WPF Fade Animation - xaml

How would I make a control fade in/out when it becomes Visible.
Below is my failed attempt:
<Window x:Class="WadFileTester.Form1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Name="MyWindow" Title="WAD File SI Checker" Height="386" Width="563" WindowStyle="SingleBorderWindow" DragEnter="Window_DragEnter" DragLeave="Window_DragLeave" DragOver="Window_DragOver" Drop="Window_Drop" AllowDrop="True">
<Window.Resources>
<Style TargetType="ListView" x:Key="animatedList">
<Style.Triggers>
<DataTrigger Binding="{Binding Visibility}" Value="Visible">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="Opacity"
From="0.0" To="1.0" Duration="0:0:5"
/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="Opacity"
From="1.0" To="0.0" Duration="0:0:5"
/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Window.Resources>
<Grid>
<ListView Name="listView1" Style="{StaticResource animatedList}" TabIndex="1" Margin="12,41,12,12" Visibility="Hidden">
</ListView>
</Grid>
</Window>

I don't know how to do both animations (fade in and fade out) in pure XAML. But simple fade out can be achieved relatively simple. Replace DataTriggers with Triggers, and remove ExitActions since they makes no sense in Fade out scenario. This is what you will have:
<Style TargetType="FrameworkElement" x:Key="animatedList">
<Setter Property="Visibility" Value="Hidden"/>
<Style.Triggers>
<Trigger Property="Visibility" Value="Visible">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity"
From="0.0" To="1.0" Duration="0:0:0.2"/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
</Style.Triggers>
</Style>
But hey, don't give up. If you want to support both animations I can suggest small coding behind the XAML. After we do a trick, we will get what you want by adding one line of code in XAML:
<Button Content="Fading button"
x:Name="btn"
loc:VisibilityAnimation.IsActive="True"/>
Every time we change btn.Visibility from Visible to Hidden/Collapsed button will fade out. And every time we change Visibility back the button will fade in. This trick will work with any FrameworkElement (including ListView :) ).
Here is the code of VisibilityAnimation.IsActive attached property:
public class VisibilityAnimation : DependencyObject
{
private const int DURATION_MS = 200;
private static readonly Hashtable _hookedElements = new Hashtable();
public static readonly DependencyProperty IsActiveProperty =
DependencyProperty.RegisterAttached("IsActive",
typeof(bool),
typeof(VisibilityAnimation),
new FrameworkPropertyMetadata(false, new PropertyChangedCallback(OnIsActivePropertyChanged)));
public static bool GetIsActive(UIElement element)
{
if (element == null)
{
throw new ArgumentNullException("element");
}
return (bool)element.GetValue(IsActiveProperty);
}
public static void SetIsActive(UIElement element, bool value)
{
if (element == null)
{
throw new ArgumentNullException("element");
}
element.SetValue(IsActiveProperty, value);
}
static VisibilityAnimation()
{
UIElement.VisibilityProperty.AddOwner(typeof(FrameworkElement),
new FrameworkPropertyMetadata(Visibility.Visible, new PropertyChangedCallback(VisibilityChanged), CoerceVisibility));
}
private static void VisibilityChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// So what? Ignore.
}
private static void OnIsActivePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var fe = d as FrameworkElement;
if (fe == null)
{
return;
}
if (GetIsActive(fe))
{
HookVisibilityChanges(fe);
}
else
{
UnHookVisibilityChanges(fe);
}
}
private static void UnHookVisibilityChanges(FrameworkElement fe)
{
if (_hookedElements.Contains(fe))
{
_hookedElements.Remove(fe);
}
}
private static void HookVisibilityChanges(FrameworkElement fe)
{
_hookedElements.Add(fe, false);
}
private static object CoerceVisibility(DependencyObject d, object baseValue)
{
var fe = d as FrameworkElement;
if (fe == null)
{
return baseValue;
}
if (CheckAndUpdateAnimationStartedFlag(fe))
{
return baseValue;
}
// If we get here, it means we have to start fade in or fade out
// animation. In any case return value of this method will be
// Visibility.Visible.
var visibility = (Visibility)baseValue;
var da = new DoubleAnimation
{
Duration = new Duration(TimeSpan.FromMilliseconds(DURATION_MS))
};
da.Completed += (o, e) =>
{
// This will trigger value coercion again
// but CheckAndUpdateAnimationStartedFlag() function will reture true
// this time, and animation will not be triggered.
fe.Visibility = visibility;
// NB: Small problem here. This may and probably will brake
// binding to visibility property.
};
if (visibility == Visibility.Collapsed || visibility == Visibility.Hidden)
{
da.From = 1.0;
da.To = 0.0;
}
else
{
da.From = 0.0;
da.To = 1.0;
}
fe.BeginAnimation(UIElement.OpacityProperty, da);
return Visibility.Visible;
}
private static bool CheckAndUpdateAnimationStartedFlag(FrameworkElement fe)
{
var hookedElement = _hookedElements.Contains(fe);
if (!hookedElement)
{
return true; // don't need to animate unhooked elements.
}
var animationStarted = (bool) _hookedElements[fe];
_hookedElements[fe] = !animationStarted;
return animationStarted;
}
}
The most important thing here is CoerceVisibility() method. As you can see we do not allow changing this property until fading animation is completed.
This code is neither thread safe nor bug free. Its only intention is to show the direction :). So feel free to improve, edit and get reputation ;).

You can't directly use the Visibility property for a fade out because setting a trigger on it will first Hide/Collapse the control, THEN animate it. So basically you'll got an animation on a collapsed control => nothing.
One "reliable" way would be to introduce a new Dependency Property (attached or not), say IsOpen and setting a property trigger IsOpen=True on it with:
EnterAction:
Make sure Visibility is set to Visible
Fade in the Opacity from 0 to 1
ExitAction:
Visibility set to Visible at keyframe 0 and Collapsed/Hidden at the last Keyframe
Fade out the Opacity from 1 to 0.
Here's an example:
<Style TargetType="{x:Type local:TCMenu}">
<Style.Resources>
<Storyboard x:Key="FadeInMenu">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="{x:Null}">
<DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="FadeOutMenu">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="{x:Null}">
<DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2" Value="{x:Static Visibility.Collapsed}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Style.Resources>
<Style.Triggers>
<Trigger Property="IsOpen" Value="true">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource FadeInMenu}"/>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource FadeOutMenu}"/>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
<Setter Property="Visibility" Value="Collapsed"/>
</Style>

I've been coming at this a slightly different way - I've got an extended version of Ray's answer to this question which adds a FadeIn() and FadeOut() extension method to everything that collapses or shows the element as appropriate, then instead of making objects visible I can just call FadeIn() and FadeOut() on them - and it will work an any element without any specific animation code.
public static T FadeFromTo(this UIElement uiElement, double fromOpacity,
double toOpacity, int durationInMilliseconds, bool loopAnimation,
bool showOnStart, bool collapseOnFinish)
{
var timeSpan = TimeSpan.FromMilliseconds(durationInMilliseconds);
var doubleAnimation =
new DoubleAnimation(fromOpacity, toOpacity,
new Duration(timeSpan));
if (loopAnimation)
doubleAnimation.RepeatBehavior = RepeatBehavior.Forever;
uiElement.BeginAnimation(UIElement.OpacityProperty, doubleAnimation);
if (showOnStart)
{
uiElement.ApplyAnimationClock(UIElement.VisibilityProperty, null);
uiElement.Visibility = Visibility.Visible;
}
if (collapseOnFinish)
{
var keyAnimation = new ObjectAnimationUsingKeyFrames{Duration = new Duration(timeSpan) };
keyAnimation.KeyFrames.Add(new DiscreteObjectKeyFrame(Visibility.Collapsed, KeyTime.FromTimeSpan(timeSpan)));
uiElement.BeginAnimation(UIElement.VisibilityProperty, keyAnimation);
}
return uiElement;
}
public static T FadeIn(this UIElement uiElement, int durationInMilliseconds)
{
return uiElement.FadeFromTo(0, 1, durationInMilliseconds, false, true, false);
}
public static T FadeOut(this UIElement uiElement, int durationInMilliseconds)
{
return uiElement.FadeFromTo(1, 0, durationInMilliseconds, false, false, true);
}

I realize this Question is a bit old, but I have only read it now and I have tweaked the code given by Anvaka. It supports binding to Visibility (only when binding mode is set to TwoWay). It also supports 2 different duration values for FadeIn and FadeOut.
Here is the class:
public class VisibilityAnimation : DependencyObject
{
#region Private Variables
private static HashSet<UIElement> HookedElements = new HashSet<UIElement>();
private static DoubleAnimation FadeAnimation = new DoubleAnimation();
private static bool SurpressEvent;
private static bool Running;
#endregion
#region Attached Dependencies
public static readonly DependencyProperty IsActiveProperty = DependencyProperty.RegisterAttached("IsActive", typeof(bool), typeof(VisibilityAnimation), new FrameworkPropertyMetadata(false, new PropertyChangedCallback(OnIsActivePropertyChanged)));
public static bool GetIsActive(UIElement element)
{
if (element == null) throw new ArgumentNullException("element");
return (bool)element.GetValue(IsActiveProperty);
}
public static void SetIsActive(UIElement element, bool value)
{
if (element == null) throw new ArgumentNullException("element");
element.SetValue(IsActiveProperty, value);
}
public static readonly DependencyProperty FadeInDurationProperty = DependencyProperty.RegisterAttached("FadeInDuration", typeof(double), typeof(VisibilityAnimation), new PropertyMetadata(0.5));
public static double GetFadeInDuration(UIElement e)
{
if (e == null) throw new ArgumentNullException("element");
return (double)e.GetValue(FadeInDurationProperty);
}
public static void SetFadeInDuration(UIElement e, double value)
{
if (e == null) throw new ArgumentNullException("element");
e.SetValue(FadeInDurationProperty, value);
}
public static readonly DependencyProperty FadeOutDurationProperty = DependencyProperty.RegisterAttached("FadeOutDuration", typeof(double), typeof(VisibilityAnimation), new PropertyMetadata(1.0));
public static double GetFadeOutDuration(UIElement e)
{
if (e == null) throw new ArgumentNullException("element");
return (double)e.GetValue(FadeOutDurationProperty);
}
public static void SetFadeOutDuration(UIElement e, double value)
{
if (e == null) throw new ArgumentNullException("element");
e.SetValue(FadeOutDurationProperty, value);
}
#endregion
#region Callbacks
private static void VisibilityChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// So what? Ignore.
// We only specified a property changed call-back to be able to set a coercion call-back
}
private static void OnIsActivePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// Get the framework element and leave if it is null
var fe = d as FrameworkElement;
if (fe == null) return;
// Hook the element if IsActive is true and unhook the element if it is false
if (GetIsActive(fe)) HookedElements.Add(fe);
else HookedElements.Remove(fe);
}
private static object CoerceVisibility(DependencyObject d, object baseValue)
{
if (SurpressEvent) return baseValue; // Ignore coercion if we set the SurpressEvent flag
var FE = d as FrameworkElement;
if (FE == null || !HookedElements.Contains(FE)) return baseValue; // Leave if the element is null or does not belong to our list of hooked elements
Running = true; // Set the running flag so that an animation does not change the visibility if another animation was started (Changing Visibility before the 1st animation completed)
// If we get here, it means we have to start fade in or fade out animation
// In any case return value of this method will be Visibility.Visible
Visibility NewValue = (Visibility)baseValue; // Get the new value
if (NewValue == Visibility.Visible) FadeAnimation.Duration = new Duration(TimeSpan.FromSeconds((double)d.GetValue(FadeInDurationProperty))); // Get the duration that was set for fade in
else FadeAnimation.Duration = new Duration(TimeSpan.FromSeconds((double)d.GetValue(FadeOutDurationProperty))); // Get the duration that was set for fade out
// Use an anonymous method to set the Visibility to the new value after the animation completed
FadeAnimation.Completed += (obj, args) =>
{
if (FE.Visibility != NewValue && !Running)
{
SurpressEvent = true; // SuppressEvent flag to skip coercion
FE.Visibility = NewValue;
SurpressEvent = false;
Running = false; // Animation and Visibility change is now complete
}
};
FadeAnimation.To = (NewValue == Visibility.Collapsed || NewValue == Visibility.Hidden) ? 0 : 1; // Set the to value based on Visibility
FE.BeginAnimation(UIElement.OpacityProperty, FadeAnimation); // Start the animation (it will only start after we leave the coercion method)
return Visibility.Visible; // We need to return Visible in order to see the fading take place, otherwise it just sets it to Collapsed/Hidden without showing the animation
}
#endregion
static VisibilityAnimation()
{
// Listen for visibility changes on all elements
UIElement.VisibilityProperty.AddOwner(typeof(FrameworkElement), new FrameworkPropertyMetadata(Visibility.Visible, new PropertyChangedCallback(VisibilityChanged), CoerceVisibility));
}
}

This is best done using a behavior
class AnimatedVisibilityFadeBehavior : Behavior<Border>
{
public Duration AnimationDuration { get; set; }
public Visibility InitialState { get; set; }
DoubleAnimation m_animationOut;
DoubleAnimation m_animationIn;
protected override void OnAttached()
{
base.OnAttached();
m_animationIn = new DoubleAnimation(1, AnimationDuration, FillBehavior.HoldEnd);
m_animationOut = new DoubleAnimation(0, AnimationDuration, FillBehavior.HoldEnd);
m_animationOut.Completed += (sender, args) =>
{
AssociatedObject.SetCurrentValue(Border.VisibilityProperty, Visibility.Collapsed);
};
AssociatedObject.SetCurrentValue(Border.VisibilityProperty,
InitialState == Visibility.Collapsed
? Visibility.Collapsed
: Visibility.Visible);
Binding.AddTargetUpdatedHandler(AssociatedObject, Updated);
}
private void Updated(object sender, DataTransferEventArgs e)
{
var value = (Visibility)AssociatedObject.GetValue(Border.VisibilityProperty);
switch (value)
{
case Visibility.Collapsed:
AssociatedObject.SetCurrentValue(Border.VisibilityProperty, Visibility.Visible);
AssociatedObject.BeginAnimation(Border.OpacityProperty, m_animationOut);
break;
case Visibility.Visible:
AssociatedObject.BeginAnimation(Border.OpacityProperty, m_animationIn);
break;
}
}
}
This is specifically being applied to a border - I haven't tried a user control but I expect the same applies.
To use it, you need the Blend Interactivity namespace:
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
And use this markup on the Border that you want the behavior on:
<i:Interaction.Behaviors>
<Interactivity:AnimatedVisibilityFadeBehavior AnimationDuration="0:0:0.3" InitialState="Collapsed" />
</i:Interaction.Behaviors>
You'll need to add in the namespace for the behavior class too..

Quite old now, but could you not just chain the DoubleAnimations?
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="Opacity"
From="0.0" To="1.0" Duration="0:0:5"
/>
<DoubleAnimation
Storyboard.TargetProperty="Opacity"
From="1.0" To="0.0" Duration="0:0:5"
/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>

You may want to try AutoReverse property ... though I am not sure if it works the way you want it to.
This is what I found on MSDN :
When a timeline's AutoReverse property is set to true and its RepeatBehavior property causes it to repeat, each forward iteration is followed by a backward iteration. This makes one repetition. For example, a timeline with an AutoReverse value of true with an iteration Count of 2 would play forward once, then backwards, then forwards again, and then backwards again.

I prefer Nock's XAML-only solution. Combined with the Mike Nakis' comment it gave me the perfect solution. I myself was struggling a bit with the DataTrigger. That's why I want to share it here:
<TextBlock x:Name="Text1" Text="Hello World!" FontSize="30" d:Visibility="Visible">
<TextBlock.Style>
<Style>
<Style.Resources>
<Storyboard x:Key="FadeInMenu">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="{x:Null}">
<DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="FadeOutMenu">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="{x:Null}">
<DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2" Value="{x:Static Visibility.Collapsed}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Style.Resources>
<Style.Triggers>
<DataTrigger Binding="{Binding IsOpen}" Value="true">
<DataTrigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource FadeInMenu}"/>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource FadeOutMenu}"/>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
<Setter Property="TextBlock.Visibility" Value="Collapsed" />
</Style>
</TextBlock.Style>
</TextBlock>
Also do not forget to implement INotifyPropertyChanged for the Property IsOpen in code behind.

Related

Setting Entry Behaviors using Style attribute

I have defined my style as such:
<ContentView.Resources>
<ResourceDictionary>
<Style TargetType="Entry" x:Key="IntegralEntryBehavior">
<Setter Property="Behaviors" Value="valid:EntryIntegerValidationBehavior"/>
</Style>
</ResourceDictionary>
</ContentView.Resources>
And multiple similar Entries:
<StackLayout Grid.Column="0" Grid.Row="0">
<Entry Style="{StaticResource IntegralEntryBehavior}"/>
</StackLayout>
If I define Entry behavior like this, I get an error, that Entry.Behaviors property is readonly, but it's possible to define behavior without using Style attribute inside Entry as such:
<Entry.Behaviors>
<valid:EntryIntegerValidationBehavior/>
</Entry.Behaviors>
What is the difference between these approaches and why does only the second one work? Is it possible to modify the first approach to make it work? I'm looking for a shorter way to define this behavior for each entry than the second option.
You can checkout the example here:
https://learn.microsoft.com/en-us/xamarin/xamarin-forms/app-fundamentals/behaviors/creating#consuming-a-xamarinforms-behavior-with-a-style
Basically, add an attached property to your behavior and then set the style setter's property to that attached property. The attached property handles adding itself to the Entry that you attach it to.
public class EntryIntegerValidationBehavior : Behavior<Entry>
{
public static readonly BindableProperty AttachBehaviorProperty =
BindableProperty.CreateAttached ("AttachBehavior", typeof(bool), typeof(EntryIntegerValidationBehavior), false, propertyChanged: OnAttachBehaviorChanged);
public static bool GetAttachBehavior (BindableObject view)
{
return (bool)view.GetValue (AttachBehaviorProperty);
}
public static void SetAttachBehavior (BindableObject view, bool value)
{
view.SetValue (AttachBehaviorProperty, value);
}
static void OnAttachBehaviorChanged (BindableObject view, object oldValue, object newValue)
{
var entry = view as Entry;
if (entry == null) {
return;
}
bool attachBehavior = (bool)newValue;
if (attachBehavior) {
entry.Behaviors.Add (new EntryIntegerValidationBehavior ());
} else {
var toRemove = entry.Behaviors.FirstOrDefault (b => b is EntryIntegerValidationBehavior);
if (toRemove != null) {
entry.Behaviors.Remove (toRemove);
}
}
}
// Actual behavior code here
}
Finally edit your style to look like this:
<Style TargetType="Entry" x:Key="IntegralEntryBehavior">
<Setter Property="valid:EntryIntegerValidationBehavior.AttachBehavior" Value="true"/>
</Style>

XAML Storyboard causing infinite loop. Attempting to animate Progressbar

Need some help understanding XAML Storyboard animations. I'm attempting to create a countdown animation in a XAML Storyboard using a ProgressBar control. The animation should cause the progress bar to count down from it's maximum value to it's minimum value over a given duration. Here is the relevant XAML:
<ProgressBar x:Name="PollCountdown" Orientation="Vertical" Width="20" Value="{Binding PollValue}" Maximum="{Binding PollMax}" Minimum="{Binding PollMin}" ValueChanged="ProgressBar_ValueChanged">
<ProgressBar.Triggers>
<EventTrigger RoutedEvent="ProgressBar.ValueChanged">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="PollCountdown" Storyboard.TargetProperty="Value"
From="{Binding PollMax}" To="{Binding PollMin}" Duration="{Binding Interval, Converter={StaticResource IntToDurationCovnerter}}">
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</ProgressBar.Triggers>
</ProgressBar>
...and here is the code for the for the ProgressBar_ValueChanged event. The purpose of this is just to allow me to view how the value is changing, and will eventually be removed from the XAML code:
private void ProgressBar_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
var x = (sender as ProgressBar).Value;
if (x == 0)
e.Handled = true;
}
Unfortunately, something is causing an infinite loop error to occur when I trigger the animation. By capturing the value_changed event I'm able to monitor the changes in the Value property. What I see occurring is the bar's value decreases by 0.0041 on the first change, but then on the next change, resets back to the bar's Maximum property. Any clues as to what could be causing this infinite loop?
Here is the solution I ultimately came up with. The progressbar will begin/end the countdown with the Run property is set to true/false. The Duration property determines how long the countdown will take.
<ctrl:CountdownBar x:Name="Countdown" Orientation="Vertical" Run="{Binding RunPoll}" VerticalAlignment="Top" Height="121" Margin="0,1,0,-6" Grid.RowSpan="2" HorizontalAlignment="Left" Width="10" >
<ctrl:CountdownBar.Triggers>
<EventTrigger RoutedEvent="ctrl:CountdownBar.Restarting">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Countdown" Storyboard.TargetProperty="Value" Duration="{Binding PollDuration}" From="100" To="0">
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</ctrl:CountdownBar.Triggers>
</ctrl:CountdownBar>
And the CountdownBar Control:
public class CountdownBar : ProgressBar
{
public static DependencyProperty IsRunningProperty = DependencyProperty.Register("IsRunning", typeof(bool), typeof(CountdownBar), new PropertyMetadata(false));
public static DependencyProperty DurationProperty = DependencyProperty.Register("Duration", typeof(Duration), typeof(CountdownBar), new PropertyMetadata(new Duration(TimeSpan.FromSeconds(10))));
public static DependencyProperty RunProperty = DependencyProperty.Register("Run", typeof(bool), typeof(CountdownBar), new PropertyMetadata(false));
public static RoutedEvent RestartCountdownEvent = EventManager.RegisterRoutedEvent("Restarting", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(CountdownBar));
public CountdownBar()
{
this.Maximum = 100;
this.Minimum = 0;
this.Value = 100;
this.ValueChanged += Bar_ValueChanged;
}
~CountdownBar()
{
this.ValueChanged -= Bar_ValueChanged;
}
public bool Run
{
get { return ((bool)GetValue(RunProperty)); }
set
{
if (value)
Start();
else
Stop();
SetValue(RunProperty, value);
}
}
public bool IsRunning
{
get { return ((bool)GetValue(IsRunningProperty)); }
set { SetValue(IsRunningProperty, value); }
}
public Duration Duration
{
get { return ((Duration)GetValue(DurationProperty)); }
set { SetValue(DurationProperty, value); }
}
public void Start()
{
IsRunning = true;
this.Value = this.Minimum;
if (Value == 0)
RaiseRestartCountdown();
}
public void Stop()
{
IsRunning = false;
this.Value = this.Maximum;
}
public event RoutedEventHandler Restarting
{
add { AddHandler(RestartCountdownEvent, value); }
remove { RemoveHandler(RestartCountdownEvent, value); }
}
public void RaiseRestartCountdown()
{
RoutedEventArgs args = new RoutedEventArgs(RestartCountdownEvent);
RaiseEvent(args);
}
private void Bar_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
if (IsRunning)
if (this.Value == this.Minimum)
if (this.Maximum > this.Minimum)
RaiseRestartCountdown();
}
}
Originally I wanted to make this a completely lookless control, but sometimes you just have to go with what works. If anyone has any ideas to eliminate the c# code and move everything to XAML, please upload a solution.

User Control Animation Only Works On Last Declared Control Instance

I am proto-typing a (Windows 10 universal app) UI and have built a very simple/rough user control to act as a 'badge', i.e show a numeric value in a circle, and animate the value changing. My issue is the control works if there is only a single instance of it in an application page. If there are multiple instances (even if the other instances are invisible), then only the last declared instance animates.
I've tried declaring the animation both in the user control's XAML, and in code behind to attempt to ensure there's no cross-over/mix up with the animation being shared. I also added a change callback to the property being animated, which writes the property value out using Debug.WriteLine. For control instances that animate properly the value changes as expected, i.e if we go from 10 to 20, the property is set to 10, 11, 12, 13.... 20. For the instances that don't work, the value is just set to the from property every time, i.e 10, 10, 10, 10, 10.
Below is a sample of the user control, and then a sample page that uses three instances of it. Placing both of these is a new Windows 10 Universal app called App3 should reproduce the issue. In the sample page the first two badges don't animate properly when their button is clicked, but the last one does.
Is anyone able to point out what I'm doing wrong, and why this breaks with multiple instances on a page?
Thanks.
Note: The code has gotten quite rough as I've hacked things around trying to figure out what the issue is, and it was only prototype code to begin with, so I apologize for the mess.
<UserControl
x:Class="App3.BadgeView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App3"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="20"
d:DesignWidth="20">
<Grid>
<Ellipse x:Name="Border" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Fill="{Binding BadgeBorderBrush}" />
<Ellipse x:Name="BadgeInner" Margin="2" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Fill="{Binding BadgeFillBrush}" />
<TextBlock x:Name="BadgeValue" Margin="5" HorizontalAlignment="Center" FontSize="10" VerticalAlignment="Center" TextAlignment="Center" TextTrimming="CharacterEllipsis" Foreground="White" Text="{Binding DisplayValue}" />
</Grid>
public sealed partial class BadgeView : UserControl
{
public DependencyProperty BadgeBorderBrushProperty = DependencyProperty.Register("BadgeBorderBrush", typeof(Brush), typeof(BadgeView), new PropertyMetadata(new SolidColorBrush(Windows.UI.Colors.Yellow)));
public DependencyProperty BadgeFillBrushProperty = DependencyProperty.Register("BadgeFillBrush", typeof(Brush), typeof(BadgeView), new PropertyMetadata(new SolidColorBrush(Windows.UI.Colors.Orange)));
public DependencyProperty ValueProperty = DependencyProperty.Register("Value", typeof(int), typeof(BadgeView), new PropertyMetadata(0, new PropertyChangedCallback(ValueChanged)));
public DependencyProperty DisplayValueProperty = DependencyProperty.Register("DisplayValue", typeof(int), typeof(BadgeView), new PropertyMetadata(0, DisplayValueChanged));
private static void DisplayValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
System.Diagnostics.Debug.WriteLine(((BadgeView)d).DisplayValue);
}
private Storyboard AnimateBadgeValueCount;
private DoubleAnimation BadgeValueAnimation;
public BadgeView()
{
this.InitializeComponent();
this.BadgeValue.DataContext = this.BadgeInner.DataContext = this.Border.DataContext = this;
AnimateBadgeValueCount = new Storyboard(); ;
AnimateBadgeValueCount.Duration = TimeSpan.FromSeconds(0.5);
Storyboard.AllowDependentAnimations = true;
BadgeValueAnimation = new DoubleAnimation();
BadgeValueAnimation.Duration = TimeSpan.FromSeconds(0.5);
BadgeValueAnimation.EnableDependentAnimation = true;
BadgeValueAnimation.EasingFunction = new CubicEase() { EasingMode = EasingMode.EaseOut };
this.AnimateBadgeValueCount.FillBehavior = FillBehavior.Stop;
this.BadgeValueAnimation.FillBehavior = FillBehavior.Stop;
AnimateBadgeValueCount.Children.Add(BadgeValueAnimation);
Storyboard.SetTarget(AnimateBadgeValueCount, this);
Storyboard.SetTargetProperty(AnimateBadgeValueCount, "DisplayValue");
this.AnimateBadgeValueCount.Completed += AnimateBadgeValueCount_Completed;
}
private void AnimateBadgeValueCount_Completed(object sender, object e)
{
this.DisplayValue = this.Value;
}
private static void ValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var badgeView = (BadgeView)d;
badgeView.AnimateValue();
}
private void AnimateValue()
{
if (Value != DisplayValue)
{
this.BadgeValue.DataContext = this.BadgeInner.DataContext = this.Border.DataContext = this;
this.AnimateBadgeValueCount.Stop();
this.BadgeValueAnimation.From = this.DisplayValue;
this.BadgeValueAnimation.To = this.Value;
this.BadgeValueAnimation.FillBehavior = FillBehavior.Stop;
//Storyboard.SetTarget(this.AnimateBadgeValueCount, this);
//Storyboard.SetTargetProperty(this.AnimateBadgeValueCount, "DisplayValue");
this.AnimateBadgeValueCount.Begin();
}
}
public Brush BadgeBorderBrush
{
get { return (Brush)this.GetValue(this.BadgeBorderBrushProperty); }
set
{
this.SetValue(this.BadgeBorderBrushProperty, value);
}
}
public Brush BadgeFillBrush
{
get { return (Brush)this.GetValue(this.BadgeFillBrushProperty); }
set
{
this.SetValue(this.BadgeFillBrushProperty, value);
}
}
public int Value
{
get { return (int)this.GetValue(ValueProperty); }
set
{
this.SetValue(ValueProperty, value);
}
}
public int DisplayValue
{
get { return (int)this.GetValue(DisplayValueProperty); }
set
{
this.SetValue(DisplayValueProperty, value);
}
}
}
<Page
x:Class="App3.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App3"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<StackPanel Orientation="Vertical">
<Button Content="Do it" x:Name="DoIt1" Click="DoIt1_Click" />
<local:BadgeView x:Name="Badge1" Width="20" Height="20" BadgeFillBrush="Blue" />
<Button Content="Do it" x:Name="DoIt2" Click="DoIt2_Click" />
<local:BadgeView x:Name="Badge2" Width="20" Height="20" />
<Button Content="Do it" x:Name="DoIt3" Click="DoIt3_Click" />
<local:BadgeView x:Name="Badge3" Width="20" Height="20" />
</StackPanel>
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
private void DoIt1_Click(object sender, RoutedEventArgs e)
{
this.Badge1.Value += 10;
}
private void DoIt2_Click(object sender, RoutedEventArgs e)
{
this.Badge2.Value += 10;
}
private void DoIt3_Click(object sender, RoutedEventArgs e)
{
this.Badge3.Value += 10;
}
}
What I have done is simplify code and simplify and move the datacontext inside the loaded event inside the constructor:
this.Loaded += (s, e) =>
{
this.DataContext = this;
AnimateBadgeValueCount = new Storyboard(); ;
AnimateBadgeValueCount.Duration = TimeSpan.FromSeconds(0.5);
BadgeValueAnimation = new DoubleAnimation();
BadgeValueAnimation.Duration = TimeSpan.FromSeconds(0.5);
//BadgeValueAnimation.EasingFunction = new CubicEase() { EasingMode = EasingMode.EaseOut };
AnimateBadgeValueCount.Children.Add(BadgeValueAnimation);
Storyboard.SetTarget(AnimateBadgeValueCount, this);
Storyboard.SetTargetProperty(AnimateBadgeValueCount, "DisplayValue");
this.AnimateBadgeValueCount.Completed += AnimateBadgeValueCount_Completed;
};
private async void AnimateValue()
{
if (Value != DisplayValue)
{
this.AnimateBadgeValueCount.Stop();
this.BadgeValueAnimation.From = this.DisplayValue;
this.BadgeValueAnimation.To = this.Value;
BadgeValueAnimation.EnableDependentAnimation = true;
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () =>
{
this.AnimateBadgeValueCount.Begin();
});
}
}
I have commented the EasingFunction, it works but in my opinion fit betters.
It is curious, because if I set the datacontext just in the constructor it works bad, but inside goes fine.
Tell me if you try.

RadCartesianChart didn't drawn because of null values for some points

I use Telerik RadCartesianChart, Its ItemSource binding on ObservableCollection.
For example it has 3 Items:
Value 1 = 10
Value 2 = null
value 3 = 20
Its StrokeMode ="AllButPlotLine" ,
The line didn't drawn because of the null value.
Can I draw it?
Regards,
RadChart (RadCartesianChart) supports empty (null/NaN) values. Here is an example using the MVVM pattern for you to explore. Please note that there is no Value represented for Oranges.
There is also an example of Empty Values in your installation folder found here : C:\Program Files (x86)\Telerik\UI for Windows 8.1 XAML Q2 2014\Demos\Examples\Chart\EmptyValues
MainPage.xaml
<Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}">
<chart:RadCartesianChart Width="700" Height="700">
<chart:RadCartesianChart.Grid>
<chart:CartesianChartGrid MajorLinesVisibility="XY" StripLinesVisibility="Y">
<chart:CartesianChartGrid.MajorXLineStyle>
<Style TargetType="Line">
<Setter Property="Stroke" Value="#B45121"/>
<Setter Property="StrokeDashArray" Value="4,2"/>
</Style>
</chart:CartesianChartGrid.MajorXLineStyle>
<chart:CartesianChartGrid.MajorYLineStyle>
<Style TargetType="Line">
<Setter Property="Stroke" Value="#58622D"/>
<Setter Property="StrokeDashArray" Value="10,2"/>
</Style>
</chart:CartesianChartGrid.MajorYLineStyle>
</chart:CartesianChartGrid>
</chart:RadCartesianChart.Grid>
<chart:RadCartesianChart.DataContext>
<local:ViewModel/>
</chart:RadCartesianChart.DataContext>
<chart:RadCartesianChart.HorizontalAxis>
<chart:CategoricalAxis/>
</chart:RadCartesianChart.HorizontalAxis>
<chart:RadCartesianChart.VerticalAxis>
<chart:LinearAxis/>
</chart:RadCartesianChart.VerticalAxis>
<chart:LineSeries ItemsSource="{Binding SeriesData}">
<chart:LineSeries.CategoryBinding>
<chart:PropertyNameDataPointBinding PropertyName="Category"/>
</chart:LineSeries.CategoryBinding>
<chart:LineSeries.ValueBinding>
<chart:PropertyNameDataPointBinding PropertyName="Value"/>
</chart:LineSeries.ValueBinding>
</chart:LineSeries>
</chart:RadCartesianChart>
</Grid>
CustomPoint.cs file
public class CustomPoint
{
public string Category { get; set; }
public double Value { get; set; }
}
ViewModel.cs
public class ViewModel
{
public ViewModel()
{
this.SeriesData = new List<CustomPoint>()
{
new CustomPoint{ Category = "Apples", Value = 10 },
new CustomPoint{ Category = "Oranges"},
new CustomPoint{ Category = "Pears", Value = 15 },
};
}
public List<CustomPoint> SeriesData { get; set; }
}

Maximum number of lines for a Wrap TextBlock

I have a TextBlock with the following setting:
TextWrapping="Wrap"
Can I determine the maximum number of lines?
for example consider the following string TextBlock.Text:
This is a very good horse under the blackboard!!
It currently has been shows like this:
This is a very
good horse under
the blackboard!!
I need that to become something like:
This is a very
good horse ...
any solution?
Update (for UWP)
In UWP Apps you don't need this and can use the TextBlock property MaxLines (see MSDN)
Original Answer:
If you have a specific LineHeight you can calculate the maximum height for the TextBlock.
Example:
TextBlock with maximum 3 lines
<TextBlock
Width="300"
TextWrapping="Wrap"
TextTrimming="WordEllipsis"
FontSize="24"
LineStackingStrategy="BlockLineHeight"
LineHeight="28"
MaxHeight="84">YOUR TEXT</TextBlock>
This is all that you need to get your requirement working.
How to do this dynamically?
Just create a new control in C#/VB.NET that extends TextBlock and give it a new DependencyProperty int MaxLines.
Then override the OnApplyTemplate() method and set the MaxHeight based on the LineHeight * MaxLines.
That's just a basic explanation on how you could solve this problem!
Based tobi.at's and gt's answer I have created this MaxLines behaviour. Crucially it doesn't depend upon setting the LineHeight property by calculating the line height from the font. You still need to set TextWrapping and TextTrimming for it the TextBox to be render as you would like.
<TextBlock behaviours:NumLinesBehaviour.MaxLines="3" TextWrapping="Wrap" TextTrimming="CharacterEllipsis" Text="Some text here"/>
There in also a MinLines behaviour which can be different or set to the same number as the MaxLines behaviour to set the number of lines.
public class NumLinesBehaviour : Behavior<TextBlock>
{
TextBlock textBlock => AssociatedObject;
public static readonly DependencyProperty MaxLinesProperty =
DependencyProperty.RegisterAttached(
"MaxLines",
typeof(int),
typeof(NumLinesBehaviour),
new PropertyMetadata(default(int), OnMaxLinesPropertyChangedCallback));
public static void SetMaxLines(DependencyObject element, int value)
{
element.SetValue(MaxLinesProperty, value);
}
public static int GetMaxLines(DependencyObject element)
{
return (int)element.GetValue(MaxLinesProperty);
}
private static void OnMaxLinesPropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
TextBlock element = d as TextBlock;
element.MaxHeight = getLineHeight(element) * GetMaxLines(element);
}
public static readonly DependencyProperty MinLinesProperty =
DependencyProperty.RegisterAttached(
"MinLines",
typeof(int),
typeof(NumLinesBehaviour),
new PropertyMetadata(default(int), OnMinLinesPropertyChangedCallback));
public static void SetMinLines(DependencyObject element, int value)
{
element.SetValue(MinLinesProperty, value);
}
public static int GetMinLines(DependencyObject element)
{
return (int)element.GetValue(MinLinesProperty);
}
private static void OnMinLinesPropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
TextBlock element = d as TextBlock;
element.MinHeight = getLineHeight(element) * GetMinLines(element);
}
private static double getLineHeight(TextBlock textBlock)
{
double lineHeight = textBlock.LineHeight;
if (double.IsNaN(lineHeight))
lineHeight = Math.Ceiling(textBlock.FontSize * textBlock.FontFamily.LineSpacing);
return lineHeight;
}
}
If you have Height, TextWrapping, and TextTrimming all set, it will behave exactly like you want:
<TextBlock Height="60" FontSize="22" FontWeight="Thin"
TextWrapping="Wrap" TextTrimming="CharacterEllipsis">
The above code will wrap up to two lines, then use CharacterEllipsis beyond that point.
you need TextTrimming="WordEllipsis" setting in your TextBlock
Based on #artistandsocial's answer, I created a attached property to set the maximum number of lines programatically (rather than having to overload TextBlock which is discouraged in WPF).
public class LineHeightBehavior
{
public static readonly DependencyProperty MaxLinesProperty =
DependencyProperty.RegisterAttached(
"MaxLines",
typeof(int),
typeof(LineHeightBehavior),
new PropertyMetadata(default(int), OnMaxLinesPropertyChangedCallback));
public static void SetMaxLines(TextBlock element, int value) => element.SetValue(MaxLinesProperty, value);
public static int GetMaxLines(TextBlock element) =>(int)element.GetValue(MaxLinesProperty);
private static void OnMaxLinesPropertyChangedCallback(
DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
if (d is TextBlock textBlock)
{
if (textBlock.IsLoaded)
{
SetLineHeight();
}
else
{
textBlock.Loaded += OnLoaded;
void OnLoaded(object _, RoutedEventArgs __)
{
textBlock.Loaded -= OnLoaded;
SetLineHeight();
}
}
void SetLineHeight()
{
double lineHeight =
double.IsNaN(textBlock.LineHeight)
? textBlock.FontFamily.LineSpacing * textBlock.FontSize
: textBlock.LineHeight;
textBlock.MaxHeight = Math.Ceiling(lineHeight * GetMaxLines(textBlock));
}
}
}
}
By default, the LineHeight is set to double.NaN, so this value must first be set manually, otherwise a height is calculated from the FontFamily and FontSize of the TextBlock.
The attached property MaxLines and other relevant properties can then be set in a Style:
<Style TargetType="{x:Type TextBlock}"
BasedOn="{StaticResource {x:Type TextBlock}}">
<Setter Property="TextTrimming"
Value="CharacterEllipsis" />
<Setter Property="TextWrapping"
Value="Wrap" />
<Setter Property="LineHeight"
Value="16" />
<Setter Property="LineStackingStrategy"
Value="BlockLineHeight" />
<Setter Property="behaviors:LineHeightBehavior.MaxLines"
Value="2" />
</Style>
For anybody developing UWP or WinRT Applications, TextBlock has a MaxLines property you can set.
I doubt that is configurable, Wrapping is based on a number of factors such as font-size/kerning, available width of the textblock (horizontalalignment=stretch can make a big difference), parent's panel type (scrollviewer/stackpanel/grid) etc.
If you want the text to flow to the next line explicitly you should use "Run" blocks instead and then use wrapping of type ellipses for that run block.