Facebook iphone connection - objective-c

I have the next problem with the connection:
I can't connect to one app in facebook, but when I create a new app in facebook and I change the API and secret all is going good.
The problem is that I need to connect to the first one app in facebook, the other was only to test the connection.
What could be the solution?
Thanks

Without any additional information, no one is going to be able to diagnose this with any sort of certainty.
I would suggest checking to make sure that you've set the Facebook app to be classified as a "Desktop app" rather than a web app. If it's not set as a desktop app, Facebook will refuse the connection.
If that doesn't help, you need to provide some more details about the configuration of your app on Facebook and about what exactly you are doing to test the connection.

Related

Can not login itunesconnect

can not login itunesconnect
The page give the warning 'Failed to verify your identity, Try again'.
Do somebody face the same problem?
If you are connecting with a VPN, try changing it or try connecting without any VPN.
I couldn't login to anything apple in a web browser: appstoreconnect, developer, icloud, or apple.com. I could install new apps on my iPhone, and edit account settings using the iPhone and my password.
I tried logging in from different browsers, OSes, devices, IPs. I tried browsers with temporary profile (cleared cache/history/everything). Didn't make a difference. The same error popped up: Failed to verify your identity. Try again. The browser inspector tools said a 409 and 401where occurring when trying to get the 2FA after correct credentials entered.
I tried another apple id and without a hitch it asked for the 2FA code.
I turned on 2FA using my iPhone. Didn't make a difference for logging in via web browser to apple sites.
I had to contact apple. The second representative and I agreed that it most likely was a server side issue. He escalated it to engineering. The next morning, all my apple site browser sessions had "forgotten" my apple id. I was able to login now and enter my 2FA code as expected.
Finally, without no reason, I can login.
Had same issue. Ultimately what made it work was that I unlocked my iPhone and then on my laptop I tried itunesconnect again. This time the 2-factor authentication kicked in, and my iPhone showed a popup asking me to verify my laptop. Then it all worked.

Google play game service "Failed to sign in.Please check your network connection and try again"

I just released my app on google play. When the app tries to login to google game service, I get an pop saying "Failed to sign in. Please check your network connection and try again". I have been able to login during the development of the app.
In google developer console, I have linked both the debug and release version of my app.
One thing that might be the problem is that I published the app before the game service (which is not recommended by google). Is this the problem? How do I fix this? How can I debug this?
As referred with this link and from this forum, if the phone has the wrong time/date you will encounter this error. You may also check the answer in Failed to sign in. Please check your network connection and try again. I have moved app id and leaderboard id from strings.xml to ids.xml in values folder. I have deleted all client ids and add again client ids for debug keystore and release keystore. Hope this helps!

Facebook Messenger App Invalid Scope - permission: pages_messaging_subscriptions

I'm attempting to connect a Facebook Messenger App to one of my pages..
I've connected Facebook Messenger Apps to pages before.
But this is the first time I've received this error...
What gives?
This is a bug and we are currently working on it. In the meantime, please use our beta tier or generate the page access token through our API. To use the beta tier, you can access the following:
https://developers.beta.facebook.com/apps/89000000000000/messenger/
we got same error and here is helpful answer
https://developers.facebook.com/bugs/281723762198561/
In my case, my app was live which was preventing access token generation.
Just go to app dashboard and disable the live checkbox as below:

Is there a way to get the "remember me" checkbox work on Azure Mobile Service authentication for WinRT apps?

I'm trying to add Azure Mobile Service authentications to my WinRT app. I got everything working and I can sign in with all the 4 social media accounts(Facebook, Twitter, Google and Microsoft Account). But when I close the app and restart it, I have to write my user name and password even if I check the Remember Me button on either one of the options. Let say I logged in with my Facebook account, what I want to achive is, when I restart the app and click Login with Facebook, it shouldn't ask my username and password but automatically authenticate me. The remember me button seems to not working. Is there a way to achive this?
Thank you for the answers.
Edit: I'm using C#/XAML for my my app.
The following blog post covers caching the user's identity. http://www.thejoyofcode.com/Setting_the_auth_token_in_the_Mobile_Services_client_and_caching_the_user_rsquo_s_identity_Day_10_.aspx
According to this page: http://www.windowsazure.com/en-us/develop/mobile/tutorials/get-started-with-users-dotnet/
Note
... This method is easy to configure and supports multiple providers. However, this method also requires users to log-in every time your app starts. To instead use Live Connect to provide a single sign-on experience in your Windows Store app, see the topic Single sign-on for Windows Store apps by using Live Connect.

Custom iOS Twitter Authentication page?

I am making a mobile application where users can connect their twitter accounts to the app. I am just kinda curious what's the best way to do it.
Right now, I would love to be able to make my own custom page (without having to use a UIWebView).
Is this possible? If how, so?
Thanks.
As I understand, you don't want the user to be redirected to Twitter's OAuth authorization web page. You can use xAuth instead, but you have to send Twitter an email why you want this, and they won't allow xAuth for your app until it is in a very late development state (when your app is almost complete). You can find the manual for xAuth in the Twitter development documentation.
Basically, what xAuth does is it allows desktop and mobile applications to skip the request_token and authorize steps and jump right to the access_token step. This way, you can provide the user with custom fields (e.g. UITextField objects) to fill their username and password in. Just make sure you don't save them anywhere, only the access token. Good luck. :)
A quick web search reveals MGTwitterEngine