How to get metadata from video-movie file using Objective-c? - objective-c

Any help? Now can get NSSize, duration and its all.

You can do this almost entirely using Spotlight's metadata.
For example, I do the following in one of my apps
MDItemRef fileMetadata=MDItemCreate(NULL,(CFStringRef)eachPath);
NSDictionary *metadataDictionary = (NSDictionary*)MDItemCopyAttributes (fileMetadata,
(CFArrayRef)[NSArray arrayWithObjects:(id)kMDItemPixelHeight,(id)kMDItemPixelWidth,nil]);
This code essentially asks for the pixel width and height for a movie file (to determine if it's the dimension of an HD movie or not is the reason).
The Spotlight Metadata Attributes Reference lists all the available keys for various file types by category. You can probably get the required data this way without doing anything significant, provided that the media type you're examining has a Spotlight plug-in.

This functionality may not be built in (I'm honestly not sure), but I do know of two third-party libraries which can tell you the information you need.
VLCKit, the framework being used by the newest beta versions of VLC for Mac.
libmediainfo, a multi-purpose library that can read practically any bit of information you need out of practically any media file.
I can go into more depth with how to use either of these, but I'd rather only do so if you end up needing me to. Let me know!

Related

Objective-C - Finding directory size without iterating contents

I need to find the size of a directory (and its sub-directories). I can do this by iterating through the directory tree and summing up the file sizes etc. There are many examples on the internet but it's a somewhat tedious and slow process, particularly when looking at exceptionally large directory structures.
I notice that Apple's Finder application can instantly display a directory size for any given directory. This implies that the operating system is maintaining this information in real time. However, I've been unable to determine how to access this information. Does anyone know where this information is stored and if it can be retrieved by an Objective-C application?
IIRC Finder iterates too. In the old days, it used to use FSGetCatalogInfo (an old File Manager call) to do this quickly. I think there's a newer POSIX call for that these days that's the fastest, lowest-level API for this, especially if you're not interested in all the other info besides the size and really need blazing speed over easily maintainable code.
That said, if it is cached somewhere in a publicly accessible place, it is probably Spotlight. Have you checked whether the spotlight info for a folder includes its size?
PS - One important thing to remember when determining the size of a file: Mac files can have two "forks", the data fork, and the resource fork (where e.g. Finder keeps the info if you override a particular file to open with another application than the default for its file type, and custom icons assigned to files). So make sure you add up both forks' sizes, or your measurements will be off.

How to include and use new fonts in wxWidgets projet?

How to include and use new fonts in wxWidgets projet?
I am using VS2005.
I just want to print text using new ttf font.
Thanks in advance!!
Unless you're willing to link against something like FreeType:
http://en.wikipedia.org/wiki/FreeType
...most any program is going to require the font to be installed to the operating system, by the user or by some OS-specific script. You can't just load it by filename off the cuff in your app.
Because of the platform dependence of naming and accessing custom fonts, the path of least resistance is not to try and hardcode a font...but to let the user pick one out of a dialog. You would use a wxFontDialog for this:
http://docs.wxwidgets.org/stable/wx_wxfontdialog.html
It will let you retrieve the wxFontData, from which you can get the chosen wxFont:
http://docs.wxwidgets.org/stable/wx_wxfontdata.html#wxfontdatagetchosenfont
Once you have that, you can save and reload an identity of the font via the native string interface:
http://docs.wxwidgets.org/stable/wx_wxfont.html#wxfontgetnativefontinfodesc
Trying to formulate these strings on your own or work with the "face name" is a little dodgier:
http://docs.wxwidgets.org/stable/wx_wxfont.html#wxfontsetfacename
Generally speaking a lot of the same problems arise here as dealing with fonts in HTML. If you have a very specific idea about the cross-platform appearance of some text, your best bet is often to make an image out of that text and use that instead of going through the hoops to get the font you want in the app. If you're more flexible and have a lot of text the user is interested in, then they may be interested in changing the font too. So just use a default but offer the user a choice to pick anything they want which is installed on their system.
(Note: I personally consider the handling of fonts in pretty much every OS or document system to be a disgrace. Imagine a world where in order to get a graphic to display in your program you had to register it with the operating system through a complex process and it would not copy from machine to machine when you copied a document in which it was embedded. We're dealing now with graphics that are orders of magnitude larger than font files, and yet they are handled seamlessly while people seem to accept the lack of seamless font transfer as "normal". Archaic DRM mindsets of font vendors is one side of the problem, but lame technology is another big component.)

Structure of QuickTime's 'dref' atom 'alis' element

I need to rewrite a QuickTime reference movie, making it point to another set of files.
I'm working in Windows environment, so I don't have acces to the QuickTime API, and being the referenced files unaccesible, I can't also use the COM interface to load the movie because it can't resolve the referenced paths.
The documentation in the "QuickTime File Format Specification" says that the 'dref' atom can have a list of 'alis', 'url ' and 'rsrc' data references. In this case I need to parse the 'alis' elements. According to the reference, "Data reference is a Macintosh alias".
So long, I have not been able to see a declaration of the structure or any related information. Do you know the structure of an alias record? Where can I find detailed information about it's structure?
Thank you a lot for your help!
The format is very similar to the sort of alias that you could generate in the Finder by right-clicking an item, and creating an alias to it.
Aside: When the QuickTime format was originally specified, Apple intelligently chose to incorporate a number of other standards and paradigms that were extensively already being used elsewhere in the OS. This is one of the reasons why QT is (or was) able to do really clever things like reference movies. Unfortunately, there's also now a lot of cruft leftover from OS features that are no longer relevant (ie. AppleShare). Back in its heyday, QuickTime was slick, especially compared to its competitors; today, it's vastly underappreciated due to the buggy Windows port, and the relatively low processing power of the desktop systems of its time.
Back ontopic, unfortunately, the format for alias files is not an open/published standard, and there is precious little documentation on the topic on the 'net. There's one really old doc that deconstructs the alias format used in Mac OS Classic. Although the structure used in OS X is very similar, the alias files themselves tend to be much larger, as they contain numerous extra data strings at the end of the file that are not documented in the above-linked documentation.
Also, aliases created in the finder do look a bit different from the ones contained within the dref atom, although I've never run through them bit-by-bit to deduce the actual differences. If you want to take a peek at what those files, and have the OS X Developer Tools installed, you can run
setfile -a a [filename]
on a Finder-generated alias to strip the file of its alias-ness so that you can look at its contents in a hex editor (otherwise, the OS will just redirect you to the linked file - doh!). You can re-set the file's alias attribute, or arbitrarily designate any file as an alias by running
setfile -a A [filename]
Unfortunately, during my experiments, dumping the alis portion of a QT movie's dref atom has never seemed to generate an alias that Mac OS was able to interpret.
Fortunately (or not, as it was in my case), the functions that Mac OS allegedly uses to create/handle aliases are part of a public API called the Alias Manager, which is part of the very-low-level CoreServices framework. If you've got time to delve into this further, you can write some code to experiment with Mac OS's built-in alias-generating and interpreting capabilities.
Unfortunately, if you're dealing with an old/buggy file, you have no way of knowing if the file was actually generated by CoreServices' Alias Manager, or if that framework has changed/evolved/regressed since then. Because it's a closed format, 3rd-party developers who opt to not use the Alias Manager can only take guesses as to the format's "legal" structure.
You can use this Java program to see what is in the header, and extract data (it's a bit old, but may still work). What is more useful, though, is the thorough discussion by the author about the Quicktime header.
But I think you may just be looking for the Apple documentation, currently found here.

Can I write to the resource fork using NSDocument?

I'd like to store some additional information along with a document, but I can't use bundles or packages, and I cannot store it inside the document itself.
The application is a text editor, and I'd like it to store code folding and bookmark locations with the document, but obviously this cannot be embedded into the code directly, and I don't want to alter the code with ugly comments.
Can I use NSDocument to store information in the resource fork of a document? If so, how can I do this? Should I directly write to <filename>/..namedfork/rsrc or is there an API available?
First, don't use the resource fork. It's virtually deprecated. Instead, use extended attributes. They can be set programmatically at the BSD level via setxattr and getxattr. Extended attributes are used in many places... for example, in the latest OS X, the resource fork itself is implemented as a special type of extended attributes.
For example, the Cocoa text system automatically adds an extended attribute to a file to specify the encoding.
I thought NSFileManager and NSFileWrapper supported extended attributes since Snow Leopard, but I can't find any documentation :p You can always use the BSD level functions, though.
Does the state need to move with the file if it's copied to another computer? If not, you could do a lot worse than emulating the way Bare Bones handles document state with BBEdit. They store state for all documents in ~/Library/Preferences/com.barebones.bbedit.PreferenceData/Document State.plist.
The resource fork documentation is here. But it contains plenty of suggestions to not use the resource fork.
I have a class on my web site for reading and writing resource forks, which I have never got around to moving to my GitHub repository because, as Yuji points out, they are not really used any more.
I was going to say alias files and web Internet location file are the only places they are used, but I used and tested it on Mac OS X v10.7 (Lion), and they are not even used there any more; they may still be used for custom icons. I didn't test for that exclusively. I will have to see how that affect my NDAlias class on 10.7.
ndresourcefork

How to decide on document file extension?

I'm writing a new document-based cross-platform chemistry application (Win, Mac, Unix), which saves files in its own format (no standard format exists for this field). I'm trying to decide on a file extension for the saved files. My questions are:
How important is it nowadays to stick to 3 characters?
Where can you check how much this file extension is already used? (Google helps, of course, but it does not tell me how much a given app is popular)
Do I really need to use a file-specific extension? My save format is gzip'ed XML, so I could name it .xml.gz, but I fear it would confuse beginning users (i.e. when you see it, it does not immediately "ring a bell").
Finally, do you have other important guidelines when choosing for your own programs?
PS: I tried to keep the right balance between "giving too little information" and "being too specific to be really useful to others". I'll happily provide more information in comments if the need arises.
FileInfo.com lists a lot of file extensions along with their own estimation of how much it is ued.
I suggest a unique extension (rather then xml.gz) so that the OS can identify the file type to users when looking at a file listing or whatever. 'Ringing a bell' is important, especially if you will have less sophisticated users.
I don't see any need to stick to 3 characters, but I wouldn't go bigger than 5 (I don't suppose I have a real reason for this, other than personal preference).
How important is it nowadays to stick to 3 characters?
It's not unless you have to support older operating systems. All current OSes handle >3 char file extensions without any problems. Think of .html, .config, .resx, and I'm sure there are more.
Where can you check how much this file extension is already used?
check out FileExt.
Do I really need to use a file-specific extension? My save
format is gzip'ed XML, so I could name
it .xml.gz, but I fear it would
confuse beginning users (i.e. when you
see it, it does not immediately "ring
a bell").
Remember that windows (and windows users) associate files with applications by extension, so using something too generic like .xml.gz may cause problems. You are probably better coming up with something that is more specific to your file type or application. Users don't care weather your format is gzipped xml internally, they care about what is in the file. Think about abstraction layers, your users will think of it as a file containing chemistry info not gzipped xml, so .chem is far more appropriate than .xml.gz
Some suggestions of things to thing about:
Obviously, don't clash with anything big - Don't use .doc, .xls, .exe, etc.
Don't clash with anything common in your industry domain that your user demographic is likely to have installed. For example, if you are writing a programming tool, don't use .cs or .cpp. You probably know your domain best, so write a list of all the apps you and your users are likely to have installed, and any of their competitors and avoid them.
Make sure your app includes the options to register and unregister the extension. don't just automatically do it in the installation, make sure it's an option.
Remember unix/linux and Mac are case sensitive, so consider sticking to always all lower case by default.
Remember CD/DVD file naming rules are stricter, so don't use non alpha numeric characters.
Finally, remember that most non-tech users are going to have file extensions turned off, so don't stress about it too much.
There is more info here.
Wikipedia has lists of files extensions here (by type) and here (alphabetical), and also some general information
Depends on the platform, but in general, not very important for newer Operating Systems. Check the documentation for the platforms you're targeting.
I'm not aware of better alternatives to Google. Hopefully someone else has a better suggestion for this one.
Not unless you have some reason to do so. Examples would be "I want to ensure that Windows always opens this program with my app". I'm not sure that your users need to be concerned with the extension anyway. The default configuration on Windows, for example, is to hide extensions for known file types. BUT if you have a compelling reason (such as allowing your program to easily identify files it should be able to handle, for example) then you could use the extension, or you could come up with something else.
I have only ever once written a program where I thought I needed to come up with my own extension. I used my initials. Then later I realized I didn't really need a special extension and reverted to ".xml". However, most extensions seem to be something that seems to mean something. (.doc for documents, etc.) so something meaningful is a good idea if you do need to go this route.
It sure depends on the OSes you want to support, but people have globally moved over the 3-characters extension limit these days: .html is well used for webpages, for example.
Of course, if you go to much longer extensions, people will stop visually recognizing it as a file extension, I think...
Barring your needing to be compatible with a specific OS that you know still has the three-letter limitation, no need to keep it to three characters. It may be useful to have a three-character version of it if you end up supporting those platforms.
The Wikipedia list of file formats is pretty good. Some mime mapping lists will list common extensions associated with those mappings. Ray already mentioned FileInfo.com.
It's a convenience thing; I'd probably go with your own but document the fact that they're just gzipped XML files conforming to a specific DTD and make it easy for users to use .xml.gz instead. Be sure that your software doesn't care about the extension, so that users could even choose their own if they wanted, although I'd tend to avoid encouraging them to by providing a reasonable default.
I'd go for typeability, clarity, uniqueness, and brevity -- in that order. For instance, .config is a lot easier to type than .q2z but it falls down on uniqueness. (I'm not suggesting it for your app; it's an example.) Similarly, .q2z is just a pain. :-) So for instance, .chemstuff is easy to type and probably not in wide use elsewhere. (Again, not a suggestion, just an example.)
Have it as document_name.app_name.xml.gz where document_name and app_name are variables, the latter some easily readable and recognisable short string of your application's title.
Modern systems are quite flexible, and there is absolutely no need to drag the 3-character extensions further along in time with us.
I agree that .xml.gz would confuse users, however keep in mind that modern systems are moving into recognizing files not based on extensions but by probing their headers and even contents instead. In fact, users do not often even see the extensions. For gzipped XML files, a system may decide to first unpack the file stream in memory, then find out it is a literal XML file, then it may take its 'xmlns' as the application identifier. However, such systems are not yet widespread use. In any case, don't make the mistake of only opening files by extension - be smart and raise the bar - do exactly the above to find out if the file can be considered a document for your application.