I got this error message while running my application on simulator.
Dyld Error Message:
Library not loaded: /System/Library/Frameworks/UIKit.framework/UIKit
Referenced from: /Users/thomasschober/Excuse Me/build/Distribution-iphonesimulator/Excuse Me.app/Excuse Me
Reason: image not found
I am not able to understand what is problem.
please help me to solve this problem
Thanks to all
I have the same proble. I have tried all the suggestions above, they wont fix my problem.
I finally found the solution:
Quit Xcode.
Open the BasketballTeams.xcodeproj folder (either in Finder with control click Show Contents of Package, or cd down into the directory with terminal) and delete the files that begin with your username (i.e Felipe.*)
delete the build directory
Open the project again in Xcode and try Build and Run again
Actually I suggest you to reset you simulator and clean all targets as well.
It works for me, you may find the original post here:
http://forums.pragprog.com/forums/83/topics/1095
Try deleting your project 'build' directory and building again, this resolved the problem for me.
I tried re-adding the frameworks mentioned in each error message but this eventually went round in circles with XCode complaining about missing frameworks that I had only just re-added.
I have seen this once before. I cleaned the project, reset the simulator, and restarted XCode - this seemed to fix it. I do not know why the error occurred.
After upgrading to XCode 3.2.3 today my iPad app displayed the following message in the simulator
dyld: Library not loaded:
/System/Library/Frameworks/UIKit.framework/UIKit
I can confirm that deleting the build folder (not just cleaning the target) will correct the issue. Thanks Eddie
I have the same problem. I have tried all the suggestions above, they wont fix my problem. I finally found the solution:
if you are using any external libraries. Then add these libraries in your target.
(Project Target -> General -> choose Embedded Binaries -> then add the request library)
This means you are missing a required framework in Xcode.
Try adding the framework, UIKit.framework, then build again.
I am running XCode 3.2.4 and i saw a similar error.
Cleaning all targets, quit (xcode and simulator) and then start xcode/build again fixed it.
Related
I have added latest version of react-native-firebase crashlytics 8.1.1 and I'm getting an error in Android during the build:
Duplicate resources in com_crashlytics_export_strings.xml
Any ideas how is possible to fix this issue? This file was automatically generated by Crashlytics.
P.S: if delete com_crashlytics_export_strings.xml it would be possible to make app build. However, I'm not sure how important that file is. Will Crashlytics work correctly if there wouldn't be this file in the project?
I deleted com_crashlytics_export_strings.xml and after that everything worked as expected!
I wanted to Build my Project like every day, but now I cannot Build the project because I get the following error message in every .xaml File:
the value cannot be null.
parameter name: type
What can I do?
I deleted my bin/obj Folders in Portable and iOS Project, but nothing works.
Thanks.
There is an open bug of this on Xamarin's Github
Following is what helped some people solve this issue:
I've experienced an issue when Xamarin builds changes between Android and iOS. It might be possible to workaround by the following sequence:
Select your iOS project as the startup.
Make sure the Android project is NOT selected to be built in config management.
Clean solution.
Quit VS.
Delete bin & obj from XAML project and from the iOS project.
Restart VS.
Build XAML and iOS projects.
There are more workarounds that you might check if this does not work
On starting application using react-native run-ios its showing error on simulator Unable to find module for EventDispatcher
Stop remote JS debugging and then reload the app
It will give you the appropriate error message, most likely missing some render on one of your components. That fixed it for me.
So this issue happened to me after I upgraded to RN 0.59.x.
I was getting this error when live reload was enabled or if i tried to refresh screen on iOS by pressing CMD+R.
Related issues:
Unable to find module for UIManager
Unable to find module for
DevLoadingView
Unable to find module for EventDispatcher
Here's how I solved it:
Edit your AppDelegate.m file and add the following code before the #end
#if RCT_DEV
- (BOOL)bridge:(RCTBridge *)bridge didNotFindModule:(NSString *)moduleName {
return YES;
}
#endif
This will fix the issue.
Link to the fix on github.
Related discussion on github.
Live reload and debug mode all should work without problems now.
This seems to be an issue when using the remote debugger with certain RN versions above 0.58. Using react-native-debugger should solve the issue as it supports RN versions above already.
It can be downloaded from the following link:
https://github.com/jhen0409/react-native-debugger/releases
I've started receiving this error after upgrading RN from v0.57.3 to v0.58.6.
Running packager with yarn start -reset-cache / react-native start --reset-cache fixed the issue for me.
What worked for me was simply stopping remote debugging as mentioned by #Hackman,
THEN killing the browser debugger, cleaning Xcode and rebuilding.
Couldn't tell you why, but the issue went away.
I'm using detox, what worked for me was switching the build command from
-configuration Debug
to
-configuration Release
It will no longer fetch from metro bundler and instead use the js bundle from the build. When I'm coding the tests, I build with debug since I'm fine with occasionally seeing the error, since I like the connivence of not having to constantly build and letting metro bundler do it for me.
I have a project that is developed in iOS 5.0 and now i need to update my project to iOS 6.0 .
While doing this my xcode 4.5 throws the error as below...
dyld: Library not loaded: #rpath/SenTestingKit.framework/Versions/A/SenTestingKit
Referenced from: /Users/developer/Library/Application Support/iPhone Simulator/6.0/Applications/6EFF12B6-DA80-4DD8-B3CF-B217C5EA63DF/XxxxXxxx.app/xxxxXxxxXxx
Reason: image not found
still it runs and works perfectly in iOS 5 devices and i am trying to run this app in iphone Simulator iOS 6.0 it throws that error...
Any body have any idea about this...
Thanks in advance...
its working....set SentestingKit.framework as optional
#fry copied his answer from here:
http://www.cocoabuilder.com/archive/xcode/260066-sentesttingkit-framework-runtime-failure.html
There's more information there which I found useful in solving this problem.
Try to delete the derived Data, then clean the project and restart Xcode.
If its still not working, check the Target dependencies of your library.
It seams like it has Problems with the armv7s Architecture, check that in the
Buildsettings of your Framework!
I had upgraded my OS into Snow Leopard, and I'm using Xcode 3.2 with iPhone SDK 3.0 for Snow Leopard.
I had cleaned up the existing Developer Tools, uninstall, and I deleted the /Developer directory, and I reinstall.
But, the problem is, Interface Builder is showing 3 pop up alerts with this message:
Assertion Message: Interface Builder encountered an error communicating with the iPhone Simulator. If you choose to file a crash report or radar for this issue, please check Console.app for crash reports for "Interface Builder Cocoa Touch Tool" and include their content in your crash report.
IBUIViewImageRequester failed to rasterize a UILabel, UIButton, UITextField, and UISegmentedControl.
Exception name: NSInvalidSendPortException
Exception reason: [NSMachPort sendBeforeDate:] destination port invalid
Exception backtrace:
(null)
Exception info:(null)
Some people had experienced this, and some people were able to resolve it by copying the right IBCocoaTouchPlugin.ibplugin from those not experiencing problems.
So if anybody could share it, that would be great.
I could click continue to proceed, but it's an annoying problem.
Update:
It's caused by IB that's linking to the wrong libstdc++ in /usr/local/lib. The IB should link to libstdc++ in /usr/lib/
Just delete or move the interfering libs.
It's caused by IB that's linking to the wrong libstdc++ in /usr/local/lib.
The IB should link to libstdc++ in /usr/lib/
Just delete or move the interfering libs.
I had the same problem. I moved the /usr/local to another place, and the problem was solved.
Update: I ran into a very similar problem today. The solution was to delete my old /Developer folder I used with Xcode prior to 4.0.