Does Objective-C have garbage collector on the iPhone? - objective-c

I'm thinking of writing an app for the iphone. But I'm confused in regards to the objective-c language. Am I correct in saying that I have to do my own memory management? Is Objective-C a managed language such as C# and/or Java?
Thank you!

"Managed" is a marketing term that has no technical meaning. Objective C for the iPhone is not garbage collected, but uses retain counting memory management. So in some sense, you have to do your own memory management, but it's limited to knowing the Cocoa retain counting methodology.
Edit: My comments on "managed" refer to a previous post version. The comment is left here because I'm tired of seeing the word.

There is no garbage collection feature. However, any object you copy, retain, alloc etc. has its retain count bumped up by one, and you are responsible for calling a releaseor an autorelease - you own an instance of that object. If you don't call [<YOUROBJECT> release]; or [<YOUROBJECT> autorelease];, the object remains in the iPhone's/iPod Touch's/iPad's memory, but the pointer no longer remains, and a memory leak occurs, as that bit of memory can no longer be accessed. Autoreleasing adds the object to the autorelease pool, and means that it will become released at some point in the future. Always use a standard release where possible, as autorelease means that it will still stay in the device's memory for a while, you can never be sure when it will be released, and it is a slightly more demanding method to call.
Never call dealloc on an object - releasing or autoreleasing is sufficient, and if required, the object will automatically be dealloced.
Make sure you never release objects you do not own, and if you do release objects, you release them after you no longer have any use of them - otherwise, you may try to access that object, and the device cannot find the object, and the situation results in your app crashing due to an EXEC_BAC_ACCESS error - to find out the root of the problem, open Instruments, add the Object Allocation instrument and enable NSZombie detection in its preferences (or add the Zombies instrument (only available in iPhone SDK 3.2+)). You can then view the entire history of the object which causes the problem, and jump to the exact line of code that caused the problem.
You can read more here.
Hope this helped

As others have pointed out Objective-C has no garbage collector on the iPhone, but it does have one for Mac OSX. Here is an article describing this in more detail: http://vasudevkamath.blogspot.com/2010/01/objective-c-my-opinions.html

You have to do your own memory management with Objective-C on the iPhone.

The answer isn't specific to Objective-C. If you're doing iPhone development, no...there is no garbage collector. If you're developing for Mac OSX, however, there is garbage collection.

Related

Do I need to use autorelease on object which created not using alloc init? [duplicate]

I'm just beginning to have a look at Objective-C and Cocoa with a view to playing with the iPhone SDK. I'm reasonably comfortable with C's malloc and free concept, but Cocoa's references counting scheme has me rather confused. I'm told it's very elegant once you understand it, but I'm just not over the hump yet.
How do release, retain and autorelease work and what are the conventions about their use?
(Or failing that, what did you read which helped you get it?)
Let's start with retain and release; autorelease is really just a special case once you understand the basic concepts.
In Cocoa, each object keeps track of how many times it is being referenced (specifically, the NSObject base class implements this). By calling retain on an object, you are telling it that you want to up its reference count by one. By calling release, you tell the object you are letting go of it, and its reference count is decremented. If, after calling release, the reference count is now zero, then that object's memory is freed by the system.
The basic way this differs from malloc and free is that any given object doesn't need to worry about other parts of the system crashing because you've freed memory they were using. Assuming everyone is playing along and retaining/releasing according to the rules, when one piece of code retains and then releases the object, any other piece of code also referencing the object will be unaffected.
What can sometimes be confusing is knowing the circumstances under which you should call retain and release. My general rule of thumb is that if I want to hang on to an object for some length of time (if it's a member variable in a class, for instance), then I need to make sure the object's reference count knows about me. As described above, an object's reference count is incremented by calling retain. By convention, it is also incremented (set to 1, really) when the object is created with an "init" method. In either of these cases, it is my responsibility to call release on the object when I'm done with it. If I don't, there will be a memory leak.
Example of object creation:
NSString* s = [[NSString alloc] init]; // Ref count is 1
[s retain]; // Ref count is 2 - silly
// to do this after init
[s release]; // Ref count is back to 1
[s release]; // Ref count is 0, object is freed
Now for autorelease. Autorelease is used as a convenient (and sometimes necessary) way to tell the system to free this object up after a little while. From a plumbing perspective, when autorelease is called, the current thread's NSAutoreleasePool is alerted of the call. The NSAutoreleasePool now knows that once it gets an opportunity (after the current iteration of the event loop), it can call release on the object. From our perspective as programmers, it takes care of calling release for us, so we don't have to (and in fact, we shouldn't).
What's important to note is that (again, by convention) all object creation class methods return an autoreleased object. For example, in the following example, the variable "s" has a reference count of 1, but after the event loop completes, it will be destroyed.
NSString* s = [NSString stringWithString:#"Hello World"];
If you want to hang onto that string, you'd need to call retain explicitly, and then explicitly release it when you're done.
Consider the following (very contrived) bit of code, and you'll see a situation where autorelease is required:
- (NSString*)createHelloWorldString
{
NSString* s = [[NSString alloc] initWithString:#"Hello World"];
// Now what? We want to return s, but we've upped its reference count.
// The caller shouldn't be responsible for releasing it, since we're the
// ones that created it. If we call release, however, the reference
// count will hit zero and bad memory will be returned to the caller.
// The answer is to call autorelease before returning the string. By
// explicitly calling autorelease, we pass the responsibility for
// releasing the string on to the thread's NSAutoreleasePool, which will
// happen at some later time. The consequence is that the returned string
// will still be valid for the caller of this function.
return [s autorelease];
}
I realize all of this is a bit confusing - at some point, though, it will click. Here are a few references to get you going:
Apple's introduction to memory management.
Cocoa Programming for Mac OS X (4th Edition), by Aaron Hillegas - a very well written book with lots of great examples. It reads like a tutorial.
If you're truly diving in, you could head to Big Nerd Ranch. This is a training facility run by Aaron Hillegas - the author of the book mentioned above. I attended the Intro to Cocoa course there several years ago, and it was a great way to learn.
If you understand the process of retain/release then there are two golden rules that are "duh" obvious to established Cocoa programmers, but unfortunately are rarely spelled out this clearly for newcomers.
If a function which returns an object has alloc, create or copy in its name then the object is yours. You must call [object release] when you are finished with it. Or CFRelease(object), if it's a Core-Foundation object.
If it does NOT have one of these words in its name then the object belongs to someone else. You must call [object retain] if you wish to keep the object after the end of your function.
You would be well served to also follow this convention in functions you create yourself.
(Nitpickers: Yes, there are unfortunately a few API calls that are exceptions to these rules but they are rare).
If you're writing code for the desktop and you can target Mac OS X 10.5, you should at least look into using Objective-C garbage collection. It really will simplify most of your development — that's why Apple put all the effort into creating it in the first place, and making it perform well.
As for the memory management rules when not using GC:
If you create a new object using +alloc/+allocWithZone:, +new, -copy or -mutableCopy or if you -retain an object, you are taking ownership of it and must ensure it is sent -release.
If you receive an object in any other way, you are not the owner of it and should not ensure it is sent -release.
If you want to make sure an object is sent -release you can either send that yourself, or you can send the object -autorelease and the current autorelease pool will send it -release (once per received -autorelease) when the pool is drained.
Typically -autorelease is used as a way of ensuring that objects live for the length of the current event, but are cleaned up afterwards, as there is an autorelease pool that surrounds Cocoa's event processing. In Cocoa, it is far more common to return objects to a caller that are autoreleased than it is to return objets that the caller itself needs to release.
Objective-C uses Reference Counting, which means each Object has a reference count. When an object is created, it has a reference count of "1". Simply speaking, when an object is referred to (ie, stored somewhere), it gets "retained" which means its reference count is increased by one. When an object is no longer needed, it is "released" which means its reference count is decreased by one.
When an object's reference count is 0, the object is freed. This is basic reference counting.
For some languages, references are automatically increased and decreased, but objective-c is not one of those languages. Thus the programmer is responsible for retaining and releasing.
A typical way to write a method is:
id myVar = [someObject someMessage];
.... do something ....;
[myVar release];
return someValue;
The problem of needing to remember to release any acquired resources inside of code is both tedious and error-prone. Objective-C introduces another concept aimed at making this much easier: Autorelease Pools. Autorelease pools are special objects that are installed on each thread. They are a fairly simple class, if you look up NSAutoreleasePool.
When an object gets an "autorelease" message sent to it, the object will look for any autorelease pools sitting on the stack for this current thread. It will add the object to the list as an object to send a "release" message to at some point in the future, which is generally when the pool itself is released.
Taking the code above, you can rewrite it to be shorter and easier to read by saying:
id myVar = [[someObject someMessage] autorelease];
... do something ...;
return someValue;
Because the object is autoreleased, we no longer need to explicitly call "release" on it. This is because we know some autorelease pool will do it for us later.
Hopefully this helps. The Wikipedia article is pretty good about reference counting. More information about autorelease pools can be found here. Also note that if you are building for Mac OS X 10.5 and later, you can tell Xcode to build with garbage collection enabled, allowing you to completely ignore retain/release/autorelease.
Joshua (#6591) - The Garbage collection stuff in Mac OS X 10.5 seems pretty cool, but isn't available for the iPhone (or if you want your app to run on pre-10.5 versions of Mac OS X).
Also, if you're writing a library or something that might be reused, using the GC mode locks anyone using the code into also using the GC mode, so as I understand it, anyone trying to write widely reusable code tends to go for managing memory manually.
As ever, when people start trying to re-word the reference material they almost invariably get something wrong or provide an incomplete description.
Apple provides a complete description of Cocoa's memory management system in Memory Management Programming Guide for Cocoa, at the end of which there is a brief but accurate summary of the Memory Management Rules.
I'll not add to the specific of retain/release other than you might want to think about dropping $50 and getting the Hillegass book, but I would strongly suggest getting into using the Instruments tools very early in the development of your application (even your first one!). To do so, Run->Start with performance tools. I'd start with Leaks which is just one of many of the instruments available but will help to show you when you've forgot to release. It's quit daunting how much information you'll be presented with. But check out this tutorial to get up and going fast:
COCOA TUTORIAL: FIXING MEMORY LEAKS WITH INSTRUMENTS
Actually trying to force leaks might be a better way of, in turn, learning how to prevent them! Good luck ;)
Matt Dillard wrote:
return [[s autorelease] release];
Autorelease does not retain the object. Autorelease simply puts it in queue to be released later. You do not want to have a release statement there.
My usual collection of Cocoa memory management articles:
cocoa memory management
There's a free screencast available from the iDeveloperTV Network
Memory Management in Objective-C
NilObject's answer is a good start. Here's some supplemental info pertaining to manual memory management (required on the iPhone).
If you personally alloc/init an object, it comes with a reference count of 1. You are responsible for cleaning up after it when it's no longer needed, either by calling [foo release] or [foo autorelease]. release cleans it up right away, whereas autorelease adds the object to the autorelease pool, which will automatically release it at a later time.
autorelease is primarily for when you have a method that needs to return the object in question (so you can't manually release it, else you'll be returning a nil object) but you don't want to hold on to it, either.
If you acquire an object where you did not call alloc/init to get it -- for example:
foo = [NSString stringWithString:#"hello"];
but you want to hang on to this object, you need to call [foo retain]. Otherwise, it's possible it will get autoreleased and you'll be holding on to a nil reference (as it would in the above stringWithString example). When you no longer need it, call [foo release].
The answers above give clear restatements of what the documentation says; the problem most new people run into is the undocumented cases. For example:
Autorelease: docs say it will trigger a release "at some point in the future." WHEN?! Basically, you can count on the object being around until you exit your code back into the system event loop. The system MAY release the object any time after the current event cycle. (I think Matt said that, earlier.)
Static strings: NSString *foo = #"bar"; -- do you have to retain or release that? No. How about
-(void)getBar {
return #"bar";
}
...
NSString *foo = [self getBar]; // still no need to retain or release
The Creation Rule: If you created it, you own it, and are expected to release it.
In general, the way new Cocoa programmers get messed up is by not understanding which routines return an object with a retainCount > 0.
Here is a snippet from Very Simple Rules For Memory Management In Cocoa:
Retention Count rules
Within a given block, the use of -copy, -alloc and -retain should equal the use of -release and -autorelease.
Objects created using convenience constructors (e.g. NSString's stringWithString) are considered autoreleased.
Implement a -dealloc method to release the instancevariables you own
The 1st bullet says: if you called alloc (or new fooCopy), you need to call release on that object.
The 2nd bullet says: if you use a convenience constructor and you need the object to hang around (as with an image to be drawn later), you need to retain (and then later release) it.
The 3rd should be self-explanatory.
Lots of good information on cocoadev too:
MemoryManagement
RulesOfThumb
As several people mentioned already, Apple's Intro to Memory Management is by far the best place to start.
One useful link I haven't seen mentioned yet is Practical Memory Management. You'll find it in the middle of Apple's docs if you read through them, but it's worth direct linking. It's a brilliant executive summary of the memory management rules with examples and common mistakes (basically what other answers here are trying to explain, but not as well).

Objective-C Blocks and Garbage Collection Enviroment

I can't found any reference about Blocks and Garbage Collection; even the "Apple Bocks Reference" doesn't mention anithing about it (just few notes).
I never developed using blocks in a GC enviroment and I would like to know how it works, what is supported and how much "automatic" is the whole process.
Thanks in adv.
As an implementation optimisation blocks are initially stack allocated; this means you can pass them down the stack without issue.
However should you wish to pass them up the stack (as return values) or store them they must first be copied to the heap. Once on the heap normal memory management rules apply, whether you are using MRC, GC or ARC - so they work fine under GC.
To copy them onto the heap you must use block_copy() (or [ copy]) if you are using GC or MRC; under ARC provided you don't cast away the type (e.g. by assigning to a variable of type id) then the block_copy is automatic when storing into a strong variable or returning from a function - but calling it causes no harm so if in doubt you can call it.
There's a reason Garbage Collection isn't discussed in newer documentation, and it isn't that Garbage Collection is too new.
Watch WWDC 2012 session 101, from 1:13:00—1:14:10. This session is under NDA, but you will not use Garbage Collection after watching 70 seconds of that session. (And I'll update this answer once the details go public, which they should when Mountain Lion ships.)
Also, see Chris Lattner's post here. Chris Lattner works for Apple, and posted this before WWDC.
Bottom line:
Don't use garbage collection.
If you're using garbage collection, you'll want to migrate once Xcode 4.4 comes out.

ARC reference counting dealloc, and release

I am getting a bit confused. I am creating an app with storyboard, and running it on iPad 1. the application uses a lot of memory, so reached the 120mb, crashes. accordingly to what I have understood to remove this problem you need to release, dealloc... the point is that with ARC this should be automatic. In fact if I add for e.g.: [label1 release]; it gives me an error. But this ARC automatic release and dealloc does not seem to work! Is this because there are different ways to release with ARC??
You don't need to manually retain/release/autorelease with ARC. However if you have active references to a lot of unused objects they will still remain in memory. Profile your app with Instruments and it will show you how many objects you're creating of each class and how much memory they're consuming.
With ARC you still need to think about memory usage you just don't need to worry as much about memory leaks.
NSObject *bigMemObj = [[BigMemClass alloc] init];
//This creates the object in memory. In both arc and manual counting the retain count is 1
//Do stuff
//Prior to ARC you would have had to call [bigMemObj release]; before setting the variable to nil
bigMemObj = nil
//With ARC you don't have to do anything. The compiler inserts the release at compile time
Also read the documentation on declaring iVars __strong vs __weak.
Without looking at your code it's hard to identify what is consuming all the memory but hopefully that should help you determine where to start looking.
You should implement #autoreleasePool{} inside each method. In essence, each method will look like the following:
-(void)methodName{
#autoreleasePool{
//do method stuff
}
}
This will ensure that, upon exiting the autoreleasePool, memory is properly released.
I can't vote this back up, otherwise I would. I think Alessandro is asking about ARC vs using release and dealloc, not about what he's loading!
So, Alessandro, your understanding is correct that with ARC you don't release or dealloc. Therefore, those won't work if you're using ARC. Also, there is no alternative to release/dealloc, since ARC doesn't use it.
My suggestion would be to look at what you're using in the app that is taking up all this memory. Do you have a large number of pictures, for example, that are very large? Keep any graphics as small as possible, matching the resolution of the iPad. Especially the iPad 1, which doesn't have the "retina display".
You can use Autorelease pools in ARC. Here is some documentation on when to use them:
NSAutoreleasePool Class Reference
Advanced Memory Management Programming Guide: About Memory Management

As a new Objective-C developer, what memory-related issues should I watch out for using ARC?

Recently I've begun to code in Objective-C for iOS 5 devices. My brand new MacBook is loaded with Xcode 4.2 and the latest Mac & iOS SDKs. So far it's been a fun experience but there is one problem that I see with the current state of documentation and available books.
Specifically, most books (that have yet to be updated) always reference how and when to manage your memory. This is great, however, the current SDK/compiler includes Automatic Reference Counting and since I leave this turned on for my projects, I have no clue as to what I should personally monitor and manage myself.
I come from a C# background. Memory management in C# (technically, .NET) is entirely handled by the framework garbage collector. I understand that ARC is actually a compiler feature that automatically adds boiler-plate code where it belongs. Furthermore, my attempts to try and discover where I should manage my own releasing of objects has caused nothing but compiler errors because ARC wants to take care of it for me.
I have yet to find a case where I've needed to manage my objects. I am becoming "lazy" because I don't know what to monitor and release myself and I am completely oblivious about how this behavior could affect the performance of my application.
In new-user terms, what "gotchas" should I be aware of while using ARC in my iOS projects? I've read a few questions regarding memory management and ARC around here but, to be honest, they are not to friendly to the new iOS developer. Could someone please give a reasonable, bullet-point list that explains what problems and issues to watch out for, as well as a fair guide as to when self-management of memory is necessary?
Circular References. When objects are codependent, they will leak. You will need to mark some references as weak, and Instruments can help you locate these references. These leaks won't even show up as leaks because they hold strong references to each other.
Create Autorelease Pools #autorelease to keep autorelease pool sizes down where you create many autoreleased objects (directly or indirectly). Specifically, your program and programs you depend on will autorelease many objects (ARC or otherwise). An autoreleased object is one which will be released "in the future". Every Cocoa program expects an autorelease pool to exist on each thread. This is why you create a new pool when you create a new thread, and why you create one in main. The pools operate as a stack - you may push and pop pools. When a pool is destroyed it sends its deferred release message to every object it holds. This means that really large loops with many temporary allocations may result in many objects which are referenced only by the pool, and the pool may grow very large. For this reason, you drain manage pools directly in some cases to minimize the number of objects that are waiting to be released and deallocated.
Use proper bridging/casting. Sometimes you will need to manage lifetimes explicitly. ARC handles the obvious cases, but there are complex cases where you will need to manage lifetimes explicitly.
When using malloc'ed and new'ed allocations, as well as opaque types in 'Core' APIs. ARC only manages NSObject types. You still need to explicitly free, delete, and use correct ref counting for these allocations, types, and when interfacing with those APIs.
Always follow NS-API naming conventions, and avoid explicit memory management attributes where possible.
You'll obviously need MRC when you compile sources without ARC or GC. This is quite common when using/working with other libraries/code bodies. Of course, the compiler handles interactions correctly so your ARC program should not leak.
ARC handles most of what you will need if you use proper naming and written style, but there will be a few other corner cases. Fortunately, you can still run Leaks and Zombies to locate these issues if you don't realize them during development.

What do you think about this code in Objective-C that iterates through retain count and call release every iteration?

I'm still trying to understand this piece of code that I found in a project I'm working on where the guy that created it left the company before I could ask.
This is the code:
-(void)releaseMySelf{
for (int i=myRetainCount; i>1; i--) {
[self release];
}
[self autorelease];
}
As far as I know, in Objective-C memory management model, the first rule is that the object that allocates another object, is also responsible to release it in the future. That's the reason I don't understand the meaning of this code. Is there is any meaning?
The author is trying to work around not understand memory management. He assumes that an object has a retain count that is increased by each retain and so tries to decrease it by calling that number of releases. Probably he has not implemented the "is also responsible to release it in the future." part of your understanding.
However see many answers here e.g. here and here and here.
Read Apple's memory management concepts.
The first link includes a quote from Apple
The retainCount method does not account for any pending autorelease
messages sent to the receiver.
Important: This method is typically of no value in debugging memory
management issues. Because any number of framework objects may have
retained an object in order to hold references to it, while at the
same time autorelease pools may be holding any number of deferred
releases on an object, it is very unlikely that you can get useful
information from this method. To understand the fundamental rules of
memory management that you must abide by, read “Memory Management
Rules”. To diagnose memory management problems, use a suitable tool:
The LLVM/Clang Static analyzer can typically find memory management
problems even before you run your program. The Object Alloc instrument
in the Instruments application (see Instruments User Guide) can track
object allocation and destruction. Shark (see Shark User Guide) also
profiles memory allocations (amongst numerous other aspects of your
program).
Since all answers seem to misread myRetainCount as [self retainCount], let me offer a reason why this code could have been written: It could be that this code is somehow spawning threads or otherwise having clients register with it, and that myRetainCount is effectively the number of those clients, kept separately from the actual OS retain count. However, each of the clients might get its own ObjC-style retain as well.
So this function might be called in a case where a request is aborted, and could just dispose of all the clients at once, and afterwards perform all the releases. It's not a good design, but if that's how the code works, (and you didn't leave out an int myRetainCount = [self retainCount], or overrides of retain/release) at least it's not necessarily buggy.
It is, however, very likely a bad distribution of responsibilities or a kludgey and hackneyed attempt at avoiding retain circles without really improving anything.
This is a dirty hack to force a memory release: if the rest of your program is written correctly, you never need to do anything like this. Normally, your retains and releases are in balance, so you never need to look at the retain count. What this piece of code says is "I don't know who retained me and forgot to release, I just want my memory to get released; I don't care that the others references would be dangling from now on". This is not going to compile with ARC (oddly enough, switching to ARC may just fix the error the author was trying to work around).
The meaning of the code is to force the object to deallocate right now, no matter what the future consequences may be. (And there will be consequences!)
The code is fatally flawed because it doesn't account for the fact that someone else actually "owns" that object. In other words, something "alloced" that object, and any number of other things may have "retained" that object (maybe a data structure like NSArray, maybe an autorelease pool, maybe some code on the stackframe that just does a "retain"); all those things share ownership in this object. If the object commits suicide (which is what releaseMySelf does), these "owners" suddenly point to bad memory, and this will lead to unexpected behavior.
Hopefully code written like this will just crash. Perhaps the original author avoided these crashes by leaking memory elsewhere.