AutoHotKey key SEQUENCE, not just single-key hotkey - keyboard-shortcuts

I'm not stupid... really.
How do you map a key SEQUENCE (ie: Ctrl + Q , F) in AutoHotKey.
I've got Ctrl + Q down:
^q::
I've even got F:
f::
The examples in the help files even show how to do two keystrokes in a row:
Numpad0 & Numpad1::
But it just will not work with:
^q & f ::
Or any of these either:
LCtrl & q & f::
^q & ^f::
^q^f::
^qf::
How do I accomplish a Key SEQUENCE triggering something, when one of those keys is the Ctrl key? I looked into using a HOTSTRING instead, but couldn't work out how to include the Ctrl character, in that context!

Alright; The answer seems to be:
^q::
Input Key, L1
if Key=f
...some code here...
return

In case someone's looking for a similar thing, but actually want CtrlQ + CtrlF and only if Ctrl is held throughout (so, to some, this might seem like CtrlQ + F), then here's how to do that:
$Ctrl::Send {Ctrl Down}
$Ctrl UP::
ChordIsBroken := True
Send {Ctrl Up}
Return
^q::
ChordIsBroken := False
Input, OutputVar, L1 M
If (!ChordIsBroken && Asc(OutputVar) = 6)
{
MsgBox "Hello, World!"
}
Else
{
SendInput %OutputVar%
}
Return
See https://superuser.com/a/725303/145431 for my explanation.

Or you can do it like this:
q & f::
if GetKeyState("Control") {
; Do something
return
}
return
I think this is a bit more readable than using Input Key, L1 as in above.

This catches CTRL+F. If Q is held down at that moment, your code fires.
^f::
If GetKeyState("q", "p") {
MsgBox test
} Else {
Send ^f
}
return

The selected answer works fine, but I spend the whole night writing me own solution before I found this answer, so...
Here is my over engineered solution -
SequenceRegister() {
registeredHook := 0
inputLen := 0
actions := Map()
return SequenceClosure
SequenceClosure(seq := "", ActionCb := () => true) {
if (!registeredHook) {
h := InputHook("BI")
h.KeyOpt("{All}", "N")
h.OnKeyDown := KeyDownHandler
h.Start()
registeredHook := h
}
actionKey := actions.Count
actions.Set(actionKey, Action)
Action(hook, VK, SC) {
if (SubStr(seq, 1, inputLen) = hook.Input && inputLen < StrLen(seq)) {
return
}
if (hook.Input = seq && inputLen = StrLen(seq)) {
ActionCb()
return
}
actions.delete(actionKey)
if (actions.Count = 0) {
Send("{Blind}" . Format("{{}vk{:x}sc{:x}{}}", VK, SC))
hook.Stop()
return
}
}
}
KeyDownHandler(hook, VK, SC) {
inputLen++
for key, value in actions.Clone() {
value(hook, VK, SC)
}
}
}
Use it like this -
Capslock & s::{
CreateSequence := SequenceRegister()
CreateSequence("sleep", () => MsgBox("I sleep"))
CreateSequence("sleed", SleedCb)
SleedCb() {
MsgBox("I sleed")
}
}
This allows to register any number of sequences and if none of the sequences match - the pressed key is replayed.
Note, that this code works only in AHK v2

Related

Kotlin how do I stop the program with the response output on the screen?

I have an endless cycle going on. How do I stop the program to output the answer? The meaning of my program: reads all characters (including enter) and outputs the sum of only numbers.
fun main() {
fun StrToSum(str: String): Long {
var sum : Long = 0
var next = ""
for (symbol in str + " ") {
if (symbol == '-') {
if ((next != "-") && (next != "")) {
sum += next!!.toLong()
}
next = symbol.toString()
} else if (symbol.isDigit()) {
next += symbol
} else if (next != "") {
if (next != "-") {
sum += next!!.toLong()
}
next = ""
}
}
return sum
}
var string: String = ""
while (1<2) { //How stop it ?
var str = readLine()!!.toString()
string += " " + str
}
println (StrToSum(string)) //answer
}
maybe there is some kind of keyboard shortcut ? I work for IntelliJ from Jetbrains
You can terminate the currently running program, but that will kill it - it won't be able to output the answer. You need to code that handling as part of your design, so you enable the user to finish and print your result.
The usual way people do this is to have some kind of cancel input, like entering an x or something:
// while (true) is a typical way to create an infinite loop
while (true) {
var str = readLine()!!.toString()
// look for the cancel token, break out of the loop if you see it
if (str.lowercase() == "x") break
string += " " + str
}
If you don't want to do that (remember you can make the cancel token anything, like the word "cancel" if you like, and put a prompt on the screen telling the user to type it to finish) then you'd have to do something like detecting other keycodes like Ctrl+Z or whatever - and I'm not sure how you'd do that from a basic command-line program reading from standard input. Maybe someone knows some tricks you could use! It's not something I've ever had to do, so I can't help you there
edit If you're happy to just look for control characters like ^D in the lines of standard input, you could do this kind of thing
if (str.firstOrNull().code == 4) break // char value for ^D
But that still requires the user to press Enter after the Ctrl+D, so the line including that character can be sent from the terminal to standard input. That's just how it works, outside of the solutions in the discussion I linked which involve OS-level interaction or building a GUI so you have access to the raw keypresses.

Solidity ++ operator not assigning as expected

Sorry to completely rewrite this post, but I was way off on my troubleshooting. Hopefully this prevents someone's headache in the future...
Now, for example code.
function compare(uint8 a, uint8 b)
private
requireUnpaused
returns(bool)
{
// increment a by 1
a = a++;
// if a + 1 = 3, then loop it around the cycle to be 0
if (a >= 3) {
a = 0;
}
// compare a to b. If a = b, a is the winner - return true
return a == b ? true : false;
}
This code works as expected if I replace "a = a++" with "a = ++a", just "a++" or "++a", or even "a = a + 1".
This drove me crazy for a few days. My question for someone more versed in this than I: Why does "a = a++" not work, when every other way of incrementing "a" by 1 does?

Itext7 cleanup method throws error - Index was out of range

I am getting the below error while trying to redact pdf document using itext7
I am calling pdfCleanupTool.cleanup() method for redaction and sometimes I am getting the below error from the cleanup method:
Index was out of range. Must be non-negative and less than the size of the collection.\r\nParameter name: index
Any help appreciated.
Thanks!
Updates:
Error Log:
There is a bug in the iText 7 PdfTextArray class which generates stack traces like yours. As you don't share your PDF, though, I cannot be sure whether that's the bug bothering you currently.
The Bug
The bug can be provoked quite easily, in Java like this
PdfTextArray textArray = new PdfTextArray();
textArray.add(1);
textArray.add(-1);
textArray.add(1);
(CancelingAdjustments test testCancelingAdjustments)
and similarly in C#.
This essentially may be what happens in the OP's case; redaction involves removal of text pieces from such text arrays and replacement by equivalent numeric adjustments, so such situations may be more probable during redaction than in general.
The Cause
When adding multiple numbers to a PdfTextArray, it attempts to combine them to a single number, and if that single number is zero, remove it altogether:
public boolean add(float number) {
// adding zero doesn't modify the TextArray at all
if (number != 0) {
if (!Float.isNaN(lastNumber)) {
lastNumber = number + lastNumber;
if (lastNumber != 0) {
set(size() - 1, new PdfNumber(lastNumber));
} else {
remove(size() - 1);
}
} else {
lastNumber = number;
super.add(new PdfNumber(lastNumber));
}
lastString = null;
return true;
}
return false;
}
(PdfTextArray method add)
But this code forgets to reset the lastNumber variable to "not a number" after removal due to cancelation. Thus, this bug can be fixed like this:
public boolean add(float number) {
// adding zero doesn't modify the TextArray at all
if (number != 0) {
if (!Float.isNaN(lastNumber)) {
lastNumber = number + lastNumber;
if (lastNumber != 0) {
set(size() - 1, new PdfNumber(lastNumber));
} else {
remove(size() - 1);
lastNumber = Float.NaN;
}
} else {
lastNumber = number;
super.add(new PdfNumber(lastNumber));
}
lastString = null;
return true;
}
return false;
}
(One could improve this some more by testing whether there is some string at the now last position of the array and initialize lastString accordingly.)
The iText/.Net code is very similar here.

Game Maker Studio 2 Array taking wrong values

Hey guys I'm new to Game Maker Studio and new to the language. I'm making a game and have been working on the dialogue system.
This chunk of code was designed for characters respond to a set of choices, the dialogue starts by printing out the first element of the line_array, which it does, then give the player the choice of two responses from the response_array, which it insteads prints out the second element of the line_array and I don't understand why.
Does an argument only hold one element of an array? I'm initializing two arrays in an object oCivilian2 and pushing them through code DialogueCode which is linked to another object oRespond that supposed to allow me to sift through dialogue in game. Anything helps thanks
It's initialized here in create of oCivilian2
line_array = [3];
line_array[0] = "Ethan it's good to see you! \n I thought after the incident well.... \n well I thought we had lost you";
line_array[1] = "I've said too much";
line_array[2] = "You hit your head trying to saver her\n It was horrible";
response_array = [2];
response_array[0] = "What happened?";
response_array[1] = "I don't recall alot. How bad was it?";
counter = 0;
x1 = RESOLUTION_W / 2;
y1 = RESOLUTION_H -70;
x2 = RESOLUTION_W/2;
y2 = RESOLUTION_H;
_print = "";
responseSelected = 0;
Then the step which links it to DialogueCode when spacebar is pressed
keyActivate = keyboard_check_pressed(vk_space);
if (keyActivate)
{
var inst = collision_rectangle(oPlayer.x+3,oPlayer.y+3,oPlayer.x-3,oPlayer.y-3, oCivilian2, false, false);
if (inst != noone)
{
ScriptExecuteArray(DialogueCode, line_array);
ScriptExecuteArray(DialogueCode, response_array);
}
}
Then through to step in the object oRespond
lerpProgress += (1 - lerpProgress) / 50;
textProgress += global.textSpeed;
x1 = lerp(x1, x1Target,lerpProgress);
x2 = lerp(x2, x2Target,lerpProgress);
keyUp = (keyboard_check_pressed(vk_up)) || (keyboard_check_pressed(ord("W")))
keyDown = keyboard_check_pressed(vk_down) || keyboard_check_pressed(ord("S"));
responseSelected += (keyDown - keyUp);
var _max = 2;
var _min = 0;
if (responseSelected > _max) responseSelected = _min;
if (responseSelected < _min) responseSelected = _max;
for (var i = 0; i < 2; i++)
{
var _marker = string_pos(",", response);
if (string_pos(",",response))
{
responseScript[i] = string_copy(response,0,_marker);
string_delete(response,0,_marker);
var _marker = string_pos(",", response);
}
else
{
responseScript[i] = string_copy(response,0, string_length(response));
}
}
if (keyboard_check_pressed(vk_space))
{
counter++;
}
Then to print in oRespond
/// text
//response
NineSliceBoxStretched(sTextBox, x1,y1,x2,y2, 0);
draw_set_font(fText);
draw_set_halign(fa_center);
draw_set_valign(fa_top);
draw_set_color(c_black);
if (counter % 2 == 0)
{
var _i = 0;
var _print = string_copy(text,1,textProgress);
draw_text((x1+x2) / 2, y1 + 8, _print);
draw_set_color(c_white);
draw_text((x1+x2) / 2, y1 + 7, _print);
_i++;
}
else
{
if (array_length_1d(responseScript) > 0)
{
var _print = "";
for (var t = 0; t < array_length_1d(responseScript); t++)
{
_print += "\n";
if (t == responseSelected) _print += "--> "
_print += responseScript[t];
show_debug_message(responseScript[t]);
if (t == responseSelected) _print += " <-- "
}
draw_text((x1+x2) / 2, y1 + 8, _print);
draw_set_color(c_white);
draw_text((x1+x2) / 2, y1 + 7, _print);
}
}
Alright, i think to see many problems with your code.
First of all, since arrays in GM are dynamic declare them like
line_array[3]
is a bad practice (in my point of view)
I've never declared an array this way in GM so that could be the problem here.
Second, i don't really understand the logic of your code, always create objects, at least in the GM environment, that corresponds to "physical" entities, i would make an object for the Civilian but not for the "respond".
I've red your code a lot of times and since no one answered you in 3 months i can assume it's because no one can really understand your way of coding, and this way of coding will probably give you a lot of problems in future. The thing that you're trying to doing could be super-easy if done with a good hierarchy.
I would like to help u with this code, but i find it very chaotic.
If you've not resolved this problems, write a comment :)
I advice you to fully re-implement it even if resolved anyway.

how to deal with the "fmt" golang library package for CLI testing

Disclaimer: I wish you a merry XMas and I hope my question does not disturb you!
sample.go:
package main
import(
"fmt"
"os"
)
type sample struct {
value int64
}
func (s sample) useful() {
if s.value == 0 {
fmt.Println("Error: something is wrong!")
os.Exit(1)
} else {
fmt.Println("May the force be with you!")
}
}
func main() {
s := sample{42}
s.useful()
s.value = 0
s.useful()
}
// output:
// May the force be with you!
// Error: something is wrong!
// exit status 1
I did a lot of research on how to use interfaces in golang testing. But so far I was not able to wrap my head around this completely. At least I can not see how interfaces help me when I need to "mock" (apologies for using this word) golang std. library packages like "fmt".
I came up with two scenarios:
use os/exec to test the command line interface
wrap fmt package so I have control and am able to check the output strings
I do not like both scenarios:
I experience going through the actual command line a convoluted and not-performant (see below). Might have portability issues, too.
I believe this is the way to go but I fear that wrapping the fmt package might be a lot of work (at least wrapping the time package for testing turned out a non-trivial task (https://github.com/finklabs/ttime)).
Actual Question here: Is there another (better/simpler/idiomatic) way?
Note: I want to do this in pure golang, I am not interested in the next testing framework.
cli_test.go:
package main
import(
"os/exec"
"testing"
)
func TestCli(t *testing.T) {
out, err := exec.Command("go run sample.go").Output()
if err != nil {
t.Fatal(err)
}
if string(out) != "May the force be with you!\nError: this is broken and not useful!\nexit status 1" {
t.Fatal("There is something wrong with the CLI")
}
}
Chapter 11 of Kerningham's Book gives a good solution to this question.
The trick is to change the calls to fmt.Printline() to calls to
fmt.Fprint(out, ...) where out is initialised to os.Stdout
This can be overwritten in the test harness to new(bytes.Buffer) allowing the
test to capture the output.
See https://github.com/adonovan/gopl.io/blob/master/ch11/echo/echo.go and
https://github.com/adonovan/gopl.io/blob/master/ch11/echo/echo_test.go
edited by OP...
sample.go:
package main
import(
"fmt"
"os"
"io"
)
var out io.Writer = os.Stdout // modified during testing
var exit func(code int) = os.Exit
type sample struct {
value int64
}
func (s sample) useful() {
if s.value == 0 {
fmt.Fprint(out, "Error: something is wrong!\n")
exit(1)
} else {
fmt.Fprint(out, "May the force be with you!\n")
}
}
func main() {
s := sample{42}
s.useful()
s.value = 0
s.useful()
}
// output:
// May the force be with you!
// Error: this is broken and not useful!
// exit status 1
cli_test.go:
package main
import(
"bytes"
"testing"
)
func TestUsefulPositive(t *testing.T) {
bak := out
out = new(bytes.Buffer)
defer func() { out = bak }()
s := sample{42}
s.useful()
if out.(*bytes.Buffer).String() != "May the force be with you!\n" {
t.Fatal("There is something wrong with the CLI")
}
}
func TestUsefulNegative(t *testing.T) {
bak := out
out = new(bytes.Buffer)
defer func() { out = bak }()
code := 0
osexit := exit
exit = func(c int) { code = c }
defer func() { exit = osexit }()
s := sample{0}
s.useful()
if out.(*bytes.Buffer).String() != "Error: something is wrong!\n" {
t.Fatal("There is something wrong with the CLI")
}
if code != 1 {
t.Fatal("Wrong exit code!")
}
}
Am I missing something here or are you talking of testable examples?
Basically, it works like this: In a *_test.go file, you need to adhere to the convention Example[[T][_M]] where T is a placeholder for the type and M a placeholder for the method you want to display the testable example as example code in the Godoc. If the function is just called Example(), the code will be shown as a package example.
Below the last line of the code of your example, you can put a comment like this
// Output:
// Foo
Now go test will make sure that the testable example function either exactly puts out everything below // Output: (including whitespace) or it will make the test fail.
Here is an actual example for an testable example
func ExampleMongoStore_Get() {
sessionId := "ExampleGetSession"
data, err := ms.Get(sessionId)
if err == sessionmw.ErrSessionNotFound {
fmt.Printf("Session '%s' not found\n", sessionId)
data = make(map[string]interface{})
data["foo"] = "bar"
ms.Save(sessionId, data)
}
loaded, _ := ms.Get(sessionId)
fmt.Printf("Loaded value '%s' for key '%s' in session '%s'",
loaded["foo"],
"foo", sessionId)
// Output:
// Session 'ExampleGetSession' not found
// Loaded value 'bar' for key 'foo' in session 'ExampleGetSession'
}
Edit: Have a look at the output of above example at godoc.org