How to get HWND of a windowless ATL control? - com

I created a ATL windows less control and the class definition is like this:
class ATL_NO_VTABLE CRSPClient :
public IObjectSafetyImpl<CRSPClient, INTERFACESAFE_FOR_UNTRUSTED_CALLER|INTERFACESAFE_FOR_UNTRUSTED_DATA>,
public CComObjectRootEx<CComSingleThreadModel>,
public IDispatchImpl<IRSPClient, &IID_IRSPClient, &LIBID_axBanckleRSPClientLib, /*wMajor =*/ 1, /*wMinor =*/ 0>,
public IPersistStreamInitImpl<CRSPClient>,
public IOleControlImpl<CRSPClient>,
public IOleObjectImpl<CRSPClient>,
public IOleInPlaceActiveObjectImpl<CRSPClient>,
public IQuickActivateImpl<CRSPClient>,
public IViewObjectExImpl<CRSPClient>,
public IOleInPlaceObjectWindowlessImpl<CRSPClient>,
#ifdef _WIN32_WCE // IObjectSafety is required on Windows CE for the control to be loaded correctly
public IObjectSafetyImpl<CRSPClient, INTERFACESAFE_FOR_UNTRUSTED_CALLER>,
#endif
public CComCoClass<CRSPClient, &CLSID_RSPClient>,
public CComControl<CRSPClient>
Then for some purpose I need to post message to the window. I tried to get the handle of the window in quite many ways and ALL of them failed:
HWND CRSPClient::GetHwnd()
{
HWND hwndRet = NULL;
// hwndRet = m_hWnd;
//IOleInPlaceActiveObjectImpl<CRSPClient>::GetWindow(&hwndRet);
//IOleWindow<CRSPClient>::GetWindow(&hwndRet);
//this->m_spInPlaceSite->GetWindow(&hwndRet);
//CComQIPtr<IOleInPlaceSite> spSite = this->m_spClientSite;
//spSite->GetWindow(&hwndRet);
//hwndRet = ::WindowFromDC(GetDC());
return hwndRet;
}
Anybody know be there any way to get the HWND?
OMG I'm totally frustrated by microsoft's great ATL framework!

The whole point of the windowless control is that it works without a window handle. If you wanted to use window handle in case it, by any chance, exists and the control falled back into windowed mode, then it's easy: m_hWndCD.
If otherwise you have to have a window, then you have m_bWindowOnly to flag in constructor and indicate that you will need a HWND:
Flag indicating the control should be windowed, even if the container supports windowless controls.
If you still want it windowless and need a window just sometimes, under certain condition that come up on runtime, you always have an option to create a private message only window and dispatch messages through it.

Here is some code taken from Microsoft's Direct3D ATL sample. I haven't tested it yet.
// Get the window we need to use. This will either be the window that has already
// been created if we are window. If we are windowless the HWND of the client
// will be retrieved from the HDC.
void GetOurWindow()
{
// If we're windowless we still need an HWND for Direct3d
if (m_bWndLess)
{
HDC hDC;
// Get the HDC from the client
m_spInPlaceSite->GetDC(NULL, OLEDC_NODRAW, &hDC);
m_hOurWnd = WindowFromDC(hDC);
#if 1
// Code to make VB5 paint properly now it has clipped it's own hDC
RECT rect;
::GetClientRect(m_hOurWnd,&rect);
HRGN hRegion = CreateRectRgn(rect.left,rect.top,rect.right,rect.bottom);
SelectClipRgn(hDC,hRegion);
#endif
m_spInPlaceSite->ReleaseDC(hDC);
}
else
m_hOurWnd = m_hWnd;
}

Related

VB.NET System.IndexOutOfRangeException in checkbox [duplicate]

When I create a new project, I get a strange behavior for unhandled exceptions. This is how I can reproduce the problem:
1) create a new Windows Forms Application (C#, .NET Framework 4, VS2010)
2) add the following code to the Form1_Load handler:
int vara = 5, varb = 0;
int varc = vara / varb;
int vard = 7;
I would expect that VS breaks and shows an unhandled exception message at the second line. However, what happens is that the third line is just skipped without any message and the application keeps running.
I don't have this problem with my existing C# projects. So I guess that my new projects are created with some strange default settings.
Does anyone have an idea what's wrong with my project???
I tried checking the boxes in Debug->Exceptions. But then executions breaks even if I handle the exception in a try-catch block; which is also not what I want. If I remember correctly, there was a column called "unhandled exceptions" or something like this in this dialog box, which would do excatly what I want. But in my projects there is only one column ("Thrown").
This is a nasty problem induced by the wow64 emulation layer that allows 32-bit code to run on the 64-bit version of Windows 7. It swallows exceptions in the code that runs in response to a notification generated by the 64-bit window manager, like the Load event. Preventing the debugger from seeing it and stepping in. This problem is hard to fix, the Windows and DevDiv groups at Microsoft are pointing fingers back and forth. DevDiv can't do anything about it, Windows thinks it is the correct and documented behavior, mysterious as that sounds.
It is certainly documented but just about nobody understands the consequences or thinks it is reasonable behavior. Especially not when the window procedure is hidden from view of course, like it is in any project that uses wrapper classes to hide the window plumbing. Like any Winforms, WPF or MFC app. Underlying issue is Microsoft could not figure out how to flow exceptions from 32-bit code back to the 64-bit code that triggered the notification back to 32-bit code that tries to handle or debug the exception.
It is only a problem with a debugger attached, your code will bomb as usual without one.
Project > Properties > Build tab > Platform target = AnyCPU and untick Prefer 32-bit. Your app will now run as a 64-bit process, eliminating the wow64 failure mode. Some consequences, it disables Edit + Continue for VS versions prior to VS2013 and might not always be possible when you have a dependency on 32-bit code.
Other possible workarounds:
Debug > Exceptions > tick the Thrown box for CLR exceptions to force the debugger to stop at the line of code that throws the exception.
Write try/catch in the Load event handler and failfast in the catch block.
Use Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException) in the Main() method so that the exception trap in the message loop isn't disabled in debug mode. This however makes all unhandled exceptions hard to debug, the ThreadException event is pretty useless.
Consider if your code really belongs in the Load event handler. It is very rare to need it, it is however very popular in VB.NET and a swan song because it is the default event and a double-click trivially adds the event handler. You only ever really need Load when you are interested in the actual window size after user preferences and autoscaling is applied. Everything else belongs in the constructor.
Update to Windows 8 or later, they have this wow64 problem solved.
In my experience, I only see this issue when I'm running with a debugger attached. The application behaves the same when run standalone: the exception is not swallowed.
With the introduction of KB976038, you can make this work as you'd expect again. I never installed the hotfix, so I'm assuming it came as part of Win7 SP1.
This was mentioned in this post:
The case of the disappearing OnLoad exception – user-mode callback exceptions in x64
Here's some code that will enable the hotfix:
public static class Kernel32
{
public const uint PROCESS_CALLBACK_FILTER_ENABLED = 0x1;
[DllImport("Kernel32.dll")]
public static extern bool SetProcessUserModeExceptionPolicy(UInt32 dwFlags);
[DllImport("Kernel32.dll")]
public static extern bool GetProcessUserModeExceptionPolicy(out UInt32 lpFlags);
public static void DisableUMCallbackFilter() {
uint flags;
GetProcessUserModeExceptionPolicy(out flags);
flags &= ~PROCESS_CALLBACK_FILTER_ENABLED;
SetProcessUserModeExceptionPolicy(flags);
}
}
Call it at the beginning of your application:
[STAThread]
static void Main()
{
Kernel32.DisableUMCallbackFilter();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
I've confirmed (with the the simple example shown below) that this works, just as you'd expect.
protected override void OnLoad(EventArgs e) {
throw new Exception("BOOM"); // This will now get caught.
}
So, what I don't understand, is why it was previously impossible for the debugger to handle crossing kernel-mode stack frames, but with this hotfix, they somehow figured it out.
As Hans mentions, compile the application and run the exe without a debugger attached.
For me the problem was changing a Class property name that a BindingSource control was bound to. Running without the IDE I was able to see the error:
Cannot bind to the property or column SendWithoutProofReading on the
DataSource. Parameter name: dataMember
Fixing the BindingSource control to bind to the updated property name resolved the problem:
I'm using WPF and ran into this same problem. I had tried Hans 1-3 suggestions already, but didn't like them because studio wouldn't stop at where the error was (so I couldn't view my variables and see what was the problem).
So I tried Hans' 4th suggestion. I was suprised at how much of my code could be moved to the MainWindow constructor without any issue. Not sure why I got in the habit of putting so much logic in the Load event, but apparently much of it can be done in the ctor.
However, this had the same problem as 1-3. Errors that occur during the ctor for WPF get wrapped into a generic Xaml exception. (an inner exception has the real error, but again I wanted studio to just break at the actual trouble spot).
What ended up working for me was to create a thread, sleep 50ms, dispatch back to main thread and do what I need...
void Window_Loaded(object sender, RoutedEventArgs e)
{
new Thread(() =>
{
Thread.Sleep(50);
CrossThread(() => { OnWindowLoaded(); });
}).Start();
}
void CrossThread(Action a)
{
this.Dispatcher.BeginInvoke(a);
}
void OnWindowLoaded()
{
...do my thing...
This way studio would break right where an uncaught exception occurs.
A simple work-around could be if you can move your init code to another event like as Form_Shown which called later than Form_Load, and use a flag to run startup code at first form shown:
bool firstLoad = true; //flag to detect first form_shown
private void Form1_Load(object sender, EventArgs e)
{
//firstLoad = true;
//dowork(); //not execute initialization code here (postpone it to form_shown)
}
private void Form1_Shown(object sender, EventArgs e)
{
if (firstLoad) //simulate Form-Load
{
firstLoad = false;
dowork();
}
}
void dowork()
{
var f = File.OpenRead(#"D:\NoSuchFile756.123"); //this cause an exception!
}

Set FolderBrowserDialog to show directly the set filepath folder [duplicate]

As show in this screen shot, the selected folder is not in the view. It needs to be scrolled down to view the selected folder.
Same dialog shows selected folder visible on different computer
I ran it on two computers both having windows 7. It works correctly on one but does not on 2nd. It looks something with windows environment instead some code issue? Can anyone suggest any fix?
There is no change in code. I used longer paths from different drives but results are same.
private void TestDialog_Click ( object sender, EventArgs e )
{
//Last path store the selected path, to show the same directory as selected on next application launch.
//Properties.Settings.Default.LastPath
FolderBrowserDialog dlgFolder = new FolderBrowserDialog ();
dlgFolder.RootFolder = Environment.SpecialFolder.DesktopDirectory;
dlgFolder.SelectedPath = Properties.Settings.Default.LastPath;
if (dlgFolder.ShowDialog () == System.Windows.Forms.DialogResult.OK)
{
Properties.Settings.Default.LastPath = dlgFolder.SelectedPath;
Properties.Settings.Default.Save ();
}
}
The fundamental problem is a poor design decision in the FolderBrowserDialog. First, we need to realize that the FolderBrowserDialog is not a .NET control, but is rather the Common Dialog and is part of Windows. The designer of this dialog elected not to send the TreeView control a TVM_ENSUREVISIBLE message after the dialog is displayed and an initial folder is selected. This message causes a TreeView control to scroll so that the currently selected item is visible in the window.
So, all we need to do to fix this is to send the TreeView that is part of the FolderBrowserDialog the TVM_ENSUREVISIBLE message and everything will be great. Right? Well, not so fast. This is indeed the answer, but there some things standing in our way.
First, because the FolderBrowserDialog is not really a .NET control, it does not have an internal Controls collection. This means that we can't just find and access the TreeView child control from .NET.
Second, the designers of the .NET FolderBrowserDialog class decided to seal this class. This unfortunate decision prevents us from deriving from it and overriding the window message handler. Had we been able to do this, we might have tried to post the TVM_ENSUREVISIBLE message when we got the WM_SHOWWINDOW message in the message handler.
The third issue is that we can’t send the TVM_ENSUREVISIBLE message until the Tree View control actually exists as a real window, and it does not exist until we call the ShowDialog method. However, this method blocks, so we won’t have the opportunity to post our message once this method is called.
To get around these issues, I created a static helper class with a single method that can be used to show a FolderBrowserDialog, and will cause it to scroll to the selected folder. I manage this by starting a short Timer just prior to calling the dialogue's ShowDialog method, and then tracking down the handle of the TreeView control in the Timer handler (i.e., after the dialogue is displayed) and sending our TVM_ENSUREVISIBLE message.
This solution is not perfect because it depends on some prior knowledge about the FolderBrowserDialog. Specifically, I find the dialogue using its window title. This will break with non-English installations. I track down the child controls in the dialogue using their dialogue Item IDs, rather than title text or class name, because I felt this would be more reliable over time.
This code has been tested on Windows 7 (64 bit), and Windows XP.
Here is the code:
(You may need: using System.Runtime.InteropServices;)
public static class FolderBrowserLauncher
{
/// <summary>
/// Using title text to look for the top level dialog window is fragile.
/// In particular, this will fail in non-English applications.
/// </summary>
const string _topLevelSearchString = "Browse For Folder";
/// <summary>
/// These should be more robust. We find the correct child controls in the dialog
/// by using the GetDlgItem method, rather than the FindWindow(Ex) method,
/// because the dialog item IDs should be constant.
/// </summary>
const int _dlgItemBrowseControl = 0;
const int _dlgItemTreeView = 100;
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll")]
static extern IntPtr GetDlgItem(IntPtr hDlg, int nIDDlgItem);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
/// <summary>
/// Some of the messages that the Tree View control will respond to
/// </summary>
private const int TV_FIRST = 0x1100;
private const int TVM_SELECTITEM = (TV_FIRST + 11);
private const int TVM_GETNEXTITEM = (TV_FIRST + 10);
private const int TVM_GETITEM = (TV_FIRST + 12);
private const int TVM_ENSUREVISIBLE = (TV_FIRST + 20);
/// <summary>
/// Constants used to identity specific items in the Tree View control
/// </summary>
private const int TVGN_ROOT = 0x0;
private const int TVGN_NEXT = 0x1;
private const int TVGN_CHILD = 0x4;
private const int TVGN_FIRSTVISIBLE = 0x5;
private const int TVGN_NEXTVISIBLE = 0x6;
private const int TVGN_CARET = 0x9;
/// <summary>
/// Calling this method is identical to calling the ShowDialog method of the provided
/// FolderBrowserDialog, except that an attempt will be made to scroll the Tree View
/// to make the currently selected folder visible in the dialog window.
/// </summary>
/// <param name="dlg"></param>
/// <param name="parent"></param>
/// <returns></returns>
public static DialogResult ShowFolderBrowser( FolderBrowserDialog dlg, IWin32Window parent = null )
{
DialogResult result = DialogResult.Cancel;
int retries = 10;
using (Timer t = new Timer())
{
t.Tick += (s, a) =>
{
if (retries > 0)
{
--retries;
IntPtr hwndDlg = FindWindow((string)null, _topLevelSearchString);
if (hwndDlg != IntPtr.Zero)
{
IntPtr hwndFolderCtrl = GetDlgItem(hwndDlg, _dlgItemBrowseControl);
if (hwndFolderCtrl != IntPtr.Zero)
{
IntPtr hwndTV = GetDlgItem(hwndFolderCtrl, _dlgItemTreeView);
if (hwndTV != IntPtr.Zero)
{
IntPtr item = SendMessage(hwndTV, (uint)TVM_GETNEXTITEM, new IntPtr(TVGN_CARET), IntPtr.Zero);
if (item != IntPtr.Zero)
{
SendMessage(hwndTV, TVM_ENSUREVISIBLE, IntPtr.Zero, item);
retries = 0;
t.Stop();
}
}
}
}
}
else
{
//
// We failed to find the Tree View control.
//
// As a fall back (and this is an UberUgly hack), we will send
// some fake keystrokes to the application in an attempt to force
// the Tree View to scroll to the selected item.
//
t.Stop();
SendKeys.Send("{TAB}{TAB}{DOWN}{DOWN}{UP}{UP}");
}
};
t.Interval = 10;
t.Start();
result = dlg.ShowDialog( parent );
}
return result;
}
}
I know this thread is WAY old, but with extension methods, this can be added to the FolderBrowserDialog.ShowDialog method, and then used repeatedly where needed.
The sample (below) is just using the easy SendKeys method (which I hate doing, but in this case, it works well). When using the SendKeys method to jump to the selected folder in the dialog, if you are debugging this in Visual Studio, then the SendKeys call applies to the current window, which would be the active VS window. To be more foolproof and to avoid the wrong window from getting the SendKeys message, then the extension method would contain the external method calls to send messages to the specific window similar to what Marc F posted, but translated to C#.
internal static class FolderBrowserDialogExtension
{
public static DialogResult ShowDialog(this FolderBrowserDialog dialog, bool scrollIntoView)
{
return ShowDialog(dialog, null, scrollIntoView);
}
public static DialogResult ShowDialog(this FolderBrowserDialog dialog, IWin32Window owner, bool scrollIntoView)
{
if (scrollIntoView)
{
SendKeys.Send("{TAB}{TAB}{RIGHT}");
}
return dialog.ShowDialog(owner);
}
}
I have used a workaround from https://www.daniweb.com/software-development/csharp/threads/300578/folderbrowserdialog-expanding-the-selected-directory-
FolderBrowserDialog^ oFBD = gcnew FolderBrowserDialog;
oFBD->RootFolder = Environment::SpecialFolder::MyComputer;
oFBD->SelectedPath = i_sPathImport;
oFBD->ShowNewFolderButton = false; // use if appropriate in your application
SendKeys::Send ("{TAB}{TAB}{RIGHT}"); // <<-- Workaround
::DialogResult oResult = oFBD->ShowDialog ();
It's not the nicest way, but it works for me.
Without the RootFolder it does NOT work on the first call, but on the 2nd and following. With it, it works always.
As others have observed that this failure is dependent on the operating system:
I am using Win 7 Pro x64 SP1
on VB.Net code, just put this line of code right before showing the dialog.
SendKeys.Send ("{TAB}{TAB}{RIGHT}")
this works for me
folderBrowserDialog1.Reset();
folderBrowserDialog1.RootFolder = Environment.SpecialFolder.MyComputer;
folderBrowserDialog1.SelectedPath = WorkingFolder;
but only after the second use of the dialog
I read at different forums that it could be due to RootFolder because SelectedPath and RootFolder are are mutually exclusive, that means both cannot co-exists but with default RootFolder(.Desktop), It allows ,at least, climbing the Tree(navigate the drive/folders).
However, if RootFolder is changed to other than Desktop, you would not be able to navigate to UNC paths.
Answer to Hans Passant:
I tried this Dialog Extension, which has TextBox, but no luck.
Customising the browse for folder dialog to show the path
I have found that:
If .SelectedPath ends with "\", the Dialog will scroll down to make the path visible.
If .SelectedPath does not end with "\", the path is still selected, but not ensured visible.
I computed something in VB.NET, so it would be easy to transform it into C#.
I'm French, and I'm beginner in VB.
Anyway, you can try my solution.
My idea is to launch an asynchronous task just before showing the folderBrowserDialog.
I found this myself, but I was inspired by Brad post.
Here's my code:
Imports System.Threading.Tasks
Imports Microsoft.VisualBasic.FileIO.FileSystem
Public Enum GW
HWNDFIRST = 0
HWNDLAST = 1
HWNDNEXT = 2
HWNDPREV = 3
OWNER = 4
CHILD = 5
ENABLEDPOPUP = 6
End Enum
Public Declare Function SendMessageW Lib "user32.dll" (ByVal hWnd As IntPtr, ByVal msg As UInteger, ByVal wParam As Integer, <MarshalAs(UnmanagedType.LPWStr)> ByVal lParam As String) As IntPtr
Public Declare Function FindWindowExW Lib "user32.dll" (ByVal hWndParent As IntPtr, ByVal hWndChildAfter As IntPtr, <MarshalAs(UnmanagedType.LPWStr)> ByVal lpszClass As String, <MarshalAs(UnmanagedType.LPWStr)> ByVal lpszWindow As String) As IntPtr
Public Declare Function GetWindow Lib "user32" (ByVal hwnd As IntPtr, ByVal wCmd As Long) As Long
Public Declare Function GetDesktopWindow Lib "user32" () As IntPtr
Public Declare Function GetClassName Lib "user32" Alias "GetClassNameA" (ByVal hwnd As IntPtr, ByVal lpClassName As System.Text.StringBuilder, ByVal nMaxCount As Integer) As Integer
Private Sub FolderBrowserDialog_EnsureVisible(FB As FolderBrowserDialog, _Owner As IntPtr)
Dim hwnd As IntPtr
Dim sClassname As New System.Text.StringBuilder(256)
Thread.Sleep(50) 'necessary to let FolderBrowserDialog construct its window
hwnd = GetDesktopWindow() 'Desktop window handle.
hwnd = GetWindow(hwnd, GW.CHILD) 'We will find all children.
Do Until hwnd = 0
If GetWindow(hwnd, GW.OWNER) = _Owner Then 'If one window is owned by our main window...
GetClassName(hwnd, sClassname, 255)
If sClassname.ToString = "#32770" Then 'Check if the class is FolderBrowserDialog.
Exit Do 'Then we found it.
End If
End If
hwnd = GetWindow(hwnd, GW.HWNDNEXT) 'Next window.
Loop 'If no found then exit.
If hwnd = 0 Then Exit Sub
Dim hChild As IntPtr = 0
Dim hTreeView As IntPtr = 0
Dim i As Integer = 0
Do
i += 1
If i > 1000 Then Exit Sub 'Security to avoid infinite loop.
hChild = FindWindowExW(hwnd, hChild, Nothing, Nothing) 'Look for children windows of FolderBrowserDialog.
hTreeView = FindWindowExW(hChild, 0, "SysTreeView32", Nothing) 'Look for treeview of FolderBrowserDialog.
Thread.Sleep(5) 'delay necessary because FolderBrowserDialog is in construction, then treeview maybe not yet exist.
Loop While hTreeView = 0
If SendMessageW(hwnd, &H46A, 1, FB.SelectedPath) = 0 Then 'Send message BFFM_SETEXPANDED to FolderBrowserDialog.
SendMessageW(hTreeView, &H7, 0, Nothing) 'Send message WM_SETFOCUS to the treeeview.
End If
End Sub
Dim My_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) & "\My-Saves"
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Dim FolderBrowserDialog1 As New FolderBrowserDialog
FolderBrowserDialog1.Description = "Choose your save files path."
If Directory.Exists(My_save_dir) Then
FolderBrowserDialog1.SelectedPath = My_save_dir
Else
FolderBrowserDialog1.SelectedPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData)
End If
Dim Me_handle = Me.Handle 'Store the main handle to compare after with each windows owner.
Task.Run(Sub() FolderBrowserDialog_EnsureVisible(FolderBrowserDialog1, Me_handle)) 'Here's the trick, run an asynchronous task to modify the folderdialog.
If FolderBrowserDialog1.ShowDialog(Me) = System.Windows.Forms.DialogResult.OK Then
My_save_dir = FolderBrowserDialog1.SelectedPath
End If
End Sub
I'm waiting for your suggestions.
And someone can translate it into C# because I don't know C#.
I run into same problem in c++ /mfc. It worked for me to use ::PostMessage rather than ::SendMessage in the BFFM_INITIALIZED callback to place the TVM_ENSUREVISIBLE msg
case BFFM_INITIALIZED:
{
// select something
::SendMessage(m_hDialogBox, BFFM_SETSELECTION, TRUE, (LPARAM) pszSelection);
// find tree control
m_hTreeCtrl = 0;
HWND hchild = GetWindow(hWnd, GW_CHILD) ;
while (hchild != NULL)
{
VS_TChar classname[200] ;
GetClassName(hchild, classname, 200) ;
if (VS_strcmp(classname, _T("SHBrowseForFolder ShellNameSpace Control")) == 0)
{
HWND hlistctrl = GetWindow(hchild, GW_CHILD) ;
do
{
GetClassName(hlistctrl, classname, 200) ;
if (lstrcmp(classname, _T("SysTreeView32")) == 0)
{
m_hTreeCtrl = hlistctrl;
break ;
}
hlistctrl = GetWindow(hlistctrl, GW_HWNDNEXT) ;
} while (hlistctrl != NULL);
}
if (m_hTreeCtrl)
break;
hchild = GetWindow(hchild, GW_HWNDNEXT);
}
if (m_hTreeCtrl)
{
int item = ::SendMessage(m_hTreeCtrl, TVM_GETNEXTITEM, TVGN_CARET, 0);
if (item != 0)
::PostMessage(m_hTreeCtrl, TVM_ENSUREVISIBLE,0,item);
}
break;
}
I have read the above discussion and solutions. Particularly Brat Oestreicher put me in the right direction. In essence, we must first find the TreeView control in the SHBrowseForFolder dialog, and send that window the TVM_ENSUREVISIBLE message. The following does this in C.
#include <windows.h>
#include <objbase.h>
#include <objidl.h>
#include <Shlobj.h>
#include <Dsclient.h>
#include <wchar.h>
//
// EnumCallback - Callback function for EnumWindows
//
static BOOL CALLBACK EnumCallback(HWND hWndChild, LPARAM lParam)
{
char szClass[MAX_PATH];
HTREEITEM hNode;
if (GetClassName(hWndChild, szClass, sizeof(szClass))
&& strcmp(szClass,"SysTreeView32")==0) {
hNode = TreeView_GetSelection(hWndChild); // found the tree view window
TreeView_EnsureVisible (hWndChild, hNode); // ensure its selection is visible
return(FALSE); // done; stop enumerating
}
return(TRUE); // continue enumerating
}
//
// BrowseCallbackProc - Callback function for SHBrowseForFolder
//
static INT CALLBACK BrowseCallbackProc (HWND hWnd, UINT uMsg, LPARAM lParam, LPARAM lpData)
{
switch (uMsg)
{
case BFFM_INITIALIZED:
SendMessage (hWnd, BFFM_SETEXPANDED, TRUE, lpData); // expand the tree view
SendMessage (hWnd, BFFM_SETSELECTION, TRUE, lpData); // select the item
break;
case BFFM_SELCHANGED:
EnumChildWindows(hWnd, EnumCallback,0);
break;
}
return 0;
}
//
// SelectDirectory - User callable entry point
//
int SelectDirectory (HWND hWndParent, char *path, int pathSize)
{
BROWSEINFO bi = {0};
LPITEMIDLIST pidl = NULL;
wchar_t ws[MAX_PATH];
CoInitialize(0);
if (pathSize < MAX_PATH) return(FALSE);
swprintf(ws, MAX_PATH, L"%hs", path);
bi.hwndOwner = hWndParent;
bi.lpszTitle = "Select Directory";
bi.ulFlags = BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE;
bi.lpfn = BrowseCallbackProc;
bi.lParam = (LPARAM) ws;
pidl = SHBrowseForFolder (&bi);
if (pidl != NULL)
{
LPMALLOC pMalloc = NULL;
SHGetPathFromIDList (pidl, path);
path[pathSize-1]= '\0';
SHGetMalloc(&pMalloc);
pMalloc->lpVtbl->Free(pMalloc,pidl); // deallocate item
pMalloc->lpVtbl->Release(pMalloc);
return (TRUE);
}
return (FALSE);
}
Many thanks to Gary Beene.
dlgFolder.RootFolder = Environment.SpecialFolder.DesktopDirectory;
is not the same as
dlgFolder.RootFolder = Environment.SpecialFolder.Desktop;
What's the difference between SpecialFolder.Desktop and SpecialFolder.DesktopDirectory?
The thread linked indicates that as a path, they do get the same result. But they are not the same, as one is a logical path and the other is a physical path.
I have found when either one is assigned to the RootFolder of the open folder dialog, the resulting behavior can be different.
As a .RootFolder assignment, some versions of windows, like win7, treat either one as "Desktop". That is, you can see the "Computer" sub-entry, and open that to see the individual drive letters. The .SelectedPath gets selected either way, but the selected path is only made visible when the logical path of the desktop is assigned to the .RootFolder.
Worse, when using the browse folder dialog in win10 pre-release, it appears that "DesktopDirectory" as just that, the contents of the Desktop Directory only, with no link whatsoever to the logical desktop directory. And not listing any sub-items under it. Very frustrating if an app written for win7 is trying to be used with win10.
I think the problem the OP is having is that they employed the physical desktop as the root, when they should have employed the logical desktop.
I don't have an explanation for why the OP's two different machines respond differently. I would speculate that they have two different versions of the .NET framework installed.
The fact that win10 prerelease has the "Stuck on Desktop" issue with the browse folder dialog may be due to the more recent .NET framework shipped with win10 prerelease. Unfortunately, I remain ignorant of all the facts in this (win10) case, as I have not updated yet.
P.S. I found that win8 also experiences the "Stuck on Desktop" symptom:
https://superuser.com/questions/869928/windows-8-1-folder-selection-dialog-missing-my-computer-and-sub-items
The workaround there was to select the alternate GUI in win8. Perhaps something similar can be done in win10 prerelease.
In response to Marc F's post - I've converted the VB.Net to C#
public enum GW
{
HWNDFIRST = 0,
HWNDLAST = 1,
HWNDNEXT = 2,
HWNDPREV = 3,
OWNER = 4,
CHILD = 5,
ENABLEDPOPUP = 6
}
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SendMessageW", ExactSpelling = true, CharSet = System.Runtime.InteropServices.CharSet.Ansi, SetLastError = true)]
public static extern IntPtr SendMessageW(IntPtr hWnd, uint msg, int wParam, [MarshalAs(UnmanagedType.LPWStr)] string lParam);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "FindWindowExW", ExactSpelling = true, CharSet = System.Runtime.InteropServices.CharSet.Ansi, SetLastError = true)]
public static extern IntPtr FindWindowExW(IntPtr hWndParent, IntPtr hWndChildAfter, [MarshalAs(UnmanagedType.LPWStr)] string lpszClass, [MarshalAs(UnmanagedType.LPWStr)] string lpszWindow);
[System.Runtime.InteropServices.DllImport("user32", EntryPoint = "GetWindow", ExactSpelling = true, CharSet = System.Runtime.InteropServices.CharSet.Ansi, SetLastError = true)]
public static extern UInt32 GetWindow(IntPtr hwnd, UInt32 wCmd);
[System.Runtime.InteropServices.DllImport("user32", EntryPoint = "GetDesktopWindow", ExactSpelling = true, CharSet = System.Runtime.InteropServices.CharSet.Ansi, SetLastError = true)]
public static extern IntPtr GetDesktopWindow();
[System.Runtime.InteropServices.DllImport("user32", EntryPoint = "GetClassNameA", ExactSpelling = true, CharSet = System.Runtime.InteropServices.CharSet.Ansi, SetLastError = true)]
public static extern int GetClassName(IntPtr hwnd, System.Text.StringBuilder lpClassName, int nMaxCount);
private void FolderBrowserDialog_EnsureVisible(FolderBrowserDialog FB, IntPtr _Owner)
{
IntPtr hwnd = System.IntPtr.Zero;
System.Text.StringBuilder sClassname = new System.Text.StringBuilder(256);
Thread.Sleep(50); //necessary to let FolderBrowserDialog construct its window
hwnd = GetDesktopWindow(); //Desktop window handle.
hwnd = (System.IntPtr)GetWindow(hwnd, (UInt32)GW.CHILD); //We will find all children.
while (!(hwnd == (System.IntPtr)0))
{
if (GetWindow(hwnd, (UInt32)GW.OWNER) == (UInt32)_Owner) //If one window is owned by our main window...
{
GetClassName(hwnd, sClassname, 255);
if (sClassname.ToString() == "#32770") //Check if the class is FolderBrowserDialog.
{
break; //Then we found it.
}
}
hwnd = (System.IntPtr)GetWindow(hwnd, (UInt32)GW.HWNDNEXT); //Next window.
} //If no found then exit.
if (hwnd == (System.IntPtr)0)
{
return;
}
IntPtr hChild = (System.IntPtr)0;
IntPtr hTreeView = (System.IntPtr)0;
int i = 0;
do
{
i += 1;
if (i > 1000) //Security to avoid infinite loop.
{
return;
}
hChild = FindWindowExW(hwnd, hChild, null, null); //Look for children windows of FolderBrowserDialog.
hTreeView = FindWindowExW(hChild, (System.IntPtr)0, "SysTreeView32", null); //Look for treeview of FolderBrowserDialog.
Thread.Sleep(5); //delay necessary because FolderBrowserDialog is in construction, then treeview maybe not yet exist.
} while (hTreeView == (System.IntPtr)0);
if (SendMessageW(hwnd, 0x46A, 1, FB.SelectedPath) == (System.IntPtr)0) //Send message BFFM_SETEXPANDED to FolderBrowserDialog.
{
SendMessageW(hTreeView, 0x7, 0, null); //Send message WM_SETFOCUS to the treeeview.
}
}
Tested this and it works fine. Make sure you reference System.Runtime.InteropServices, System.Threading, an System.Threading.Tasks
This link has a simple answer that worked for me fine (I have windows 8.1)
FolderBrowserDialog: Expanding the selected directory
I tried the code SendKeys.Send("{TAB}{TAB}{RIGHT}");, but the same code sometimes just didn't work.
At the end the best solution which I went with, where I can't get it not working, was:
public static class FolderBrowserDialogExt
{
public static void ScrollSelectedPathIntoView(this FolderBrowserDialog fbd)
{
System.Threading.Tasks.Task.Run(() =>
{
SendKeys.SendWait("{TAB}");
SendKeys.SendWait("{TAB}");
SendKeys.SendWait("{RIGHT}");
});
}
}
void SomeMeth(string selPath)
{
using (var fbd = new FolderBrowserDialog())
{
fbd.SelectedPath = selPath;
fbd.ScrollSelectedPathIntoView();
fbd.ShowDialog();//fbd.ShowDialog(owner);
}
}
This is how I use the folder browser dialog. This code solves the selected folder issue, and also selects the folder from the clipboard or the registry (if any), and if the folder is deleted it goes up throw parents until selecting an existing folder. This makes using the dialog very comfortable:
Dim FldrBr As New FolderBrowserDialog With {
.RootFolder = Environment.SpecialFolder.Desktop,
.Description = "Chose a flder",
.ShowNewFolderButton = False
}
Dim x = Clipboard.GetText()
Dim lastDir = GetSetting("Mp4Joiner", "SrcFolder", "Path", "")
Try
If x = "" Then
x = lastDir
ElseIf File.Exists(x) Then
x = Path.GetDirectoryName(x)
ElseIf Not Directory.Exists(x) Then
x = lastDir
End If
Catch
x = lastDir
End Try
Do
If x = "" OrElse Directory.GetDirectoryRoot(x) = x OrElse Directory.Exists(x) Then
Exit Do
End If
x = Path.GetDirectoryName(x)
Loop
FldrBr.SelectedPath = x
Dim th As New Threading.Thread(
Sub()
Threading.Thread.Sleep(300)
SendKeys.SendWait("{TAB}{TAB}{RIGHT}")
End Sub)
th.Start()
If FldrBr.ShowDialog(Me) = Windows.Forms.DialogResult.OK Then
SaveSetting("Mp4Joiner", "SrcFolder", "Path", FldrBr.SelectedPath)
' ........
End If
The best approach, at least the most reliable is to make your own browser class dialog box. The tree scrolling issue has been a pain for many years - it will never get fixed!
If you know how to render in paint there is not much you can't do.. fast in paint well that is another story.
The first place I would look is at the open source .Net source code on GitHub, in your .Net version of choice, for the dialog class you're interested in improving. You may be surprised what you can achieve with a little effort and follow through. Just duplicate the control and debug to the point where the error occurs and patch - that'a what Microsoft does, so too can you!
Since this is an old thread and posting samples may never get read. It would make more since to post if asked.
Yet for someone looking to solve such an issue as with tree scrolling to the "expected" directory, here is some solid advise. If an issue exists with a control or library that has no immediate solution, create your own version, when possible extend the original and patch the problem. I've revamped everything from the Windows.Form.Control class to Win32 libraries for the sole purpose of getting predictable and accurate results.
The good news is that with C# there is a lot of low level control available to achieve almost any reasonable objective and the is C too.
In the past I have spent way too many hours searching for a solution to a problem where had I just recreated what was not working a lot of time would have been saved.

How do I draw to the window's title bar in C++.NET?

I'm trying to draw a custom title bar, and I've read that in order to paint outside a window's client area, I need to override WndProc and handle the WM_NCPAINT message. Currently, I'm doing that like this:
//WndProc override
virtual void WndProc(Message% m) override
{
switch(m.Msg)
{
case 0x85: //WM_NCPAINT
case 0x0A: //WM_PAINT
//Call original
System::Windows::Forms::Form::WndProc(m);
//Now we'll do our painting
DrawTitleBar(m.HWnd);
break;
default:
System::Windows::Forms::Form::WndProc(m);
break;
}
}
Which works, because I can put a breakpoint in and it gets hit. If I remove the call to the original, the window's frame isn't drawn. DrawTitleBar looks like this:
void DrawTitleBar(IntPtr hWnd)
{
IntPtr hDC;
Graphics^ g;
//Get the device context (DC)
hDC = GetWindowDC(hWnd);
//Get the graphics
g = Graphics::FromHdc(hDC);
//Draw
g->FillRectangle(Brushes::Blue, 0, 0, 100, 10);
//Cleanup
g->Flush();
ReleaseDC(hWnd, hDC);
}
I first get the DC from the window handle. Then I get the Graphics object by using Graphics::FromHdc. I release the DC with ReleaseDC. Incase there's an issue here, this is how I import the native Win32 functions:
[DllImport("user32.dll")]
extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll")]
extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
Also: I've tried a bunch of different methods, all with the same results. I can find a bunch of C# and VB examples on the web, but no C++ examples. I've also read about Windows Vista compatibility being an issue with this sort of thing. Currently, I don't care about that, as I will add it later.
Two simple facts. 1. under DWM GetWindowDC is essentially broken.
2. Two work arounds partially exist A. set compatiblity mode to xp or 98 or 95.
B. program example in msdn social exists. search for
"GetWindowDC broken" then follow a lengthy url to a code
sample [fix the broken url by adding a trailing ) ].
Unhappily, the window shows up with rounded corners on
my box build 9200, win 8.0 , no updates.

Maximizing windows underneath my form

I have a toolbar that is always on the top (topmost = true) but when i maximize other programs the top of their windows is hidden behind it. I want them to maximize BENEATH my toolbar so i can close/minimize them etc... Like an upside down taskbar, literally changing the screen working area...
Is this possible? I have seen it done in "Cairo Shell"
I don't think you achive by use TopMost property of Form. Instead you may need to use SetWindowPos() WIN32 API call
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, SetWindowPosFlags uFlags);
static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);
If you want to reserve an area on the desktop for your program and make all other programs not use that area when maximized, then you have to register your app to Window's appbar list with the API SHAppBarMessage
I havent found any good code to do this in .Net but if you google it maybe you'll be lucky.
Here are one:
http://www.tek-tips.com/viewthread.cfm?qid=1202570&page=1

How to catch application titlebar change?

We are running on a Windows Client Platform (generally WinXP) in niche industry program that runs in a 640x480 window back to an AS/400 server. To reduce errors I want to watch for when the title bar of the program changes. Then I need to capture the keyboard entries to validate. I'll then make sure each of the entries is valid since the archaic program does no validation. I'll can then do a pop-up then warning the end-user if errors occur and to reduce/eliminate the exception reports.
My question is how can I capture the event of the application title bar change = 'string' that I need? API call? Aiming to do this in VB unless another would be notable cleaner.
WinEvents should work well here. These are lightweight events that get fired when certain UI changes take place - eg names of objects change - which includes Titlebar text changes. One benefit to this type of hook is that you can set it up to deliver the notifications back to your own process, so you don't need to deal with hooking or IPC. (It also works against both 32-bit and 64-bit processes.)
This is easiest to do in plain C/C++; but can be done in .Net (VB, C#) if you add the appropriate [DllImport]'s.
#include <windows.h>
#include <stdio.h>
#define WM_NAMECHANGED WM_APP
HWND g_hwndTarget; // window we're listening to
void CALLBACK WinEventProc(
HWINEVENTHOOK hWinEventHook,
DWORD event,
HWND hwnd,
LONG idObject,
LONG idChild,
DWORD dwEventThread,
DWORD dwmsEventTime
)
{
// Check this is the window we want. Titlebar name changes result in these
// two values (obtained by looking at some titlebar changes with the
// Accessible Event Watcher tool in the Windows SDK)
if(hwnd == g_hwndTarget && idObject == OBJID_WINDOW && idChild == CHILDID_SELF)
{
// Do minimal work here, just hand off event to mainline.
// If you do anything here that has a message loop - eg display a dialog or
// messagebox, you can get reentrancy.
PostThreadMessage(GetCurrentThreadId(), WM_NAMECHANGED, 0, 0);
}
return;
}
void ReportName(HWND hwnd)
{
WCHAR szName[128];
GetWindowText(hwnd, szName, ARRAYSIZE(szName));
wprintf(L"hwnd 0x%08lx has title: %s\n", HandleToLong(hwnd), szName);
}
int main()
{
wprintf(L"Place mouse pointer over window titlebar to report name changes for and hit return...\n");
getchar();
POINT pt;
GetCursorPos(&pt);
g_hwndTarget = WindowFromPoint(pt);
ReportName(g_hwndTarget);
// Note: this doesn't work for console windows, which are managed by CSRSS.EXE. Simplest (though not efficient) workaround for those
// is to use threadId=0 and filter by hwnd in the callback.
DWORD threadId = GetWindowThreadProcessId(g_hwndTarget, NULL);
// This says: call the callback when any UI elements in the specified thread change
// name. _OUTOFCONTEXT means deliver the notifications in this process, don't hook.
HWINEVENTHOOK hook = SetWinEventHook(EVENT_OBJECT_NAMECHANGE, EVENT_OBJECT_NAMECHANGE, NULL, WinEventProc, 0, threadId, WINEVENT_OUTOFCONTEXT);
// TODO: add error checking as appropriate.
wprintf(L"Waiting...\n");
// Thread needs to have a message loop for SetWinEventHook to work for out-of-context messages.
UINT count = 10;
MSG msg;
while(GetMessage(&msg, NULL, 0, 0))
{
if(msg.message == WM_NAMECHANGED)
{
ReportName(g_hwndTarget);
if(--count == 0)
{
break;
}
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
UnhookWinEvent(hook);
return 0;
}
Things to watch for: you might get false-positives; and if the name changes rapidly, by the time you get the first event, the name may be at the second value, so you may appear to see two events for the second value. Neither of these should be an issue if you're just using this as a trigger to check for a specified value, however.
I am assuming that you do not own the code for the target application. In this case, there's no easy "call me back when the title changes" event. You then have 2 options to do what you need, which I will outline below.
Easy but not airtight
Have your application get the main window of the target application (this should be easy enough) and poll its title every 100msec or so. When you detect a change, act accordingly.
Difficult but correct
Hook into the target application using e.g. a global CBT hook. Once your code runs in their process subclass their main window, causing all window messages to go through your code first. When your code sees a WM_SETTEXT message going to the main window, you can actively notify your "other" application on the spot using your choice of IPC. If all you need to do is just shout "hey!" to your other application, do so with an auto-reset event (it will be easiest). Of course all this points heavily to unmanaged code.
If the easy solution is not good enough and the difficult one is too much, you can try using an automation library like White (I 've never used it, so I can't really say more than that).