Why's a simple change to rt.jar causing the Java Runtime Environment to crash silently? - crash

This is what I'm doing:
extract contents of my JRE's rt.jar
extract src.zip of my JDK (same version)
Now, if I copy Runtime.java from the extracted src folder and compile it using javac.exe without any modifications and then put it in the extracted rt folder to finally put everything back in a jar file using jar.exe, everything works as expected. The JRE runs fine.
However, if I make the slightest change to Runtime.java and compile it and put it in rt.jar, the JRE crashes whenever I attempt to start it. This is an example of a slight change that causes the silent crash:
/** Don't let anyone else instantiate this class */
private Runtime() {
System.out.println("This is a test.");
}
Instead of:
/** Don't let anyone else instantiate this class */
private Runtime() {}
Could anyone tell me why this is causing my JRE to crash?
Thanks in advance.

It's possible that System.out has not been initialised at the time that the Runtime() constructor runs. Usually console output is not considered a "slight" change, but at the wrong time it can invoke way too much stuff that may not be set up at all yet.

You're doing this all wrong. You can't distribute that modified JRE for a start, so it is only useful inside your organization . Install a SecurityManager and don't grant your codebase any of the RuntimePermissions you're trying to protect against.

#Tom - I advise you NOT to try to do this:
You cannot distribute the modified rt.jar file without violating the Sun binary license.
Even if you did, you would not be allowed to call it Java.
As you are finding, there are lots of complications that arise when you make changes, particularly when those changes might interfere with the JVM's behind the scenes initialization. And when things blow up during initialization, the JVM often cannot report the problem in an intelligible way.
If you do succeed in making the modified rt.jar work for one JRE, there is no guarantee that the same hacks will work for a different version.
Nobody in their right mind would knowingly use a modified JVM (especially one modified by a third-party) in a production app.
EDIT : judging from your other questions, I guess you are trying to reverse engineer or modify some third party Java application with a custom launcher. If you provided more information on what you were really trying to do, we might be able to suggest the right way to do it ... rather than using "desperate measures" such as modifying the JRE.

That's pretty strange, as I did the same trick with many classes in rt.jar in past.
Can you provide us with the crashed process output?

Related

Unable to derive module descriptor for legacy signed JAR

I'm trying to update a software system to JDK-11 using modules, and everything was going just fine right up until I slammed head-on into the aforementioned issue.
I have a legacy signed JAR that I need to incorporate for interaction with legacy systems. There's no way to update the JAR and no way to get a new version. The JAR must be signed in order to be usable (the whole "trusted code" deal and whatnot). The problem is that the JAR contains classes in the unnamed (root) package. Yeah. Stupid. Bad practice. Blablabla. It's still there, and I still need to use it.
I've not found any documentation or answers anywhere that would remotely suggest that what I need is possible. In fact, the opposite is true: everyone is adamant that in the "new"(ish) module system, no class may reside in the unnamed package.
Needless to say I'm unable to both modify the contents of the JAR, or get at the sources to render a new one - that's without even considering the issue of the signature...
That said: I refuse to believe the folks at Oracle would leave such a glaring oversight with regards to legacy code. As we all know, a lot of the time we have no choice but to use it for legitimate reasons, and we can't do anything to fix/update/refactor/etc... I would have hoped there was a mechanism added to the module system to support this, albeit for extreme cases only, etc...etc...
Disclaimer: I do fully understand why this isn't meant to be supported. What I'm having a hard time with is the lack of a workaround...
Thanks!
I've already tried:
creating a facade module that transitively adds the offending module (obviously no dice, same problem)
unpacking-and-repacking the module while temporarily disabling signature validation in a test env (fails because the class is apparently referenced within many other, properly-organized classes)
finding an updated module (no luck here, either)
beheading a chicken and roasting it over a pentagram while invoking the aid of ancient pagan gods (tasty, but didn't fix it)
curling up in a ball under my desk and weeping until execution succeeds (that's where I'm typing this from)...

How can a modified Julia package be used natively?

So, there is this cool package I've found but it leaves a lot to be desired. Since it made more sense to modify it, rather than build a new one myself, I changed the code in the corresponding source directory (C:\Users[my username].julia\v0.4[package name]\src). I made sure to modify not just the base.jl file, but also the [name of package].jl one so that there are no issues with dependencies or the new functions I added. I tried running the package several times to ensure that Julia doesn't spit out any errors or exceptions (the original package had some deprecated stuff, which I also remedied). Still, I fail to use the additional functionality of the package that I augmented. Any help would be greatly appreciated.
I'm using Julia ver 0.4.2, on a Windows 7 machine. As an IDE I use Notepad++. Thanks
I'm not exactly sure what you tried, but here's a guess as to what's going on: if you've already loaded the package in your julia session, edits to the source files won't take effect unless you explicitly reload the package. There are some good workflow tips here, and more explanation of the module system here.
However, for a newbie the easiest thing might be to quit julia and restart.
As far as making changes to a package, as Gnumic commented, your best approach is to make a branch and commit your changes there. Once you become convinced your changes represent an improvement, consider sharing your changes with the rest of the world.

Xcode 4.4 unable to rename classes/variables

On both Xcode 4.4 and 4.4.1 I'm experiencing the same issue in that with the specific project I'm working on, I don't seem to be able to rename any classes or variables from the Refactor menu option.
Each time I try and do a rename, I type in the new name for the class/variable and click Preview at which point the bottom left begins a spinner with Finding files.... However, I then get a message saying:
The selection is not a type that can be renamed.
Make a different selection and try again.
I'm pretty sure that this is not an issue with my specific install of Xcode, because I can refactor other projects fine, it's just that I can't seem to be able to refactor this specific project.
Anyone with any ideas? I don't have any particularly exotic configuration for this project, it just seems to be a random affliction. I've deleted all of my derived data and re-indexed, but that doesn't seem to help.
Since it works OK in other projects, I'm thinking one thing I could try to do is re-generate the actual project file(s) itself. I don't know if there is a way to do this automatically?
If they're in dropbox get them out of there. It mangles project files. I've had it happen numerous times and at times it makes refactoring > renaming not work.
I have managed to solve this issue after trying many different things (tweaking project settings, pch, etc.) and it turns out there was a very simple (and totally counter-intuitive) method of fixing this issue.
All I have done is:-
Copy my entire project folder (so from Project to Project Copy).
Move Project (the original folder) to trash.
Rename Project Copy to Project.
Mysteriously, everything now works fine.
I really cannot figure out why this works. As mentioned previously, I had already deleted all derived data, etc. so I don't know why this should make things spontaneously work, but it does.
Would appreciate anyone who is able to shed some light on this as it does expose just how fiddly Xcode can be, and any understanding of what goes on under the hood is always beneficial.
Sounds like a buggered index.
I usually use the nuke from space option to delete everything in the derived data directory.
Unless you have changed it (I change mine to /tmp/bbum-derived), it'll be at:
~/Library/Developer/Xcode/DerivedData
Thus, I'll quit Xcode and do:
rm -rf ~/Library/Developer/Xcode/DerivedData
Yes, it is a bit brute force, but it works. You can likely force Xcode to rebuild the index from the UI, but I never bother. Of course, I'm also installing quite a few "odd" builds of this and that as a part of my day job...
(that is an rm -rf. It means "nuke everything and don't ask" in unix parlance. It is dangerous. Do not mistype that command.)
It seems you have an active selection somewhere in the gui, perhaps some of your files or classes are selected ? Try unselect in every sub window and retry refactoring.
I'm a bit late to this thread, but I ran into the same problem today and I was able to get it to finally refactor correctly, thought I share it.
So in large part I did what bbum said, I closed xCode, nuked the Derived data for the project the class files were in and re opened the project. Doing just that, it didn't work; the key, I found (at least for me), is that I had to do a clean (command shift k) after xCode restarts. After that I was able to rename the class files again :)
Also as a side note, my project is divided into the main project, and a static library. When I had to rename classes in the static library, I had to quit the main project and do what I described in the static library itself. Somehow I got the same error described in the question when I tried to do the refactor/rename from the main project.
Good luck!
This thread was very helpful for me in determining the problem.
It turned out that I had to Repair Disk with Disk Utility. I had visited a site earlier that had hijacked Safari and was telling me to call a number for emergency repairs, an obvious scam.
I followed the Disk Utility instructions to repair disk (including restarting with CMD-R pressed). Another clue was that I tried to commit to git and Xcode said No Way, Jose.
Afterwards I was able to refactor and commit changes as if nothing ever happened. I hope this helps someone else as a possible cause to investigate.

Replicate class with main method as in Java IDE within Objective-C and Xcode 4

I have a simple question. Coming from a java background and having worked extensively with eclipse, netbeans or any other java IDE, is quite nice to have the possibility to add a main method to a class and execute it within the IDE, with just a click, and see the output.
I was looking for the same possibility within xcode4/objective-c but I couldn't find a way. From time to time, I like testing small piece of software, without compiling and running the whole project.
As I am still "thinking" in Java, could you suggest the proper way to achieve this with xcode4 from an "objective-c developer point of view" ?
thanks
There's not really a lightweight way to do this, but you have two options that I can think of depending on whether you want to keep the harness code you've written.
If you do, then you'd need to make a new target in your project for each class you drive with a harness, and have that target build just the class you are driving and a simple file with just the main code to drive that class.
If you don't, then you could make a target with a main, and each time you want to drive a different class, change which files are built, change the code in main, and rebuild.
This is assuming that you want to avoid both running and compiling the rest of your code. If you don't mind compiling everything, you could have one test-harness target that builds all of your classes, and either change main on the fly, or use #ifdefs or a runtime argument to decide which helper code to run.

How to get rid of unmanaged code in VW 3.1d and ENVY

I have an old VW3/ENVY image with a parcel loaded as unmanaged code (exactly the situation Mastering ENVY/DEVELOPER warns against). Unfortunately, this problem happened a long time ago and it's too late to just "go back" to an image without the parcel loaded.
Apparently, there is a way to solve this problem (we have one development image where this has been solved, and there are normal configuration maps that contain the exact same code as the unmanaged parcel but they can't be loaded), but the exact way has long since been forgotten (and there are some problems with taking that particular dev image as the base for a new runtime image, so I need to find out how how to do it again).
In theory, it should be possible to remove the parcel and reload the code from a configuration map. In practice, all normal ways (using the ParcelBrowser or directly calling UnmanagedCode>>remove) fail. I even tried manually removing the offending selectors from the method dictionary, but past a certain point (involving a call to #primBecome:) the whole image hangs completely (I can't even drop into the debugger). I started hacking the instances of the classes and methods, hoping I'd trick ENVY into thinking that these particular methods are normal versioned code, but without any success yet.
Are there any smalltalk/envy gurus around that still remember enough of VW 3 to provide me with any pointers?
Status update
After a week of trying to solve the problem I finally made it, at least partially, so in case anyone's interested...
First, I had to fix file pointers for the umnanaged code (otherwise, all everything that tried to touch the methods would throw an exception). It looks like ENVY extends Parcel so that, in theory, all integer file pointers are changed to ENVY's void filepointer when loaded, but in my case, I had to do it manually (a Parcel provides enumeration for all selectors it defines). Another way would be to tweak the filePointer code, but that can't easily be done automatically on every image where it's needed.
Then, the parcel can be discarded, which drops the parcel information, but keeps the code. The official "Discard" mechanism needs to have a valid changes file (which envy doesn't use so it has to be set manually, and reset afterwards) and the parcel source (which we fortunately had).
To be able to make any changes to the methods (either manually, or via loading an application or class from ENVY), they need to get rid of their unmanaged status. This can be done by manually tweaking TheClass>>applicationAssocs (I also got rid of all references to the classes in UnmanagedCode sich as timestamps, and removed the reference to the discarded parcel). I actually had some info on how to get to this point from my boss, but I haven't been able to understand the instructions until I almost figured it out by myself.
This finally allowed me to load and reload all the Applications that contained the classes. In theory. In practice, the image still hung completely whenever I tried to load a newer version of the Application (that contained the code formerly in the parcel).
It turned out that the crashes had absolutely nothing to do with the code being unmanaged, but with the fact that the parcel in question modified InputState>>process:, where it caused an exception due to a missing and/or uninitialized class variable (the InputState>>initialize method wasn't called until after the new process: method was in place). I had to modify the Notifier class to dump all exceptions to a file to find out what was going on. Adding the class variable to the source of the class (instead of adding it via reflection), suspending the input processing thread via toBeLoadedCode and starting it again in the loaded method and creating a new version of the application solved even this problem.
Now everything works, in theory. In practice it's still unusable, because reloading the WindowSystem or VisualworksBase applications causes their initialization blocks to run, and a whole lot of settings are reset to their defaults - fonts and font sizes, window colors, UI settings... And there doesn't seem to be any way to just save the settings to a file and load them later on, or just to see what all the settings are (either the official Settings menu doesn't show everything, or we have a heavily tweaked image... so much for reconstructing it from scratch). But that's a completely different question.
Well, normally the recommendation would be that you should be able to rebuild your development image from scratch by loading your code from the repository. But if you had that, then the answer would be simple, just discard that image and reload. I think it's been long enough that I've lost whatever knowledge I've had about how to mess with the internal structures to get it back, and it sounds like you've tried a lot of things. So, although it might be painful, figuring out the recipe to rebuild your development image by loading stuff from the repository sounds like it may be your best bet. It probably isn't all that horrible, there just might be a few dependencies on the image state, or special doits that need to be executed.
You also probably need to validate what's in the repository against what's in the image you're working from. If there was unmanaged code loaded and then someone modified it and saved it, it's not clear to me that it would have been saved to ENVY. So you probably want to audit everything that was unmanaged code and if it's been changed, save that to a repository edition.
Sorry I don't have any better answers.