How do I write a Photoshop Extension (8BX) plugin? - photoshop

The Adobe Photoshop CS3/4 SDK has a lot of examples for Filter, Import, Export, etc plugins but I haven't found anything that illustrates how to write a 8BX plugin.
The reason is, I need to write one is to add a new drop-down menu to the Photoshop root toolbar (where it displays File, Edit, Image ... Window. Help drop-down menus). I have seen a product like OneSoftware install an 8BX plugin into Adobe Photoshop CS3\Plug-Ins\Extensions directory that causes PS to add adrop down menu for OneSoft. That suggests this is a solvable problem :-)
I tried by changing an existing plugin in the SDK samples but no go. Specifically I modified the resource file:
resource 'PiPL' (ResourceID, plugInName " PiPL", purgeable)
{
{
Kind { **Extension** },
Name { plugInName "..." },
...
Despite using the Extension Kind, PS never loads the plugin. It doesn't generate any compile-time or load error either.
Does anyone have any ideas on how to go about doing this?

Related

Can vscode's markdown preview scripts trigger actions directly in an extension?

I'm writing a vscode extension where I'm hoping to squeeze more dynamic functionality out of markdown preview. Effectively the problem I'm trying to solve is:
In markdown preview, there's a checkbox
When user clicks the checkbox in markdown preview, send a message/event to the vscode extension runtime
Vscode extension can listen for this message/event and store the action in local storage
Checkbox state is saved - and subsequent renders of the markdown preview can use this action
Ideally, I'd like to do this while keeping the default markdown preview security (https://code.visualstudio.com/Docs/languages/markdown#_strict). After all, I don't need the extension to or markdown preview script to talk to a remote server - I just want them to be able to talk to one another.
Problem as code
To write the problem as sudo code, I want my markdown preview script to contain something like:
const button = ... // get button element
button.addEventListener('click', () => {
... /*
* Send a message to the vscode extension. Something like:
* `vscode.postMessage('vscode.my-extension.preview-action' + value)`
* (which I can't get to work, I'll discuss why)
*/
});
where then my extension can listen for messages like 'vscode.my-extension.preview-action'.
What I've Tried Already
I have tried acquireVsCodeApi() but because the markdown extension already does that, I can't do it again in the subsequent loaded script. I've also tried registering a uri handler but as far as I can try out the preview script still needs to fetch to that uri, which is still blocked by the default markdown security settings.
Perhaps markdown preview scripts are not the place to do this kind of thing, but I just wanted to leverage as much as possible that's already there with the vscode markdown extension. I want to supplement markdown but not replace it, the functionality I want to add is just icing on markdown documentation.
I've read https://code.visualstudio.com/api/extension-guides/markdown-extension#adding-advanced-functionality-with-scripts and it doesn't tell me much about markdown extension scripts capabilities and limitations.
Thanks to #LexLi I looked at some of the source code in the markdown extension and was able to come up with an ugly hack to make this work in preview scripts. Markdown allows normal clicks. And vscode extensions can handle normal clicks. I've paraphrased the code so there could be small syntax errors.
In the extension I did this:
vscode.window.registerUriHandler({
handleUri(uri: vscode.Uri): vscode.ProviderResult<void> {
console.log(`EXTENSION GOT URL: ${uri.toString()}`);
},
});
Then I made sure my extension/preview script put this in the document
<!-- in the preview script I place a button like this -->
<!-- it even works with hidden :) so I can do more app customization -->
<a
hidden
id="my-extension-messager"
href="vscode://publisher-id.my-extension"
>
cant see me but I'm there
</a>
Then my preview script I can even set href before faking a click:
const aMessager = document.querySelector("#my-extension-messager");
console.log('client is setting attribute and clicking...')
aMessager.setAttribute('href', 'vscode://publisher-id.my-extension?action=do-something');
aMessager.click();
console.log('client clicked');
Logs I saw (trimmed/tweaked from my particular extension to match the contrived example):
client is setting attribute and clicking...
client clicked
[Extension Host] EXTENSION GOT URL: vscode://publisher-id.my-extension?action%3Ddo-something
It's a hack but I can do a lot with this. Within the URL I can encode data back to the extension and kind of pass whatever I want (as long as data is relatively small).

Custom widget in thingworx

Could any body let me know how to create custom widget in thingworx.
I don't have any idea how to create custom widget.
Please help me.
I have to build drag drop custom widget and we can use that custom widget with other widget. e.g with tree widget,... etc.
I would recommend reading the official Extension Package Development Guide:
However, the best way to start making a new widget is to take an existing widget that does something like you want, and modify it. Built in widgets exist at
TomcatRoot\webapps\Thingworx\Common\thingworx\widgets
Here's a very brief guide to getting started with that. If you were to want to copy Textbox:
Open the metadata.xml and change the "TextBox" to "MyWidget".
There are two sections in this file. The "ExtensionPackage" section holds metadata for the pacakge (version, vendor, etc.)
The second section , "Widgets" defines the widget files. Change the name of all these files to use your name e.g. MyWidget.ide.js Don’t forget to change name in the “Widget” xml tag too.
Rename all necessary folder and files, replacing "TextBox" with "MyWidget"
Open the both .js files and change the definition in each to reflect "MyWidget"
In the ide file, change the icon path "widgetIconUrl" and the "name" property.
Select the "ui" folder and the metadata.xml file and package them both into a new zip file. This file should import into Thingworx.
I would suggest searching for or asking this question in the PTC IoT Community, which is much more active for Thingworx developers than StackExchange.
UPDATE: The latest documentation for ThingWorx 9 Extension Package Development Guide can be found here

Sylius theming and multilanguage

im new to sylius and wanted to know does sylius have theming and multilanguage? I cant find multilanguage option anywhere only language selection. And themes should be awesome feature still cant find that. Thank for reply.
Now Sylius is having theming facilities:
http://docs.sylius.org/en/latest/bundles/SyliusThemeBundle/index.html
Short explanation:
Themes reside in the 'app/themes/' folder (you can have multiple folders with different themes). The only required part for setting the theme is a composer file within the folder (each respective folders) and just add the name parameter. eg.
{
"name": "theme-name"
}
for having a grouping of themes you can also have the name like 'group-name/theme-name'.
You need to activate your theme in your config file. For that, just add
sylius_theme:
sources:
filesystem: ~
Now when you are in the administrative panel at the backend, you can select this theme from the dropdown list while customising a 'Channel'.
You can also override any bundle and customise it. For details please check the documentation.
As of version 0.13 it now is fully i18n. You can even add translatable entities using the ResourceBundle.

How to install Yii imagesgallerymanager extension

I am trying to create a image gallery and I found the following extension:
http://www.yiiframework.com/extension/imagesgallerymanager/
I chose this extenion because it is the best evaluated. My problem is that I don't understand how to install it. I am new using Yii, so I'm lost.
The instrunctions are these:
Checkout source code to your project, for example to ext.galleryManager.
Install and configure image component(https://bitbucket.org/z_bodya/yii-image).
Add tables for gallery into database (there is sql scheme and migration samples in migrations folder in extension)
Import gallery models to project, by adding "ext.galleryManager.models.*" to import in config/main.php
Add GalleryController to application or module controllerMap.
Configure and save gallery model
Render widget for gallery
Please, someone could to explain how to install and configure image component to me? I don't understand where I have to put the code. The instruction about how to do it, says something like this:
application main config components
'image'=>array(
'class'=>'application.extensions.image.CImageComponent',
// GD or ImageMagick
'driver'=>'GD',
// ImageMagick setup path
'params'=>array('directory'=>'D:/Program Files/ImageMagick-6.4.8-Q16'),
),
调用方法():
$image = Yii::app()->image->load('images/test.jpg');
$image->resize(400, 100)->rotate(-45)->quality(75)->sharpen(20);
$image->save(); // or $image->save('images/small.jpg');
第二种:
Yii::import('application.extensions.image.Image');
$image = new Image('images/test.jpg');
$image->resize(400, 100)->rotate(-45)->quality(75)->sharpen(20);
$image->render();
Should I to paste the previous code in ../config/main.php? Sorry but I am a bit confussed
Thank you very much.
I would recommend you to git clone the yii-demo-blog from z_bodya (a yii developer). There are already implementations of his yii extensions (image-attachment, image-gallery, tinymce+elfinder), using this command:
git clone https://bitbucket.org/z_bodya/yii-demo-blog.git
then follow the instruction on that page https://bitbucket.org/z_bodya/yii-demo-blog.
Then study the workflow of his galleryManager at https://bitbucket.org/z_bodya/gallerymanager
Also read books on Yii, I recommend:
Web Application Development with Yii and PHP
Author: Jeffrey Winesett
http://www.amazon.com/dp/1849518726?tag=gii20f-20
Yii Application Development Cookbook
Author: Alexander Makarov
http://www.amazon.com/dp/B00BKZHDGS?tag=gii20f-20
It looks correct. Can you please make sure that entry 'images' is within the 'components' array? Your config file (main.php) should look like this:
//other options
'components' => array(
'image' => array(
'class'=>'application.extensions.image.CImageComponent',
// GD or ImageMagick
'driver'=>'GD',
// ImageMagick setup path
'params'=>array('directory'=>'D:/Program Files/ImageMagick-6.4.8-Q16'),
),
//.. other components
)
You call $image->render() to show the actual image. It should be in the controller or view file.
You call Yii::import() before you use the class. This is done so that Yii knows where to find your class.
Before you start
Here are some initial points, you should go through, to learn, if this extension is for you:
If you're not sure, if yii-gallery-manager extension is for you and want to play a little bit with this, before incorporating it into your application, then follow to "Demo application" section at the end of this text.
Gallery Manager is only a set of widgets, models, behaviors and controllers, which provides gallery management functionality to your own models and modules. It is not a ready, out-of-the box solution in form of entire module for managing galleries. Plus, it is also gallery manager only. It is meant for backend and does not provide you with anything special for frontend. You must write your own code for presenting particular gallery basing on data provided by yii-gallery-manager extension.
Because galleries are attached to one of your models and are kept in separate tables, using Gallery Manager widget causes changes to be immediately on-line. In other word, user editing any model doesn't have to save it or can even cancel editing it, but changes made by him/her in Gallery Manager are immediately sent (via AJAX), immediately stored in database and are public at once. You should probably pass this information to users of your application. And even consider some implementation, that will make post invisible, if user is editing it and changing galleries.
Gallery Manager extension is backed-up by quite powerful yii-image extension (actually a Yii port of famous Kohana image manipulation class) and offers you automated generation of previews for each uploaded image, including many cool graphical effects and image transformations.
Extension uses Twitter Bootstrap styles. If you're using it in your application as well, you'll have gallery manager matching styles of your entire application. If you don't use Bootstrap, you don't need to install it (yii-gallery-manager requires only bootstrap.css file as it uses styles from it), but you'll probably have gallery manager in different styling than rest of your application.
If you're convinced to use this extension, then continue reading. If resign, you can scroll to the end of this text, where I put some alternatives.
Preparation stage
To install and use this extension in your application you need:
yii-gallery-manager extension itself,
yii-image extension,
Twitter Bootstrap's styles.
Main repository (at BitBucket) for both extensions are not clonable due to some bug. You should use files added to Download section in extension page at yiiframework.com or alternatively (for main extension only) mirror code repository at GitHub.
Decompress their contents into extensions folder in your application and optionally, change their folders' names.
As for Twitter Bootstrap, you only need it's styles (bootstrap.css) which are used by extension. You don't need entire library.
After unpacking yii_image extension, you need to add it's configuration to your application's configuration array (in protected/config/main.php, if you didn't change this).
It should be:
'image'=>array
(
'class'=>'application.extensions.image.CImageComponent',
'driver'=>'GD'
)
if you want to use default PHP's GD library for image processing, or:
'image'=>array
(
'class'=>'application.extensions.image.CImageComponent',
'driver'=>'ImageMagick',
'params'=>array('directory'=>'D:/Program Files/ImageMagick-6.4.8-Q16')
)
if you want to use ImageMagick library.
Double check, if path/alias (application.extensions.image here) are correct and valid. Most operations in yii-gallery-manager extension are made via POST/AJAX and debugging them is a little bit harder. Wrong path/alias to yii-image extension is first source of problems with Gallery Manager not uploading images correctly.
Adding yii-gallery-manager to your application
I decided to use behavior-based approach, because using behaviors is more flexible.
Here are steps, that I took to add yii-gallery-manager to my application:
Download (and unpack to extensions folder) yii-gallery-manager and yii-image extension, if you haven't done this yet.
Go to migrations folder in yii-gallery-manager and either import schema.mysql.sql to your SQL database or use contents of schema.migration file as base for your new migration (yiic create [name]) and save it. Consider changes discussed later (Using migrations section). Finally, run the migration (yiic migrate).
Add ext.yiiimage.*, ext.gallerymanager.* and ext.gallerymanager.models.* to import section of your application's configuration array. Adjust path to these extensions accordingly to where you put them.
Add image extension to components section of your configuration array (see above).
Consider updating yii-gallery-manager and yii-image extension with files found in demo application (see below) as they seems to be a bit newer.
Copy GalleryController.php from yii-gallery-manager extension's folder to location of your controllers (usually protected/controllers) or keep it in original place and add this to main configuration of your application:
'controllerMap'=>array
(
'gallery'=>'ext.gallerymanager.GalleryController'
),
Adding behavior and views
Now, your application should be ready to use this extension. All, that is left is to add behavior to your model:
public function behaviors()
{
return array
(
'galleryBehavior'=>array
(
'class'=>'GalleryBehavior',
'idAttribute'=>'gallery_id',
'versions'=>array
(
'small'=>array
(
'centeredpreview'=>array(98, 98)
),
'medium'=>array
(
'resize'=>array(800, NULL)
)
),
'name'=>TRUE,
'description'=>TRUE
)
);
}
Where name and description decides whether you want to save these kind of data along with each of your gallery to database and idAttribute refers to field in your model, which will store foreign key to gallery. For information about versions, refer to next chapter.
Finally, modify your views. Extension comes with ready widget for managing image galleries:
<?php if($model->galleryBehavior->getGallery() === NULL): ?>
<p>Before add photos to product gallery, you need to save the product first.</p>
<?php else: ?>
<?php $this->widget('GalleryManager', array
(
'gallery' => $model->galleryBehavior->getGallery(),
)); ?>
<?php endif; ?>
As for presenting image galleries in front end, you're completely on your own. This is backend's gallery manager, not full solution, right. So, as for frontend, it offers you nothing more, than a pure array of data, with which you can do whatever you need or want:
<?php $photos = $content->galleryBehavior->getGalleryPhotos(); ?>
Tuning up
Files, folders and paths
By default, yii-gallery-manager uploads all gallery-related images to gallery folder in web-root of your application. This setting is stored as galleryDir property of GalleryPhoto. I don't know, what reasons caused extension's author to store path to galleries directly in each photo model, instead of Gallery model or even inside GalleryManager widget. But, it is like it is.
And, due to construction of this extension (based on widgets and behavior attached to your own model, operating on POST/AJAX only) there is no way to modify this setting dynamically, in your application. If you need to change directory for your gallery images, you need to simply alter public $galleryDir = 'gallery'; line in GalleryPhoto model.
Auto-generated versions (previews)
Using versions key in galleryBehavior array you can declare, how many (and in what dimensions) previews will be auto-generated for each uploaded image. It is an array like this:
'versions'=>array
(
'small'=>array
(
'centeredpreview'=>array(98, 98)
),
'medium'=>array
(
'resize'=>array(800, NULL)
)
)
Each element in master array represents one preview generated automatically for each image upload. For each preview you can set as many operations, as you want. Each operation (subarray key -- for example centeredpreview) refers to selected image operation -- a method found in Image class in yii-image_ extension. Subarray value is an array of arguments passed to this method (operation parameters).
Examples for resizing preview:
'resize'=>array(500, 500) will resize image to fixed 500 x 500 pixels dimensions, ignoring its original aspect ratio,
'resize'=>array(800, NULL) will resize image to have longer edge set to 800 pixels and shorter edge relatively to original image ratio,
'centeredpreview'=>array(450, 450) will resize image as in second example and then crop it (cut off 450 x 450 pixels in center of image).
Resizing images is most popular operation made for auto-generated previews, but Image class provides you with a lot of graphical effects and image transformations. You can emboss, sharpen, negate image, flip it and rotate it etc.
If this is only possible, try to set fixed value here and do not change it later. Extension provides you with a nifty tool for updating all versions (previews) of images later -- you need to call $model->galleryBehavior->changeConfig(); on each model, which versions / previews are about to change. But, this isn't recommended way, as this will modify many files on-the-fly and can even bloat your server (if you have really big number of galleries there).
Keep in mind, that versions array is kept (serialized) in database for each of your gallery. Therefore, you have to call $model->galleryBehavior->changeConfig(); for each of gallery already stored in database, after changing versions settings.
Widget preview
Using the same methods, a preview for Gallery Manager widget is generated. It's line 147 of GalleryPhoto model, inside setImage method:
Yii::app()->image->load($path)->resize(300, null)->save(Yii::getPathOfAlias('webroot') . '/' .$this->galleryDir . '/_' . $this->getFileName('') . '.' . $this->galleryExt);
It generates too big preview (300 px longer edge, while actual widget uses 140 px at max) and produces over all not so cool effect, with a large piece of white empty space below each image preview. If found out that, changing this line to:
Yii::app()->image->load($path)->centeredpreview(140, 140)->crop(140, 120)->save(Yii::getPathOfAlias('webroot') . '/' .$this->galleryDir . '/_' . $this->getFileName('') . '.' . $this->galleryExt);
And changing following lines in assets/galleryManager.css:
line 126, .GalleryEditor .caption p selector, add white-space: nowrap; line,
line 33, .GalleryEditor .photo selector, change line-height: 1; to line-height: 0.7;,
line 144, .GalleryEditor .image-preview selector, change height: 88px; to height: 120px;,
will produce a much better effect. But, this is my private opinion. Note, that you should add first change in any conditions, even if you don't change anything else, as it seems, extension's author forgot about this line. Without it, long photo descriptions spans into many lines, ugly messing around in edit and delete buttons' background.
Another thing, that was missed by extension's author is adding this style to the end of ``:
.sorter
{
overflow: auto;
height: 400px;
}
Without this assets/galleryManager.css, images area in your gallery won't be vertically scrollable and you will have no access to other photos, if you upload many images to particular gallery. Remember to remove assets after applying these changes, to actually see them on-line.
Using migrations
If you're using migrations to update database, then note, that schema.migration file found in migrations folder in yii-gallery-manager extension folder has some problems, that should be / must be corrected.
First thign is, that you should add $this->dropForeignKey('fk_gallery_photo_gallery1', 'gallery_photo'); to your down() method to clean everything, what was created by up() method; add it before dropping extension's tables:
public function down()
{
/**
* Drop yii-gallery-manager extension tables.
*/
$this->dropForeignKey('fk_gallery_photo_gallery1', 'gallery_photo');
$this->dropTable('gallery_photo');
$this->dropTable('gallery');
}
And, if you're using behavior, you should modify all your tables / models, that will be using galleries, and add new column, that will hold gallery ID per particular model. Name this column the same way as you name idAttribute parameter in behavior configuration. By default, it should be named gallery_id. I suggest to alter this name only, if it conflicts with something in your model or application:
$this->addColumn('contents', 'gallery_id', "integer DEFAULT NULL COMMENT 'Foregin key to Gallery -- gallery for this content' AFTER `content_id`");
Debugging
You can use modified piece of code from GalleryController::actionAjaxUpload() to do pretty nice debugging. Put this code somewhere (in some view?) and execute:
<?php
$model = new GalleryPhoto();
$model->gallery_id = 123;
$model->file_name = 'test1';
$model->setImage('test2');
?>
It helped me discover problems with database (incorrect table names) in first place and it brought me answer, why the heck images are not uploaded? After three hours of searching, I found out, that Yii isn't able to find CImageComponent. I wasn't able to discover this earlier, because all upload-related events occurs in post-only, ajax-mode mood, which is quite hard to debug.
Demo application
There's a nice looking and (nearly) ready to use demo application found at BitBucket (this time repository is cloneable): https://bitbucket.org/z_bodya/yii-demo-blog. It contains Gallery Manager and other extensions made by this author.
When you get it running, don't be surprised, that you see no sign of gallery manager at first. To see it in action, you should edit any post (or create new one), because gallery manager widget has been included only in this view (and in post view in frontend, once particular view contains some gallery).
This is very simple demo, and need some sort of work to port it to working application. But, for sure this is a good starting point for dealing with all troubles you may have with this extension. And a nice thing from author, that he wanted to spare his time not only on writing extension itself, but also for providing working demo application. Big thumb up from my side! :>
Note, that cloned code does not contain assets folder and protected/runtime folder. You should create these two in point 2.5 (before changing folder permissions) of instruction mentioned in BitBucket repository.
Therefore, steps for installing demo application are this:
Clone repository (git clone git#bitbucket.org:z_bodya/yii-demo-blog.git).
Install composer dependencies (run php composer.phar install or composer install inside protected folder).
Create missing folders (mkdir assets, mkdir protected/runtime).
Change folder permissions (chmod -R 777 assets protected/runtime gallery uploads images in most situations).
Run application in your browser, login using demo/demo, go to control panel and edit (or create and save first) any post found there.
Read [this article](Installing Composer to PHP on Windows.txt) if you don't have Composer on your Windows and need to install it.
Note, that demo applications includes gallery's cover image functionality, requested by some user and implemented as a part of separate branch. It is not included in master branch and since branches at BitBucket are not accessible right now, you can only get this feature by hand-copying changed code.
Sources and information
Here is a list of pages, you may wish to visit to read more about yii-gallery-manager:
extension page at yiiframework.com,
main code repository at BitBucket,
mirror code repository at GitHub,
demo application at BitBucket.
Main repository at BitBucket is not accessible (the moment of writing it) and does not provide a code to clone. You should use GitHub mirror instead or download .tar.gz file from extension page at yiiframework.com.
There's also a forum discussion on this extension, but last post (unanswered) is over two years old now. So, this forum is pretty useless.
Some alternatives
If, for any reason, yii-gallery-manager is not an option for you, you can consider these alternatives:
https://code.google.com/p/yii-gallery-extension/
https://github.com/Crisu83/yii-imagemanager
https://github.com/drumaddict/angular-yii
in your composer.json file add
"require": {
...
"z_bodya/yii-gallery-manager": "dev-default"
},
then run
composer update

TODO tasks list in Flash Builder

Does Flash Builder support tasks list?
I'm testing Flash Builder for PHP, and I can see my // TODO in PHP code but not in AS or MXML.
I found this plugin:
http://www.richinternet.de/blog/index.cfm?entry=911D4B57-0F0D-5A73-AF6F4D4D04099757
but it's very old.
Do you know how can I see my TODO list in AS3 and MXML code with Flash Builder 4.5?
[UPDATE]:
I've installed the plugin from richinternet.de and it works in Flash Builder 4.5 for PHP.
But it's very poor, it only detects the TODOs and FIXMEs if you open the file, it doesn't search all your src for TODOs and FIXMEs.
And also is case insensitive, that's a problem for me, because in spanish "todo" means "everything", so I can't use the word todo in my comments now.
I can't understand how Adobe doesn't include a plugin for this after so many years developing Flash Builder !! they are adding TODO comments when you generate a handler, method, etc !!! I don't know how that can be useful if you don't show it in the tasks!
Get the TODO/FIXME extension for Flash Builder at the following link, and give it a try.
http://www.richinternet.de/blog/index.cfm?entry=911D4B57-0F0D-5A73-AF6F4D4D04099757
Another link at: http://blog.winnemconsulting.com/2011/08/08/fbtoolkit-taskfixmetodo-plugin-for-flex-and-flashbuilder/
How it works: the plugin parses every MXML/AS file when opened and searches comments (both MXML and AS comments) for TODO and FIXME tokens (this search is case insensitive, so it also finds todo). The same action takes place after a file has been saved. If a token is found, a new Task gets generated with its message set to the comment and displayed in the Task View (To open Task View choose Window-->Other Views...-->Basic-->Tasks in Flex Builder 2 standalone and Window-->Show View-->Other-->Basic-->Tasks when running Flex Builder 2 as a plugin in Eclipse). Note: to really delete a Task you have to delete the comment - deleting a Task from the Task View does not kill the comment, so after you save the file the Task will reappear.
For completeness on this question:
I do agree with you on the fact that it is truely amazing and inconceivable that such features do not exist in Flash Builder by default.
There is another alternative, though it's not free (It does have a 30 day trial though)
It is called SourceMate http://www.elementriver.com/sourcemate
The product has loads of other cool features, be sure to check the feature list.
I commented above on the accepted answer, but I'll relist here...
This post is now seriously outdated :(. I would like to offer a different answer... We'll say starting with Flash Builder 4.6.
It's from a great article (from the Adobe Cats) about how to add Task Markers (and Bookmarks) to your Flash Builder Project Files.
You can always search in the solution for "TODO":) And in the results window, press F5 the next time you want to see TODOs.
Best solution is to install the plugins mentioned previously via the software install menu under Help > Install Software.
WARNING - Don't get the SourceMate plugin if you have FB 4.7 - it isn't supported and doesn't look like it will be soon. Check this page for updates: http://support.elementriver.com/discussions/sourcemate