Avoid running of software after copying to next machine? - vb.net

I have developed a small software. I want to provide and run it commercially only. I want it to be run in the machines who have purchased it from me.
If someone copies it from my clients computer and runs it in next computer, I would like to stop functioning/running the software.
What can be the ways to prevent the piracy of my software?

Adaption of one of my previous answers:
There are a few ways to "activate" copied software to try to stop casual copying of the application.
In the most simplistic case, a registration code ("CD key") purchased from you, possibly via your website, and it is sent to the user who enters it into the program or installer. The whole process can basically be done offline; the program itself locally determines that the code is valid or invalid.
This is nice and easy, but it extremely vulnerable to key sharing - since there's no "phoning home" then the application cannot know that thousands of different people are all using the same key that they got off the internet or a serial library or their friend. It's also reasonably easy to make "keygens" which generate valid-seeming keys that were never actually issued by the developers.
Then we get into online registration. You still have some kind of code, but the program will phone home back to the server to determine whether the code is valid and usually unique. This stops basic key sharing, because the company knows if too many people from all over the world are all using the same key. Perhaps there is some kind of identification involved using MAC address, too, with infinite registrations allowed on the same hardware but maybe a limited number on what appears to be a different computer.
This is still pretty easy and stops simple key sharing. People will actually have to get into cracking the software or faking the server response to get past it.
Sometimes the program itself is partially/mostly encrypted and is only decrypted by the online registration step. Depending on how well this is obfuscated then it can be pretty difficult and time consuming to crack. Bioshock was a high-profile example of this - debuting with a brand new encryption/copy protection scheme that took around two weeks from release to be broken.
Finally, a particularly guarded application might stay in constant contact with the server, refusing to work at all if the connection is severed.
If you know for sure that all your users will all have reliable internet connections then it can be considered quite a strong way to protect the app, at the cost of privacy and some user distrust of the spyware.
In this case to get around the activation they would need to fake the server itself. Steam emulators and private WoW servers are an example of this.
And in the end, nothing is uncrackable.

In a nutshell: you can't.
Even very sofisticated systems (e.g. dongle keys) can be circumvented.
I guess your best call is to give a code to your customers and have an online check for that code, so that it cannot be used twice.
Of course, that can be circumvented too but...

As nico said you really can't.
A simple solution might be to generate (registration/activation) codes that are based on hardware or software installed on the particular computer - eg video card serial id or c:/windows creation time.

I have one idea may be it works.
What we can do, we will make an encorrupted database field and that field will be empty for the first time as soon as i install my software to some machine it will read the Mac Address + Mother Board Serial + Processor ID and make an encorrupted value with the combination of these three and write in to that field which i left empty for the first time use.
After that every time my application will read these three values and recreate the encrupptted value in the same manner and compare with the value of that database field. If the value of the database field and the value of the regenerated encrroupted field is equal, that means the computer is same other wise it is installed on some other machine in this case you delete all the code and can make the system unstable to punish the person also :) ...
Please let me know about your opinion about this idea.

The best way is to use some sort of hardware-locking in which your license code contains encrypted info about the machine on which it will run. Your software will then check for this info and match it with the current computer and if the match is successful, the license is deemed valid.
Sure, any scheme can be cracked by someone on the face of the planet, but that does not mean you shouldn't use a protection scheme.
If you are looking for a ready-made scheme for this, have a look at CryptoLicensing.

Companies such as ours (Wibu-Systems), Safe-Net, and Flexera (expensive) offer dongle-free solutions as well as ones based on hardware. But _simon was right in that a dongle is the only iron-clad protection. All software-based systems can be cracked; it's just that some are more difficult than others. Really good hardware-based solutions are effectively uncrackable. No one has yet cracked the CodeMeter stick unless the implementation was flawed.

Related

Is it feasible to let users run dedicated videogame servers with no user accounts?

I apologise if something like this has been answered before, I just can't figure out a good way to word my question well enough to include all details about my problem.
I'd like users to be able to host servers for my indie game in a way virtually identical to, for example, Minecraft. I don't want any official servers, the game is mostly intended to be played with friends and not random strangers.
I've thought of many ways to accomplish this but I could never solve one important detail - I want the server to be able to remember users and put them where they left off when they reconnect (give them their character, the character's inventory, etc).
But any solution I could find or think of either made it potentially very easy to steal someone's character and connect to the server pretending to be them, or required me to make players have a way to register with accounts, something I can't afford to host myself.
I guess what I need is a way for the server to send a token to a new connecting player, and then have a way to see if the player sending that token back is the same person, and not an attempt to replicate the token. That to me sounds like public key cryptography, but the game engine I'm using doesn't seem to have any libraries for that (unsurprisingly), and I certainly am not qualified to make a library like that myself. But maybe there's an easier solution I'm somehow missing.
This might be a stupid question, but I hope it's worth a try asking. Thank you in advance for any help. Sorry I was so wordy by the way.
TLDR: I want users to host game servers that can remember reconnecting players without risk of players' progress being stolen.
If you have not already, look into sessions. Session cookies. But also setting up a basic log in system with php or whatever server code your server uses is not hard, and most basic hosting provide the mysql and php needed to do a basic log in page, you just have to code it yourself.

Considerations for Creating Industrial Applications (Native/Web)

What considerations are needed when creating a web app that is intended to be used in an industrial plant setting for a company? My specific use case is an industrial facility with several different production plants that would each have its own device for the application interface.
How do companies enforce the usage of such apps on a monitor/tablet? For example, could I prevent them from using other stuff on the tablet?
Importantly, how would security work? They'd share a device. There may be multiple operators that use the app in a given shift. Would they all use the same authentication session (this is not preferable, as I'd like to uniquely identify the active user)? Obviously I could use standard username/passwords with token based sessions that expire, however, this leaves a lot of potential for account hijacking. Ideally, they'd be able to log on very quickly (PIN, perhaps?) and their session would end when they are done.
As long as there is internet connection, I would presume that there isn't much pro/con regarding the use of native applications versus web based or progressive web apps. Is this assumption correct?
What's the best way of identifying which device the application is being run on?
Is this a common thing to do in general? What other technologies are used to create software that obtains input from industrial operators?
--
Update - this is a good higher level consideration of the question at hand, however, it has become apparent why focused, specific questions are helpful. As such, I will follow up with questions that are specific.
Identifying the Area/Device a Web Application is Accessed On
Enforcing Specific Application Use on Tablets
Best Practices for Web App Authentication in Industrial Settings
I'm not able to answer everything in great detail but here are a few pointers. In the environment as you describe we usually see these two options. 1) you tell them what you need, internet, security, if they give you device and how it will be configured 2) they tell you exactly what you need to deliver.
I do not think you can 100% prevent them. We did it by providing the tablet( well laptops in our case) and the OS configuration took care of that, downside we had few devices to support. You seem to hint that there is always an internet connection so I guess you can collect all info about the system and send it back to you daily?
We were allowed to "tap" into their attendance SW and when you entered the facility you were able to use your 4 digit pin to log in if you were out of premisses you could not log in at all. I can imagine the following: you log in with your username and password - this does full verification, after that, you can use 4 digit pin to login for next n hours.
maybe, kinda, depends on what you are doing. Does the browser have all features you need? Our system needs multicast to perform really fast, so we have a native app
touched on this in 1. You could also use device enrolment process. You can also contractually force them that there will be only your software and it may invalidate support contract. It really depends on your creativity. My favourite( and it works - just tell them, there will only be installed my software and if not you will pay me double for support. I only saw one customer who installed some crap on the device when there were told not to
it really depends on what industry you are talking about, every industry is different. We almost always build a custom solution
The enforcement of the device/app usage depends on the customer, if the customer asked for help in the enforcement, then you can provide guide, training and workshops. If the customer serious about the enforcement then it will be a policy that's adapted by all the organization from top to down. Usually seniors will resist a workflow change more than juniors, so top management/executive should deal with that. Real life story: SAP team took 6 months to transform major newspaper workflow, during that few seniors got fired because they refuse to adapt the change.
Security shouldn't handicap the users, usually in industrial environment the network is isolated or at least restricted through VPN to connect multiple sites (plants in your case), regarding the active user: we usually provide guide/training/workshop for the users and inform them that using colleague account or device will prevent the system from tracking your accomplishment/tasks, so each user is responsible to make sure the active account/device is the one assigned to him/her.
It depends, with native you have more controls than web, but if the app is just doing monitoring then most of today apps use web for monitoring and the common way to receive input is REST APIs (even if the industrial devices doesn't support REST API, a middleware could be written to transform the output). If you need more depth about native vs web you need to ask new question with more details about the requirements.
Depends on the tech you are using (native or web), and things I mentioned in point 2: you can use whitelist of devices that's allowed to run the app. overall there are many best ways to track down the device.
How common in general? I think such information can only be achieved by survey, the world full of variations. And having something common not mean its safe or best, our industry keep changing at all levels. So to stay in the loop, we must keep learning and self-updating without reboot.

Ways to protect my framework in Xcode?

We intend to sell our framework on the net ,and it needs to be protected in a matter than if someone buying it, he can't put it on the net, or give it to other developers .
We dont want to find it all over the net after a few months.
I had a few ways in mind but each had its catch .
Give a unique ID to every developer, and program that id to the framework, so he must enter that to use it. problem is ,that he can give the framework with the id to anyone .
Ask for the device number and enable only that device in my framework for each developer. problem here is that when he put it on store, all users cant use that since they have others device id.
Use the net to check some how(??) which i preferred not to limit the users to that need.
I can program each framework with a code, that only me can extract, so when i find it on the net i can be sure what dev put it in there (it doesn't help-i cant sue everyone)
Is there any other way to make the framework per developer but also let it work on all other users at the appstore when its there ?
Thanks .
#diederikh makes very good points, and NicolasMiari also provides good insight. The best answer IMO is a combination of these two. (While keeping in mind diederikh's excellent advice that your goal is to come up with something simple that will make things hard on legitimate customers.)
Rather than recompiling your entire framework for every customer, you make your license key depend on their bundle identifier. They send you their bundle ID. You use your private key and sign their bundle id. This provides you a hash that you send to them. Now, at runtime, your framework uses the public key (which is not sensitive; you could publish it anywhere) to verify your signature. See SecKeyRawVerify() for doing that on iOS.
You can use this approach to create time-limited keys. Just include time stamps in the signed data.
Using this approach, you could, if you wanted, let customers test your framework indefinitely by using your bundle identifier. You would make a signed hash of that identifier available to trial customers. But as soon as they want to upload to AppStore, they would have to change the identifier and pay you for a new signed key.
There certainly is a way to get around this. Attackers could modify your framework to ignore the signature verification. But that's always true, and preventing that is better done with lawyers after the fact than with DRM that will only likely cause trouble for paying customers.
Look at how PSPDFKit does it. If you want to use it out of demo mode you'll have to call a method with an unique ID. This ID will enable functionality which is not available in demo mode.
You can also sign (with the codesign tool) the framework with an unique certificate for each customer.
I would not worry too much; if will always find a way around your locks.

How can I obfuscate a static password in objective c?

I need to hide a password to connect with a server. The problem is that the password is given by the service providers, so it is static.
I already thought of using the keychain, but the problem is that even if I use this I need to hard code the password to insert it in the keychain somewhere in the code.
So, is there a way to hide a static password to be available for my app, avoiding to write it in my code?
I would think about setting up a middle layer server - kind of a proxy - between users of your app and the service provider. It will allow you to:
set different password for each user
optionally give users a chance to change a password
have more control over who uses the service and what data is transmitted
be more independent of your service provider (e.g. change it anytime)
It will require more effort but may be it is more advantageous in long run.
This is not a solvable problem, and has been discussed at length around SO. For one "hub" question that includes links to several others, see Secure https encryption for iPhone app to webpage.
Using obscurity is not a horrible thing. But keep it simple. XOR the value with some random key. Done. Putting more and more layers buy you nothing, and cost you complexity (which means time and bugs, which are the enemies of both profit and security). If someone puts a debugger on your code, they're just going to log all the data you send to the server, so all the hoops you jump through to hide how you compute the password won't matter, because eventually you have to send it to the server. So keep it simple to stop people from just using "strings" to pull it out, and recognize that you cannot stop a debugger.
The only way to secure the service-provider's key is to put that key on your server, and then proxy for the service after authenticating the user. If you put it in the code, then it is discoverable, period. If this were a solvable problem, there would be no unlicensed copies of software, no unlicensed copies of music, no jailbreaks for iPhones, etc etc etc. If Apple can't stop reverse engineering when controlling every piece of the system from the hardware to the OS, you're not going to fix it inside of an app.
What you should be thinking about is how to recover if and when the key is lost. How do you discover that it's happened? How do you expire that key and create a new one? If you're shipping the key in the code, you must assume that it eventually will be discovered, and you should have a plan for dealing with it.
As a side note, one technique I've used in the past is to download the key from our server on-demand rather than encoding it anywhere in the app. We use authenticated HTTPS and check our certificates. Of course it is still possible to fool this system (it's always possible to fool a system that gives a client information they're only supposed to use a certain way), but the thinking is at least we can change the key more easily this way to stem the tide briefly if the key leaks.
This is the key and the box problem, you can keep putting your key in a new box every time and hide this key in a new box and you can keep on doing this.... but in the end you always have the last key... and nowhere to hide it.
Personally i would obfuscate the key to the keychain, and hide the real key in the keychain.
If it is a realy important secret you can use AES to encrypt your key, but then again your stuck with your encryption key, here you can use something that is device specific instead of a hardcoded value and generate your key out of that property.
For sure not perfect but will do the job in most cases.

Solutions to protecting game high-scores

My friend proved it to me by taking the WP7 papertoss games and getting the .xap from it and then posting his own high scores.
Is there any fool proof way to stop this ? (I think xbox live integration makes hacking the high scores impossible but that is for special people )
It depends first of all how the high-scores are sent. I can only assume that what your friend did was take the XAP and modify some internal file or track the HTTP web requests that are used to send the scores to the centralized locations. I have two recommendations for you.
Encrypt. Don't keep scores in plaintext. There are plenty of strong encryption methods that you can take advantage of that will render the scoreboard useless unless the person who tries to read it has the key.
If you send the scores to a web service, never send it in plaintext (once again). From my own experience I can say that web requests can be easily altered and sniffed. So if I see that the app sends http://yourservice/sendscore?user=Den&score=500, I might as well invoke http://yourservice/sendscore?user=Den&score=99999999. Same applies if you plan on using headers.
Be aware, that using the Xbox Live services is only possible if you are a registered Xbox developer, and this is not easy to get.
First of all - is a high score list really that critical that you're worried about an edge case (the common person isn't going to have a dev unlocked phone with ability to modify the *.xap file)?
Second of all, no. There's no fool-proof way to protect your high score list if it is being stored locally on the device. The only way to protect the high score list would be to store it in the cloud via a web service or some other mechanism.
It is tricky to have a secure high score system since users can always modify information on the client side. It's impossible to prevent a determined hacker from looking at your code, but you can make it more difficult by obfuscating your code. PreEmptive's Dotfuscator is currently free for Windows Phone 7 developers and also has analytics built in if you want to use it. This will obfuscate your code and make it harder to read your code. Although it's not fool proof, it's an extra hurdle for hackers to overcome.
The obfuscation would make it harder to find the encryption key you're using to authenticate the high score.