Why is MonoDevelop compiling with csc.exe? - mono

I am trying to use MonoDevelop (2.4 beta 1) on Windows (7 x64) in order to test a .NET application on Mono (2.6.4). For some reason MonoDevelop is not using the Mono tool chain to build the application. It compiles it with the Microsoft tool chain - C:\Windows\Microsoft.NET\Framework\v3.5\csc.exe. The project I am trying to build is a simple ASP.NET MVC application generated from the "New ASP.NET MVC application" template.
The "Runtime Version" dropdown in Project \Options->Build->General shows "MONO/.NET 35". What gives? Is there a way to change the .NET tool chain?

First of all, make sure that you have Mono installed. MonoDevelop does not include the Mono runtime, so you'll have to install it separately.
Once you have the Mono runtime installed, there are several ways of choosing the .NET toolchain to be used for building and running applications.
If you plan to build and run mostly on Mono, you can set the Mono runtime as default runtime for MonoDevelop. To do it, go to Edit->Preferences->.NET Runtimes, select the Mono runtime and click on "Select as Default".
If you plan to work on Mono only for some projects, you can temporarily switch the target runtime using the Project->Active Runtime menu, or by selecting it in the configuration combobox in the toolbar.

Related

VB.NET application compiled to target 4.6.1 framework does't run successfully on Computer with only 4.8 .Net framewor

I intend to build simple Winform application just to allow user to automate their file creation and store the last filled form in a file to keep it for next run.
thus, I'm not interested in creating installer for this simple Winform application. I expected to only compile it to .exe and let it run on other computers.
I develop the application using VS2019 community with target .net 4.6.1
It won't run on computer with Windows 10 with only .net framework 4.8
We are not able to install framework 4.6.1 since it says an earlier version of .net framework is already installed.
Should I recompile my application with target .net framework 4.8?
Can't I compile my application to run on any computer which at least has 4.6.1 or newer? without installer.
(I don't really understand the .net framework backward compatibility truly mean)
my application uses:
library of user32.dll for SetForegroundWindow function
to create .ini file
Finally it works. Even compiled to target .NET 4.6.1 still work on .NET 4.8 computer actually.
The issue is because my application is targeting to another application using interope COM interface, while the license is not sufficient for the user to allow COM interface.
we notice it when we finally create a pure simple windows form, then step-by-step compiling while adding each feature.
Sorry Every Body for this silly case. And my special apologize to evry1falls for spending your time.
I'm thinking to change this Question or delete it. because it is not the issue at all
The Actual Issue is:
I created Windows Form Application starting from a blank Project. And I don't know that the .NET Unhandled Exception is not activated by default.
When created from Windows Form Project Template, the Unhandled Exception message shown.
I created another Question about it: Here

Is it possible to execute a vbproj with mono?

I have to continue a program witch have been coded with Visual Studio and the framework .NET framework 4 but the thing is : I have a macbook.
After many researches I have found that by using Mono it was possible to code in vb.net with a mac. However, the project is working on Windows computer but I get this warning:
"warning MSB3256: No assemblies were read in from the redist lists. A TargetFramework profile exclusion list could not be generated."
and this error:
"error MSB6006: "vbnc.exe" exited with code 1"
So I'm guessing that he doesn't recognize that mono should replace .NET framework. I am executing the code with MSbuild, maybe that is the issue?
Unfortunately you are stuck.
Microsoft would like to bring C#/VB and .NET Core to Mac via Visual Studio for Mac, so you should not attempt to bring any .NET Framework projects to Mac via Mono any more.
This warning is more critical to VB developers, as Mono's VB support (vbnc.exe is Mono VB compiler) is experimental and does not support all VB latest features.
However, for .NET Core development, VB is also not yet ready to be used, and should be available in a few months when Microsoft ships .NET Core 2.0.
You can definitely play with VB by using .NET Core 2.0 Preview build,
https://www.infoq.com/news/2017/05/netcore2preview
But then you cannot use VS for Mac, and have to use an editor such as Visual Studio Code.
For some reason, Mono uses vbnc by default although there is a Roslyn-based VB compiler built-in to Mono, vbc. Interestingly, vbnc is even not being installed with mono-devel package and it still being used by default.
If you installed vbnc and started to get this message:
"error MSB6006: "vbnc.exe" exited with code 1"
you need to instruct Mono to use vbc instead and your code will build. The most reliable way to do it is to set it per project, by adding the following XML to your vbproj file:
<PropertyGroup>
<VbcToolExe>vbc</VbcToolExe>
</PropertyGroup>
The code should be placed inside the root <Project> tag.

Building C++ projects that targets framework 3.5 but produces assemblies targeting framework 4.0

Background
We have a C++ solution that has been moved from VS2005 to VS2010 where the project files were targeting the .net framework 3.5 but since moving over to VS2010, all of the project files were showing that they were targeting the.net framework 4.0. I have since changed the .vcxproj files manually so that they are targeting the .net framework 3.5, using the method described in the Community Content on this link
The Problem
When I build these project files, manually or via an automated build, the output assemblies are still targeting the .net framework 4.0. I can tell this by using various methods described here. I also know that this is the case as I build and run the installer for this application. Once the application has been installed (which then shows as a service), I try to start the service on the target machine. This service will not start on a machine without the .net framework 4.0 installed. If 4.0 is then installed, the service will start, so this is another test that I can run that shows me that the application has a dependency on .net framework 4.0 which it should not.
The Aim
Ideally, I need to build this application so that the outputs are targeting the .net framework 3.5 instead of 4.0 so that it will actually run as it is supposed to! I have tried to use the 3.5 version of MSBuild as described in one of the answers given for this question here but got the same error that is described underneath that post.
Can anyone help with this? It's proving to be a right pain and I've been banging my head against the wall for over a week trying to get this sorted!
Thanks again in advance
Make sure you follow all the instructions as provided in the first link you posted.
For example,
Make sure you have Visual Studio 2008 installed on the build server.
Make sure you also change each project's "Platform Toolset" to v90.
Verify the project's framework version: "In Solution Explorer, right-click your project and then click Properties. In the Property Pages window, in the left pane, expand Common Properties and then select Framework and References. Verify that the new Framework version appears at the top of the right pane."

MonoDevelop 2.6 Beta 1 (2.5.90) Targets .NET 1.0 Framework in Csproj files?

Can anyone tell me why when I create Monotouch projects in the latest drop of MonoDevelop it is targeting the 1.0 framework instead of 3.5, as my projects in earlier versions do? This causes it to not be loadable in VS2010, which I tend to use for coding, while building/testing in MonoDevelop. Here is the version info:
Release ID: 20509002
Git revision: 35a0397615c02f7830d46dfcd31a6c0cb86e9f85
Build date: 2011-04-06 03:37:58+0000
And here is the difference in the csproj files between versions:
Old:
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
New:
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
The v3.5 was a bug; MonoTouch projects never targeted the .NET v3.5 framework. They target the MonoTouch framework, which is arbitrarily versioned as v1.0.
Improvements in MD 2.6 have allowed us to deal with custom .NET frameworks in a similar way to VS 2010. This means that instead of storing the "closest" .NET framework then internally switching it to the correct framework after the project is loaded, we can directly handle particular project types using a particular custom framework.
If you want to load MT project in VS, you already have to make changes to the project - temporarily remove the project flavor GUID (though a trivial VS addin could make that unnecessary). This framework version fix means that you also have to change the target framework to one that VS has. For MonoTouch 4, rather than using .NET 3.5, I would recommend using either Silverlight 4 or .NET 4.
The best solution would be to set VS to actually use the MonoTouch framework, so you'd get accurate code completion and compilation. In VS 2010 that's now possible. Simply set the TargetFrameworkIdentifier of the project to "MonoTouch", then install the custom framework by copying all the MonoTouch framework assemblies to C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\MonoTouch\v1.0 and adding a FrameworkList.xml manifest in the RedistList subdirectory.
I've created a small open source project that enables you to build MonoTouch projects inside Visual Studio 2010. The readme for the project also explains how to get round the "v1.0" problem for the target framework version.
The project is available at https://github.com/follesoe/VSMonoTouch.
Since that's a Monotouch project, nobody expects it to work for Visual Studio or Windows.

I am using monodevelop and I am getting a "framework mono/.NET 4.0 not installed" error when I try to build

The fun part is, I do have .NET 4.0 installed, as well as all GTK#. I thought maybe I installed it in the wrong order or something ridiculous, so I uninstalled and re-installed everything. I even tried installing plain old mono, and then installing monodevelop, but I still get that same error.
IIRC MonoDevelop 2.4 had a bug that prevented it targeting the final released version of .NET 4.0. The fix should be in MonoDevelop 2.4.1.
As a workaround, assuming you installed Mono 2.8 (which has 4.0 support), you can change your target runtime to Mono instead of .NET. Either
Change the default using the Tools -> Options menu, then the .NET Runtimes panel
or
Change the target of the current project using the Project->Target Runtime menu.
you could easily change the framework under which tyour application is running to allow MonoDevelop build your's successfully by doing the following:
open menu "Project"
choose Application options
from "General" tab, change the "Target framework" to be "Mono / .NET x"