Streaming encoded video in Adobe AIR Application - air

I am developing a desktop application in Adobe AIR that will be used to stream the user's camera video to a wowza media server. I want to encode the video on the fly, means transmit the H.264 encoded video instead of the default flash player encoded video for quality purpose. Is there any way around for this?
Waiting for the help from people around,
Rick

H.264 encoding is usually done in Native Code C or C++ because it is a cpu
intensive set of algorithms. The source code for x264 can give you an
idea of the code required but it is a tough read if you start from scratch.
Here is a book to get you started or you can read the original AVC standard
if you suffer from insomnia.

Related

Does UE4/5 Leverage GPU for Video Rendering?

I want to generate many hours of video of a 3D board game. I have a powerful RTX 3090, and I want to utilize it as much as possible.
Can UE4/5 effectively leverage GPU resources to render video? If not, is there a better engine to effectively leverage GPUs for rendering?
UnrealEngine provides a very advanced cinematic tools,including movie render queue module which allows rendering the UE view-port to image sequence or video (very limited number of formats). However, UE doesn't encode video on GPU in that specific case. I write "that specific" for a reason. UE does use Nvidia GPU encoder(if available) for fast and efficient encoding to H264 when Pixel Streamer feature is used to stream video with WebRTC. But this one is for interactive streaming of the engine,not for video encoding. So even though you can deploy UE in a remote render farm and try to encode a massive amount of video data, it won't be as fast as using dedicated hardware encoder, such as NVIDIA NVENC. Moreover, UE doesn't provide video encoding to H264 at all. You would have to encode into JPG/PNG/BMP image sequence,then use tool like FFMPEG to convert to video. I recently put on GitHub an MP4 encoder plugin for UnrealEngine, which I wrote for my needs, but this one uses also CPU to perform encoding.

What technologies should I use to produce a WebM live stream from a series of in-memory bitmaps?

Boss handed me a bit of a challenge that is a bit out of my usual ballpark and I am having trouble identifying which technologies/projects I should use. (I don't mind, I asked for something 'new' :)
Job: Build a .NET server-side process that can pick up a bitmap from a buffer 10 times per second and produce/serve a 10fps video stream for display in a modern HTML5 enabled browser.
What Lego blocks should I be looking for here?
Dave
You'll want to use FFmpeg. Here's the basic flow:
Your App -> FFmpeg STDIN -> VP8 or VP9 video wrapped in WebM
If you're streaming in these images, probably the easiest thing to do is decode the bitmap into a raw RGB or RGBA bitmap, and then write each frame to FFmpeg's STDIN. You will have to read the first bitmap first to determine the size and color information, then execute the FFmpeg child process with the correct parameters. When you're done, close the pipe and FFmpeg will finish up your output file. If you want, you can even redirect FFmpeg's STDOUT to somewhere like blob storage on S3 or something.
If all the images are uploaded at once and then you create the video, it's even easier. Just make a list of the files in-order and execute FFmpeg. When FFmpeg is done, you should have a video.
One additional bit of information that will help you understand how to build an FFmpeg command line: WebM is a container format. It doesn't do anything but keep track of how many video streams, how many audio streams, what codecs to use for those streams, subtitle streams, metadata (like thumbnail images), etc. WebM is basically Matroska (.mkv), but with some features disabled to make adopting the WebM standard easier for browser makers. Inside WebM, you'll want at least one video stream. VP8 and VP9 are very compatible codecs. If you want to add audio, Opus is a standard codec you can use.
Some resources to get you started:
FFmpeg Documentation (https://ffmpeg.org/documentation.html)
Converting raw images to video (https://superuser.com/a/469517/48624)
VP8 Encoding (http://trac.ffmpeg.org/wiki/Encode/VP8)
FFmpeg Binaries for Windows (https://ffmpeg.zeranoe.com/builds/)

how to get Dash segments of .mp4 video file

I have mp4 video file,which i need to load on my page,i am using MSE for that,but i don't know how can i get my video in segments with .m4s extensions,with header.m4s as parent segment with all information about my video file stored in it?Please help.
I believe that if a video is embedded on the website, it can be downloaded.
The only thing you could do is make it difficult for download.
This might be helpful. It says using a flash video is a good option to make downloading videos a bit difficult. Never used it but you could give it a try.
To protect the video, you should probably not try to artificially obfuscate the video loading. MPEG DASH supports encrypted MP4 video and common encryption (CENC), that could be a thing you can look into.

Create mp3 from mic audio input

I have a Mac app communicating with a web service that can only deal with mp3 files. I found out after hours of debugging that kAudioFormatMPEGLayer3 is decode only. So, I need to either take the resulting audio data and convert it straight to mp3 or convert it to AAC or some other supported format to mp3. Compatability with iOS is not a concern.
Also, please don't recommend LAME the license is not acceptable for this particular case. And any code demos would be greatly appreciated.
MP3 is a patented file format. You can't just write an MP3 encoder and stick it in your app unless you pay a licensing fee.
http://mp3licensing.com/royalty/
Your best bet is to stick with the built-in AAC encoding.

How to compress Video data while taking video from camera?

Is there any way to compress the video data while taking from camera ? There is huge difference in video data bytes from taking camera and from photo library.I want to reduce some memory while taking video from camera. Is any way ?
Thanks
I filed a bug report with Apple on this matter, you could do the same, seems the more reports from developers the faster they fix things up.
No matter what videoQuality level you set on the UIImagePickerController, it always defaults to High when recording from the camera. Videos chosen from the user library respect your choice and compress really well with the hardware H.264 encoder present on the 3GS and up.
You can use FFMpeg to get video directly from camera, compress it and store it to a file.
Also FFMpeg is a standalone console application, and it doesn't need any other dlls.
Of course, this isn't objective-c, but it can be very useful in your case.