How is release handled for #synthesized retain properties? - objective-c

I have some questions about synthesized properties in Objective-C. The full list follows, but the basic question is this: How does the compiler ensure that the ivars for synthesized properties are properly released, even though my code may or may not include release methods in dealloc?
Note: I decided not to post these as individual questions because they are so closely related and because there are a handful of existing questions that touch on the individual issues without really getting to the heart of the matter.
Somewhat similar questions:
Does property retain need a release?
What's the difference between property and synthesize?
Question on retain attribute with property and synthesize
Setup: Consider a class with a single property:
#interface Person : NSObject
{
NSString * name;
}
#property (nonatomic, retain) name;
#end
Question #1: The very basic case:
#implementation Person
#synthesize name;
#end
With this setup, I assume that name will be automatically released whenever a Person object is released. In my mind, the compiler simply inserts [name release] into the dealloc method as if I had typed it myself. Is that correct?
Question #2: If I choose to write my own dealloc method for this class, and I omit a call to [name release], will that leak?
#implementation Person
#synthesize name;
- (void)dealloc { [super dealloc]; }
#end
Question #3: If I choose to write my own dealloc method for this class, and I include a call to [name release], will that result in a double-release, since #synthesize has already taken care of it for me?
#implementation Person
#synthesize name;
- (void)dealloc { [name release]; [super dealloc]; }
#end
Question #4: If I choose to write my own property accessor for this class, but I do not write my own dealloc method, will name be leaked?
#implementation Person
#dynamic name;
- (void)setName:(NSString *)newName
{
[newName retain];
[name release];
name = newName;
}
#end
Question #5: I have a feeling (based on experience) that none of the above scenarios will result in leaks or double-releases, since the language has been designed to avoid them. That, of course, raises the question of "how?". Is the compiler simply smart enough to keep track of every possible case? What if I were to do the following (note that this is a ludicrous example, just meant to illustrate my point):
void Cleanup(id object) { [object release]; }
#implementation Person
#synthesize name;
- (void)dealloc { Cleanup(name); }
#end
Would that fool the compiler into adding another [name release] to the dealloc method?

Q1:
No. #synthesize does not modify the -dealloc for you. You have to -release the name yourself.
Q2:
Yes it will leak. Same reason as Q1.
Q3:
No it won't double-release. Same reason as Q1.
Q4:
Yes it will leak. Same reason as Q1.
Q5:
No it won't double-release. Same reason as Q1.
You can check this yourself by overriding -retain and -release and -dealloc to report what is going on.
#import <Foundation/Foundation.h>
#interface X : NSObject {}
#end
#implementation X
-(oneway void)release {
NSLog(#"Releasing %p, next count = %d", self, [self retainCount]-1);
[super release];
}
-(id)retain {
NSLog(#"Retaining %p, next count = %d", self, [self retainCount]+1);
return [super retain];
}
-(void)dealloc {
NSLog(#"Dealloc %p", self);
[super dealloc];
}
#end
#interface Y : NSObject {
X* x;
}
#property (nonatomic, retain) X* x;
#end
#implementation Y
#synthesize x;
- (void)dealloc { [x release]; [super dealloc]; }
#end
int main () {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
Y* y = [[Y alloc] init];
X* x = [[X alloc] init];
y.x = x;
[y release];
[x release];
[pool drain];
return 0;
}
In Q1, Q2 and Q4, the last -retainCount of x is 1, so there is a leak, and in Q3 and Q5 the last -retainCount is 0 and -dealloc is called, so there is no leak.

From the Objective-C documentation on properties:
dealloc
Declared properties fundamentally take
the place of accessor method
declarations; when you synthesize a
property, the compiler only creates
any absent accessor methods. There is
no direct interaction with the dealloc
method—properties are not
automatically released for you.
Declared properties do, however,
provide a useful way to cross-check
the implementation of your dealloc
method: you can look for all the
property declarations in your header
file and make sure that object
properties not marked assign are
released, and those marked assign are
not released.
This essentially answers all your questions.

The simple and general rule: if you allocate, retain, or copy an object, YOU have to release it.
When you use the retain setter semantic setting in a #synthesize statement, you're asking the compiler to build for you a setter that calls retain on the object. Nothing more, nothing less. And since you are retaining that object (even though it's via magically auto-generated code), you have to release it, and where to release it is in -(void)dealloc.

Something else it's worth knowing - if you have a synthesised property, setting that property to nil (using dot syntax, of course) will release the ivar for you.

Related

Immutable property for mutable ivar using MRC

Today I was at interview and was asked a question:
Generate setter and getter by hands for proper declaration using manual reference counting:
#interface SomeClass : NSObject
{
NSMutableArray* _array;
}
#property (copy) NSArray* array;
#end
My answer was:
- (NSArray *)array
{
#syncronized (self)
{
return [_array copy];
}
}
- (void)setArray:(NSArray *)array
{
#synchronized (self)
{
if (_array != array)
{
[_array release];
_array = [array mutableCopy];
[_array retain]
}
}
}
I never worked using MRC so not sure about correctness of an answer. Please help me to correct this code with description!
I am the author of one of the linked topics and I think now I understand MRC enough to write this answer here:
1) You're obviously leaking the copy in the getter (see it also in the comments) - so it should be balanced by corresponding autorelease call.
Also note, that this copy inside your getter is done because of you need to return immutable object, not because of getters for #properties declared with (copy) require you to do so!
2) Your setter should not retain after mutableCopy, since mutableCopy already does +1 for you.
See the following quotes from Advanced Memory Management Programming Guide
Basic Memory Management Rules.
You own any object you create
You create an object using a method whose name begins with “alloc”, “new”, “copy”, or “mutableCopy” (for example, alloc, newObject, or mutableCopy).
And
Ownership Policy Is Implemented Using Retain Counts
The ownership policy is implemented through reference counting—typically called “retain count” after the retain method. Each object has a retain count.
When you create an object, it has a retain count of 1.
3) In my topic's comments #robmayoff shared the link to open source implementation of runtime: reallySetProperty in objc-accessors.mm with the following reasoning behind it:
The nonatomic retain and copy setters unfortunately have an unnecessary race condition. If, on thread 1, the setter releases _count, and on thread 2 the getter accesses _count before thread 1 has set _count = [count retain], thread 2 may access a deallocated object. Always store the new value in _count before releasing the old value. The real accessor in the Objective-C runtime does it correctly. See reallySetProperty in objc-accessors.mm. – rob mayoff
4) You example is also missing dealloc since you were to write it under MRC.
5) [IMO, maybe subjective] Since your setter is creating copies of array argument, you don't need to have this if (_array != array) check since the task of (copy) setter is, I believe, to produce copies of what is passed, so I think this is may be omitted.
Having these points in mind I would write your example like the following:
- (NSArray *)array
{
id array;
#synchronized (self)
{
array = [_array copy];
}
return [array autorelease];
}
- (void)setArray:(NSArray *)array
{
id oldValue;
#synchronized (self)
{
oldValue = _array;
_array = [array mutableCopy];
}
[oldValue release];
}
- (void)dealloc {
[_array release];
[super dealloc];
}
In answer to your question in the comments:
Is it normal and really can be used in the daily practice?
I would say, that it can be used in a daily practice with the following additional considerations:
1) You should move you ivar declaration into a private category #interface SomeClass () be it inside your .m file or a private class extension.
2) You should make your getters/setters nonatomic since atomicity of this property is on your shoulders (you already do synchronized on your own in both setter and getter).
3) See also the setup from linked topic which omits ivar and uses second #property declaration. In your case it would look like this:
// .h
#interface SomeClass : NSObject
#property (nonatomic, strong, readonly) NSArray *array;
#end
// .m or private class extension
#interface SomeClass()
#property (nonatomic, strong) NSMutableArray *array;
#end
#implementation SomeClass
// and here your getters/setters
#end
This setup looks promising though I haven't really tested it for the case like yours.
P.S. Recently I did some research for this back-to-the-past Manual Reference Counting, let me share with you the following links which I found to be the best on this topic:
Advanced Memory Management Programming Guide (this is the MUST)
An In-depth Look At Manual Memory Management In Objective-C (this one too!)
What clang taught us about Objective-C properties
Memory and thread-safe custom property methods
Source code of objc runtime.

How to retain my own objects and properties

I'm not sure I understood how alloc and retain work.
Recently I discovered that the NSString properties were not retained and I had to add [myString copy] when I set them. Which makes me wonder if I misunderstood the whole way of using retain/alloc
Please, may someone tell me if I'm doing it correctly? I read a lot and had a look on open source projects, this let me thing that I may have been wrong since the beginning.
Here is my way of doing it:
/**** VIEW.h *****/
#import "MyClass.h"
#interface MyViewController : UIViewController {
//Is the following line really necessary?
MyClass *myObject;
}
#property (nonatomic, retain) MyClass *myObject;
- (void)defineObject;
#end
.
/**** VIEW.m *****/
#import "VIEW.h"
#implementation MyViewController
#dynamic myObject;
- (void)viewDidLoad
{
[super viewDidLoad];
[self defineObject];
NSLog(#"My object's name is: %#", myObject.name);
}
- (void)defineObject
{
//Here particularly, Why doesn't it work without both alloc and init
//shouldn't "#property (nonatomic, retain) MyClass *myObject;" have done that already?
myObject = [[MyClass alloc] initPersonalised];
[myObject setName:#"my name"];
}
.
/**** MyClass.h *****/
#interface MyClass : NSObject {
//not sure if this line is still necessary
NSString *name;
}
#property (nonatomic, retain) NSString *name;
- (id)initPersonalised;
- (void)setName:(NSString *)name;
- (NSString *)name;
#end
.
/**** MyClass.m *****/
#import "MyClass.h"
#implementation MyClass
#dynamic name;
(id)initPersonalised{
self = [super init];
name = #"Undefined";
}
- (void)setName:(NSString *)name{
self.name = [name copy];
}
- (NSString *)name{
return [self.name copy];
}
#end
I hope you can bring a bit of light, after months of programming this way, I'm less and less sure of doing it well.
This is indeed a topic that every Objective C programmer stumbles upon. There are a few things one needs to know:
Instance variable vs. property access
Within MyViewController,
myObject = xxx;
and
self.myObject = xxx;
are two different things. The first directly assigns to the instance variable and does neither release to old referenced insance nor retain the newly assigned instance. The latter one uses the property setter and thus releases the old and retains the new value.
Deallocation
Even when you have declared an implemented a property that takes care of retaining and releases the values, it won't take care of deallocation when your object (MyViewController in your case) is released. So you must explicitly release it in dealloc:
-(void) dealloc {
[myObject release];
[super dealloc];
}
Now to your code:
The snippet:
myObject = [[MyClass alloc] initPersonalised];
is perfectly okay. When you create an object, you use the pair of alloc and initXXX. The always create an instance with the reference count set to 1. So by directly assigning it to the instance variable, you create a clean constellation. I don't see no other way of creating the instance.
In MyClass you could use #synthesize name instead of #dynamic. Then the compiler would implement name and setName: automatically and you wouldn't need to do it yourself.
Finally, your missing dealloc.
Update:
If you use:
self.myObject = [[MyClass alloc] initPersonalised];
then you have a memory leak because initPesonalised sets the reference count to 1 and the setter of myObject increases it to two. If you want to use the setter, then I has to be:
MyClass* mo = [[MyClass alloc] initPersonalised];
self.myObject = [[MyClass alloc] initPersonalised];
[mo release];
It would be different if you weren't using initXXX to create a new instance. The class NSString for example has many methods called stringXXX, which create a new instance (or return a shared one) that has (conceptually) a reference count of 1 that will later automatically decreased by one. Then you better use the setter:
self.name = [NSString stringWithFormat: #"instance %d", cnt];
If you want to use copy instead of retain for your string property (which is good practice), then you can simply declare your property like this:
#property (nonatomic, copy) NSString *name;
When you then use #synthesize to implement the getter and setter, the compiler will generate them using copy instead of retain.
And NSString *name; is necessary even if you use #property and/or #synthesize to implement the property.
Alloc and init are methods that always go hand-in-hand. alloc allocates space for your object, and init initializes your object to some value. When you call alloc, you are responsible for freeing that object later. If you call copy, you are also responsible for releasing that object later. It's considered good practice to always initialize your objects right after you allocate them.
Now, to answer the questions I found in your code.
#interface MyViewController : UIViewController {
//Is the following line really necessary?
MyClass *myObject;
}
So is that line necessary? That depends. Does it make sense that your object has a MyClass as a property? This is a question only you can answer based on your design. I recommend you to study Object-Oriented Programming in more depth.
- (void)defineObject
{
//Here particularly, Why doesn't it work without both alloc and init
//shouldn't "#property (nonatomic, retain) MyClass *myObject;" have done that already?
myObject = [[MyClass alloc] initPersonalised];
[myObject setName:#"my name"];
}
Not necessarily. You are just providing a pointer to an object of the specified kind. The moment you set your property, depending on the property modifiers, your class will know what to do with MyObject.
In that way, there's no need to call [yourObject copy]. In this way your properties will be copied instead of being retained. Just don't forget to release it later in your -dealloc method, like you would with retain properties.
All in all, this is what I recommend you to study a bit more:
Object-Oriented Programming (not related to your issue, but I can tell you are not comfortable using it. Objective-C is heavily object oriented, so you want to understand OOP).
iOS Memory Management.
You can have a look at the Memory Management Guide. It will help you to better understand the alloc & retain concepts; hope this helps you.

Methods from #synthesize?

When you synthesize a property (see below)
#interface CelestialBody : NSObject {
NSString *name;
}
...
#interface Planet : NSObject {
NSString *name;
int mass;
CelestialBody *moon;
}
#property(nonatomic, retain) NSString *name;
#property(assign) int *mass;
#property(nonatomic, retain) CelestialBody *moon;
...
#implementation Planet
#synthesize name;
#synthesize mass;
#synthesize moon;
...
You get setters and getters for each of the iVars (i.e.)
[newPlanet setName:#"Jupiter"];
[newPlanet setMass:57];
NSString *closestName = [newPlanet name];
int largestMass = [newPlanet mass];
CelestialBody *newMoon = [[CelestialBody alloc] initWithName:#"Callisto"];
[self setMoon:newMoon];
[newMoon release];
but you also get the ability to release the object using ...
// Releases the object (frees memory) and sets the object pointer to nil.
[self setMoon: nil];
There will of course be deallocs for each Class.
// Moon
-(void)dealloc {
[name release];
[super dealloc];
}
// Planet
-(void)dealloc {
[name release];
[moon release];
[super dealloc];
}
Am I getting this right?
gary
Unless your planet object is declared as a property within some other class, using the retain/copy attributes, you can't release it this way.
When you declare a property using retain/copy, the resulting setter will release the old value and assign the new value, retaining or copying it in the process. If you pass nil, you will release the old value and assign nil, retaining or copying it, and retaining/copying nil is nil, so effectively you end up releasing the old value and assigning nil to the ivar.
This is an acceptable way to release instance variables.
In order to be able to release your newPlanet instance this way, you'd have to have declared it in a class as a property with either retain or copy.
As a further example, since your planet object declares its properties in this way, you could release those using this method.
Or in the Planet class's dealloc method, you could do:
self.name = nil;
This would release name and assign nil to it.
"you also get the ability to release the object"
Yes, as long as you didn't declare it with the assign attribute.
As you probably know, one of the reasons (although perhaps not the primary one) for using declared properties is that you can do:
self.moon = aMoon;
rather than;
[self setMoon:aMoon];
They are equivalent. That means that your deallocation can look like this:
self.moon = nil; // Releases and sets to nil
But remember to never just do:
moon = nil; // Sets to nil, doesn't release
It's very good practice to not only release the object, but to set the variable to nil, as you do, because otherwise some other code could mistakenly try to use the pointer that is left in the variable.
Your example shows the synthesis of one class's ivars (those of Planet) but the use of another (whatever "self" is). Is the "newPlanet" property of "self" in your last example also synthesized as (retain)? If so, then: Yes, setting newPlanet to nil will release whatever self's old "newPlanet" was.
I think you are not getting it right.
After your question update, yes, you can do that, and also:
self.moon = [[CelestialBody alloc] initWithName:#"Callisto"];
and release it later, probably in your dealloc method:
self.moon = nil;
Apple Objective-c 2.0 Properties and Memory Management docs are pretty good. Check Mac Dev Center library.

Is releasing memory of Objective-c 2.0 properties required?

Something I have been wondering about properties for a while. When you are using properties, do you need to override the release message to ensure the properties are released properties?
i.e. is the following (fictitious) example sufficient?
#interface MyList : NSObject {
NSString* operation;
NSString* link;
}
#property (retain) NSString* operation;
#property (retain) NSString* link;
#end
#implementation MyList
#synthesize operation,link;
#end
You should always release the backing variables in dealloc:
- (void) dealloc {
[operation release];
[link release];
[super dealloc];
}
Another way:
- (void) dealloc {
self.operation = nil;
self.link = nil;
[super dealloc];
}
That's not the preferred way of releasing the objects, but in case you're using synthesized backing variables, it's the only way to do it.
NOTE: to make it clear why this works, let's look at the synthesized implementation of the setter for link property, and what happens when it is set to nil:
- (void) setLink:(MyClass *) value {
[value retain]; // calls [nil retain], which does nothing
[link release]; // releases the backing variable (ivar)
link = value; // sets the backing variable (ivar) to nil
}
So the net effect is that it will release the ivar.
In non-GC applications, yes. It is usual to assign nil instead of releasing the ivars.
My best experience is to release ivars initialized with init and assign nil to properties with retain and copy mode.
In your case I would assign nil
- (void) dealloc {
self.operation = nil;
self.link = nil;
[super dealloc];
}
The best way to do this is:
- (void)dealloc {
[operation release], operation = nil;
[link release], link = nil;
[super dealloc];
}
It would indeed be more convenient to use the generated setter methods
self.operation = nil;
but that is frowned upon. You don't always know which thread an object is deallocated on. Thus using an accessor may cause problems by triggering KVO notifications.
The catch here is that you need to adapt your dealloc to match the object management policy defined in your #property. E.g. don't go releasing a iVar backing an (assign) property.
No, you override the -dealloc method. And yes, if you don't release your properties (or rather, the backing ivars), you will leak. So in your #implementation here you should have something like
- (void)dealloc {
[operation release];
[link release];
[super dealloc];
}
Synthesizing a property only creates getter and setter methods, and therefor won't release the ivar when the object is deallocated. You need to release the ivar yourself.
In pre-ARC whenever you see new, alloc, retain and copy, whether it is an instance var or a property you must release. In ARC whenever you have a strong variable you must set it to nil.
In either case you have to override dealloc().

Should I release this property?

I'm a objective c newbie, and i'm having a bit of problems with memory management, I've read the apple's memory management policies, however i need a bit of clarification here, this is pretty simple i guess, but i would like to ask you if I'm right:
Given this property:
#interface Test : NSObject {
NSArray *property1;
}
#property (nonatomic,retain) NSArray* property1;
#end
...
//And its implementation:
#implementation Test
#synthetize property1;
-(id) init {
if (self=[super init]) {
self.property1=[[[NSArray alloc] initWithCapacity:5] autorelease];
}
return self;
}
-(void) dealloc {
[super dealloc];
[property1 release];
}
#end
Is it right to issue an Autorelease message to the allocated object in the init method?, i do this cause in apple's document, says that every allocated object should be released by the developer, then, I think, alloc sets retain count to 1, then the property (nonatomic, retain) adds 1, so retain==2, then autorelease substracts 1, and when the dealloc method is called, property1 is released and retain count==0, am I right?
You have your memory management right, though Apple (and a lot of other people) generally recommend not using accessors in your initialization methods because accessors can have side effects beyond simply setting an instance variable that your class might not be set up to handle yet. And in that case, you wouldn't want to autorelease since you'd want ownership of the object.
one side note: in your dealloc, you need to release the property before calling [super dealloc], because [super dealloc] eventually deallocates the memory of the object, which includes the memory containing the property1 variable, so it is invalid to refer to that variable after you call [super dealloc]. It should be:
-(void) dealloc {
[property1 release];
[super dealloc];
}
One of the nice things about using properties is that you can encapsulate all of your "releasing" behavior regardless of whether your property is set to retain, copy, assign, or whatever by just doing this:
self.property1 = nil;
Personally I've gotten in the habit of setting all properties to nil (using self.property, not just accessing the member variable directly) in dealloc so that even if I change how the memory management works for the member variable it works correctly.