DirectX HAL specification - gpu

Where can one find the DirectX HAL specification?
Taking this diagram to be correct
Then all GPU vendors have to write their device drivers such that they speak to the HAL.
Where is the HAL specified? How does MSFT adjust or update the HAL? When does the HAL change? If the HAL changes does the world break or the sky fall?

As far as I know, there is no "DirectX HAL", HAL is just HAL. HAL is a kernel-mode abstraction layer that WDDM uses. In turn, the DirectX API talks to the WDDM driver (written by nVidia, ATi, etc), and instantiates a HAL device.
For software to talk to HAL, it needs to run in privileged mode (i.e. be a driver). If you're curious, this is where HAL is specified: http://msdn.microsoft.com/en-us/library/aa490448.aspx
HAL (usually) changes when new versions of Windows are released. And yes, the sky does sometimes fall. Remember when no XP drivers worked on Vista? This was caused either by WDDM changing, or by HAL changing. Or, most likely, both.

Videos Drivers on Vista+ are written against WDDM. See MSDN. I'm not absolutely sure whether I understand you correctly, but I think the WDDM specification/guidelines/API is what you're looking for.

GPU vendors write to the device driver model (WDDM in Vista and Windows 7). They must conform to this model to be used by DirectX.
The WDDM is available in the Windows Device Driver Kit.

He is looking for this ?
DirectDraw DDI, Direct3D DDI
This is the interface for writing Device driver that:
1. Accepts D3D requests (eg. to draw a triangle) through that interface.
2. Then Directly access Video Card Hardware Registers to Apply that request.
(Fill PCI-E memory mapped memory, with: triangle parameters, rendering states and send command to gpu to start drawing a triangle. )
(Eq. Calling sequence:
1. User calls Direct3D.DrawPrimitive function =>
2. Direct3D calls Direct3DDDIDriver.D3dDrawPrimitives2 funcion in driver =>
3. Direct3D DDI Driver writes Graphic Card Memory with request parameters and writes drawing command to command register).
4. GPU is working and drawing a triangle to its specified destination memory area (eg. in GDDR5), which is dynamically allocated and marked as target 2D surface.)
You can practice implementing this driver for Simpler, older, open hardware specification GPUs like: SIS 6326, 3dfx Voodoo 1, 2, 3, 4, 5.
This would be very good practice in college.

Related

How do you access secret area of any USB device?

We know interfaces based on "vtable" principle. Once you have a pointer to an object, you can narrow-cast it to an interface and the new object is the same object but is very limited to the interface. I always thought hardware firmware is somewhat similar. For example, for block devices (HDDs or SSDs), this interface is like read, write, status and similar. So driver is a user of such a device interface.
As it turns out, any storage device has firmware and a special area of its storage marked internal where firmware is saved. Manufacturers release programs that allow to "flash" their specific devices, e.g. by writing new program to its internal space, hidden from the OS.
My question is: on a software level, how do they perform this read-write operations to the "hidden" area of a drive? How dead "COM ports" are related?
If HDDs work across all OSes, why do firmware upgrade software is only released for Windows? In open source world of linux, what do i need to read to understand "debugging firmware" better?
We know interfaces based on "vtable" principle. Once you have a pointer to an object, you can narrow-cast it to an interface and the new object is the same object but is very limited to the interface. I always thought hardware firmware is somewhat similar. For example, for block devices (HDDs or SSDs), this interface is like read, write, status and similar. So driver is a user of such a device interface.
No, not really. Object-orientated programming is unrelated to personal computer hardware and your impression that virtual calls are relatable to device drivers is misguided. They're completely unrelated.
As it turns out, any storage device has firmware and a special area of its storage marked internal where firmware is saved. Manufacturers release programs that allow to "flash" their specific devices, e.g. by writing new program to its internal space, hidden from the OS.
This is not true. Not all storage devices have firmware - and whatever firmware they have (if any) is not necessarily stored on rewritable flash-storage. ROM chips exist, for example, which are not rewritable.
My question is: on a software level, how do they perform this read-write operations to the "hidden" area of a drive? How dead "COM ports" are related?
If you're referring to firmware updates of modern (post-2004) SATA and NVMe storage devices, then those devices' firmware can be updated using SATA and NVMe's built-in commands.
This is documented in places like and t13.org ATA/ATAPI Command Set - 4
If HDDs work across all OSes, why do firmware upgrade software is only released for Windows? In open source world of linux, what do i need to read to understand "debugging firmware" better?
why do firmware upgrade software is only released for Window
Because Windows is the predominant operating-system used by users of those kinds of hardware. While the firmware can be updated using raw SATA/NVMe commands, you still need a host operating system to run the program that will issue those SATA/NVMe commands. Supposing it costs $100k to build a firmware update for an SSD for Windows and another $100k for Linux (for $200k for both Linux and Windows) - but 90% of all Linux users also run Windows - so why spend $200k for 100% coverage when you can spend $100k on 90% coverage, then spend the extra $100k buying a Ferrari or Tesla Model X P100D on yourself, and blame the users for not booting from a Windows USB stick to upgrade their firmware? (Side note: I chose the latter, and yes, I really do love my Tesla Model X)
You cannot have a program that just magically runs on any computer platform (Windows, BSD, Linux, macOS, QNX, etc) and updates periphial device firmware: it always needs to be a program that can be executed by a host OS (you can argue that UEFI/EFI is a platform-agnostic approach, but in reality UEFI/EFI is still its own platform)
In open source world of linux, what do i need to read to understand "debugging firmware" better?
200mg of Adderall and a pirated copy of IDA Pro.
...or 500mg of Dexedrine and NSA Ghidra.
It depends on the exact type of block device and how it is interfaced to the PC. A very common interface is SATA, when can be used directly with a SATA controller in a home PC - or it can be reached through a USB-SATA bridge.
If we take SATA as an example, there exists a special command in the SATA protocol known as "Download Microcode" (command ID 0x92) - which exists solely for the purpose of transferring new firmware to the drive controller.
The firmware is typically not stored on a "hidden area of the drive" itself, as your indicate - it is typically stored in flash memory or similar on the drive controller PCB or within the drive controller IC.
There are no "dead COM ports" involved in this.
The reason why harddrive vendors some times release firmware update tools only for Windows is probably the simple reason that most of their customers use Windows, and it is cheaper for them to simply support that one platform.

How to write usb touchscreen driver kext in os x 10.9?

I want to write a usb touchscreen kext for usb touch screen .
I have read the Kernel Extension Programming Topics and the I/O Kit Fundamentals etc,
My question is,
1 . how to get the input report messages from touch screen ?
2 . how to post the coordinate info to system ?
I have no idea, anybody help?
It depends on the hardware; moreover, this question is quite broad - you'll need to be more specific in your question to get more specific answers. I'll try to provide a broad overview:
A touchscreen has 2 parts:
Output: showing the image coming from the computer on the display
Input: the touch events to feed back into the computer
As you haven't asked about (1) at all, I assume your device just plugs into a display port on the Mac and is already displaying correctly. If not, you'll want to look into the IOFramebuffer API.
For (2) - Pretty much all USB input devices are HID devices of some form. If you're new to HID in general, you'll probably want to read and understand the USB HID specification and related documentation as you'll be using that information throughout.
OSX already comes with comprehensive support for the standard HID device classes such as keyboards, mice, touchpads, graphics tablets, etc. If your device claims to be any kind of HID device, OSX should already be detecting it and attaching its generic HID driver to it. You should see a IOUSBHIDDriver instance in the I/O Registry (eg. using Apple's IORegistryExplorer tool, or ioreg on the command line).
I'd also expect your device to conform to HID's absolute pointing device profile, so at least single touches should already be working properly. If it's a multitouch device, or you need other extra features, you'll probably want to implement a IOUSBHIDDriver subclass that generates or converts the necessary multitouch events.
If your device for some reason isn't already a HID USB device, you'll need to write a custom USB driver for it, and convert the events coming from it into HID events, as the HID events are passed directly into userspace and processed there. You can actually write USB drivers and generate HID events from userspace, so you might be able to avoid writing any kernel code at all if you prefer.
Apple provides some documentation on HID:
The HID Class Device Interface Guide covers some general concepts and the userspace interfaces.
The Kernel Framework Reference has API documentation for the various IOHID* classes in the kernel.
If you're going to be writing your own kernel HID device driver, your best bet is probably the IOHIDFamily source code. You can probably also find some open source examples around the web.
Apple's USB mailing lists is probably also worth checking, both for the archives and if you have questions. The darwin-kernel and darwin-drivers lists are also relevant.

lpc1788 cortex m3 interrupt handling with uclinux

I am newbie for the uclinux device drivers please guide me how to do this..
suppose I have connected a switch to one of the cortex m3 controller pin and whenever the switched is press the LED connected to other pin of controller as to light.
how to write the driver and registering of driver and how can access the driver from the user space...??
Please explain me with a simple example.
As I understand, you want a LED to light up once a button is pressed, this can be done completely as an interrupt handler in a kernel module, no need for a user-space application.
Beginning kernel module programming is very exciting, and I suggest you take a look in the kernel module hello world example.
This will get you started to fill how kernel modules looks like, how they are compiled and loaded.
further reading will be of course Linux device drivers 3rd edition, which is freely available here
Regarding user-space <--> driver communication, the kernel allows various types of device driver interfaces, such as regular char devices, sysfs, procfs, etc.
You can read the appropriate chapters on Linux device drivers 3rd edition

Abstraction layers in device drivers

in my project I need to work with device drivers, but have a hard time to understand the naming, scope and function of the abstraction layers. As I see the main layer is HAL - "hardware abstraction layer".
What are the clients of HAL, whom is HAL interfacing?
Are you talking about a specific HAL in windows or linux or something or in general?
When accessing registers from a device driver (code that drives a device, doesnt have to be a kernel thing or have an operating system at all) for example I generally recommend to create functions like PUT32(address,data), data=GET32(address). Or writel and readl, whatever you fancy. The point being to avoid creating a pointer with the address and using that pointer directly. There is a performance gain to the pointer type solution, and performance hit to the abstract PUT32(). Why I use it though is because if the code is clean enough that driver can be used as part of a kernel driver for this os, a kernel driver for that os, run standalone embedded, connect to an hdl simulation of the logic, run on a processor on the same chip, or run on a host computer that reaches into the chip via PCI or jtag, etc. One chunk of code reused from the birth of the logic (hdl sim) to the end user kernel driver.
Perhaps more to your question though think about a uart, you want to send some bytes and receive some bytes right? Create a uart_send() function and a uart_recv() function, everything above the abstraction layer uses these two functions, when you target this code to a specific platform then you implement those functions for the specific uart in that specific hardware. later on you can replace that uart with something else, so long as the new uart can send and receive the code above the abstraction layer does not have to change. Even though you have created an abstraction layer with the functions above, I personally would still use PUT8() and GET8() functions in the implementation of uart_send() and uart_recv() for the specific uart, and in a separate file implement PUT8() and GET8().
How many layers of abstraction between the driver and the actual hardware, how and where are often specific to the task and the hardware.
In computers, a hardware abstraction layer (HAL) is a layer of programming that allows a computer operating system to interact with a hardware device at a general or abstract level rather than at a detailed hardware level. Windows 2000 is one of several operating systems that include a hardware abstraction layer. The hardware abstraction layer can be called from either the operating system's kernel or from a device driver. In either case, the calling program can interact with the device in a more general way than it would otherwise.

USB for embedded devices - designing a device driver/protocol stack

I have been tasked to write a device driver for an embedded device which will communicate with the micro controller via the SPI interface. Eventually, the USB interface will be used to download updated code externally and used during the verification phase.
My question is, does anyone know of a good reference design or documentation or online tutorial which covers the implementation/design of the USB protocol stack/device driver within an embedded system? I am just starting out and reading through the 650 page USB v2.0 spec is a little daunting at the moment.
Just as a FYI, the micro controller that I am using is a Freescale 9S12.
Mark
Based upon goldenmean's (-AD) comments I wanted to add the following info:
1) The embedded device uses a custom executive and makes no use of a COTS or RTOS.
2) The device will use interrupts to indicate data is ready to be retrieved from the device.
3) I have read through some of the docs regarding Linux, but since I am not at all familiar with Linux it isn't very helpful at the moment (though I am hoping it will be very quickly).
4) The design approach, for now at least, it to write a device driver for the USB device then a USB protocol layer (I/O) would reside on top of the device driver to interpret the data. I would assume this would be the best approach, though I could be wrong.
Edit - A year later
I just wanted to share a few items before they vanish from my mind in case I never work on a USB device again. I ran into a few obstacles when developing code and getting it up and running for the first.
The first problem I ran into was that when the USB device was connected to the Host (Windows in my case) was the host issues a Reset request. The USB device would reset and clear the interrupt enable flags. I didn't read the literature enough to know this was happening, thus I was never receiving the Set-Up Request Interrupt. It took me quite a while to figure this out.
The second problem I ran into was not handling the Set-Up Request for Set_Configuration properly. I was handling it, but I was not processing the request correctly in that the USB device was not sending an ACK when this Set-Up Request came in. I eventually found this out by using a hardware USB protocol analyzer.
There were other issues that I ran into, but these were the two biggest ones that took me quite a while to figure out. The other issue I had to worry about is big-endian and little-endian, Freescale 9S12 vs USB data format (Intel), respectively.
I ended up building the USB device driver similar to UART device drivers I had done in the past. I have posted the code to this at the following URL.
http://lordhog.wordpress.com/2010/12/13/usb-drive
I tend to use structures a lot, so people may not like them since they are not as portal as using #defines (e.g., MAX3420_SETUP_DATA_AVAIL_INT_REQR 0x20), but I like them since it makes the code more readable for me. If anyone has questions regarding it please feel free to e-mail and I can try to give some insight to it. The book "USB Complete: The Developer's Guide" was helpful, so long as you knew what areas to concentrate on. This was a simple application and only used low-speed USB.
While writing a device driver for any interface (USB, Parallel port, etc...) the code needed to be developed would depend upon whether there is any Operating System(OS), RTOS running on that Processor/Micro controller.
e.g. if thats going to run say WinCE - It will have its own Driver development Kit , and steps to be followed in the device driver development. Same for any other OS like Linux, symbian.
If its going to be a plain firmware code(No OS) which is going to control the processor/microcontroller, then it's a different situation altogether.
So based on either of the above situation u are in, one needs to read & understand:-
1.) The Hardware Specification of the processor/micro controller development board - Register files, ports, memory layout, etc.
2.) USB spec
3.) Couple of pointers i found quickly. Google shud be ur friend!
http://www.lrr.in.tum.de/Par/arch/usb/usbdoc/ - Linux USB device driver
http://www.microsoft.com/technet/archive/wce/support/usbce.mspx
-AD
I've used an earlier edition of USB Complete by Jan Axelson. Indeed very complete.
From the editorial review:
Now in its fourth edition, this developer's guide to the Universal Serial Bus (USB) interface covers all aspects of project development, such as hardware design, device firmware, and host application software.
I'm curious, why did you pick the 9S12? I used it at a previous job, and was not pleased.
It had lousy gcc support so we used Metrowerks
which may have been okay for C, but often generated buggy C++
had a lousy IDE with binary project files!
The 9s12 was also slow, a lot of instructions executed in 5 cycles.
Not very power efficient, either.
no barrel shifter, made operations that are common in embedded code slow
not that cheap.
About the only thing I dislike more is an 8051. I'm using an ARM CortexM3 at my current job, it's better than a 9S12 in every way (faster clock, more work done per clock, less power consumption, cheaper, good gcc support, 32-bit vs. 16-bit).
I don't know which hardware you're planning to use but assuming that's flexible, STMicro offers a line of microcontrollers with USB/SPI support and a library of C-code that can be used with their parts. -- I've used their ARM7 series micros for years with great success.
Here is an excellent site maintained by Jonathan Valvano, a professor at the University of Texas. He teaches four courses over there (three undergraduate, one graduate), all are about using a 9S12 microcontroller. His site contains all the lecture notes, lab manuals, and more importantly, starter files, that he uses for all his classes.
The website looks like it's from the 90's, but just dig around a bit and you should find everything you need.
users.ece.utexas.edu/~valvano/
Consider AVR for your next MCU project because of it's wonderful LUFA and V-USB libraries.
I'm working on a project using the Atmel V71. The processor is very powerful and among lot's of high end connectivity offered on chip is a USB engine that will do device or host modes for 480 Mhz or 48Mhz (not USB 3.0). The tools are free and come with a number of host and device USB example projects with all the USB stack code right there. It supports 10 end points and all the transfers are done via DMA so you have most of the processor horsepower available for other tasks. The Atmel USB stack works without needing an RTOS