How can I get the POSIX path of the Finder window that is currently at the top of its window list?
Preferably with some kind of Cocoa framework but I am open for anything.
Background:
I would need this because I want to make a selection of files matching a regex pattern, starting recursively from this path. The idea is to use
[[NSWorkspace sharedWorkspace] subpathsAtPath:thePath]
method to get all the descendants of this path, use "grep" in an NSTask (to avoid packaging a regex support framework) and use
[[NSWorkspace sharedWorkspace] selectFile:aFile inFileViewerRootedAtPath:thePath]
in a loop looping through an NSArray made from the entries returned by grep.
So far, I have looked at NSWorkspace, NSFileManager and NSApplication plus other keyword searches within the Xcode Documentation.
Thanks for checking out my question!
Andre
PS: I am not sure about the grep part, maybe I'll just slap RegexKit Lite in there...
You can probably ask the Finder this via an AppleScript.
This* one-liner works for me:
osascript -e 'tell application "Finder" to set myname to POSIX path of (target of window 1 as alias)'
*a modified version of this.
I'm developing an commercial application that does exactly what you describe and I've been messing with different ways of doing this for over a year now. I'm a newbie developer, so I'm totally open to the idea that there may be a much better way of doing it than my way, but it seems to be stable and work.
I use Apple Script
I get the path of the active document every 3 seconds, but if the active application is the Finder, I get the path of the active window. I do this using Apple Script as described by the accepted answer.
Getting Window List using Carbon
To get the window list of all processes to get the window ID (something Apple Script can't do), I use CGWindowListCopyWindowInfo as detailed in this question:
Getting a unique ID for a window of another application
This presents me an array with all the windows of all processes ordered by which is frontmost. So all I need to do is pluck the first entry from the array. This can also be used to get a screengrab of the front window, if that's helpful to you, as shown in the Son of Grab sample application, which has been invaluable to me as a working example.
Sending Apple Script from Cocoa
When it comes to Apple Script, I've experimented with all 3 that Jim suggests and my conclusion is that each has it's issues, both in terms of stability and flexibility.
Apple Event Manager relies on you
sending raw Apple Events. For me,
this was too much like hard work and
too low level.
Using NSAppleScript I found to be
slow and error prone. It's also
pretty clumsy when you want to send a
whole variety of Apple Script
messages as I do.
When reading about Scripting Bridge,
I got very excited, only to try it
out and be very disappointed. For the
attributes of the windows I was
trying to grab, it didn't even
recognise them as existing. It seemed
to me to be buggy and weird. I expect
if the commands you're sending are
supported by SB, it would be the best
option.
A Fourth Option
I now rely on a fabulous Objective C wrapper around Apple Script called AppScript. It's been around for many, many years, it's stable, the developer is great and most of all it just works.
It has rock solid methods which allow you to send Apple Script and it'll even return errors for you neatly without a whole load of potentially buggy and messy code needing to check for them.
I've been using it for a year now with no problems. If you have any other questions about how to do this, please don't hesitate to comment and I'll try my best to answer them.
Getting the POSIX path represented by the frontmost window in the Finder is going to involve sending Apple Events to the Finder in one way or another.
Your choices include:
Using the Apple Event Manager (or NSAppleEventDescriptor and friends) directly.
Using NSAppleScript or OSAScript objects.
Using ScriptingBridge.
If you are building a Cocoa app, OSAScript is probably the most natural choice.
It is possible get the POSIX path of the Finder's front window by using the ScriptingBridge with Swift
import Foundation
import ScriptingBridge // imports: ScriptingBridge.SBApplication, .SBElementArray, .SBObject
// SBApplication? to SBApplication to FinderApplication
let finder = (SBApplication(bundleIdentifier: "com.apple.finder")!) as FinderApplication
let windowList: SBElementArray = finder.windows!()
guard windowList.count > 0,
let window = windowList[0] as? FinderWindow,
let windowProperties = window.properties,
let windowTarget = windowProperties["target"] as? FinderFolder,
let windowUrlOptionalStr = windowTarget.URL,
let windowUrlSubStr = windowUrlOptionalStr
.removingPercentEncoding?
.dropFirst(7) // "file://" 7 characters
else {
// … handle failure
}
let windowUrl = URL(
fileURLWithPath: String(windowUrlSubStr),
isDirectory: true,
relativeTo: nil)
Related
I am in need of someway to access the UI for the screenshot command in OSX (Cmd+Shft+4) and I would like to be able to activate the UI with a UI button that will screenshot the region selected and save it to a temp location.
Thanks in advance ;)
If there's a direct way to do this from Cocoa, maybe someone will chime in... but I doubt it exists. You can, however, get any behavior you want from the "screencapture" command line utility; it does exactly the same as Cmd-Shift-3 or 4 with a gazillion options. Just type "man screencapture" in Terminal to see all the flags.
But this would require you to run a bash script from your app. If you haven't done that before, well, google it, or check out the many threads here on SO... Opinions vary on how complicated it should be, from a one-liner call to system() to fully thread-safe error reporting NSTask and all kinds of answers in between.
I'd recommend using one of the NSTask answers which keep themselves to half a dozen lines, but YMMV.
I would like to use MapKit (on osx) to display custom map tiles from a .mbtiles (sqlite) database of the sort exported from TileMill.
MBXMapKit looks great, and is almost what I'm looking for. I could see how, with very little modification, MBXMapKit could be tweaked to point to a local .mbtiles database file.
Is there any way to use the MBXMapKit framework to accomplish this without tweaking? I did read the docs, and couldn't find a straightforward answer. I did find a private method on MBXOfflineMapDatabase called -initWithContentsOfFile: which sounds promising and looks like it does what I need -- is there anything to watch out for if I expose and use that method?
Alternate option is to subclass MKTileOverlay and use -loadTileAtPath:result:, which is easy to do, but also requires managing the connection to the sqlite file etc.
Have a look at this for the latest on MBTiles support:
https://github.com/mapbox/mbxmapkit/issues/3
It'll be coming probably in the next release. This should be distinct and separate from both the normal performance cache (NSURLCache) as well as the (also SQLite-backed) offline databases, which are meant for individual tile downloads being placed into a cache one-by-one.
It took me quite some time to work this out, but here is the link that got me on the right path.
https://github.com/mapbox/mbxmapkit/pull/110/commits/8b9fbf3fd56ae804a38c737305f128fd43a8225d
For some reason the method _mbtilesOverlay = [[MBXMBTilesOverlay alloc] initWithMBTilesURL:mbtilesURL]; can not be used on the latest version of MBXMapKit. I just replaced the .m and .h files with the files in the link, and used MBXViewController.m as a guide to get the map view to show the tile overlay.
I am doing iOS game development using the cocos2d framework, and I tremendously envy the ability for Eclipse Java programmers to hot swap their code while they are debugging their application (i.e. change out variable values within a method and have the program live update as if you had a REPL without having to recompile).
This seems like something that would be absolutely tremendously helpful when it came to iOS development, where my development environment is (obviously) Xcode and the language I am programming in is Objective C. I have googled around but havent been able to find anything - so I thought I would ask the community.
Does anyone know if there a way to Hot Swap code in Xcode while programming in Objective C?
Thanks in advance
There is a great plugin which allow changing code in live, working APP. It is called InjectionPlugin.
As FAQ says:
How does it work? The Objective-C runtime allows you to load a new version of a class into an application using a bundle even if there is already an implementation linked into the application. Swizzling is used as the bundle is loaded to switch the existing class to use the methods of the new implementation. This can be done repeatedly and works for OSX and iOS applications and on iOS devices.
I made some small video which shows how to install and use this plugin
http://nomtek.com/developers/how-to-install-and-use-injection-plugin-for-xcode/
Hope it helps!
Not possible with the current tools.
Keep in mind that iOS applications are signed -- if you change a single byte you'd have resign the whole thing. One could imagine making it work using runtime's support for dynamically adding and removing methods. But that'd surely require adding some extra stuff to support it on the device, and that's something that malware could easily take advantage of. So it's probably not a feature you'll be likely to see anytime soon.
By the way, Xcode versions 1.x-3.x did have a "Fix and Continue" feature. You could edit as you were debugging, use the Fix and Continue command, and continue running the updated code. I believe it was removed at some point, perhaps due to some combination of: requiring that your project be configured to use "zero link" and perhaps some other things; being less than completely reliable; probably not supporting iOS; the switch to llvm; other changes in Xcode 4. Maybe it'll come back someday -- if you want it back, file a bug -- but again, I think supporting it on iOS would be a challenge.
If you're just talking about changing variable values then you can achieve that surreptitiously via lldb (or, presumably) gdb. Supposing you had:
- (void)uselessMethod
{
NSString *localString = #"I'm some local text";
NSLog(#"%#", localString);
}
And put a breakpoint on the NSLog, at that point you could ask lldb to evaluate a reassignment of localString as a means of performing it. E.g.
po localString = #"Hat"
If you then allow program execution to continue, you should find that the reassignment has stuck. Similarly you can call any method or perform any other sort of assignment.
I've just tested this against Xcode 4.3.2.
You can hot swap a variable value in Xcode by:
expression <variable> = <value>;.
By having a break point in the place where you wanna change the value and doing the command in Xcode console.
Example:
// Messages From Console
(lldb) expression graphFlag = #"X"; // Update variable value
(__NSCFConstantString *) $0 = 0x36f95718 #"X" // Xcode prints the updated value
(lldb) expression graphFlag; // Printing value through expression command
(__NSCFConstantString *) $1 = 0x36f95718 #"X" // Hot Swapped variable value
I'm writing a Cocoa application and I'd like to generate a Numbers spreadsheet from my application using Scripting Bridge. I've generated the Numbers.h file and linked the ScriptingBridge.framework per the directions in Apple's Documentation. Below is the code I'm using to try to simply create a Numbers document and save it.
NSString *path = #"/Users/username/Desktop/Test.numbers";
NumbersApplication *numbers = [SBApplication applicationWithBundleIdentifier:#"com.apple.iWork.Numbers"];
[numbers activate];
NumbersDocument *document = [[[numbers classForScriptingClass:#"document"] alloc] initWithProperties:[NSDictionary dictionaryWithObjectsAndKeys:project.title, #"name", nil]];
[[numbers documents] addObject:document];
[document saveAs:nil in:[NSURL URLWithString:path]];
The code compiles and runs and when I try the saveAs:in: method I get the following error:
-[SBProxyByClass saveAs:in:]: object has not been added to a container yet; selector not recognized [self = 0x2005912e0]
Is there something else I have to do besides adding the document to the [numbers documents] array?
I'm open to using AppleScript, but I'd prefer to using the Scripting Bridge if I can.
Ehh, Numbers scripting with SB; two black arts for the price of one. I would suggest trying to do it in AppleScript first, in order to narrow down the problem a bit.
If it breaks in AS too, then either you've phrased the commands wrongly or there's a problem in Numbers. Since most application scripters use AppleScript, you'll find it easier to get help if you can present code they'll recognise.
If it works, then either your translation of the commands to ObjC is incorrect or there's a problem in SB. Having a working example in AS will provide a starting point for figuring out where things are going wrong.
You might also look into objc-appscript, which provides a more reliable, less obfuscated alternative to SB. Its ASTranslate tool makes it easy to translate working AS commands to ObjC syntax.
Numbers doesn't yet support creation of documents via Applescript. You have to use GUI scripting. The new version of Numbers is supposed to be out Jan 6, 2011 and (hopefully) will fix its severely limited Applescript support.
Cloud App has this neat feature wherein it automatically uploads new screenshots as they are added to the Desktop. Any ideas how this is done?
You can do similar things yourself without much in the way of programming. In OSX, you can configure "Folder Actions" to run a script, for example, when a new item appears in a folder, including the Desktop. You can then use the script to do whatever you want with the new files.
This article at TUAW includes an example of uploading files to a web server when they hit a particular folder.
So, basically, the answer is "Folder Actions", or "something's keeping an eye on the folder and sending notifications", at some level. Whether Cloud App uses Folder Actions or watches the folder itself at a lower level, using FSEvents/NSWorkspace, or the kqueue mechanisms (for which there's a nice wrapper class called UKKQueue, if I remember correctly -- don't know how current my knowledge is on that one though!) is another matter...
You could implement this at several different levels, depending on the outcome you want, how you want to design whatever it is you're actually doing, and even what kind of filesystem you're targeting. Fundamentally, in Cocoa/Objective C, I think you probably want to start looking at FSEvents.
Once you've got notifications of the file changes, I'd probably use something like ConnectionKit to do the uploading -- any library at all, really, that means you don't have to bother with the sockets level yourself -- but again, there's a lot of different ways.
Depends, really, what level you're looking to solve the problem at, and whether you want to build something for other people or get something working for yourself. If I just wanted to bash something together for myself, I could probably have something cobbled together using Coda's Transmit app, and Folder Actions, or maybe Hazel, and a minimal bit of Applescript, in a half-hour at most, that would do the job well enough for me...
I am not sure what you are asking for exactly. If you are asking for a way to take a screenshot programmatically in MacOSX, I suggest you have a look at the "screencapture" command (in the terminal, type "man screencapture" for doc).
If you want to do it the "hard" way, you should look at this.