Is pac-man still protected by copyright? [closed] - pacman

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I am planning to write and distribute a pac-man like game. So I would like to know if It is still protected by copyright.
Can I use the word pacman in the title? What are the limits that I will have?
PS. I can conclude from the first answers that I can't use the name and may be a very similar art work. If I keep that in mind, will I have any trouble. And I don't want to do something unethical, is it unethical to write a pac-man like game? I see tons of them on the internet.

It's a matter of trademarks, not copyright. Trademarks don't run out, though they must be continually used. I'm pretty sure Pacman would be considered to be in use, as it's a very well-known brand.
So you'll have to use a different name.

A visit to Namco will show you they are still actively promoting it by porting it to new platforms, as well as continuing to develop it as a franchise.
So the answer is: No. No. Also, no.

I think no??? since this is game we are seeing since childhood so , you cannot use its name. And its the most popular game in world, just like mario, tetris etc. So better dont use names that exists from decades instead use some other similiar type names, if you want.

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If it is possible to make games without coding, why code one? [closed]

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I'm pretty new to coding and while searching on random stuff on the internet i found out that it is possible to make games without a single line of code with the help of game-engines like Unity. So what merit is there in coding a game? I have my guesses but i would like to have an answer to be sure, thank you in advance.
Unity requires coding for anything truly custom
You can get quite far with Unity just using already built stuff, but that's just the problem. You are limited to using the parts someone has already made and combining them. Now, that does allow for a heck of a lot of combinations but that is as far as you can go.
You are also limited in your ability to correct unwanted behavior in precisely the way you want it to be corrected.
You need to learn coding in order to make games and that includes using gaming engines such as Unreal or Unity engines. The main reason on why you would need to learn coding is to add logic to your game such as moving your character.
If you are using Unity I would suggest referring to the following link and learn more about scripting(aka coding) and how can you implement it in your game and that way you would have a better idea on why/when coding is essential to the game you're creating.
https://learn.unity.com/project/beginner-gameplay-scripting?courseId=5c61706dedbc2a324a9b022d

Which documentation package more actively maintained: NaturalDocs or RoboDoc? [closed]

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I am documenting a small itcl project. Due to shortcomings in itcl support in doxygen, and the fact that Ruff! does not support itcl, I am left with NaturalDocs and RoboDoc as the leading candidates. However, I don't want to pick an unsupported system, and was wondering which is going to be there in the long term?
What will be there in the long term? Who knows! It depends on how much people use it, really, as with all open source code systems. It should be noted that both the tools you refer to are really slow developing at this point: they do what they do and need little significant change to keep on doing it.
As far as I can see, ROBODoc requires that you do pretty much all the annotation work yourself, whereas NaturalDocs will derive a bit more for you. Not very much though; in particular, you will have to write plenty of annotations on things whichever route you use. (I've no particular experience with either though; I tend to prefer to maintain documentation in a separate file with something like doctools but that's a very different approach. I've also done nasty custom things in the past; you really don't want to use them.)

How to prove that images were stolen? [closed]

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How can I prove that images were stolen from a website?
Is there any way to check from when an another website have the same images? I have no any access to the server.
Thanks for any idea!
UPDATE:
No, I'm not the one who forgot watermark. An old client of mine just found me with this question. Actually found Google cached page which we can use, but still interested if any other solution is exist. Like any image format contains any date attribute in it?
If you're using a Unix-based operating system, you might have access to cURL. Try running
curl --remote-time --remote-name http://url-to-your-image/
and see if you get a timestamp that is different from the exact time you downloaded the file. Not all servers respond with the time, but it might be worth an attempt.
But generally, if it's your original work, then you should have a copy of the image with higher resolution and/or lower compression rate, right? That should be enough to prove which of the images is the stolen one. Intellectual property rights on the Internet is a mess, though, for several reasons. But even if you can't take legal actions, you might have better luck convincing an administrator to remove the content.

Keyword on Domain Name vs. Brand Domain Name [closed]

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A solution to get quick exposure:
Since my website just got lunched 3 days, i still have time to change my domain name. I decided to do is:
Pick a domain name with keyword tacked before domain name as of: {Keyword}Brand.com (looks ugly)
Keep it for at least 1 year till my site get fair exposure, just to reach to my competitors.
Move back to Brand.com (Probably). I know i will loose ranks, but it won't be hard to bring it back because the website is already being exposed and used by many.
Question:
Do you believe this is a good temporary solution?
Hence, The keyword is non-English word.
So get everyone to learn your name and then change it and get everyone to learn your new name? Does that sound like a good idea? Why not build a strong foundation and then keep building upon it? Races are marathons, not sprints. Think long term, not short term. If you're actually good at what you do you will eventually outrank your competitors for all of your keywords even without your keywords being in your domain name. If you're not good at what you, then hacks and tricks like this won't help you anyway.

Why does Mono exist? [closed]

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I know what Mono is but I don't understand why it exists. Why do Novell sponsor the project? I ask the question because I would like to use Mono but I have concerns over its future/commitment. If I better understood why the projects exists I'd feel better about using/recommending it.
How else would any .NET code run on Unix/Linux/iOs?
It exists because Miguel De Icaza saw .NET, liked it and wanted to have it available on Linux. Knowing that Microsoft will probably not port the platform, he decided to do it himself.
Since the code is open source, it is not going away anywhere.
I don't have any inside dope, but I'm not aware of a story other than an interested party that knew Microsoft was unlikely to port .NET to *nix platforms took on the task. It started as open source and picked up Novell sponsorship after it achieved some measure of success.
I don't believe a "better" story would help you feel more comfortable about recommending it. No one knows the future, and Novell's sponsorship isn't a guarantee of success.