Best FTP Objective-C wrapper for iPhone - objective-c

I know you use the C based networking API to do FTP communication but I'd prefer to use something a little higher level. I've seen a few Objective-C based wrappers but I'm not sure what to use. I don't need that complex of FTP interaction. Its just the typical create/delete dirs, upload/download files... What do you recommend?
Edit:
Here is one that looks promising but I can't get it to compile for the iPhone SDK
The ConnectionKit

This may help, but you may reconsider design for reasons stated by bbum:
http://code.google.com/p/s7ftprequest/

The reason why you can't find much in the way of useful FTP client software is because FTP isn't used much any more and is generally actively discouraged from use.
Without great care, it is quite easy to create big old security holes when using FTP (when I ran a consulting company, the 3 times we had infected machines were all because of FTP server security holes or exploits -- one time, the damned HP copier's FTP server was the attack vector!).
FTP is also inefficient unless carefully configured.
I would encourage you to use an HTTP based protocol. WebDAV allows you to do basically anything FTP can do, but does so over an HTTP channel. Thus, it'll work through proxies and the like. Heck -- HTTP has become so ubiquitous that pretty much everything works with HTTP.
And, of course, there are plenty of good HTTP client APIs built for Objective-C.
Obviously, if FTP is a requirement for your project, this answer won't help you much....

After not finding anything that works well I decided I'd go ahead and follow Apple's tutorial on how to do FTP. It sure is a PITA but at least it does work. I'm defiantly going to support WebDAV in the first revision my app, and eventually perhaps some other transfer methods later on. I think I'm going to consider releasing this open source after I get FTP & WebDAV working good, since there is no reason why you should have to do this much low level work to do such a basic and ambiguous task as FTP these days.

I've implemented FTP file download and upload, directory create and directory list download through the regular FTP possibilities in the iPhone SDK. Note: you'd be passing the login name and password as part of every FTP request unsecured. Apparently no apparent connection to the FTP server is maintained at the app level, like with a real FTP client app, that I haven't been able to find for iPhone yet. If you're interested in the source code please let me know through e-mail.

GoldRaccoon isn't mentioned and can be found on GitHub. I use that library and it works very well (besides it didn't support FTP rename)

Related

How to address Firebase from an Arduino?

Background: I've a sensor hooked up to an arduino printing readings through the serial monitor. I want to log these in firebase.
I've done a bit of digging on this, and my research has shown me that an arduino simply can't handle the SSL needed to talk to firebase properly.
Any suggestions for workarounds? Checking SO and google's only turned up "it can't be done", but I figured I'd ask anyway. Any lateral thinking is appreciated, thanks!
If you figure out a way, let us (support#firebase.com) know. That would be an awesome hack!
Some thoughts:
You might want to look into the Spark Core (available for pre-order). They mention SSL support, though it's unclear to me what that means exactly.
You could proxy the requests through a server that can speak SSL. For instance, you could run a tiny node.js service on an Amazon EC2 box that just proxies REST requests to Firebase (e.g. using http-proxy).
If you're hardcore, you could try to get the Arduino talking to an external ethernet controller that has built-in SSL support (e.g. this one), but that's probably a big project. :-)
Longer-term, we might expose a non-SSL endpoint for Firebase requests that's specifically for this sort of low-end hardware use-case. Ping us at support#firebase.com if you want to start a dialog.
Here's a php script I whipped together to solve for Arduino no https.
It's basically a form that GETs to the php script and then sends it off to your Firebase database.
http->php->Firebase
https://github.com/robertcedwards/httpFirebase
*Make sure you add Heroku or your server to the whitelist of IPs that can post to Firebase
I know its an old question but visitors from google keep coming.
Have a look at this post: http://www.devacron.com/arduino-firebase/
[EDITED]
These arduino libraries might help:
firebase-arduino
https://github.com/googlesamples/firebase-arduino
https://github.com/ed7coyne/firebase-arduino
To install it:
Download the zip file, go to Sketch>Manage Libraries>add .zip file
Now you have access to
#include <FirebaseArduino.h>
and can begin using it with
Firebase.begin("example.firebaseio.com", "token_or_secret");
Follow the example at https://github.com/ed7coyne/firebase-arduino/blob/master/examples/FirebaseDemo_ESP8266/FirebaseDemo_ESP8266.ino

Win 8 js code security

Im developing a win 8 game in js.
When i deploy my app, can any user can see my code files?
My files has some database passwords, i need to ofuscate it?
There's not really any good way to prevent people from mucking with your REST service if it's public. Sure, you can obfuscate things, digitally sign code, pass around certificates, etc. But in the end it's always possible for someone to reverse engineer your code, emulate a trusted client, or diagnose the network traffic directly.
A better solution here is to focus on mitigating unwanted attacks. Validate the input coming into each web service call, trust nothing, and do a threat analysis on your API. For example, if you were writing a Battleship game, have the server keep track of where each ship is and never expose that information to the clients, allowing them to write a fake client that could cheat. Do the scoring server side, so people can't just post fake scores and get on the high score list.
With that said, unless you're writing the next World of Warcraft, it's unlikely anyone cares enough about your game to jump through any hoops.
Everyone has access to every source file of your app. You just have to go to C:\Program Files\WindowsApps\ to see all your installed apps. If you have a HTML5 app installed, you'll notice that all the .html and .js files are freely accessible by anyone.
You may want to make a simple C# library that won't be so easy to reverse engineer, and put in it the "security critical" parts of your app. You can see how to integrate C# in HTML/JS apps in this MSDN page: http://msdn.microsoft.com/en-us/library/windows/apps/hh779077%28v=vs.110%29.aspx

Automatic file selection for upload

Is it possible for a website to automatically find a folder on usb stick and upload all the files in it to the web server by clicking only one button?
The problem is that I don't know how to make upload form automatically detect usb stick as the drive name(ie. G:, F:, etc) may vary from computer to computer, so hard coding path is not possible.
Ps. I'm using yii framework for site development, but can add a new page that will handle this in any other language as the client really wants this feature.
Web sites are not allowed to set default files to upload (it's a major security risk!). Also, web sites cannot scan the hard drive/enumerate what file systems exist on a system, again, for security purposes.
It might be possibly to do this with Flash/Silverlight/Java. Java seems the most likely to allow a web developer to do this (Java plugin seems to be quite willing to give out every permission under the Sun).
Short answer: No.
Long answer: Allowing automatic uploads in web browsers would be a huge security hole so the browsers intentionally prevent it. Even if you manage to find a hole that permits it, the browser makers will break it as soon as they find out.
However, if you have an environment where an actual separate program can be installed on the end user's computer you could easily write a program to do automated uploads of specified directories when launched.

Is there a decent, standalone, cross-platform webserver that will work in concert with Autorun on USB Jump Drives?

I'm trying to find a decent standalone webserver that I can load up on a jump drive.
My wife is a photographer, and I'd like to present the clients with their images on usb. When they plug it in, I'd like a web page to load up, and run some jQuery magic to show them a nice carousel of all there images.
So far, this is all fine since it can all be done client side and doesn't need a server at all.
The problem I'm facing is that I'd like some server-side code to be able to read the images out of the directory so that once the interface is built, I don't need to manually create all of the <img /> tags.
If it was primarily going to be used in a Windows environment, I'd have no problem going with IIS Express, since I'm mainly a .NET MVC developer and this would be perfect for me... However, the fact of the matter is that a large amount of our client base is also OS X users.
I did find this Java one jlHttp, and I also found this thread here on SO, but I don't think I understand enough about either one of them to accomplish what I'm looking for.
Thanks in advance for your suggestions.
I'm looking for the same thing, and the two best options I've found were Flying Ant cd web server and Stunnix. Of the two, Flying Ant is cheaper, and I've tested it with success on my project.
I found Mongoose very convenient for this exact purpose. It's crossplatform, lightweight and requires minimum configuration. You may be interested in this project that uses Mongoose to display pictures in a folder tree or FTP directory.
How about Node.js
It says it runs on Linux, OS X, and Windows.

Protocol for a desktop based file uploader

I am trying to build a large file uploader. Currently I am using swfupload and nginx + rails and I am able to upload a file as large as 1 GB before running into problems. After 1 GB, depending on OS, swfuploader starts locking up or just starts throwing 500 errors.
I noticed that Vimeo offers 2GB uploads using a desktop uploader. Flickr has something similar too (and I think they support pausing the uploads). What protocol can be used for such a desktop uploader? Can FTP be used for this?
Thanks
Prateek
Na, I would not use FTP for this, for the following reasons:
FTP is evil and should die (active/passive connections, unencrypted credentials)
Doing proper handling of security would be complex. You cannot use a single account for everything (as the credentials will need to be embedded in your client-side software), so you would need an FTP server which can authenticate against your web application's user database (possible, but longwinded)
You would need to write some integration between your app and your FTP server
You could handle this using a custom simple protocol. I don't know if doing it over HTTP would be efficient, but if it was, you would just need to POST parts of your file and handle it server-side. Just make sure you allow partial uploading. It should be pretty simple to implement.