USB HID protocol question - usb

I'm implementing USB on a PIC 18F2550 using a generic HID interface. I've set up the HID profile configuation to have a single 64 byte message for both inputs and outputs.
Now it's basically working. The device registers OK with windows. I can find it in my program on the PC and can send and receive data to it. The problem is this though - messages from the PC to the PIC are truncated to the size of the EP0 endpoint buffer.
Before I go debugging too much further I want to try to clarify my understanding of the USB protocols here and check I got it right.
Assume that the EP0 input buffer is 8 bytes. It's my understanding that the PC end will send a control packet which is 8 bytes. In there is the length in bytes of the data to follow. And then it will send a sequence of 8 byte data packets and the PIC end has to acknowledge each one.
It's my understanding that the PC end knows how big each packet may be by looking in the maximum packet size field in the device descriptor and will divide up the message accordingly into multiple data packets.
Before I go looking for more hours at the code, can anyone confirm that this is basically correct? That if the EP0 buffer size is 8 bytes then the PC should know this because of the configuration field I mentioned above and send multiple data packets?
If I make my receive buffer on the PIC 64 bytes then I get 64 bytes of the message which is sufficient for my needs, but I don't like not understanding why it doesn't work with small buffers, and one day I'll probably need them anyway.
Any advice or information would be welcome.

There is something called Endpoint Descriptor, which, among other things, defines the wMaxPacketSize - which is what the Host Controller Interface drivers use to subdivide a large USB transfer into smaller packets.
This is entirely different from the EP0 buffer size - which however, is always required to be larger than the wMaxPacketSize. My guess is (try posting your usb_config.h and usb_descriptors.c, if you use Microchip USB stack), that you're either trying to use 8-byte long EP0 with 64-byte long wMaxPacketSize, which is truncating the transfer.
Also, be aware that in USB 1.1 Low Speed, the wMaxPacketSize cannot exceed 8, and in USB 1.1 Full Speed it cannot exceed 64.
0x07,/*sizeof(USB_EP_DSC)*/
USB_DESCRIPTOR_ENDPOINT, //Endpoint Descriptor
HID_EP | _EP_IN, //EndpointAddress
_INTERRUPT, //Attributes
DESC_CONFIG_WORD(9), //size
0x01, //Interval
/* Endpoint Descriptor */
0x07,/*sizeof(USB_EP_DSC)*/
USB_DESCRIPTOR_ENDPOINT, //Endpoint Descriptor
HID_EP | _EP_OUT, //EndpointAddress
_INTERRUPT, //Attributes
DESC_CONFIG_WORD(9), //size
0x01 //Interval

Related

OMNeT++ 5G video stream: send a full encoded frame or fragment it into several packets to stay within MTU?

I want to simulate a simple client/server application streaming 2-3 4k 25 fps videos within 5G network using OMNeT++ stack. After capturing all incoming video flows with opencv and encoding with h264 codec I have roughly 20 kilobytes for each frame encoded as bytes -- uint8_t. Of course capturing for each of flow happens in a separate thread.
Now I want to send it to some clients over 5G using UDP protocol. If you look almost at every open source implementation of video streaming, the process of transmission is presented very simple:
uint_8* buffer; // encoded frame
int size; // buffer size
send(clientSocket, buffer, size, 0); // send to client
and on the client side a loop with an appropriate recv pulls. The same basically happens in every OMNeT++ simualtion.
Of course a UDP packet with around 20Kb payload will be fragmented on its way to pass good old IPv4 1500 bytes MTU at the backhaul part of a standard 5G architecture. So here comes my question: could I benefit something if I try to reduce my maximal UDP payload to, let's say, 1280 bytes to avoid IP fragmentation and to fit IPv6 minimum reassembly buffer size?
I'm afraid that if I just cluelessly send the encoded frame as in the code above, some fragmented packets may be lost and my decoder (h264 as well) on the client side can fail to decode the frame. Well however the same could happen if I send mine fragmented 1280 bytes packets... so here the question is pretty general, considering the fact that it happens in OMNeT++ simulation but with real video files: is there any advantage of controlling the packet size before sending or you just can cluelessly send any less than 64 Kb UDP datagram and just chill?

usb hid: why should i write "null" to the control pipe in the out endpoint interrupt

Digging around with/for HID reports, I ran into a strange problem within a USB HID device. I'm implementing an HID class device and have based my program on the HID USB program supplied by Keil. Some codes have been changed in this project and it seems working fine with 32 bytes input and 32 bytes output reports. Somehow, after thousands times data transferring, the Endpoint 1 out would hang and become a bad pipe. Then I searched the google for some tips, a topic remind me that we should write a data length zero packet after sending a length of packet match what you defined in the report description. But it's not working for me. Then I write a data length zero to the control pipe after I receive a out packet and magically, it works! It would never hang after million times transferring!
Here is my question: Why does it works after writing a data length zero to a control pipe. The data transferring in the out pipe should have no relationship with the data in the control pipe. It confuses me!
If you transfer any data that is less than the expected payload size, you must send a Zero Length Packet to indicate that data has transferred.
But it depends heavily on the implementation on the host controller, and not all devices follow the specification to the point and may stall.
Source:
When do USB Hosts require a zero-length IN packet at the end of a Control Read Transfer?

Query on snmp trap size

In our application, buffer is allocated to receive snmp trap which is:
unsigned char buffer[65536 - 60 - 8];
But these numbers tell me about the IP packet header, footer and total length.
Can you please explain, why do we need this size of buffer for snmp trap?
SNMP allows PDUs sized up to the MTU of the network. The buffer should be as big as the largest anticipated packet, so it should probably correspond to the MTU, if possible.
For example, Ethernet allows up to 1500 byte frame payloads.
Edit: Ok, here is the formal definition from RFC 3416:
The maximum size of an SNMP message is limited to the minimum of:
(1) the maximum message size which the destination SNMP entity can
accept; and,
(2) the maximum message size which the source SNMP entity can
generate.
I interpreted that to be related to the MTU of the network, but of course, if the packets are re-assembled properly after fragmentation, there is no problem in receiving even larger traps.
Maybe, if you are asking "why is the number 65536 in my code", you should ask the person who wrote it?

Is there a hardware buffer in SPI module?

I am using a SAM4E-EK board, and the processor is SAM4E. The board is equiped with a ADS7843 touch controller, contected from the processor through a SPI channel.
The chapter of SPI in datasheet of SAM4E said that
While the data in the Shift Register is shifted on the MOSI line, the MISO line is sampled and shifted in the Shift Register. Receiving data cannot occur without transmitting data.
But in an example for ADS7843 from ASF, it just sends data(8 bits) three times at first, and then it can receives data(8 bits) three times! I have test it, and it work fine.
So I think there is a hardware FIFO buffer in SPI receiver. But I can not find any related information in the datasheet and internet.
Am I right? or is there others mechanism making the example runs correctly?
The SAM4E manual says that SPI Receive Data Register has the size of 2 bytes
The ADS7843 manual says:
One complete conversion can be accomplished with three serial
communications, for a total of 24 clock cycles on the DCLK input
The figure 5 shows that byte0 is a request to ADS7843 and bytes1-2 are response.
You should send 1 byte of command and 2 dump bytes to provide SPI clocking while the ADS7843 is responsing (the manual says
Receiving data cannot occur without transmitting data
And when you reading 3 bytes, you get the 2 bytes of answer, stored in the SPI Receiver register

When do USB Hosts require a zero-length IN packet at the end of a Control Read Transfer?

I am writing code for a USB device. Suppose the USB host starts a control read transfer to read some data from the device, and the amount of data requested (wLength in the Setup Packet) is a multiple of the Endpoint 0 max packet size. Then after the host has received all the data (in the form of several IN transactions with maximum-sized data packets), will it initiate another IN transaction to see if there is more data even though there can't be more?
Here's an example sequence of events that I am wondering about:
USB enumeration process: max packet size on endpoint 0 is reported to be 64.
SETUP-DATA-ACK transaction starts a control read transfer, wLength = 128.
IN-DATA-ACK transaction delivers first 64 bytes of data to host.
IN-DATA-ACK transaction delivers last 64 bytes of data to host.
IN-DATA-ACK with zero-length DATA packet? Does this transaction ever happen?
OUT-DATA-ACK transaction completes Status Phase of the transfer; transfer is over.
I tested this on my computer (Windows Vista, if it matters) and the answer was no: the host was smart enough to know that no more data can be received from the device, even though all the packets sent by the device were full (maximum size allowed on Endpoint 0). I'm wondering if there are any hosts that are not smart enough, and will try to perform another IN transaction and expect to receive a zero-length data packet.
I think I read the relevant parts of the USB 2.0 and USB 3.0 specifications from usb.org but I did not find this issue addressed. I would appreciate it if someone can point me to the right section in either of those documents.
I know that a zero-length packet can be necessary if the device chooses to send less data than the host requested in wLength.
I know that I could make my code flexible enough to handle either case, but I'm hoping I don't have to.
Thanks to anyone who can answer this question!
Read carefully USB specification:
The Data stage of a control transfer from an endpoint to the host is complete when the endpoint does one of
the following:
Has transferred exactly the amount of data specified during the Setup stage
Transfers a packet with a payload size less than wMaxPacketSize or transfers a zero-length packet
So, in your case, when wLength == transfer size, answer is NO, you don't need ZLP.
In case wLength > transfer size, and (transfer size % ep0 size) == 0 answer is YES, you need ZLP.
In general, USB uses a less-than-max-length packet to demarcate an end-of-transfer. So in the case of a transfer which is an integer multiple of max-packet-length, a ZLP is used for demarcation.
You see this in bulk pipes a lot. For example, if you have a 4096 byte transfer, that will be broken down into an integer number of max-length packets plus one zero-length-packet. If the SW driver has a big enough receive buffer set up, higher-level SW receives the entire transfer at once, when the ZLP occurs.
Control transfers are a special case because they have the wLength field, so ZLP isn't strictly necessary.
But I'd strongly suggest SW be flexible to both, as you may see variations with different USB host silicon or low-level HCD drivers.
I would like to expand on MBR's answer. The USB specification 2.0, in section 5.5.3, says:
The Data stage of a control transfer from an endpoint to the host is
complete when the endpoint does one of the following:
Has transferred exactly the amount of data specified during the Setup stage
Transfers a packet with a payload size less than wMaxPacketSize or transfers a zero-length packet
When a Data stage is complete, the Host Controller advances to the
Status stage instead of continuing on with another data transaction.
If the Host Controller does not advance to the Status stage when the
Data stage is complete, the endpoint halts the pipe as was outlined in
Section 5.3.2. If a larger-than-expected data payload is received from
the endpoint, the IRP for the control transfer will be
aborted/retired.
I added emphasis to one of the sentences in that quote because it seems to specifically say what the device should do: it should "halt" the pipe if the host tries to continue the data phase after it was done, and it is done if all the requested data has been transmitted (i.e. the number of bytes transferred is greater than or equal to wLength). I think halting refers to sending a STALL packet.
In other words, the device does not need a zero-length packet in this situation and in fact the USB specification says it should not provide one.
You don't have to. (*)
The whole point of wLength is to tell the host the maximum number of bytes it should attempt to read (but it might read less !)
(*) I have seen devices that crash when IN/OUT requests were made at incorrect time during control transfers (when debugging our host solution). So any host doing what you are worried about, would of killed those devices and is hopefully not in the market.