about get value from sqlite - objective-c

Code Sample:
NSString *str= [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 1)];
Test *t=[[Test alloc] init];
t.str=[str copy]; // why use "copy" here?
[str release];

It looks to be bad coding, for two reasons. Since str is being discarded, you might as well assign it, rather than a copy, to t.str. Second, and more importantly, setters should take care of retaining or copying data.

Should be:
NSString *str= [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 1)];
Test *t=[[Test alloc] init];
t.str=str; // No point copying to release original.

Related

problems during object release

I have some problems during when and which object to be release
You can say my knowledge towards this is less
i have following conditions please suggest me the answer accordingly
situation-1
NSMutableString *str=[[NSMutableString alloc]initWithFormat:#"Hello World!"];
NSMutableArray *array=[[NSMutableArray alloc]init];
[array addObject:str];
Now when i tried to release str then usage of array affected in future...and Vice Versa
Tell me can i release both?
situation-2
NSMutableString *str=[[NSMutableString alloc]init];
str=#"Hello World !";
str=[self getData]; //calling a method which returns a string
[str release];
I think i am creating a memory leak here(how to solve it?)
please clear these situations
in the first situation, you'll need to call [str release]; after adding it to the array, like this:
NSMutableString *str = [[NSMutableString alloc] initWithString:#"Hello World!"];
NSMutableArray *array = [[NSMutableArray alloc] init];
[array addObject:str];
[str release];
This way, array holds the only retain call on the string. Once you release array later, you won't have any memory leak issues.
I'm a little confused about the second situation. str here is a pointer. You seem to be assigning three different objects to to same pointer:
NSMutableString *str = [[NSMutableString alloc] init]; //first object
str=#"Hello World !"; //second object
str=[self getData]; //third object
by the time you call [str release], you've created a memory leak because you've lost the first mutable string. The second time you called str =, you lost any way to access that first NSMutableString.
Assuming that you're looking to concatenate all of these (since you chose NSMutableString), you might try this:
NSMutableString *str = [[NSMutableString alloc] init]; //first object
[str appendString:#"Hello World!"];
[str appendString:[self getData]];
[str release];
If the [self getData] method returns an autoreleased string, you'll be fine. If getData returns a retained string (if you used alloc and init), you'll need to assign it to an intermediate pointer and release it after adding it to str.
What is the need of creating the NSMutableString You can directly use NSString for this purpose

stringWithFormat vs. initWithFormat on NSString

I am wondering what differences such as disadvantages and/or advantages there are to declaring an NSString this way:
NSString *noInit = [NSString stringWithFormat:#"lolcatz %d", i];
as opposed to:
NSString *withInit = [[NSString alloc] initWithFormat:#"Hai %d", i];
What was the motivation of putting stringWithFormat instead of just having the initWithFormat way of initializing the string?
stringWithFormat: returns an autoreleased string; initWithFormat: returns a string that must be released by the caller. The former is a so-called "convenience" method that is useful for short-lived strings, so the caller doesn't have to remember to call release.
I actually came across this blog entry on memory optimizations just yesterday. In it, the author gives specific reasons why he chooses to use [[NSString alloc] initWithFormat:#"..."] instead of [NSString stringWithFormat:#"..."]. Specifically, iOS devices may not auto-release the memory pool as soon as you would prefer if you create an autorelease object.
The former version requires that you manually release it, in a construct such as this:
NSString *remainingStr = nil;
if (remaining > 1)
remainingStr = [[NSString alloc] initWithFormat:#"You have %d left to go!", remaining];
else if (remaining == 1)
remainingStr = [[NSString alloc] initWithString:#"You have 1 left to go!"];
else
remainingStr = [[NSString alloc] initWithString:#"You have them all!"];
NSString *msg = [NSString stringWithFormat:#"Level complete! %#", remainingStr];
[remainingStr release];
[self displayMessage:msg];
Here, remainingStr was only needed temporarily, and so to avoid the autorelease (which may happen MUCH later in the program), I explicitly handle the memory as I need it.

Allocating/Initialising objects

Was just wondering, which way is better to fully initialise an object:
NSString *myString = [[NSString alloc] init];
OR
NSString *myString = [NSString new];
thanks
NSString *myString = [[NSString alloc] init];
This is the preferred way. The majority of code I have seen for iPhone does not use new. Don't for get to release it if you use alloc then init.
There is absolutely no difference at all between new and alloc+init; new is just a "convenience allocator." That said, one typically sees alloc+init used more than new, simply for the sake of consistency.

How to remove NSString Related Memory Leaks?

in my application this method shows memory leak how do i remove leak?
-(void)getOneQuestion:(int)flashcardId categoryID:(int)categoryId
{
flashCardText = [[NSString alloc] init];
flashCardAnswer=[[NSString alloc] init];
//NSLog(#"%s %d %s", __FILE__, __LINE__, __PRETTY_FUNCTION__, __FUNCTION__);
sqlite3 *MyDatabase;
sqlite3_stmt *CompiledStatement=nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:#"/flashCardDatabase.sqlite"];
if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK)
{
sqlite3_prepare_v2(MyDatabase, "select flashCardText,flashCardAnswer,flashCardTotalOption from flashcardquestionInfo where flashCardId=? and categoryId=?", -1, &CompiledStatement, NULL);
sqlite3_bind_int(CompiledStatement, 1, flashcardId);
sqlite3_bind_int(CompiledStatement, 2, categoryId);
while(sqlite3_step(CompiledStatement) == SQLITE_ROW)
{
self.flashCardText = [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)];
self.flashCardAnswer= [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,1)];
flashCardTotalOption=[[NSNumber numberWithInt:sqlite3_column_int(CompiledStatement,2)] intValue];
}
sqlite3_reset(CompiledStatement);
sqlite3_finalize(CompiledStatement);
sqlite3_close(MyDatabase);
}
}
this method also shows leaks.....what's wrong with this method?
-(void)getMultipleChoiceAnswer:(int)flashCardId
{
if(optionsList!=nil)
[optionsList removeAllObjects];
else
optionsList = [[NSMutableArray alloc] init];
sqlite3 *MyDatabase;
sqlite3_stmt *CompiledStatement=nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:#"/flashCardDatabase.sqlite"];
if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK)
{
sqlite3_prepare_v2(MyDatabase,"select OptionText from flashCardMultipleAnswer where flashCardId=?", -1, &CompiledStatement, NULL);
sqlite3_bind_int(CompiledStatement, 1, flashCardId);
while(sqlite3_step(CompiledStatement) == SQLITE_ROW)
{
[optionsList addObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]];
}
sqlite3_reset(CompiledStatement);
sqlite3_finalize(CompiledStatement);
sqlite3_close(MyDatabase);
}
}
alt text http://www.freeimagehosting.net/uploads/5b8120982c.png
You don't actually use the objects you initialise at the top of the function:
flashCardText = [[NSString alloc] init];
flashCardAnswer=[[NSString alloc] init];
as you replace those objects with others later on:
self.flashCardText = [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)];
self.flashCardAnswer= [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,1)];
So those would seem to be the objects that are leaking.
[[NSString alloc] init] is completely pointless. It will return exactly equivalent of #"", except wiht more work. Its unlikely to leak, since the system will almost certainly return you a fixed constant empty string, releasing the [NSString alloc] in the init routine. But it is pointless and useless and bad code.
Other than that, your code looks OK. The second method might be considered to "leak" optionsList, simply because it creates it and it is never released, but its only created once so it should be fine.
Try running your program and doing the leak detection, then breaking in the debugger and using
po 0x4b2720 (replace with the address of the leaked objects)
to see what string is actually leaking.
Remember that Leaks can give false positives, especially if anything is cached.
[[NSString alloc] init]; is a useless phrase. Removing the two first lines would get rid of the leak.
EDIT: Note, too, that the two strings you pull from the database will vanish as soon as the autoreleasepool is drained, unless they are retained.
Redit: Concerning the second method; I cannot see any obvious leaks. NSCFStrings are created a lot, and often stick around. That doesn't mean they actually are leaks. From what I can see, everything in that method is either autoreleased or persistent.
-1/2
#"" is equivalent to [[[NSString alloc] init] autorelease];
[[NSString alloc] init] will leak.
Remember the rule: init/retain should be balanced by autorelease/release.

Why am I getting an invalid NSString from SQLite for my UILabel?

I have a view with a UILabel and a UITableView. I'm using this code to get a string from a database:
-(void)getOneQuestion:(int)flashcardId categoryID:(int)categoryId {
flashCardText=[[NSString alloc] init];
flashCardAnswer=[[NSString alloc] init];
NSString *martialStr=[NSString stringWithFormat:#"%d", flashcardId];
NSString *queryStr=[[NSString alloc] initWithString:#"select flashCardText,flashCardAnswer,flashCardTotalOption from flashcardquestionInfo where flashCardId="];
queryStr=[queryStr stringByAppendingString:martialStr];
NSString *martialStr1=[NSString stringWithFormat:#"%d", categoryId];
NSString *queryStr2=[[NSString alloc] initWithString:#" and categoryId="];
queryStr2=[queryStr2 stringByAppendingString:martialStr1];
queryStr=[queryStr stringByAppendingString:queryStr2];
unsigned int lengthOfString=[queryStr length];
char temp2[lengthOfString +1];
strcpy(temp2, [queryStr cStringUsingEncoding:NSUTF8StringEncoding]);
clsDatabase *clsDatabaseObject = [[clsDatabase alloc] init];
sqlite3_stmt *dataRows = [clsDatabaseObject getDataset:temp2];
while(sqlite3_step(dataRows) == SQLITE_ROW) {
flashCardText =[NSString stringWithUTF8String:(char *)sqlite3_column_text(dataRows,0)];
flashCardAnswer=[NSString stringWithUTF8String:(char *)sqlite3_column_text(dataRows,1)];
flashCardTotalOption=sqlite3_column_int(dataRows,2);
}
sqlite3_reset(dataRows);
sqlite3_finalize(dataRows);
[clsDatabaseObject release];
}
When I click on the table cell, the string value (flashCardAnswer) shows invalid.
Although this code snippet doesn't seem to show where the string value is assigned to the UI element, it would seem that the problem could stem from your use of +[NSString stringWithUTF8String:] inside the while loop. This returns an autoreleased string which you much retain if you want to use it outside the scope of the method. Since those appear to be instance variables that you use in another part of the code to change the UI, you have a few options:
Send a -retain to each of them before exiting the method.
Use +alloc and -initWithUTF8String:.
Use a setter method or property that takes care of the details for you. (Thanks, Chuck!)
As a bonus, I have a few other related suggestions.
You're leaking memory by allocating strings for flashCardText and flashCardAnswer at the start of the method, since you overwrite them in the while loop.
Use -[NSString getCString:maxLength:encoding:] to write the query string into a char* buffer without the strcpy() call, or just use the char* from -cStringUsingEncoding: directly.
There is a lot of potential for simplifying the construction of your query string — definitely investigate NSMutableString. For example...
NSMutableString* query = [[NSMutableString alloc] initWithString:#"select flashCardText,flashCardAnswer,flashCardTotalOption from flashcardquestionInfo"];
[query appendFormat:#" where flashCardId=%d", flashcardId];
[query appendFormat:#" and categoryId=%d", categoryId];
clsDatabase *clsDatabaseObject = [[clsDatabase alloc] init];
sqlite3_stmt *dataRows = [clsDatabaseObject getDataset:[query cStringUsingEncoding:NSUTF8StringEncoding]];