Is there any way, I can prevent my c++ cli project from being decompiled if someone uses a C# decompiler, because I tried to decompile the .exe i made in ILSpy and it showed my whole code, so is there any way I can prevent this?
Thanks
as ancient as this thread is, I ran across it with the same question, and a newish answer. Can't specify the minimum version for this one, but
[module:System::Runtime::CompilerServices::SuppressIldasmAttribute];
on top of each .cpp module did the trick for me:
I didn't investigate much further, yet.
Another useful thing is to add
#pragma unmanaged
to each .cpp that does not contain .net code.
You can
Use a .NET obfuscator.
Or
Only use C++CLI for the boundaries of your app which require to Interact with .NET. And implement your logic in a native C++ library.
I'm a student and started developing some projects in VB.Net and I'm liking it a lot. However, I asked this question to some colleagues and they couldn't answer. Even my teacher wasn't able to clarify what was exactly VB and .Net. I have checked this question here but even the accepted answer gives me some doubts.
For example, for this bit of code here
Class Example
Private _value As Integer
Public Sub New()
_value = 2
End Sub
Public Function Value() As Integer
Return _value * 2
End Function
End Class
Module Module1
Sub Main()
Dim x As Example = New Example()
Console.WriteLine(x.Value())
End Sub
End Module
How can the language be separated from the framework? I know the language is syntax and all but, where is the framework?
I've read that frameworks contain libraries: what are exactly libraries? The language (syntax and all) I can see it, it can be seen, but is the framework visible too? If so, where?
So in a VB.Net application, when I look at the code, all I can see is VB: the same goes for C#.Net applications.
Maybe silly example: For instance, for a car to function, all components must be good - from the tires to the hood, the engine, the fuel - but all of them are visible, and while from the outside we can't see the oil or fuel running inside or the pistons working, we can see them if we want.
Is it possible to see all the components when looking at a VB/C# .Net application? I mean, to look at code and clearly distinguish what is VB or C# and .Net?
Thanks
There are three primary parts to the .NET framework:
Compiler (MSBuild)
Runtime environment (CLR) - virtual machine, garbage collector, etc.
Supporting libraries (FCL)- System, ADO.NET, LINQ, WPF, WCF, etc.
All three of the above are included with the freely-distributed .NET Framework. The term .NET Framework refers collectively, and loosely, to all of those things, but they each perform very different roles. The answer to your question is different for each of those parts.
Compiler
As you probably know, you cannot run VB.NET code directly. It must first be compiled into an executable which can be launched as a Windows process. The compiler is used to compile a variety of high level languages (such as VB.NET and C#) into assemblies (e.g. EXEs, DLLs). Unlike native compilers, though, .NET assemblies do not contain native machine code. Instead, the .NET compiler compiles into .NET assemblies which contain MSIL code. MSIL is a slightly-higher-level-than-machine-code language which, in theory, can be run by a virtual machine on any platform.
The compiler is obviously not visible in your code. Obviously there is no place in your code where you can say "that's the compiler". Rather, the compiler is the tool that you use to compile all of your code. The compiler, though, does dictate what languages you can use. If the .NET framework does not contain a Ruby compiler, then you can't very well write a .NET application in Ruby. So, in that way, the fact that your code is written in VB.NET or C# at all is the indication that it will be compiled using the .NET Framework.
You may be thinking, "The compiler isn't part of the framework--that's part of Visual Studio." But if you were thinking that, you would be wrong. The compiler is installed as part of the .NET framework. You don't technically need Visual Studio to compile a .NET application. You could write an application in any .NET language, using Notepad, and then compile and run it with the .NET Framework without ever having installed Visual Studio.
The compiler portion of the .NET Framework is referred to as MSBuild.
Runtime Environment
Since the compiler compiles your high-level code into MSIL assemblies, rather than into native machine-code binaries, you must have the .NET Framework installed in order to run any .NET application. When you run a .NET application, the Framework is responsible for just-in-time (JIT) compiling the MSIL code into machine code so that it can be executed on your current platform. It also provides the memory management features such as garbage collection.
The same runtime environment is shared by all .NET languages (since all .NET languages compile to MSIL code). Therefore, it's not a VB.NET runtime environment nor a C# runtime environment, but rather, it's a MSIL runtime environment. Instead of having one runtime environment per language, there is actually one runtime environment per platform. A separate environment must be custom implemented for each processor architecture and each operating system on which the Framework will run.
This part of the framework is largely invisible to you and your code. There are some methods you can call to access the GAC, or the garbage collector, or the .NET security system, but other than that, you don't even know it's there. Unless the Framework isn't installed, that is--in that case, it becomes clear very quickly just how necessary it is.
The runtime-environment portion of the .NET Framework is referred to as the Common Language Runtime (CLR).
Supporting Libraries
The .NET Framework comes packed with many extraordinarily useful libraries (DLLs). For instance, every application references the mscorlib.dll and System.dll libraries, which provide many of the core data types in the System namespace. There are many other libraries which you can optionally reference with your projects as necessary.
These supporting libraries are provided as already-compiled MSIL assemblies, so they can all be referenced and used by projects written in any .NET supported language. When you call Console.WriteLine("Hello World") in VB.NET and Console.WriteLine("Hello World"); in C#, you are calling the exact same .NET Framework library. The Console class is defined in the mscorlib.dll library. It doesn't matter which language you use to call it, it always does the same thing.
The supporting libraries are very visible in your code. Any time you use anything that is not explicitly defined by you in your own code, you are using the Framework (unless, of course, it's something from a third-party library). In your example code above, you are using Integer and Console. Both of those types are defined by the .NET Framework's supporting libraries (both are defined by mscorlib.dll). In other words, the language is all of the syntax that you use to make the calls to the Framework. Everything else is the Framework.
If you want to "see" the supporting libraries, the best place to start is in Visual Studio. You can use the Object Browser to browse through all of the types defined by the libraries that you currently have referenced in your project. If you want to reference more .NET Framework libraries, go to your Project Properties designer's References tab, click the Add... button, then select the Asseblies > Framework option. That will list all of the supporting libraries that are provided as part of the .NET Framework. If you want to find out more about any of the functionality provided by any of those libraries, your best resource is the MSDN (and Stack Overflow, of course).
The supporting libraries portion of the .NET Framework is referred to as the Framework Class Library (FCL).
Here is how I envision the two
The framework is the set of libraries, APIs and runtime components that are available for the language to use
The language is the syntax by which the framework is accessed
In many cases it's hard to separate the two because the language when used is nearly always accessing some part of the framework. Take for instance even this very simple definition
Class Example
End Class
Even though it is unstated, this definition depends on the targeted framework having a definition of System.Object. This is necessary for the language to setup the appropriate base class for Example.
You have to keep in mind that if you're using a programming language, at some point it all must boil down to binary 1's and 0's.
This means that when your program gets compiled and run, it's making use of the C# compiler. The C# compiler is a program written in a native language (probably c or c++). This program allows yours to be converted into stuff that the .net framework runtime can understand. Essentially, your C# code becomes some sort of intermediate bytecode.
Similarly, after your program is compiled into this intermediate bytecode, it is run on top of a virtual machine (JVM for Java or the .net framework runtime for C#). This virtual machine is a pre-compiled program written in a native language (c or c++), which allows your program to interface with the computer's processor in a way that both understand.
All of these pre-written, pre-compiled pieces are part of a framework. They are installed to your machine in some particular location (which is why they might not be readily visible with the rest of your code and assets) and provide APIs to anything that wants to make use of them.
The APIs are analogous to the understanding between a gas pedal and an engine. An engine accepts more fuel as a result of someone pressing the gas pedal. In some sense, the engine "talks" to the gas pedal and understands that if you press firmly on the pedal, the engine should respond by injecting more gasoline into the combustion chambers.
These individual pieces, along with their "understandings" represent a framework. You might add a "Driver" who can operate a gas pedal as your "C# Application".
How can the language be separated from the framework?
For example... take for instance English, English is a language, while a book would be a Framework. In this example, you can write whatever you want in English, but you can't write in "The Hobbit", because it is a book, not a language.
However, you can make references to the book. For instance you can talk about Trolls, and you don't have to define it's behavior or looks, because the book already defines them for you.
Where is the framework?
The framework exists whenever you make reference to it. In the Trolls example, if you ask "Do you know how do Trolls look like?", I would need a context for that, it may be Harry Potter's, Tolkien's, World of Warcraft's, etc. And I will give you compilation errors because I can't understand you.
If however we "use" the same "Framework" (book), or if you tell me about them before, I would be able to respond you (compile).
Is the framework visible too? If so, where?
VB/C# are languages, you can't "really see" where it is, because you write it. It is like asking where is English. You can however compile it, and that is what you can "find", just like you can find a printer.
The Framework is a set of libraries/utilities already packed into a beautiful black box that you download and trust your life to.
VisualStudio helps you a lot, and it will hide "complicated stuff", imagine like it is a movie called The Lord of The Rings, and it removes a lot of stuff that you can't really look into unless you read the book.
You can't really dive into "what .NET does internally", because it is closed software. Imagine that I burn down all the books and you have to trust the movie.
But you could use an Open Source example such as Struts (a JavaEE Framework) because it is open source (books should not be burned in Open Source examples).
Here is an abstract example.
Speech is similar to a framework, you have phonation, producing sound;
resonance; intonation, variance of pitch, etc. Those are all the building blocks for communicating.
To speak a specific language, you must utilize phonology, morphology, language syntax, proper grammar; semantics, etc - all the rules for that Language.
...
In a programming framework, you have building blocks (code libraries, dependent files, specific folder/file layout, ect.) that you might need to complete a programming task.
A programming language is the set of rules you must abide to in order for your application to correctly work.
....
In the Java programming language, I could open notepad and write java code, compile it, and run it on any machine that has the JVM installed.
Java Server Faces (JSF) is a framework where a Model-View-Controller (MVC) paradigm exists as the basis to run web applications. You have necessary dependent files (like web.xml) that must exist for the server to correctly implement, structured layout of classfiles, and implementation/configuration of other libraries. In an essence, your files are still written in the Java Programming language and your syntax must be correct, but if you want to build a web application using that framework, you must have adhere to those other specific patterns and constraints.
I have looked into at least 6 different SQL Lua extensions, and they all seem to have their latest version compatible with up to version 5.1 of Lua. I have had zero success in implementing any of them into my current project which uses Lua 5.2, with the best case scenario ending in either silent program crashes or attempt to call global 'module' (a nil value).
I am not the original project owner, so I am trying not to be forced into changing the source code for it (though more recently, I have even gone down that road now).
And often times, it is unclear if these crashes are related to the way the project itself operates, the way the project implements Lua (as a static library), the way that Lua tries to implement it's extensions, the way the extensions implement their dependencies, a versioning conflict, or some sort of crazy combination of each. It's practically impossible to debug a silent crash in this manner, because the source of evil could literally be anything.
As the answer states in this question, I have even tried supporting the module function (which most lua sql extensions utilize, but was deprecated in 5.2), but the program still crashes or just complains about a seemingly infinite amount of missing dependencies. And after spending hours of tracking down (what would seem to be) all of the dependencies it would complain about, it still crashes.
Changing the project's source code to use the Lua 5.1 source appears to break the functionality of the project, resulting in various compiler errors regarding missing 5.2-related functions. Linking the MySQL C/C++ connector to the project results in rather vague runtime errors, which seem to conflict with the way the project implements Lua 5.2.
Are there ANY sqlite/MySQL extensions out there which actually work with Lua 5.2 on a 32-bit Windows machine? Preferably, "out-of-the-box" precompiled binaries with Lua source/ffi bindings?
OR alternatively, are there any clear instructions on how to get this set up properly, without having to scavenge through separate instructions across the web for each required assembly?
I'm currently trying to compile an old program (made with C++ builder 2 or 3) with the "current" Embarcadero RAD Studio XE2.
So, I was wondering whether there is an easy way to use the old code, as Borland once claimed to be fully compatible to lower versions... however I couldn't find a "project-file", only source-code (.cpp, .h, .res, etc.).
I tried to "add to project" the main .cpp, however there seem to be some wrong include-paths... it also seem to use the OWL-package and includes its important source-files...
I'm a bit confused which type of main project I have to open first, since you need to open a new project before adding the source to it. As the running .exe has a GUI, I tried a Form-Window first, but it may be better to use a console or service as the real form is produced within the code as far as I understand.
So, after installing OWL and correcting the include-paths, do you think it should be running fine? Or is there something else to take care of?
If your old project was using OWL, you're probably well outside of the supported upgrade path.
That being said, valid C++ code should still compile and work and I've heard of people using OWL with recent versions of C++Builder. (via OWLNext)
Regarding your confusion as to which type of project to use, I believe a console application would be your best bet. A forms application is completely wrong, that will bring in the VCL and give you no end of problems trying to reconcile the different windowing systems. A service application is a completely different beast as well, and isn't meant for GUI applications. A console application should work, but you'll need more. The OWLNext project has a wiki that should help quite a bit.
I have this monstrous C++ application built using MFC(mainly) and COM. It links to several libraries and does a lot of scientific computing. So, now I want to add some new features to it and as an organizational policy, we are developing everything new using .NET. So, this new UI feature is going to be built using WPF and will be consumed in this existing C++ application.
I know how to use a WPF control in a C++ application, so that's not the problem. The problem is that when I try to turn on CLR on this project, it takes a lot of time (around 10 minutes) in linking stage to perform the linking and produce a mixed mode executable. In the end, it manages to do so and successfully creates the executable. But the problem is that whenever I launch this executable, it crashes. I tried to debug InitInstance but it crashes somewhere before this. I am a little stumped on what to try next.
Does anybody have any idea what might be the cause of this.
The target framework of the mixed mode assembly is 4.0 (as it should be) so THIS is not the problem here.
FYI, ILDasm fails to load this exe as well. It takes a lot of time, gives no error but it doesn't load it either. This gives me the impression that somehow managed image is not created properly.
Not sure if this is necessary, but it doesn't hurt either. New MFC projects have this in the constructor of your CWinApp-derived class:
#ifdef _MANAGED
// If the application is built using Common Language Runtime support (/clr):
// 1) This additional setting is needed for Restart Manager support to work properly.
// 2) In your project, you must add a reference to System.Windows.Forms in order to build.
System::Windows::Forms::Application::SetUnhandledExceptionMode(System::Windows::Forms::UnhandledExceptionMode::ThrowException);
#endif