How to dynamically use compose/only? - rebol

I tried to generate the actions block dynamically in the code below (from static version here Extending Build-markup with repeat refinement) but It doesn't work why ?
build-markup: func [
{Return markup text replacing <%tags%> with their evaluated results.}
content [string! file! url!]
/repeat block-fields block-values
/quiet "Do not show errors in the output."
/local out eval value
][
out: make string! 126
either not repeat [
content: either string? content [copy content] [read content]
eval: func [val /local tmp] [
either error? set/any 'tmp try [do val] [
if not quiet [
tmp: disarm :tmp
append out reform ["***ERROR" tmp/id "in:" val]
]
] [
if not unset? get/any 'tmp [append out :tmp]
]
]
parse/all content [
any [
end break
| "<%" [copy value to "%>" 2 skip | copy value to end] (eval value)
| copy value [to "<%" | to end] (append out value)
]
]
][
actions: copy []
n: length? block-fields
repeat i n [
append actions compose/only [
set in system/words (to-lit-word pick (block-fields) (i)) get pick (block-fields) (i)
]
]
append actions compose/only [
append out build-markup content
]
foreach :block-fields block-values actions
]
out
]
template1: { <td><%a%></td><td><%b%></td>
}
template2: { <tr>
<%build-markup/repeat template1 [a b] [1 2 3 4]%>
</tr>
}
template3: {<table>
<%build-markup/repeat template2 [a b] [1 2 3 4 5 6]%>
</table>}
build-markup template3
Output error:
>> build-markup template3
== {<table>
***ERROR no-value in: build-markup/repeat template2 [a b] [1 2 3 4 5 6]
</table>}
>>

It looks like a binding problem.
I changed this line:
either error? set/any 'tmp try [do val] [
to
either error? set/any 'tmp e: try [do val] [
e holds the error,
>> e
** Script Error: i has no value
** Where: build-markup
** Near: i n [

Related

Interesting way to catch all Rebol VID errors

I stumbled on this and just wanted to make sure this isn't a glitch in Rebol's design. I have the following code which seems to successfully catch all program errors in the VID environment.
view layout [
across
label "Rebol Command:"
f: field [
do f/text
focus f
] return
button "Error 1" [
print this-is-an-error-1
]
button "Error 2" [
print this-is-error-2
]
time-sensor: sensor 0x0 rate 1000
feel [
engage: func [face action event] [
if action = 'time [
time-sensor/rate: none
show face
if error? err: try [
do-events
true ; to make the try happy
][
the-error: disarm :err
? the-error
; reset sensor to fire again
time-sensor/rate: 1000
show face
focus f
]
]
]
]
do [
focus f
]
]
This isn't a glitch—do-events is indeed the dispatcher that will run until an error occurs. I'd suggest decoupling the error handler from the layout model itself though:
view/new layout [
across
label "Rebol Command:"
f: field [
do f/text
focus f
] return
button "Error 1" [
print this-is-an-error-1
]
button "Error 2" [
print this-is-error-2
]
do [
focus f
]
]
forever [
either error? err: try [
do-events
][
the-error: disarm :err
? the-error
focus f
][
break
]
]

Text and caret in VID or R3-Gui

A simple example:
If I type #"w" in style "area" how do I get an #"z"? (ex. "qwerty ww" -> "qzerty zz")
As you want the conversion on the fly, you can either modify R3-GUI before loading. So load r3-gui.r3 down to your local directory. Then you add the line if key == #"w" [key: #"z"] to the function do-text-key, so it looks like
do-text-key: funct [
"Process text face keyboard events."
face [object!]
event [event! object!]
key
] [
text-key-map/face: face
text-key-map/shift?: find event/flags 'shift
if no-edit: not tag-face? face 'edit [
key: any [select/skip text-key-map/no-edit key 2 key]
]
either char? key [
if key == #"w" [key: #"z"]
text-key-map/key: key
switch/default key bind text-key-map/chars 'event [
unless no-edit [
insert-text-face face key
]
]
] [
if find event/flags 'control [
key: any [select text-key-map/control key key]
]
text-key-map/key: key
switch/default key text-key-map/words [return event]
]
none
]
Probably the official way would be to use on-key wih Rebol3
load-gui
view [
a: area on-key [ ; arg: event
if arg/type = 'key [
if arg/key == #"w" [arg/key: #"z"]
]
do-actor/style face 'on-key arg face/style
]
]
And finally a way to do this with Rebol2 on the fly
key-event: func [face event] [
if event/type = 'key [
if all [event/key = #"w" ] [
append a/text #"z"
focus a
view w
return false
]
]
event
]
insert-event-func :key-event
view w: layout [
a: area
]
After reading some files of r3-gui (text-caret.r3, text-cursor.r3, text-edit.r3, text-keys.r3, text.r3) and the editor, I found a solution that allows me to insert not only a character but also string:
do %r3-gui.r3
insertText-moveCursor-updateFace: func [
face
string
n-move
][
insert-text-face face string
move-cursor face 'left n-move false
update-text-caret face
see-caret face
show-later face
]
i-m-u: :insertText-moveCursor-updateFace
view [
area on-key [
either arg/type = 'key [
switch/default arg/key [
#"w" [i-m-u face/names/text-box "z" 0]
#"[" [i-m-u face/names/text-box "[]" 1]
#"$" [i-m-u face/names/text-box "func [] []" 4]
] [
;switch/default
do-actor/style face 'on-key arg face/style
]
] [
;arg/type != 'key
do-actor/style face 'on-key arg face/style
]
]
]
Area is a compound styles. It is composed of a text-box and a scroller. They are contained in face/names.

Rebol iterated face- truncating text

Using this code:
view layout [
t: text-list "this line truncated> lfkjsdflksjfslfsdjfsdlldskjflsdkfj" with [
text-pane: func [face id][
if pair? id [return 1 + second id / iter/size]
iter/offset: iter/old-offset: id - 1 * iter/size * 0x1
if iter/offset/y + iter/size/y > size/y [return none]
cnt: id: id + sn
if iter/text: pick data id [
iter/font/color: 255.0.0
lines: at data id
iter
]
]
]
]
All text beyond 'this line tuncated>' doesn't show up on the display window.
How do I get around this?
After a lot of painful digging here is how to NOT have the text-list truncate words from your
list. Add the "para: [ wrap?: false ]" line as shown below:
view layout [
t: text-list "this line truncated> lfkjsdflksjfslfsdjfsdlldskjflsdkfj" with [
text-pane: func [face id][
if pair? id [return 1 + second id / iter/size]
iter/offset: iter/old-offset: id - 1 * iter/size * 0x1
if iter/offset/y + iter/size/y > size/y [return none]
cnt: id: id + sn
if iter/text: pick data id [
iter/font/color: 255.0.0
lines: at data id
iter
]
]
para: [ wrap?: false ]
]
]

How to retrieve a function from a series of functions and call it

I'm trying to create a dispatcher of functions in Rebol 3, so that for each string the program receives there's an associated function to be called.
For example:
handlers: make map! [
"foo" foo-func
"bar" bar-func
]
where foo-func and bar-func are functions:
foo-func: func [ a b ] [ print "foo" ]
bar-func: func [ a b ] [ print "bar" ]
The idea is to select the function starting from the string, so:
f: select handlers "foo"
so that executing f is the same as executing foo-func and then call f with some arguments:
f param1 param2
I tried quoting the words in the map!, or using get-words but without success.
Using a get-word! at the console, without passing through a map! it works:
>> a: func [] [ print "Hello world!" ]
>> a
Hello world!
>> b: :a
>> b
Hello world!
Any help appreciated.
select handlers "foo" only get the word foo-func:
f: select handlers "foo"
probe f ;will get: foo-func
You need to get its content:
f: get f
f 1 2 ;will print "foo"
Or more compact:
f: get select handlers "foo"
It's better to actually have the reference to the function in the map, rather than a word that refers to the function. If you store a word then you have to make sure the word is bound to an object which has a reference to that function, like this:
handlers: object [
foo-func: func [ a b ] [ print "foo" ]
bar-func: func [ a b ] [ print "bar" ]
]
handler-names: map [
"foo" foo-func
"bar" bar-func
]
apply get in handlers select handler-names name args
But if you just have a reference to the function in your map, you don't have to do the double indirect, and your code looks like this:
handlers: map reduce [
"foo" func [ a b ] [ print "foo" ]
"bar" func [ a b ] [ print "bar" ]
]
apply select handlers name args
Cleaner code, and more efficient too. Or if you're careful enough, like this:
handlers/(name) a b
The path method above will also work if you want the code to do nothing if there is no handler - common in cases where you have optional handlers, such as in GUIs.
You can even have more than one reference to the same function with different key names. You don't have to assign functions to words, they're just values. You can also use the path method to collect the handlers in the first place, saving a reduce.
handlers: make map! 10 ; preallocate as many entries as you expect
handlers/("foo"): func [ a b ] [ print "foo" ]
handlers/("bar"): func [ a b ] [ print "bar" ]
handlers/("baz"): select handlers "bar" ; multiple references
That path syntax is just another way to call poke, but some prefer it. We have to put the string values in parens because of a (hopefully temporary) syntax conflict, but within those parens the string keys work. It's a faster alternative to do select or poke.
foo-func in your map is just an unevaluated word
>> type? select handlers "foo"
== word!
You should first create your functions and then reduce the block, you use for creating your handler map so
handlers: make map! reduce [
"foo" :foo-func
"bar" :bar-func
]
then you have functions inside your map
>> type? select handlers "foo"
== function!
Try:
....
f: do select handlers "foo"
....

REBOL 3 - How to update a layout that has already been viewed?

I'm trying to add a field to a layout after it has been viewed
view/no-wait m: [field "hello"]
insert tail m 'field
insert tail m "hello"
update-face m
** Script error: update-face does not allow block! for its face argument
I want to update the whole layout, not just the field or some part of it. If I try to use
view m, it opens a new window. Do I just have to un-view it and then view again?
You can use the LAYOUT function in R3-GUI as well. See the example below:
view/no-wait m: layout [field "hello"]
;We need to get the BACKDROP container which is first sub-face in the WINDOW face
m: first faces? m
append-content m [
field "world"
]
do-events
Ofcourse there are also other ways how to handle layout content dynamically.
Try this example from Richard
REBOL [
Title: "Layouts example #20"
Author: "Richard Smolak"
Version: "$Id: layouts-20.r3 852 2010-10-07 13:28:26Z cyphre $"
]
stylize [
tbox: hpanel [
about: "Simple rectangular box."
facets: [
init-hint: 200x200
min-hint: 0x0
max-hint: guie/max-pair
break-after: 1
]
options: [
init-hint: [pair!]
]
actors: [
on-make: [
append face/options [
content: [
button "hello" on-action [print "hello"]
button "world" on-action [print "hello"]
]
]
do-actor/style face 'on-make none 'hpanel
]
]
draw: [
pen red
fill-pen blue
box 0x0 (viewport-box/bottom-right - 1)
]
]
]
view [
test: tbox
button "clear"
on-action [
clear-content test
]
button "set"
on-action [
set-content test [
button "test"
field "the best"
]
]
button "insert"
on-action [
insert-content test bind/set probe reduce [to-set-word copy/part random "abcdefgh" 2 'button join "button #" 1 + length? test/gob] 'system
]
button "append"
on-action [
append-content test reduce ['button join "button #" 1 + length? test/gob]
]
button "remove 2 faces at pos 3"
on-action [
remove-content/pos/part test 3 2
]
]
so the words you're looking for are append-content and insert-content which take a face and a block as parameters where the block contains the definition of another face.
I don't know view yet, but I have a hint. The first line sets "m" to the block [field "hello"]. Check to see what "update-face" expects...