Why doesn't Objective-C support private methods? - objective-c

I've seen a number of strategies for declaring semi-private methods in Objective-C, but there does not seem to be a way to make a truly private method. I accept that. But, why is this so? Every explanation I've essentially says, "you can't do it, but here's a close approximation."
There are a number of keywords applied to ivars (members) that control their scope, e.g. #private, #public, #protected. Why can't this be done for methods as well? It seems like something the runtime should be able to support. Is there an underlying philosophy I'm missing? Is this deliberate?

The answer is... well... simple. Simplicity and consistency, in fact.
Objective-C is purely dynamic at the moment of method dispatch. In particular, every method dispatch goes through the exact same dynamic method resolution point as every other method dispatch. At runtime, every method implementation has the exact same exposure and all of the APIs provided by the Objective-C runtime that work with methods and selectors work equally the same across all methods.
As many have answered (both here and in other questions), compile-time private methods are supported; if a class doesn't declare a method in its publicly available interface, then that method might as well not exist as far as your code is concerned. In other words, you can achieve all of the various combinations of visibility desired at compilation time by organizing your project appropriately.
There is little benefit to duplicating the same functionality into the runtime. It would add a tremendous amount of complexity and overhead. And even with all of that complexity, it still wouldn't prevent all but the most casual developer from executing your supposedly "private" methods.
EDIT: One of the assumptions I've
noticed is that private messages would
have to go through the runtime
resulting in a potentially large
overhead. Is this absolutely true?
Yes, it is. There's no reason to suppose that the implementor of a class would not want to use all of the Objective-C feature set in the implementation, and that means that dynamic dispatch must happen. However, there is no particular reason why private methods couldn't be dispatched by a special variant of objc_msgSend(), since the compiler would know that they were private; i.e. this could be achieved by adding a private-only method table to the Class structure.
There would be no way for a private
method to short-circuit this check or
skip the runtime?
It couldn't skip the runtime, but the runtime wouldn't necessarily have to do any checking for private methods.
That said, there's no reason that a third-party couldn't deliberately call objc_msgSendPrivate() on an object, outside of the implementation of that object, and some things (KVO, for example) would have to do that. In effect, it would just be a convention and little better in practice than prefixing private methods’ selectors or not mentioning them in the interface header.
To do so, though, would undermine the pure dynamic nature of the language. No longer would every method dispatch go through an identical dispatch mechanism. Instead, you would be left in a situation where most methods behave one way and a small handful are just different.
This extends beyond the runtime as there are many mechanisms in Cocoa built on top of the consistent dynamism of Objective-C. For example, both Key Value Coding and Key Value Observation would either have to be very heavily modified to support private methods — most likely by creating an exploitable loophole — or private methods would be incompatible.

The runtime could support it but the cost would be enormous. Every selector that is sent would need to be checked for whether it is private or public for that class, or each class would need to manage two separate dispatch tables. This isn't the same for instance variables because this level of protection is done at compile time.
Also, the runtime would need to verify that the sender of a private message is of the same class as the receiver. You could also bypass private methods; if the class used instanceMethodForSelector:, it could give the returned IMP to any other class for them to invoke the private method directly.
Private methods could not bypass the message dispatch. Consider the following scenario:
A class AllPublic has a public instance method doSomething
Another class HasPrivate has a private instance method also called doSomething
You create an array containing any number of instances of both AllPublic and HasPrivate
You have the following loop:
for (id anObject in myArray)
[anObject doSomething];
If you ran that loop from within AllPublic, the runtime would have to stop you sending doSomething on the HasPrivate instances, however this loop would be usable if it was inside the HasPrivate class.

The answers posted thus far do a good job of answering the question from a philosophical perspective, so I'm going to posit a more pragmatic reason: what would be gained by changing the semantics of the language? It's simple enough to effectively "hide" private methods. By way of example, imagine you have a class declared in a header file, like so:
#interface MyObject : NSObject {}
- (void) doSomething;
#end
If you have a need for "private" methods, you can also put this in the implementation file:
#interface MyObject (Private)
- (void) doSomeHelperThing;
#end
#implementation MyObject
- (void) doSomething
{
// Do some stuff
[self doSomeHelperThing];
// Do some other stuff;
}
- (void) doSomeHelperThing
{
// Do some helper stuff
}
#end
Sure, it's not quite the same as C++/Java private methods, but it's effectively close enough, so why alter the semantics of the language, as well as the compiler, runtime, etc., to add a feature that's already emulated in an acceptable way? As noted in other answers, the message-passing semantics -- and their reliance on runtime reflection -- would make handling "private" messages non-trivial.

The easiest solution is just to declare some static C functions in your Objective-C classes. These only have file scope as per the C rules for the static keyword and because of that they can only be used by methods in that class.
No fuss at all.

Yes, it can be done without affecting the runtime by utilizing a technique already employed by the compiler(s) for handling C++: name-mangling.
It hasn't been done because it hasn't been established that it would solve some considerable difficulty in the coding problem space that other techniques (e.g., prefixing or underscoring) are able to circumvent sufficiently. IOW, you need more pain to overcome ingrained habits.
You could contribute patches to clang or gcc that add private methods to the syntax and generated mangled names that it alone recognized during compilation (and promptly forgot). Then others in the Objective-C community would be able to determine whether it was actually worthwhile or not. It's likely to be faster that way than trying to convince the developers.

Essentially, it has to do with Objective-C's message-passing form of method calls. Any message can be sent to any object, and the object chooses how to respond to the message. Normally it will respond by executing the method named after the message, but it could respond in a number of other ways too. This doesn't make private methods completely impossible — Ruby does it with a similar message-passing system — but it does make them somewhat awkward.
Even Ruby's implementation of private methods is a bit confusing to people because of the strangeness (you can send the object any message you like, except for the ones on this list!). Essentially, Ruby makes it work by forbidding private methods to be called with an explicit receiver. In Objective-C it would require even more work since Objective-C doesn't have that option.

It's an issue with the runtime environment of Objective-C. While C/C++ compiles down into unreadable machine code, Objective-C still maintains some human-readable attributes like method names as strings. This gives Objective-C the ability to perform reflective features.
EDIT: Being a reflective language without strict private methods makes Objective-C more "pythonic" in that you trust other people that use your code rather than restrict what methods they can call. Using naming conventions like double underscores is meant to hide your code from a casual client coder, but won't stop coders needing to do more serious work.

There are two answers depending on the interpretation of the question.
The first is by hiding the method implementation from the interface. This is used, typically with a category with no name (e.g. #interface Foo()). This permits the object to send those messages but not others - though one might still override accidentally (or otherwise).
The second answer, on the assumption that this is about performance and inlining, is made possible but as a local C function instead. If you wanted a ‘private foo(NSString *arg)‘ method, you would do void MyClass_foo(MyClass *self, NSString *arg) and call it as a C function like MyClass_foo(self,arg). The syntax is different, but it acts with the sane kind of performance characteristics of C++'s private methods.
Although this answers the question, I should point out that the no-name category is by far the more common Objective-C way of doing this.

Objective-C doesn't support private methods because it doesn't need them.
In C++, every method must be visible in the declaration of the class. You can't have methods that someone including the header file cannot see. So if you want methods that code outside your implementation shouldn't use, you have no choice, the compiler must give you some tool so you can tell it that the method must not be used, that is the "private" keyword.
In Objective-C, you can have methods that are not in the header file. So you achieve the same purpose very easily by not adding the method to the header file. There's no need for private methods. Objective-C also has the advantage that you don't need to recompile every user of a class because you changed private methods.
For instance variables, that you used to have to declare in the header file (not anymore), #private, #public and #protected are available.

A missing answer here is: because private methods are a bad idea from an evolvability point of view. It might seem a good idea to make a method private when writing it, but it is a form of early binding. The context might change, and a later user might want to use a different implementation. A bit provocative: "Agile developers don't use private methods"
In a way, just like Smalltalk, Objective-C is for grown-up programmers. We value knowing what the original developer assumed the interface should be, and take the responsibility to deal with the consequences if we need to change implementation. So yes, it is philosophy, not implementation.

Related

Protected variables with modern objective-C?

I feel that modern Objective-C encourages using instance variables as properties for memory management and key-value observation. That works fine, and I'm using interface inside implementation file for private variables, like this:
#interface MyClass ()
#property NSObject* myVar;
#end
However, how can I make protected variables? In case above, my subclasses won't be able to see properties declared like that. I can go iVar route, but then it feels off with the rest of the code if private variables are declared like above and protected are iVars.
I've read this solution: Workaround to accomplish protected properties in Objective-C, but it seems to overcomplicate code too much.
Your best option is to use a category in a second header file, e.g. MyClass_protected.h, and include it in the main class and subclasses, as suggested in the solution you link. It's really quite straightforward, not "overcomplicated" at all, just one additional file.
Objective-C has very strong introspection characteristics. No matter how or where you declare a property (or any other function, for that matter), you can access it from anywhere. You will get a compiler warning unless the code you're writing can see the corresponding declaration or implementation (unless you use an introspective method like one of the performSelector... family). The only reasons for the interface are name-safety, type-safety, and preventing compiler warnings. Therefore, you have a few options:
The main class interface
You get implementation safety (i.e. the compiler will give a warning if you don't implement a method). However, every class (that imports yours) will see the methods. You can use a comment to indicate that the method should be protected, but of course no one will see it unless they check the source. I most often use this when I'm the only programmer on a project, as I know what should be protected and what shouldn't.
A category in the same .h file
As above, programmers won't see it's protected unless they check the source, but if they do it will be much more obvious. If you declare this in a named category (#interface MyClass (protected)) you lose type safety, but it's even more clear what you intend. I most often use this to emulate abstract methods - i.e. explicitly not implementation-safe, but should be visible to everyone.
A category in the subclass's .m file directly
It's a bad idea, don't do it. You do only see the methods in the subclass, but you lose implementation safety and it really just feels wrong. I have only ever used this for unit tests, and I eventually migrated those to a separate header.
A category in a separate header (MyClass_protected.h)
The preferred solution, and the closest Objective-C can get to protected methods. It's just one more file, seriously, don't get your panties in a bunch over that. You can use the class extension (they are anonymous categories) and you won't lose implementation safety. It's only visible to classes that include it, which should only be subclasses; the fact that the contained methods are intended to be used as protected should be obvious to all but the most incompetent programmers because of the header name.

If Protocol method is marked #required, when not implemented, why does compiler issue a warning and not an error?

Assume that:
New Protocol is declared
Method in this protocol is marked #required
Class conforms to Protocol
Class does not implement the method mentioned in Protocol
At compile time, information about this method is known: i.e. that it is required and that this class and any other classes this class may may extend do not implement it.
Why in this case the compiler issues a warning and not an error?
Errors are only issued when the compiler cannot continue because something went terribly wrong.
When calling a method in Objective-C, the method lookup is done during runtime and not during compilation, which C++ does. In Objective-C a "message" is simply sent to the object, something like obj.executeCommand("Hey, can you execute function <name> for me?"). In C++ the object will be called directly, in a way like obj.<name>(). In the case of Objective-C the executeCommand() method is called, which exists. In C++'s case the function is called but it does not exist. These are methods that are linked on the compiler level, which means they both become memory addresses rather than names. executeCommand becomes 0x12345678 but it still uses the same message ("execute function <name>").
This is probably very confusing, but it's related to the way methods are implemented in different languages.
If you feel strongly about it, why not turn on -Werror?
I don't know the real answer but here is a use case that would go against it.
What if you implemented all of the protocol methods in a category???
Main interface declaration adopts the protocol however the protocol method implementation is in a category.
This is valid code but will show compile error if compiler was that strict !!
Objective-C is a dynamic language. The idea of what an implementation is, is different to a static language.
For the most part, it's in code that most of us implement inside the #implementation ... #end block.
But what if a method is not found? Then an object has a chance deal with it dynamically.
Imagine you have an interface for a sound effect player:
#protocol FX
- (void)playBeep;
- (void)playSiren;
- (void)playHonk;
#end
An implementation could have the files Beep.mp3, Siren.mp3, Honk.mp3 to play, but instead of implementing each of the methods, it could override -forwardInvocation: and parse the selector string, something like this pseudocode:
NSString *selName = NSStringFromSelector([invocation selector]);
if ([selName startsWith:#"play"]) {
NSString filename = fileNameFromSelector(selName);
[self playSoundFileNamed:filename];
}
This may seem contrived, but once you start using the dynamic features of the language, you will start finding more and more places where it makes sense. And by sense I mean, does this effort help in the long run?
In the above case, just add a -sound* method name to the interface, and drop in a appropriately named sound file. It just works.
Another example from personal experiments: how to deal with Core Data entities in a more natural way. I want to do this:
NSArray *people = [Person findAllWithNameLike:#"B%"];
instead of mucking about with predicates, fetch requests etc.
But I don't want to define every permutation of method in code.
How about if I wanted to build an XML builder? I would look at a dynamic approach. It has served Groovy Builders well (look at Groovy/Grails for examples).
One last example: I have a traits system where I can define behaviours in the form of groups of methods and have my objects assimilate this behaviour. So, while the compiler doesn't see an implementation for the interface my object conforms to, the implementation is injected into it from a trait class, using the Objective-C runtime. Why would I do this? I find many delegate methods are boiler plate, but at the same time, a single base class for each situation is not flexible enough. Instead of cut and paste from code samples, my 'samples' compile and run :) and any changes are reflected across all projects using the trait.
To really understand why all this is available to you, it is worth playing around with a Smalltalk environment (search Pharo or Squeak). This is where Objective-C has its roots.
And finally, to stop these warnings:
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wprotocol"
#implementation ... #end
#pragma clang diagnostic pop
Because there are times when there are bogus "required" methods in a poorly designed protocol.
They should have been optional but someone insisted they are "required".
Thusly making this a run time issue rather than a compile bug is very very wise.

Function call instead of self messaging — When to use what?

In Objective-C, when I want to call a subroutine, I send a message to an object, like:
[self mySubroutine:myParameter];
There is a (negligible?) performance penalty, so I could just use a C-style function call:
mySubroutine(myParameter);
The implementation of the latter would then reside outside the class’s #implementation context.
Is this a no-no? Is it common? Is there a best-practice on this?
Note that those are not necessarily equivalent. Since -mySubroutine is an instance method, it probably needs to access a given instance. In that case, your mySubroutine() function should have another parameter for the instance, too.
In general, use a method. If you’re worried about performance,1 you can always get an IMP to the method and use it as a function instead of the standard Objective-C message dispatch infrastructure.
That said, some disadvantages of using functions:
They cannot be overridden by subclasses;
There’s no introspection (when using the runtime to obtain a list of methods declared by an Objective-C class, functions aren’t enumerated);
They cannot be used as accessors/mutators of declared properties;
They aren’t visible to Key-Value Coding;
They cannot be directly used for Objective-C message forwarding;
They cannot be directly used in the various cases where a Cocoa API expects a selector (e.g. when using NSTimer).
Some advantages of using functions:
They cannot be overridden by subclasses (if you want to prevent this);
There’s no introspection (if you want to prevent this);
They can be inlined;
They can have file scope (static), preventing code from other files from accessing them.
1When you’ve determined that the message dispatch infrastructure is actually a bottleneck. This does happen; for instance, some Apple audio examples do not use Objective-C for audio processing.
Edit: Based on OP’s comment, another advantage of functions is that they aren’t necessarily related to a class. If the computation of an approximate value for the sine of an angle doesn’t depend on an Objective-C instance, there’s no need to make it a method — a function is a better fit.
It might be worth using where you have static utility functions, such as in a maths library.
In general though, if you need methods that act on the state of an object, the C approach won't be much use, as you won't have implicit access to self, unless you explicitly pass it as a parameter.
You may also run into namespace issues. With the Objective-C different classes can share method names, with the c approach all your functions will need different signatures.
Personally I would always use objective-c methods, the performance difference will be negligible.

Is the use of header-less method implementations good practise or frowned upon?

If you write method implementations in Objective-C, it is pretty standard to sum up the methods of a class in the corresponding #interface blocks. Publically accessible methods go in the header file's interface, not-so-public methods can go in an empty category on top of the implementation file.
But it's not neccessary to declare an interface for every method. If you only reference the methods below their implementation code of the same class/file, there's no need to put any declaration anywhere else.
-(void) doSomething {
}
-(void) doSomethingElse {
[self doSomething];
}
Coming from another language, this is new to me. And I can't seem to decide whether it is nice and pretty to keep the interface blocks clean, or whether it should be prevented because the order of method implementations seem like a weird dependency to have.
What is the general public's opinion of this matter?
The general rule I follow is that if the only method calling doSomething is doSomethingElse then it's fine to not have doSomething be part of the declared private interface. But the moment a second method makes use of doSomething I add it to the declared interface.
The thinking behind this is that as long as the method is only ever called from one place there's no reason to think of it as modular or reusable code. Instead it's more like the method exists just to tidy up the implementation of its calling method. In essence, the method doesn't really stand on its own, so there's no point in treating it like an interface method. But as soon as a second method is making the same call it demonstrates that the code is in fact reusable and useful in more than just the original context, and able to stand on its own as a useful function. So at that point, it becomes a declared part of the private interface.
Some other coding style choices make answering this question really easy:
If you document every method at its declaration point, then not having a declaration means that either these methods are missing documentation, or they are documented at definition; either way it's inconsistent. If you follow the school of thought that most methods should be so self-explanatory from their name that they don't need documentation, this might not be an issue.
Some people advocate ordering methods from more general to more specific; in that model your example is ordered wrong, and the only way to fix it is to have a declaration.
There's also the question of whether you would find it annoying to get unexpected compiler errors when you do simple re-ordering or re-factoring just because you happened to start using a method earlier, and have to stop and add the declaration at that point.

Objective-C: my class with static methods "does not implement methodSignatureForSelector: -- trouble ahead"

I have a utility class which has only static methods, so it is not inheriting from NSObject (No need right?)
There are no warnings at all when compiling.
The problem comes when running on the iPhone simulator. It crashes with warning "does not implement methodSignatureForSelector: -- trouble ahead"
Well, I like that "trouble ahead" thing, I never heard a debugger telling me that there's "trouble ahead".
But what I don't like is the error itself... Why is it expecting me to implement methodSignatureForSelector in a class when I clearly call a static method? (+)
Thanks!
Daniel
This is not an idiomatic pattern in Cocoa. I would strongly recommend you rethink your design. This is not Java or C++. For one thing, there isn't even such a thing as a "static method" — they're class methods, with the class being an object itself.
It's also very weird to have a class that's not a subclass of NSObject ("no need" is not a very rational reason for deviating from the default behavior), and even weirder to have a class with only class methods. The class should probably either be a singleton or else eliminated and its methods turned into functions, depending on whether it needs to keep state.
As for the exact reason you're crashing, it's hard to say without seeing your code. That warning by itself should not crash your program. You do need to have some implementation of +initialize, even if it does nothing, because the runtime sends that message to every class that receives a message. That's probably where the error is coming up — you send a message, the runtime tries to send initialize, your class doesn't respond, the runtime tries to invoke the forwarding machinery and can't.
Thanks for the answer!
About the 'static' vs. 'class methods', AFAIK this is just naming, no real difference. Like 'functions/methods' and 'messages'.
However, this is not necessarily 'incorrect' design.
First you have to remember that ObjC has no namespacing, so the only way to put some order into things, is a class. Because if two functions' names collide, the compiler will shout loudly.
There ARE sometimes some functions that are 'Utility' functions and work on other objects, or do certain calculations, that can't be directly related to a certain object to manage them, and also they shouldn't, because that will just generate unnecessary overhead.
As a very experienced C/C++/Asm/Others prorgammer, when programming in ObjC, I tend to always release memory myself, for performance reasons.
For the same reasons, I wouldn't want to generate any overhead where its not needed. And ObjC has a lot of overhead.
The docs also do not say that I MUST inherit from NSObject, it says that I SHOULD when I want it to be correctly managed by the framework.
But as I understand it there's no need for any managing, these functions should be just functions wrapped inside a classname's namespace.
About +initiallize - that can only be overridden if the class inherits from NSObject. So the original question is still there - why should I inherit from NSObject if I do not want any of its services? I do not need to allocate the class or init it, as I have nothing to do with an instance of it!
Also a weird thing in ObjC is that you can override a class method?!