How to document applications and how they integrate with other applications? [closed] - documentation

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As the years go by we get more and more applications. Figuring out if one application is using a feature from another application can be hard. If we change something in application A, will something in application B break?
We have been using MediaWiki for documentation, but it's hard to keep the data up-to-date.
I think what we need is some kind of visual map of everything. And the possibility to create some sort of reference integrity? Any ideas?

I'm in the same boat and still trying to sell my peers on Enterprise Architect, a CASE tool. It's a round trip tool - code to diagrams to code is possible. It's a UML centric too - although it also supports other methods of notation that I'm unfamiliar with...
Here are some things to consider when selecting a tool for documenting designs (be they inter-system communication, or just designing the internals of a single app):
Usability of the tool. That is, how easy is it to not only create, but also maintain the data you're interested in.
Familiarity with the notation.
A. The notation, such as UML, must be one your staff understands. If you try using a UML tool with a few people understanding how to use it properly you will get a big ball of confusion as some people document things incorrectly, and someone who understands what the UML says to implement either spots the error, or goes ahead and implements the erroneously documented item. Conversely more sophisticated notations used by the adept will confound the uninitiated.
B. Documentation isn't/shouldn't be created only for the documenters exclusive use. So those who will be reading the documentation must understand what they're reading. So getting a tool with flexible output options is always a good choice.
Cost. There are far more advanced tools than Enterprise Architect. My reasoning for using this one tool is that due to lack of UML familiarity and high pressure schedules, leaves little room to educate myself or my peers beyond using basic structure diagrams. This tool easily facilitates such a use and is more stable than say StarUML. (I tried both, StarUML died on the reverse engineering of masses of code -- millions of lines) For small projects I found StarUML adequate for home use, up until I got vista installed. Being opensource, it's also free.
With all that said, you will always have to document what uses what, that means maintaining the documentation! That task is one few companies see the value in despite its obvious value to those who get to do it. . .

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Database documentation and reverse engineering [closed]

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I know this question has been asked in various forms over and over again but I cannot find a single complete answer and I believe it is a general problem in the RDBMS/data area and industry. To explain the problem I will tell you a short (and maybe boring) story!
The Story
"I have a friend" who works in A company that uses 100+ systems. The scale and size of these systems vary from full-blown ITIL to custom/in-house, single purpose, LAMP/SQLite/CSV-based solutions. The vast majority of these systems, at one point or another use a database/data-store... Big-data has now become a trend, and A company though it is a very good idea to keep (or log) historical data from all systems forever! For that reason they have built a "warehouse". My friend is responsible for writing software that will do the analysis on some of this data ... however, he is kinda confused. There are thousands of tables in that warehouse containing data from the beginning of time (1970s I think :)).
The Problem
[Since I started telling you about this guy, I should probably continue]
My friend is very upset because of the lack of documentation in that warehouse. It seems that no-one knows what is what?! Few of the problems he faces (and I quote):
Man, some fields are constants... they have a special meaning to the application but I have no way of knowing? But that is OK... cause some other fields are bit-masks! Different bit values in the field have different meaning!
and he continues...
That's not all... these are the easy cases you know... Since we have data from multiple systems, we end up with a situation where different systems refer to the same thing in a different way... how can I explain it to you... for example, a network device has an FQDN, however some systems treat it as the primary key, some others don't and instead they allocate an auto-increment integer value, which in turn they use for foreign keys (you know... referencing this device).
and he can go on forever!
The Question
[Yes, it is one question]
He says:
We have come a long way regarding documentation in the software world... we have started with documents, moved to wikis and concluded to inline docblocks serving both as parameter/signature documentation and as wiki! We can auto-generate documentation, clear enough that a person in the other hemisphere and side of this world can easily follow!
and he continues:
... in the data side of things, we also had major achievements! Storage methods, serialization, transmission and data analysis techniques have evolved tremendously... We have also managed to map database tables into objects and in some cases we can even represent relationships!
So why the frell don't we have a standard method/technique of documenting our data structures in an RDBMS?
... he concluded :)
Enough with my friend, so my comments:
I know about comments on fields in various systems, but that is usually enough for a "deprecated" and not for an explanation
Updating a wiki or even worse a document, every time you release a database patch is not a solution... that patch should contain the relevant documentation!
ER diagrams can be easily generated based on the schema information, however this is not the easiest form of documentation to read... for anything more than 10 tables!
There is the saying (please comment if you know who said this! - respect)
Documentation is like sex: when it is good, it is very, very good; and when it is bad, it is better than nothing
Why SQL doesn't provide the means to any?
Any kind of documentation would get stalled if not maintained.
Also, the SQL world provides all kind possibilities to document things:
comments in SQL files
comments in columns/tables metadata
as you said - E/R diagrams
the classic way of documenting stuff - docs and wikis
good discipline in adhering to an intuitive naming scheme for the things in DB - I think this should be the standard
We have all the tools we need, we just have to convince our managers to let us write the docs (lol)

To collaborate or to compete? [closed]

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I work on developer tools for a particular product. There is a competing set of tools for the same product produced by a different company. The user-base is split roughly 50-50 between us.
Recently, the other company has introduced scripting to make their own tools extensible by end-users. This is a feature that we have had planned for our tools for a while, but it is only now that we are able to start implementing it.
My question is: should we try as much as possible to collaborate with the developers of competing product so that end-user scripts can be shared between users on the different products? We would obviously require different implementations, but share the same syntax. This would obviously be better for the community as a whole since there would be more interoperability.
The downside of collaborating like this is that the competing product's scripting language is slightly tailored towards their own implementation. We would have to jump through a few hoops to create an implementation for their scripts on our platform. Or, we would have to somehow convince our competitor to modify their scripts so that they are platform agnostic.
So, to rephrase my question: should we try to collaborate, thus making our community happier, or should we produce a competing scripting language that is more appropriate for our platform?
I realize that this is a very general question with no single right or wrong answer. What I am looking for is a good explanation of the pros and cons of each approach.
I would write something that is specifically tailored towards my own system (don't compromise your technical quality) and then release and fully support a compatibility layer that allows my competitors scripts to run on my system (make it easy for users to migrate).
I'd stay away from doing things that will try to lock people in and cripple them if they move. These tactics worked once upon a time but in this day and age don't really cut it any more. I'd even go so far as to actually (unofficially on fora etc.) help people who are having trouble porting scripts running on my system to my competitors.
Another way to ask the question (and to answer) is to wonder WHAT KIND of script language is DESIRABLE FOR USERS.
If your competitor went a lock-in route with a proprietary scripted language, then please your users (and get a competitive edge) by using a STANDARD scripted language.
Doing so will immensely increase the value of your tool as many persons ALREADY know the scripted language.
Nobody wants to learn a new language.
Would building a unified scripting language harm your customer-base or give the competitor the competitive edge?
Obviously if you want to lock in customers, go solo which will prevent your customers from easily switching over to the competitor's product (sounds a little like Microsoft tactics) or if you know your product is superior, a collaboration will allow you to get customers from the competitor in which case customers will have the choice to choose which business model suits their needs, make a choice based on the quality of the product as a whole as well as which features they really need instead of being locked into an invisible contract due to the choice they made initially.
Going the collaboration route will also put your company in a position where developers will respect your company (for not being a greedy monopoly monster) instead of boycotting it due to their "moral" beliefs in open standards.
I would say that if possible make it compatible, not so much to cooperate but to compete. Making an incompatible solution would lock you customers in to some degree (you don't have any yet with a lot of scripts - so not much gain), but making a compatible solution keeps the door open for customers of your competition to migrate (they might have some scripts by the time you ship yours).
Just my 2cents

What features should a new SQL-based Rapid Development tool have? [closed]

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I am interested in developing a new SQL-based RDS which can generate prototype CRUD-oriented 4GL code which can then be easily customized. So I am looking for opinions, suggestions, etc. in what features should a new RDS have?
I have looked at several products. FileMaker is more or less the type of product I'm looking for, but it's not SQL-based. Informix 4GL and 4Js are what comes closest, but the lead time for customizing/debugging seems to take a long time.
Depends on the market you are aiming for. In your place, my first decision would be whether to link it to a specific RDBMS implementation (which would be Oracle, SQL Server or mySQL) or to try to make it flexible to use amongst any of the major databases. The latter would obviously add massively to the complexity (development, testing, support).
The second would be the OS platform. Something that is specific to Windows (or perhaps Windows Vista/7 upwards) or can be used on Linux, OSX etc. 32bit/64bit would also be a consideration here. I'd need to know that it can run on 64-bit Windows 7 at least.
Thirdly, what do you develop your Rapid Development Tool in. Dot Net would pretty much be Windows only. Java or Python offer more choice.
Fourthly, are you making this as a commercial product, or as open source (or both). Bluntly, if I was looking at buying such a tool to develop my XYZ product in, I'd be looking at long-term support. If the tool doesn't have a five-year pedigree of ongoing support, I'd be very hesitant and would only consider it if it came from a company of the likes of Microsoft/IBM/Oracle/Apple with some serious history in the field. And even then I would be skeptical (search on Microsoft's Oslo/Quadrant/SQL Server Modeling).
I'd also be looking for professional tech writers for the documentation.
See the feature list of Oracle Application Express for some good ideas.
I've used a few of these tools and things that come to my mind are:
1/ automatic joining on foreign keys
2/ keeping columns in the same order as the table in the code
3/ dynamic code generation, no separate code generation stage
4/ undo on table changes
5/ prototyping features to enable actual data to be modelled during development
6/ hide column feature
7/ SQL import for those tricky bits
8/ code locking on tricky bits
9/ version control
10/ segmentation into namespaces
11/ Language templates for easy addition of extra code languages
I think going to an intermediate 4gl first would be good and then a second stage to render code in the language of choice would be good.
I hope this is of some use to you, good luck!

What are good and bad ways to document a software project? [closed]

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I'm responsible of finding a good way to document the software project I'm working on.
What things are important to document? Should documentation of code and design mainly be in the code in the form of comments? Should we put text files or Word documents directly in the source control togetether with code? Should we use a wiki?
Factors to think about include how easy it is for the current team to create the documentation, and how easy it is for other developers to find, correct and extend the documentation later. My experience from many projects is that developers tend to not write documentation because the system for writing it is too complex or developer unfriendly, and that after a few years, new developers can hardly find the little documentation that was written.
I'm interested in what approaches you have used in similar projects. What worked well, what did not work well, and why?
Some key facts about the project:
The platform is C# and .NET.
We use Visual Studio and Team Foundation Server for source control and work item (task) management.
We use Scrum and test-driven development and are inspired by domain-driven design.
The software consists of a collection of web services and two GUI clients.
Other clients are going to integrate with the web services in the future. The integration will be done by other developers on other teams (so the web services form a kind of API).
SharePoint is heavily used throughout the development environment. Most projects have a SharePoint site, including ours.
On our project's SharePoint site we currently have a bunch of MS Office documents on things like requirements, design, presentations for stakeholders etc. Keeping everything up to date is hard.
We also have a SharePoint wiki for the development team only, where we document things in an unstructured manner as we go along. Examples include how our build scripts are organized, our testing policy, coding guidelines.
The software is an in-house application in a fairly big financial institution.
The software is developed by a team of six people over a period of ~1 year.
The developers are consultants hired in for this project only, and will not be available to help in the future (unless the client decides to pay for it).
The client has few guidlines for how this kind of project should be documented.
I think the most important things to document are the decisions. This goes for everything from requirements to architectural choices. What are the requirements of module X? How are these requirements represented in the architecture? Why did you choose architectural pattern A over B? What are the benefits? The same goes for source code: it is common knowledge that commenting the why is way better than the how.
How you document these decisions does not matter that much in my opinion, whether you use a Wiki or a Requirements document made in Word. More important is that these documents are always up-to-date and that it is easy for anyone to access them. This can be achieved by using a wiki, or placing the documents under source control, as you say. If only a few have access to them, they are more likely not to get updated, and not to be read when necessary.
We use a Wiki for our current project and it works very well. It is easy to access for anyone (developers, managers, and customers) and a history can track changes, so you know what has been changed and why. Furthermore, we try to document the code in a meaningful way and document the major design decisions. We try not to document too much, e.g. minor things, as it is always hard to keep those things up-to-date and it is not worth the effort, imho.
Worst for me than lack of documentation is excess of documentation.
Keep in mind that yes: it's really important to document your project, but also that the major part of your documentation is always at risk of never been read at all.
So, I think that a good starting point consist in thinking of your documentation more like something that you may use to introduce new developers to your project than an over detailed description of the inner workings of your software.
G'day,
Definitely use a wiki. I'd recommend TWiki as it's an excellent and extensive implementation of a wiki without being too complicated to install and manage.
Here's a couple of initial thoughts.
Categories:
Start off with an initial ontology of what you want to capture but
allow people to add new categories or sub-categories as required,
allow people to retitle (sub-)categories as required and maybe as agreed for this one so you don't get fragmentation for multiple names for basically the same thing.
let any initial (sub-)categories wither and die if they are left empty. Do this at the end of the project as some areas may only have entries towards the end of a project.
Tagging:
Start using a tag cloud. BTW here's an excellent plug-in available for TWiki to start classifying content early on in the project. Retrofitting tags is almost impossible to do. Starting tagging early also allows people to search for information that may be there already rather than having the same info located in multiple places.
HTH I'll come back and add more points as I think of them.
First and most important, have the comments written in such a way that NDoc can parse them. This is the best way to have the code itself documented, as the developers have to change their development practices very little, and you can generate pages that explain the code without having to look at the code.
Second, getting developers to write documentation is not easy, and getting them to do it might be an exercise in futility. This is where products like Fogbugz come into play. They will help manage the development with tickets, help track check ins, and when your done an iteration, generate release notes.
In conclusion, your best bet is to find the most effective solution that fits in with the devs existing process. If it impacts their development process very little, they will be more likely to adopt the system.

Allocating resources for project documentation [closed]

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What would you suggest for the following scenario:
A dozen of developers need to build and design a complex system. This design needs to be documented for future developers and the design decisions must be noted. These reports need to be made about every two months. My question is how this project should be documented.
I see two possibilities. Each developer writes about the things they helped design and integrate and then one person combines each of these documents together. The final document will probably be incoherent or redundant at times since the person tasked of assembling everything won't have much time to adjust every part.
Assume that the documentation parts from each developer arrive just a few days before deadline. A collaborative system (i.e. wiki) wouldn’t work properly since there wouldn’t be anything to read until a few days before deadline.
Or should a few people (2-3) be tasked with writing the documentation while the rest of the team works on actually developing the system? The developers would need a way to transfer their design choices and conclusions to the technical writers. How could this be done efficiently?
We approach this from 2 sides, using a RUP style approach. In the first case, you'll have a domain expert who is responsible for roughing out the design of what you're going to deliver - with developers chipping in as necessary. In the second case, we use a technical author - they document the application, so they should have a good idea of how it hangs together, and you involve them right through the design and development process. In this case, they can help to polish the design, and to make sure that it matches what they thought was being developed.
We use confluence (atlassian's wiki-like-thing) and document all kinds of different "things". The developers do it continiously, and we push each other for docs - we let peer pressure decide what is necessary. Whenever someone new comes along he/she is tasked with reading through everything and to find out what still is correct. The incorrect stuff is either deleted or updated as a consequence of this. We're happy when we can delete stuff ;)
The nice thing about this process is that the relevant stuff stays and the irrelevant stuff is deleted. We always "got away" from the more formalized demands by claiming that we could always construct the word documents they wanted if "they" needed them. "They" never needed them.
I think alternative 2 is the less agile, because it means a new stage to the project (although it may be in parallel with tests).
If you are in an agile model, then just add documentation (following a guideline) as a story.
If you are in a staged approach, then I would nevertheless ask developers to work on documentation, following some guidelines, and review that documentation along the design and the code. Eventually, you may have a technical writer reviewing everything for proper English, but that would be a kind of "release" activity.
I think you can use Sand Castle to document your project.
Check it out
Sand Castle from Microsoft
It's not a complete documentation, but making sure that interfaces etc. are commented using Doxygen-style comments means writing code and documenting it are closer together.
That way, developers should document what they do. I still think a review by the architect(s) is needed to ensure consistent quality, but ensuring people document what they do is the best way to ensure they follow the architecture.