Is there a memory leak here? - objective-c

Please see my comments in code:
-(id)initWithCoordinate:(CLLocationCoordinate2D)c title:(NSString *)t
{
[super init];
coordinate = c;
NSDate *today = [NSDate date];
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateStyle:NSDateFormatterLongStyle];
NSString* formattedDate = [NSString stringWithFormat:#"%# %#",
[dateFormatter stringFromDate:today], t];
[self setTitle:formattedDate]; //Why does the app crash when I try and release formattedDate? I have after all passed its reference to the title property?
[dateFormatter release]; //I need to release the dateformatter because I have finished using it and I have not passed on a reference to it
return self;
}

Nope, looks fine. stringWithFormat returns an autoreleased object - you don't own it unless you retain it, which you haven't, so you mustn't release it. You allocated dateFormatter yourself, so you do own it and must release.
(See the object ownership documentation and 8 squillion very similar SO questions. This must be the number one objective-c problem that crops up here by a significant margin.)
Edit: Actually, looking at your comment, there is a very slightly subtler issue here, though the upshot is the same (and actually underlines the point about ownership).
When you pass the string to setTitle, it could retain the string itself, in which case a call to release here might not cause a crash immediately. You would still be over-releasing, however, and it would bite you in the end. It just would be more difficult to locate the cause of the problem further down the line.
As it happens, setTitle makes a copy rather than retaining yours. This is pretty common with NSString properties. One reason is that you might pass an NSMutableString instead, and then randomly change it at some later point that might screw up the receiver. Taking a private copy is safer. As a bonus it exposes your over-releasing right away and allows you to fix it easily.
In any case, the point stands: only ever release something you know you own. If you've just passed it to some other object, it's that object's responsibility to handle whether it owns it or not, not yours.

You appear to have some radical misconceptions about how retain and release work. You say:
"Why does the app crash when I try and release formattedDate? I have after all passed its reference to the title property"
"I need to release the dateformatter because … I have not passed on a reference to it"
Whether you pass a reference to something is irrelevant to whether you're responsible for releasing it. The memory management rules dictate whether you should retain or release something, and they have practically nothing to do with passing references. You should read that document, because it's very fundamental and not really all that hard. Once you understand it, all your questions about this sort of thing will vanish.
The nutshell version is, you own an object and are responsible for releasing it if you obtained it from a new alloc or copy method or if you retained it. In the case of the NSDateFormatter, you got it from alloc, so you must release it. In the case of the string, none of those things are true, so you must not release this object that you don't own.

Slightly unrelated, but...
Initializsers in ObjC are supposed to look like
- (id)init;
{
self = [super init];
if (self == nil)
return self;
...
return self;
}
This allows the super class to return a replacement. This is pretty advanced usage of ObjC, though, but it's a good habit to stick to this pattern.
More info at ADC: Allocating and Initializing Objects.

Related

How to assign a string value in Objective C using ARC?

Using ARC, is it now OK to assign a string value like this:
self.userName = [[NSString alloc] initWithString:self.currentParsedCharacterData];
Or does that still cause a memory leak, thus requiring me to assign it like this:
NSString *tmpString = [[NSString alloc] initWithString:self.currentParsedCharacterData];
self.userName = tmpString;
The first snippet is just fine under ARC, and is the better of the two ways. Apple has an example like this in the Transitioning to ARC guide:
- (void)contrived {
Person *aPerson = [[Person alloc] init];
[aPerson setFirstName:#"William"];
[aPerson setLastName:#"Dudney"];
[aPerson setYearOfBirth:[[NSNumber alloc] initWithInteger:2011]];
NSLog(#"aPerson: %#", aPerson);
}
and says:
ARC takes care of memory management so that neither the Person nor the NSNumber objects are leaked.
The setYearOfBirth: message with an alloced NSNumber corresponds to your snippet.
The compiler understands that, in the first case, aPerson is going out of scope and needs to be released before that happens, and, in the second case, that there is no explicit reference to the NSNumber object and that it must be either released or put into the autorelease pool. It takes care of both these requirements on your behalf.
Yes, with ARC it is ok. In fact, I would recommend the first way you have it implemented.
Either of your examples is fine. There is no difference between the two as far as memory management/ARC goes.

Objective-C: autoreleased object as parameter for method

could the following code lead to problems?
- (void) method1 {
NSMutableArray *myArray = [[[NSMutableArray alloc] init] autorelease];
... fill the array
[someObject someMethod:myArray]; // someObject does work on that array (without retain!)
}
A sometimes-appearing crash in my app looks like it IS a problem; but I would not understand that... shouldn't myArray stay alive at least until the end of method1?
Thanks a lot for your help!
So my questions besides "can that be a problem" are:
- would it be enough to remove autorelease and make a release at the end of the method?
- if not: do I have to make a retain/release in "someMethod"?
EDIT: but this can be a problem, am I right?
- (void) method1 {
NSMutableArray *myArray = [self getArray];
... fill the array
[someObject someMethod:myArray]; // someObject does work on that array (without retain!)
}
- (NSMutableArray) method2 {
return [[[NSMutableArray alloc] init] autorelease];
}
I'm going to assume for a moment that you meant this to be NSMutableArray rather than NSArray. If you really mean NSArray here, then it is all impossible. You can't "fill the array" on an immutable array.
Yes, this should work. Your problem is likely elsewhere. A common mistake here would be over-releasing something you put into myArray.
Looks like you're missing a couple of open brackets on the line where you allocate your array. Should be [[[NSMutableArray alloc] init] autorelease];
Your code is completely correct. Do not listen to people telling you to remove the autorelease and manually release the array after the call to someMethod:.
In 99% of cases using an autorelease'd object has absolutely no negative performance impact on your application. The only time you want to worry about it is in loops.
The [[[Foo alloc] init] autorelease] pattern is just the same as using a built-in helper method like [NSString stringWithFormat:...]. They both return an autoreleased object, but you probably don't worry about performance with the latter. Again, only worry about autorelease in large loops, or when Instruments tells you you have a problem.
Using the [[[Foo alloc] init] autorelease] style also keeps all the memory management on a single line. If you get used to typing [[[ you won't forget the release. If you are copying and pasting code, or moving code around, you won't accidentally lose the corresponding release because it's all on the same line.
It's also easier to review code that uses the [[[Foo alloc] init] autorelease] style because you don't have to go around hunting for the release further down the method to make sure the memory management is correct.
So in terms of readability and safety and correctness, your code is absolutely fine and good. This applies to both your original snippet and the follow up you added below. Performance of autorelease only becomes an issue when you have large loops.
Your crashing issue must be caused by some other factor that is not evident in the code you posted.
I also suggest you read the Memory Management Programming Guideline if you have not already. Basically, and autorelease'd object is guaranteed to remain valid until the enclosing pool is released. In your case, the autorelease pool exists higher up in the call stack (probably the main runloop) so you can be safe in the knowledge that your autorelease'd array will remain valid for the duration of any calls you make.
One last point. Your array allocation code could also make use of the array helper constructor:
NSMutableArray *myArray = [NSMutableArray array];
This is even simpler, cleaner and shorter than your original.
Best thing to do will be something like that:
- (void) method1 {
NSMutableArray *myArray = [[NSMutableArray alloc] init];
... fill the array
[someObject someMethod:myArray]; // someObject does work on that array (without retain!)
[myArray release];
}
and it's best from two different angles. One way you are holding your array till you have no need for it, so it will no wipe from memory until you say so. Second is the same sentence, only the reason is that you will clean up memory from no more needed objects as soon as it could be done.The last may need some more explanation... Autoreleased objects should be autoreleased as soon as you have no need for it, but they are released on two basic rules: at the end of block(not always) or at the memory pressure after end of the block(yes always). In other words NSAutoreleasePool doesn't always release stuff at the end of some block of the code, and it's not even close to be rare that it delays those releases to later point.Anyway you should always check for over-releasing your object as it will lead to crash when you'll try to reach such object at your code.

NSMutableArray memory leak

XCode is reporting a memory leak on a specific line of code:
(NSArray*)myFunction{
NSMutableArray * tempMapListings=[[NSMutableArray alloc] init]; //Xcode says leak is here
//do a bunch of stuff to insert objects into this mutable array
return tempMapListings;
[tempMapListings release]; // but I release it ?!
}
Is this due to releasing as an NSArray an mutable array? Since mutable inherits from inmutable, I wouldn't think this is a problem, and in any case, the object is released anyway. I'd appreciate the advice of a second eye.
No you're not releasing it. The return statement really ends the execution of the method at that point. So, the line below it, in your case
[tempMapListings release]; // but I release it ?!
is not executed.
Instead, you use autorelease:
-(NSArray*)myFunction{
NSMutableArray * tempMapListings=[[NSMutableArray alloc] init];
//do a bunch of stuff to insert objects into this mutable array
return [tempMapListings autorelease];
}
You can learn about autorelease in many places. Look for it in Apple's own documentation; you can also google it.
You're releasing tempMapListings after your return from the function. After a return statement, no more code is executed on that branch. Ergo, your [tempListListings release] statement is never run. Moreover, as you're returning it, you don't actually want to release it straight away - the caller will never have a chance to retain the array!
Autorelease pools are your friend here. Objects added to an autorelease pool are released on your behalf "eventually", giving your caller time to grab the result. To add your object to the default pool, change your allocation line to
NSMutableArray *tempMapListings = [[[NSMutableArray alloc] init] autorelease];
and remove that last release call.
For more information on autorelease pools, have a read of Apple's documentation. They're really quite useful.

Setting object to nil after release -- TT_RELEASE_SAFELY

I have started to study Three20 and I have a simple question about TT_RELEASE_SAFELY
Up till now I like to write code in this way:
UILabel *lab = [[UILabel alloc] initWithFrame:rect];
[self.view addSubview:lab];
[lab release];
Here I think the main pool is responsible to free the memory of lab.
Now I have found TT_RELEASE_SAFELY which is defined like so:
#define TT_RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; }
As you can see, after release, it sets the object to nil.
I'd like to know the difference between the two ways and which way is better.
Thanks.
Sending a message to nil is valid in Objective-C. Sending a message to a deallocated object is not.
Sending a message to a deallocated object:
id obj = [[MyClass alloc] init];
[obj release];
[obj doSomething]; // Crash!
Sending a message to nil:
id obj = [[MyClass alloc] init];
[obj release], obj = nil;
[obj doSomething]; // Valid
Assigning nil to a variable after an object has been deallocated is controversial because it can prevent you from realizing that something is wrong. Sedate Alien's example:
[controlCenter dealloc];
...
float timeLeft = [controlCenter timeToWaitBeforeBombDetonation];
This code will crash since controlCenter has been deallocated. As a result this defect will be detected and fixed early.
[controlCenter dealloc], controlCenter = nil;
...
float timeLeft = [controlCenter timeToWaitBeforeBombDetonation];
This code will assign 0.0 to timeLeft which appears to be a valid wait time even though controlCenter is nil.
Take the above with a grain of salt, since if you are writing an Objective-C app, you are probably more concerned with keeping your users happy by avoiding crashes than destroying cities. If the latter is a concern, you should probably be using a type-safe language like Ada.
I believe that using these variants of "safe releases" is an expressly bad idea.
Your application will fail in silent and mysterious ways, as messages passed to nil will not raise any warnings. It's much better to not nil out your references and take advantage of all that NSZombieEnabled has to offer.
The only difference is that TT_RELEASE_SAFELY sets the pointer to nil after release, so the reference won't be used after release. The pattern is a good one to follow and the TT_RELEASE_SAFELY macro makes it simpler to implement.

Releasing objects returned by method

Ok, I know the answer to this question should be obvious, but I need a little push in the right direction.
I find myself writing a fair number of methods that follow the following pattern:
-(NSThing*)myMethod{
NSThing *thing = [[NSthing alloc] init];
// do some stuff with the thing
return thing;
}
My question is, how do I handle the release of this object? Clearly I can't release it within the method.
usually you would autorelease it
-(NSThing*)myMethod{
NSThing *thing = [[NSthing alloc] init];
// do some stuff with the thing
return [thing autorelease];
}
Autoreleasing is the easy way to get out of this, as newacct said. However, you should take into consideration the "ownership" of the object you're returning.
In Objective-C, the general rule of thumb is that any method with alloc, new, or copy in its name returns an object that is not autoreleased, while other methods (like class methods) pre-autorelease the object to be returned. So these three are not equivalent in terms of autorelease (although the compiler may do some magic and reduce them all to string constants anyway):
// Autoreleased
NSString *string1 = [NSString stringWithString:#"aString"];
NSString *string2 = [[[NSString alloc] initWithString:#"aString"] autorelease];
// NOT autoreleased
NSString *string3 = [[NSString alloc] initWithString:#"aString"];
Your code can take a similar approach, where you consider who owns the object you're returning. In the specific example you provided, the method is the one allocing and initing the object, so in general you're responsible for autoreleaseing [sic] it within your own method. However, if you were to write a method that takes a preexisting object and modifies it in some way, you would not own that object and would not be responsible for autoreleasing the returned object. (Doing so could actually cause problems down the road when the autorelease pool to which the object belongs gets drained.)
See also (thanks to Peter and Quinn in the comments!):
Memory Management Rules