic, yes.
Don't shy away from creating new classes for conceptually separate things. Programmers coming from non-OOP to OOP might feel that a file with only a small amount of code is a waste. Suppress this feeling. Classes are cheap, and help enormously to organise your thinking.
So you have two types of UIViewControllers in iOS. "Container" viewControllers and "Content" viewcontrollers. Both are subclasses of UIViewController but have very different purposes.
The Container type is what the UINavigationController and UITabController are. They are rarely subclassed and typically used as is (in fact, I believe Apple doesn't allow the subclassing of UINavigationController at all). These "Containers" take care of moving "Content" view controller around for you. They do not have much content of their own, beyond adding things like a tab bar or a navigation bar.
The "Content" view controller are the ones you create most of the time. You will rarely be able to use a UIViewController as is, because it will not have any functionality. That is why you subclass them. These are meant to represent a single "screenful" of content. So in effect, every "screen" the user sees should be controlled by a UIViewController subclass.
The UITableViewController is simply a specialized sublass of UIViewController that already contains some methods for managing tables.
The way the UIKit framework was designed was for you to use subclasses of UIViewController to display content and to use out-of-the-box "Container" controllers to facilitate the management of your UIViewController subclasses.
You need a subclass of UIViewController if you want to do any of the following (not an exhaustive list, but some examples)
customize the view hierarchy when the view hierarchy is loaded (in
viewDidLoad)
provide some behaviour as the view controller's views become visible
(or not) (in viewWillAppear:, viewDidAppear:, viewWillDisappear:,
etc.)
clean up after yourself as needed in viewDidUnload
create outlets to views in the hierarchy so you can adjust them as
needed in the above lifecycle methods
My reasoning behind subclassing UIViewController, and other classes is that:
Almost always you must initialize variables and assign values to the instances of classes. You add subviews and set their frames, define actions for the UIViewController instance, etc. If this UIViewController instance is directly from the base class, its initialization should be done outside of it. If this initialization is required at different places for multiple times, you may have to deal with repeated initialization process.
So, you've compiled these processes into a method, making it reusable from wherever this UIViewController instance is used. But where do you want to put it? Don't you think it's much better to put it inside the subclass of UIViewController? Also, you don't even have to come up with specific name for this initialization method. Just override the default -(id)init from the super class.
Though you may think it's suffice to use UIViewController without subclassing it for now, as your project grows, it will be challenged to deal with reusability issues. Take some time to look at your codes. Check if there is too much repetition for such as initializing an object, or assigning values to it. If you are doing same things with an instance of a class in multiple places, compile them into a method to be reused. And as number of such methods grow, you will find the need to use subclass which will contain these relevant methods for the instance.
No matter the size of your project, using classes to distinguish different objects is important. Almost always, the basic essential classification is done by the framework, making it unnecessary to introduce new concept for a class. However, this doesn't mean the framework also knows how your project and its objects can be classified into. By using subclass, you can utilize every benefit the development framework can provide and still keeping the objects in your project to be as unique as possible, based on the purpose you've designed for them.
Well about the UITabBarController you are right. There is no reason for you to subclass anything if the default behavior is sufficient. However once you need to do some custom things you will need to subclass it..
Also, why are you trying to build the GUI programmatically? For the learning curve? There is no real reason not to use InterfaceBuilder, it saves you a lot of time.
You should subclass the UITableViewController in order to get your data in the view, that is how the MVC model works. The default implementation does not offer anything in order to get your data in the view, I don't think they will ever do that in order to make sure that nothing is wasted, their 'connection' to the model object might be different from the one you want and you would end up writing an adapter if your model object is not compatible.
I hope this will help you out a bit.
And merry x-mas.