Open Source multi-touch API's? [closed] - api

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I'm looking for a good open source multi-touch API to use in a project we might get. So far I've found PyMT, but haven't really seen any comments on the maturity of that product, so any input in that regard would be much appreciated.
I'd also like some other suggestions on API's that might be of interest, since googling have only given so much, and as with PyMT, it is quite difficult finding opinions on the frameworks out there.
Many thanks.

Have you looked at IDEO and touchkit?

I specially like MT4J, its a multitouch java API, it has good code examples so it's easy to start with it.
http://www.mt4j.org/mediawiki/index.php/Main_Page
Many of these libraries ( if not all) are based on TUIO protocol (an open framework that defines a common protocol and API for tangible multitouch surfaces)
I would recommend you to go to their official page where you will find the libraries and clients based on TUIO protocol for many languages.

I think PyMT is better than MT4J.

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Is there a way to look at the back-end processing of PostgreSQL? [closed]

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I am new to StackOverflow so please do correct me if I need to provide any more information.
I am trying to integrate an anomaly detection into the PostgreSQL database system by plugging into its backend.
I would like to know if there is any place where I can find extensive back-end coding or integration examples. I am looking at papers regarding this topic and, so far, I have found a few which talk about the methods that the queries are classified and used for anomaly detection.
If you do know about any websites which might help me, please do provide links to the sites.
Thanks!!
Look for "hooks" in the PostgreSQL source tree. Studying the source of the auto_explain and pg_stat_statements contrib modules, which track query execution, will show you the way.
The source is its own book: it is well-documented and interspersed with README files that explain the design.

Documentation tools for hardware project [closed]

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Background
There is a hardware project going on. A hardware accelerator has been being developed by a team of students but there is no general documentation.
There are READMEs here and there, some docxs and in-code (Verilog, C and Lua) comments, but nothing else. The code is written with Vim, versioned with Git and Markdown is our friend, even if we are not on Github (yet).
Since this “thing” is growing, I feel the necessity of writing down something (user manual? developer notes?) but I don't know where to start.
Question
When someone feels the urge of documenting his project, where does it start?
More specifically, what are the generally accepted criteria to do it and what are the best tools?
My hypothetical answer
We quite clearly need both a developer and user manual. One with details of the algorithmic solutions, the other... like for monkeys.
About the tools, I believe that something like a Github Wiki would work fine, but (1) we are not on Github and (2) wouldn't be LaTeX a better way of writing stuff in order to publicise it, eventually. I know we can get our Markdown rendered in a printable way with http://www.cocowrite.com/, but is it the most efficient solution? LaTeX would be a nuisance for collaborative editing and online HTML publishing.
A partial answer can be found here: “What tools are used to write documentation?”.
Second part of the answer can be found here: “What amount of documentation is needed for a non-trivial one-man software project”

Any netty 4 documentation available? [closed]

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I know Norman is working on the Netty 4 book as I've been following the tweets, but was wondering if there are any pieces available to help someone who hasn't worked with Netty 3. I have looked a little at the existing 3.x articles, but I think it would be easier to understand the primary components without having to learn 3.x and then mentally apply the New and Noteworthy section to bridge the gap.
For now, I'm just trying to go through the example/test code to see how it's used, but any overview/fundemental documentation would be great. If not, that's ok - just thought I'd check.
Thanks
There is nothing out there at the moment except what you find on the Blog and the javadocs. I'm currently working hard on getting the javadocs up-to-date before our next release, so you may find all you need in there. An other source of informations is like you said the example module which contains a lot examples for all kind of use-cases.
Hopefully the MEAP of the Netty book will start in not so far future. But we will see..

clojure.lang, etc. api [closed]

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Are the JavaDocs for clojure.lang, etc. available online? Do I need to build it myself from the Clojure source?
Thanks.
if you want descriptions for functions and even examples, visit ClojureDocs
you can even contribute ;)
Javadocs don't exist, per se. If you look at the Java source code, it's very sparsely documented. Certainly you could generate a skeleton yourself, but it probably wouldn't be all that useful anyway as much of the language is self-implemented (in clojure), using Java mostly for bootstrapping the core functionality. I don't think clojure.lang package is really intended to be used directly.
To learn about Clojure functions you can:
Use (doc) and (find-doc) from a repl
Use the API reference at clojure.org
See ClojureDocs, per #Belun's answer

Looking for alternative Collaborative Developing Environments [closed]

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I'm interested in Collaborative Developing and I was wondering if there are alternative solutions than using UNA (example video) from N-Brain. Free would be even better, but I guess that's not an option which such technology.
PS: The main future I'm looking for is working real-time with multiple persons in the same code.
If you're in Mac world, SubEthaEdit is a good option. Not free, but €29 isn't bad.
After some further searching around I have found Gobby, seems to be much better than MoonEdit.
Don't think there is any better free program that supports developing more than color coding.
I hope to have helped others too by this question.
Thanks to Charlie I have found MoonEdit, I'm still looking for better alternatives though...