NHibernate: How to check if an entity is persistent - nhibernate

I find myself writing code like the following quite a lot:
if (myEntity.Id == default(Guid))
Session.Save(myEntity);
What is the best way to check if an entity is already persistent (and therefore doesnt need to be saved)?
Am I doing something wrong writing code like this?

That's what I do except I usually use an IsNew() or IsTransient() method in a base class or extension that performs this check. Then the code becomes:
public Boolean IsTransient(){
return this.Id == default(Guid);
}
Don't forget that the Session.SaveOrUpdate(entity) method will cause an update of a persisted entity (as opposed to an insert) so you could use this method and ignore the check. I prefer to do the check though.

Related

Differences between Function that returns a string and read only string property [duplicate]

I need to expose the "is mapped?" state of an instance of a class. The outcome is determined by a basic check. It is not simply exposing the value of a field. I am unsure as to whether I should use a read-only property or a method.
Read-only property:
public bool IsMapped
{
get
{
return MappedField != null;
}
}
Method:
public bool IsMapped()
{
return MappedField != null;
}
I have read MSDN's Choosing Between Properties and Methods but I am still unsure.
The C# standard says
§ 8.7.4
A property is a member that provides access to a characteristic of an object or a class. Examples of properties include the length of a string, the size of a font, the caption of a window, the name of a customer, and so on. Properties are a natural extension of fields. Both are named members with associated types, and the syntax for accessing fields and properties is the same. However, unlike fields, properties do not denote storage locations. Instead, properties have accessors that specify the statements to be executed when their values are read or written.
while as methods are defined as
§ 8.7.3
A method is a member that implements a computation or action that can be performed by an object or class. Methods have a (possibly empty) list of formal parameters, a return value (unless the method’s return-type is void ), and are either static or non-static.
Properties and methods are used to realize encapsulation. Properties encapsulate data, methods encapsulate logic. And this is why you should prefer a read-only property if you are exposing data. In your case there is no logic that modifies the internal state of your object. You want to provide access to a characteristic of an object.
Whether an instance of your object IsMapped or not is a characteristic of your object. It contains a check, but that's why you have properties to access it. Properties can be defined using logic, but they should not expose logic. Just like the example mentioned in the first quote: Imagine the String.Length property. Depending on the implementation, it may be that this property loops through the string and counts the characters. It also does perform an operation, but "from the outside" it just give's an statement over the internal state/characteristics of the object.
I would use the property, because there is no real "doing" (action), no side effects and it's not too complex.
I personally believe that a method should do something or perform some action. You are not performing anything inside IsMapped so it should be a property
I'd go for a property. Mostly because the first senctence on the referenced MSDN-article:
In general, methods represent actions and properties represent data.
In this case it seems pretty clear to me that it should be a property. It's a simple check, no logic, no side effects, no performance impact. It doesn't get much simpler than that check.
Edit:
Please note that if there was any of the above mentioned and you would put it into a method, that method should include a strong verb, not an auxiliary verb like is or has. A method does something. You could name it VerifyMapping or DetermineMappingExistance or something else as long as it starts with a verb.
I think this line in your link is the answer
methods represent actions and properties represent data.
There is no action here, just a piece of data. So it's a Property.
In situations/languages where you have access to both of these constructs, the general divide is as follows:
If the request is for something the object has, use a property (or a field).
If the request is for the result of something the object does, use a method.
A little more specifically, a property is to be used to access, in read and/or write fashion, a data member that is (for consuming purposes) owned by the object exposing the property. Properties are better than fields because the data doesn't have to exist in persistent form all the time (they allow you to be "lazy" about calculation or retrieval of this data value), and they're better than methods for this purpose because you can still use them in code as if they were public fields.
Properties should not, however, result in side effects (with the possible, understandable exception of setting a variable meant to persist the value being returned, avoiding expensive recalculation of a value needed many times); they should, all other things being equal, return a deterministic result (so NextRandomNumber is a bad conceptual choice for a property) and the calculation should not result in the alteration of any state data that would affect other calculations (for instance, getting PropertyA and PropertyB in that order should not return any different result than getting PropertyB and then PropertyA).
A method, OTOH, is conceptually understood as performing some operation and returning the result; in short, it does something, which may extend beyond the scope of computing a return value. Methods, therefore, are to be used when an operation that returns a value has additional side effects. The return value may still be the result of some calculation, but the method may have computed it non-deterministically (GetNextRandomNumber()), or the returned data is in the form of a unique instance of an object, and calling the method again produces a different instance even if it may have the same data (GetCurrentStatus()), or the method may alter state data such that doing exactly the same thing twice in a row produces different results (EncryptDataBlock(); many encryption ciphers work this way by design to ensure encrypting the same data twice in a row produces different ciphertexts).
If at any point you'll need to add parameters in order to get the value, then you need a method. Otherwise you need a property
IMHO , the first read-only property is correct because IsMapped as a Attribute of your object, and you're not performing an action (only an evaluation), but at the end of the day consistancy with your existing codebase probably counts for more than semantics.... unless this is a uni assignment
I'll agree with people here in saying that because it is obtaining data, and has no side-effects, it should be a property.
To expand on that, I'd also accept some side-effects with a setter (but not a getter) if the side-effects made sense to someone "looking at it from the outside".
One way to think about it is that methods are verbs, and properties are adjectives (meanwhile, the objects themselves are nouns, and static objects are abstract nouns).
The only exception to the verb/adjective guideline is that it can make sense to use a method rather than a property when obtaining (or setting) the information in question can be very expensive: Logically, such a feature should probably still be a property, but people are used to thinking of properties as low-impact performance-wise and while there's no real reason why that should always be the case, it could be useful to highlight that GetIsMapped() is relatively heavy perform-wise if it in fact was.
At the level of the running code, there's absolutely no difference between calling a property and calling an equivalent method to get or set; it's all about making life easier for the person writing code that uses it.
I would expect property as it only is returning the detail of a field. On the other hand I would expect
MappedFields[] mf;
public bool IsMapped()
{
mf.All(x => x != null);
}
you should use the property because c# has properties for this reason

OOP - When to Use Properties vs When to Use Return Values

I am designing a process that should be run daily at work, and I've written a class to do the work. It looks something like this:
class LeadReport {
public $posts = array();
public $fields = array();
protected _getPost() {
// get posts of a certain type
// set them to the property $this->posts
}
protected _getFields() {
// use $this->posts to get fields
// set $this->fields
}
protected _writeCsv() {
// use the properties to write a csv
}
protected _sendMail() {
// attach a csv and send it
}
public function main() {
$this->out('Lead Report');
$this->out("Getting Yesterday's Posts...");
$this->_getPosts();
$this->out("Done.");
$this->out("Next, Parsing the Fields...");
$this->_getFields();
$this->out("Done.");
$this->out("Next, Writing the CSVs...");
$this->_writeCsv();
$this->out("Done.");
$this->out("Finally, Sending Mail");
$this->_sendMail();
$this->out('Bye!');
}
}
After showing this code to one of my colleagues, he commented that the _get() methods should have return values, and that the _write() and _sendMail() methods should use those values as parameters.
So, two questions:
1) Which is "correct" in this case (properties or return values)?
2) Is there a general rule or principle that governs when to use properties over when to use return values in object oriented programming?
I think maybe the source of your question comes from the fact that you are not entirely convinced that using properties is better than having public fields. For example here, common practice says that should not have posts and fields as public. You should use the getField method or a Field protected property to regulate access to those fields. Having a protected getField and a public fields doesn't really make sense.
In this case your colleague may be pointing at two things. The fact that you need to use Properties and not public fields and also the fact that it is probably better to pass the post into the method and not have the method access a property if you can. That way you don't have to set a property before calling the method. Think of it as a way of documenting what the method needs for it to operate. In this way another developer doesn't need to know which properties need to be set for the method to work. Everything the method needs should be passed in.
Regarding why we need properties in the first place? why shouldn't you use public fields. Isn't it more convenient? It sure is. The reason we use properties and not public fields is that just like most other concepts in OOP, you want your object to hide its details from the outside world and just project well defined interfaces of its state. Why? Ultimately to hide implementation details and keep internal change to ripple out(Encapsulation). Also, accessing properties has the added benefit of debugging. You can simply set a breakpoint in a property to see when a variable is changed or simply do a check if the variable is of certain value. Instead of littering your code with said check all over the place. There are many more goodies that come with this, returning readonly values, access control, etc.
To sum up, fields are though of as internal state. Properties(actual get/set methods) are though of as methods that interact with internal state. Having an outside object interact with interfaces is smiley face. Having outside class interact with internal state directly is frowny face.

Does CF ORM have an Active Record type Update()?

Currently I am working partly with cfwheels and its Active Record ORM (which is great), and partly raw cfml with its Hibernate ORM (which is also great).
Both work well for applicable situations, but the thing I do miss most when using CF ORM is the model.update() method that is available in cfwheels, where you can just pass a form struct to the method, and it will map up the struct elements with the model properties and update the records.. really good for updating and maintaining large tables. In CF ORM, it seems the only way to to update a record is to set each column individually, then do a save. Is this the case?
Does cf9 ORM have an Active Record type update() (or equivalent) method which can just receive a struct with values to update and update the object without having to specify each one?
For example, instead of current:
member = entityLoadByPK('member',arguments.id);
member.setName(arguments.name);
member.setEmail(arguments.email);
is there a way to do something like this in CF ORM?
member = entityLoadByPK('member',arguments.id);
member.update(arguments);
Many thanks in advance
In my apps I usually create two helper functions for models which handle the task:
/*
* Get properties as key-value structure
* #limit Limit output to listed properties
*/
public struct function getMemento(string limit = "") {
local.props = {};
for (local.key in variables) {
if (isSimpleValue(variables[local.key]) AND (arguments.limit EQ "" OR ListFind(arguments.limit, local.key))) {
local.props[local.key] = variables[local.key];
}
}
return local.props;
}
/*
* Populate the model with given properties collection
* #props Properties collection
*/
public void function setMemento(required struct props) {
for (local.key in arguments.props) {
variables[local.key] = arguments.props[local.key];
}
}
For better security of setMemento it is possible to check existence of local.key in variables scope, but this will skip nullable properties.
So you can make myObject.setMemento(dataAsStruct); and then save it.
There's not a method exactly like the one you want, but EntityNew() does take an optional struct as a second argument, which will set the object's properties, although depending on how your code currently works, it may be clunky to use this method and I don;t know whether it'll have any bearing on whether a create/update is executed when you flush the ORM session.
If your ORM entities inherit form a master CFC, then you could add a method there. Alternatively, you could write one as a function and mix it into your objects.
I'm sure you're aware, but that update() feature can be a source of security problems (known as the mass assignment problem) if used with unsanitized user input (such as the raw FORM scope).

Set Accessor on class does not appear to work with TextInfo and TitleCase

Whilst playing around with an nhibernate mapping, I noticed that a property setter I had was being overloaded (or ignored). This is expected default behaviour with an nhibernate mapping.
So I changed it to use the field.camelCase - so NHibernate would set the private field of the entity class and not the propety getter/setter so I could then use the getter to implement
get { return (new TextInfo()).ToTitleCase(_property);}
I noticed that the output was still what was persisted and this method did not work.
I changed the to _property.ToLower(); and the output was expected as lower case text.
So it appears that there is something I have not done quite right with TextInfo. NHibernate was working correctly (NB NHibernate rocks)
Any ideas why TextInfo is doing this? Probably something trivial I have missed..
For some reason it doesn't work with upper-case strings, uhmmmm Microsoft ;P
Your solution will be to lower case the input first:
get { return (new TextInfo()).ToTitleCase(_property.ToLower());}

How to name a method that has an out parameter?

What is the common preference to name a method that has an out parameter inside?
Usually I use Get as a prefix to mention that the method returns a value (like GetMyBusiness).
But what if there is an out parameter that will be set after the method call?
Should the method name mention this and focus only the return value?
thanks!
There is no standard in nomenclature. However, if your method is going to be acting on compound types, consider adopting a convention of using Get...And...() to indicate that there are two things going on. For example:
int GetPopulationAndMeanAge(out double meanAge)
{
// ...
meanAge = CalculateMeanAge();
return totalPopulation;
}
I think the better approach is to return a compound type instead. In a garbage collected language, there is really no excuse NOT to do this, except in cases where such a method is called, say, millions of times and instrumentation reveals that the GC isn't properly handling the load. In non-GC languages, it presents a minor issue in terms of making sure that it's clear who is responsible for cleaning up the memory when you're done.
Refactoring the previous into a compound type (C#):
public class PopulationStatistics {
int Population { get; set; }
double MeanAge { get; set; }
}
PopulationStatistics GetPopulationStatistics()
{
// ...
return new PopulationStatistics { Population = totalPopulation, MeanAge = CalculateMeanAge };
}
The method name should describe the function of the method (self-documenting code). If the method signature will indicate that it uses an out parameter, the signature should be sufficient to alert developers that a value will be returned in the variable. I would consider it to be redundant, therefore, to include this in the method name. Even self-documenting code should be clear and concise. If your language doesn't make this clear then I would either document it in the name, if it can be done clearly and concisely, or using inline comments.
Why not return that parameter instead?
Anyway, you could use "modify" or "handle" prefix.
I'd say in this case it's more important to keep your naming consistent rather than what your naming scheme actually is. It makes things easier for those who code behind you, since they will know what to expect from your methods based on how they're named.
Having said that, Get should be just fine.
That depends on the language.
In C#, for example, there's no need to add it to the name of the function, it's already in the signature: you cannot call the function without specifying out again, so there's no risk of missing the side effect:
Int32.TryParse("123", out number);