WCF performance improvements - wcf

I am developing a WPF application that talks to a server via WCF services over the internet. After profiling the application I noticed a lot of time is being taking up by creating the appropriate WCF client proxy and making the call to the server.
The code on the server is optimised and doesn't take any time to run yet I am still seeing a 1.5 second delay from when a service is invloked to it returning to the client.
A few points to give a bit of background:
I am using the ASP.Net membership for security
I will eventually hook into the same server side code through a website
I would eventually like to have offline support in the application
I really need to nail the performance early though as if the app is taking a couple of seconds to come back it is too long for what I am trying to do.
Can anyone suggest performance tips that will help me please?

The client side proxy in WCF is basically made up of two parts. If you control both ends of the communication - e.g. if you write both the server and the client side - you can optimize this by doing the following steps:
isolate all service and data contracts into their own separate assembly
reference that assembly on both the server side (to implement your service), as well as the client side
Doing so, you don't need to create a "generic" client-side proxy by using Add Service Reference, but instead, you can take that process apart into two separate steps:
first step is to create a ChannelFactory<T> using your service contract, e.g.
ChannelFactory<IMyService> factory = new ChannelFactory<IMyService>();
Because you need to have access to the service contract on the client side, you need to separate those contracts out into their own assembly, so that you can reference that same contract on the client side. Creating the channel factory is the expensive part - you want to hang on to that channel factory and put it into a shared, cached container of sorts (your main form or something).
the second step is to create the actual channel (the "proxy") from the channel factory:
IMyService proxy = factory.CreateChannel();
This operation is much less resource intensive and can be performed before every service call and shouldn't cause much wasted time.
So with a few basic steps, you should be able to siginificantly simplify and speed up your construction of service client proxies.

Related

Recommended WCF client channel lifetime with Message security

I have a question with regards to WCF client channel lifetime while using Message security, but first, a few notes on my company's setup and guidelines:
Our client-server applications are solely for intranet use
Our clients are WPF applications
Our company's guidelines for WCF usage are:
Use wsHttpBinding
Use Message Security
Service InstanceMode: PerCall
Service ConcurrencyMode: Multiple
It is the first time I have to use message security on an intranet setup. Here's how I typically use my client channels to limit the amount of resources kept on the client and server and literally just to keep things simple:
Instantiate + open channel (with ChannelFactory)
Make the WCF call
Close / dispose the channel asap
While monitoring this strategy with Fiddler 2, I noticed that because of Message Security, a single WCF call ended up causing 5 round-trips to my service:
3 initial round-trips for handshaking
1 round-trip for the actual WCF call
1 call to close the session (since I am using PerCall, I am assuming this is more a security session at the IIS level)
If I were to turn off Message Security, as one would expect, one WCF ended up being... A single round-trip.
As of now, I must use Message Security because that's our guideline. With this in mind and knowing that we make hundreds of WCF calls from each client WPF app a session, would you therefore advise to open the client channel and keep it open for re-use instead of disposing of it every time?
I would advise not to preemptively turn off features until you know they are a known problem. Preoptimization is needless work. Until you notice your clients having lagging problems, I would not worry about the message security. At that point, try a few things: one of your approaches of keeping a client open longer; two, try grouping requests together without turning off message security; three, consider caching, if you can; four, if the message security is the final culprit, then try a different method. I wouldn't just turn something off because I see a bit more network traffic until I knew it was the absolute last thing that I could do to improve performance.

WCF Data Service whose data source is another WCF Data Service

does someone know if it possible to use one WCF Data Service as data source of another WCF Data Service? If so, how?
So the short answer is yes. Actually I have consumed one WCF service in another (HttpBinding coming to a service on computer, then that service had a NamedPipesBinding service to communicate with multiple desktop apps, but it did some data transformation in the middle). That would not be an issue at all, you would set up a proxy/client just like you would in a desktop client, and handle everything in your new service as if it was just passing information along, you could even create a shared library for the DataContracts and such.
HOWEVER I would not suggest the leapfrog method in your implementation. Depending on how many customers you are potentially opening the door too, you may be introducing a bottlekneck, if you have a singleton service, or overload your existing service in the case of many connections from the new one. Since you have a SQL server, why would you not have a WCF service on your web/app server (public) that connected to it and provided the data you need? I'm only thinking this because your situation can become exponentially complicated when you start trying to pass credentials for authentication and authorization between the two, depending on your security settings. Another thing to consider is the complexity in debugging this new service and the old one, and a client at the same time, as if it wasn't a pain just to do server and client, since you are opening it to a public facing port, there are different things to set up, and debugging everything on the same machine is not the same as a public facing application server.
Sorry if this goes against what you were hoping to hear. I'm just saying that it is possible, but not suggested (at least by me) in your particular case.

WCF Routing and use of single connection

I am playing with WCF Routing. It works fine from the start ... but there is an issue I couldn't pass. In my playground I have routing service and 4 other WCF services implementing 2 different contracts. As I said it works fine ... but when accessing both contracts from client side, from single thread, I have to make 2 different connections. To access contracts ChannelFactory<> is used. I tried to get through WCF channel stack to get idea how to implement own binding/channel but failed to achieve the goal of single connection.
There is an option to generate interface as a sum of both interfaces, but this solution is supposed to work in the environment of many (30-40) independent contracts. What complicates and prevents me from applying this simple solution is the fact, that according to the "loose coupling" rule all those 30-40 independent contracts live independently.
Is there a way to construct channel stack in the way that allows us to route many contracts through single WCF Routing service and use single connection (connection pool/connection pool per thread) for accessing them from the client side. ?
Kind regards
Leszek
There is no "toolkit" way of doing this but you could combine the two contract on the client making sure that the actions are preserved and then route by action in the routing service to the correct downstream service

Is it possible to aggregate wcf calls in a silverlight client?

I have a silverlight application that is like a portal where user-defined widgets will be calling wcf services. Since these components could be quite chatty I would like to hijack the service calls and have them flow through a single client proxy that could throttle, potentially cache results, etc.
So the idea would be to have the dispatch in the client proxy simply call another client proxy (the master) rather than going over the wire. At least I think that's what I want. The master would return an asyncresult and service the request at its discretion or perhaps return some cached data.
Do the appropriate wcf extension points for something like this exist in silverlight? Is it even possible to accomplish this without using runtime code generation/compilation? I'm a WCF n00b so any help would be greatly appreciated.
I do not think that it is possible to hijack the service calls as you describe. You may get thread problems as you wait collecting the calls.
What may work, is if you had a process that asked each widgit if it had any calls it wanted to make, collected all relevant information, made a single call to the server, then updated the widgits with the results.
I suspect that this opimisation is more work than it is worth. WCF calls from Silverlight are async.
Silverlight WCF Proxy async only?

SOA and WCF design questions: Is this an unusual system design?

I have found myself responsible for carrying on the development of a system which I did not originally design and can't ask the original designers why certain design decisions were taken, as they are no longer here. I am a junior developer on design issues so didn't really know what to ask when I started on the project which was my first SOA / WCF project.
The system has 7 WCF services, will grow to 9, each self-hosted in a seperate console app/windows service. All of them are single instance and single threaded. All services have the same OperationContract: they expose a Register() and Send() method. When client services want to connect to another service, they first call Register(), then if successful they do all the rest of their communication with Send(). We have a DataContract that has an enum MessageType and a Content propety which can contain other DataContract "payloads." What the service does with the message is determined by the enum MessageType...everything comes through the Send() method and then gets routed to a switch statement...I suspect this is unusual
Register() and Send() are actually OneWay and Async...ALL results from services are returned to client services by a WCF CallbackContract. I believe that the reson for using CallbackContracts is to facilitate the Publish-Subscribe model we are using. The problem is not all of our communication fits publish-subscribe and using CallbackContracts means we have to include source details in returned result messages so clients can work out what the returned results were originally for...again clients have a switch statements to work out what to do with messages arriving from services based on the MessageType (and other embedded details).
In terms of topology: the services form "nodes" in a graph. Each service has hardcoded a list of other services it must connect to when it starts, and wont allow client services to "Register" with it until is has made all of the connections it needs. As an example, we have a LoggingService and a DataAccessService. The DataAccessSevice is a client of the LoggingService and so the DataAccess service will attempt to Register with the LoggingService when it starts. Until it can successfully Register the DataAccess service will not allow any clients to Register with it. The result is that when the system is fired up as a whole the services start up in a cascadeing manner. I don't see this as an issue, but is this unusual?
To make matters more complex, one of the systems requirements is that services or "nodes" do not need to be directly registered with one another in order to send messages to one another, but can communicate via indirect links. For example, say we have 3 services A, B and C connected in a chain, A can send a message to C via B...using 2 hops.
I was actually tasked with this and wrote the routing system, it was fun, but the lead left before I could ask why it was really needed. As far as I can see, there is no reason why services cannot just connect direct to the other services they need. Whats more I had to write a reliability system on top of everything as the requirement was to have reliable messaging across nodes in the system, wheras with simple point-to-point links WCF reliabily does the job.
Prior to this project I had only worked on winforms desktop apps for 3 years, do didn't know any better. My suspicions are things are overcomplicated with this project: I guess to summarise, my questions are:
1) Is this idea of a graph topology with messages hopping over indirect links unusual? Why not just connect services directly to the services that they need to access (which in reality is what we do anyway...I dont think we have any messages hopping)?
2) Is exposing just 2 methods in the OperationContract and using the a MessageType enum to determine what the message is for/what to do with it unusual? Shouldnt a WCF service expose lots of methods with specific purposes instead and the client chooses what methods it wants to call?
3) Is doing all communication back to a client via CallbackContracts unusual. Surely sync or asyc request-response is simpler.
4) Is the idea of a service not allowing client services to connect to it (Register) until it has connected to all of its services (to which it is a client) a sound design? I think this is the only design aspect I agree with, I mean the DataAccessService should not accept clients until it has a connection with the logging service.
I have so many WCF questions, more will come in later threads. Thanks in advance.
Well, the whole things seems a bit odd, agreed.
All of them are single instance and
single threaded.
That's definitely going to come back and cause massive performance headaches - guaranteed. I don't understand why anyone would want to write a singleton WCF service to begin with (except for a few edge cases, where it does make sense), and if you do have a singleton WCF service, to get any decent performance, it must be multi-threaded (which is tricky programming, and is why I almost always advise against it).
All services have the same
OperationContract: they expose a
Register() and Send() method.
That's rather odd, too. So anyone calling will first .Register(), and then call .Send() with different parameters several times?? Funny design, really.... The SOA assumption is that you design your services to be the model of a set of functionality you want to expose to the outside world, e.g. your CustomerService might have methods like GetCustomerByID, GetAllCustomersByCountry, etc. methods - depending on what you need.
Having just a single Send() method with parameters which define what is being done seems a bit.... unusual and not very intuitive / clear.
Is this idea of a graph topology with
messages hopping over indirect links
unusual?
Not necessarily. It can make sense to expose just a single interface to the outside world, and then use some internal backend services to do the actual work. .NET 4 will actually introduce a RoutingService in WCF which makes these kind of scenarios easier. I don't think this is a big no-no.
Is doing all communication back to a
client via CallbackContracts unusual.
Yes, unusual, fragile, messy - if you can ever do without it - go for it. If you have mostly simple calls, like GetCustomerByID - make those a standard Request/Response call - the client requests something (by supplying a Customer ID) and gets back a Customer object as a return value. Much much simpler!
If you do have long-running service calls, that might take minutes or more to complete - then you might consider One-Way calls which just deposit a request into a queue, and that request gets handled later on. Typically, here, you can either deposit the answer into a response queue which the client then checks, or you can have two additional service methods which give you the status of a request (is it done yet?) and a second method to retrieve the result(s) of that request.
Hope that helps to get you started !
All services have the same OperationContract: they expose a Register() and Send() method.
Your design seems unusual at some parts specially exposing only two operations. I haven't worked with WCF, we use Java. But based on my understanding the whole purpose of Web Services is to expose Operations that your partners can utilise.
Having only two Operations looks like odd design to me. You generally expose your API using WSDL. In this case the WSDL would add nothing of value to the partners, unless you have lot of documentation. Generally the operation name should be self-explanatory. Right now your system cannot be used by partners without having internal knowledge.
Is doing all communication back to a client via CallbackContracts unusual. Surely sync or asyc request-response is simpler.
Agree with you. Async should only be used for long running processes. Async adds the overhead of correlation.