non-XCode IDE for Cocoa? - objective-c

I think Xcode is a good IDE, but having used Eclipse for Java development in the past I am quite underwhelmed by XCode's code completion and error/warning feedback. (Most of the time, XCode seems to simply try to match the beginning of a text fragment to "words" in the same document, without even using type information to try to determine the appropriateness of a suggested completion.)
Does anyone have ideas or tricks to make XCode approach Eclipse's cleverness, or to realistically develop Cocoa apps with other IDE:s than XCode?
EDIT: Worth keeping an eye on this: code.google.com/p/objectiveclipse/

The good news is, Apple’s working on the problem. One of the goals of the clang compiler project is to create a reusable parser which can be used for better code completion and refactoring support. Indications are that this has borne fruit in the latest Snow Leopard seeds.

Quite simply: no.
You can do almost everything by hand using your favorite text editor but it's not at all recommended. Try designing interfaces without Interface Builder for example.
My advice would be to just stick with Xcode and learn its way of doing things. Yes, it will be different and sometimes might not be "better" in your Eclipsed eyes. Console yourself in the fact that Apple's managed to release some great products using Xcode.
My personal experience is that, each time I use Xcode, I find a new trick which I can add to my bag. Xcode is far more full-featured than what you might think at first (or second) glance.

I've long voiced my rants about what's wrong with Xcode (and what's not wrong with Xcode). But you really don't want to use another tool. And without breaking NDA: Xcode 3.2 with SnowLeopard: Hooray. (Compared to what we have; not compared to what we might want.)
That said, to your original question about code completion, I personally turn off auto-completion in favor of on-demand completion. I find it far more useful and less distracting. In the Code Sense panel, set "Automatically Suggest" to "Never" and make sure the other two options are selected ("Show arguments in pop-up list" and "Insert argument placeholders...") This will do completion in a pop-up box when you hit Escape, making it easy to scroll through looking for what you want. I find that I have to type a lot less this way, especially for methods that are not unique for many characters. 80% of the time, it's highlighting the right thing already.

I have certainly felt your pain — as an experienced Java developer and frequent Eclipse user, I've wished for the same features myself. Unfortunately, I'm not aware of anything that fits the bill. I don't think there was any satisfactory resolution to this SO question, either.
However, I think you'll be quite happy with the improvements to Xcode code completion coming in Snow Leopard — it's vastly smarter about filtering the list of possible completions. Also, there are new conveniences for coding, such as inserting a starting bracket when you forgot one, etc. To my knowledge, there is still no predictive compiling like Eclipse, though.
Is anyone aware of an IDE other than Eclipse that supports predictive compiling and warning/error reporting? Does Eclipse itself support the feature for languages other than Java, such as C++? I'm led to wonder whether the fact that Java is built with independent .java files rather than .h and .c/.cpp/.m files makes it simpler to predictively compile. Also, anything compiled with gcc requires a little more care and attention than the comparatively simpler javac command. Any thoughts?

Check out JetBrains' new IDE called "App Code". It's still in the Early Access Program, but even with the Early Access bugs it is hands-down better than xcode 4.
http://www.jetbrains.com/objc/

emacs and/or vim

Xcode does have some context awareness, when you are sending a message to an object it will generally have the "ESC" list pull up meaningful arguments.
One thing I strongly recommend is looking into text macros. These are not really type aware, but they can save a ton of typing - for instance, after #implementation type "init" and then hit control-. (period) to activate the text macro. It will fill out a whole init method for you. You can create your own, or override the existing macros.

Related

Why should I switch to an IDE?

I've been programming in python and C for a little less than a year, now. I switched from OSX to Ubuntu about a month ago. I'm learning C++, and most specific (non-beginner, I.E.: an SFML tutorial I'm using) tutorials that I've seen talk as if I use an IDE. I've used Textwrangler (OSX), gedit (Linux), and nano (Both; With built-in syntax highlighting and other extras turned on) for programming, along with the terminal and "make" so far, and I'm perfectly happy with them. I would use emacs, but I really don't like the way it looks. Should I use an IDE for C++? If so, why? Honestly, I'm just scared of being a ctrl-space'ing heathen. Thank you for any responses, and take the previous sentence with a grain of salt.
Short answer: Use an IDE if you feel comfortable with one. Don't use an IDE if you don't feel comfortable with one.
To really answer this question, though, we should probably look what using an IDE gets you. Here's the Visual Studio interface for C++:
(source: msdn.com)
The first thing you notice, of course, is the code windows with the pretty highlights. However, that's not the IDE; that's just the text editor part. The rest of it is what's really important. Visual Studio includes a debugger, a file/project manager, a compiler, support for source control... the list goes on. The first letter of "IDE" is the most important one - integrated. It includes everything you need to develop in one neat package.
However, this has its downsides, too. Maybe you don't like VS's text editor. Then, you have to have two windows open, and use the IDE only for debugging, compiling, and source control, wasting most of the screen space. Maybe, after a while, you start to think maybe GCC optimizes your code better, so you start using that. Eventually, the "integrated" part of IDE goes out of the window, and you're using only a few features of the product. At that point, it might be more productive just to find replacements for everything.
Of course, there are extensions and plugins for some of these things, but the point is: an IDE is generally only useful if you spend all or most of your time in it. If you like the entire or most of the IDE, great. If you don't, then use something else, whether that's another IDE or a bunch of command line tools or something else.
Addendum: I used to use Visual Studio, and then moved to Linux with Vim, gcc, and gdb. I work with SFML a fair amount in personal projects, and I don't feel that an IDE is especially suited to it in any particular way; I do just fine with the command line tools. The tutorials are most likely written that way because most people begin coding with an IDE, and SFML attracts a lot of beginners.

What's the best way to use vim for Cocoa development?

First time poster, long time reader. I searched and found no questions that answered this question. If I missed a thread somewhere I apologize.
I've been looking at doing some serious Cocoa development for a few years now. Even attended WWDC back about 5 years ago. With the App Stores making things easier for distribution I figured now is about as good of a time as any.
There's also been a fair amount of discussion regarding Vim lately and how it can increase productivity once you get a good handle on it. So I've purchased a couple books on Vim and bookmarked a dozen or two websites that I've seen lately.
My question is what plugins or whatever could I use with Vim to make developing with Cocoa/ObjC better?
I'm familiar with the Cocoa.vim plugin, but looking at the site there it hasn't been actively worked on for around 10 months. Before I get used to the features in that plugin I'd rather look at alternatives that have seen more development (if there are any).
That said, I'm interested in any and all tips regarding Vim and Cocoa/ObjC. Any easy ways to integrate them? I know you can set MacVim as the default editor in Xcode. What else might someone be able to do? Doing a Command-R to build&run would be great (Cocoa.vim claims to do this), but again, lack of development makes me cautious.
Thanks,
gks
Install the XVim plugin for Xcode. It gives Vim-like key bindings to Xcode.
I start using Vim one month ago, so I'm not a master but I'm quite familiar now.
As a Cocoa developer, I've been also looking to integrate things better, but until now, even with cocoa.vim I think Xcode still better for "application development". With this expression, I mean developing the easy part, that is logic like designing controllers.
You may agree with me. That's the easy part. Writing IBActions and so on. We don't need many editing commands to do that, and Xcode has a lot of advantages here. The auto-completion is phenomenal, it's intelligent and reads what you have been typing like no other. And can you imagine things with Xcode 4? Dragging an outlet from the interface directly into code is something that will not be available in Vim in a recent future.
Now, when it comes to writing models with heavy logic and C things, I stick with Vim.
You see, I still need to learn a lot. I'd love to have Vim running in the exact place of Xcode editor, but while that doesn't happens I have been trying to get the best from both worlds. Xcode is not all about editing text, it's about developing and debugging and many more, and it does these things in a fantastic way.
I'll let more experienced users continue…
I use vim for every text editing job except Cocoa. I agree with the things Sidyll says about the advantages of Xcode. Xcode is a pretty decent development environment with it's native editor.
I do have my Xcode set so that a double click brings up the file in Vim. I use this for things like fairly complex find and replace with regular expressions.
Another feature I'd like to see in Xcode is support for literate programing. In Haskell I can compile a file wih lhs suffix, and run the same file through Pandoc (or txt2tags) and get an HTML or PDF version. With Xcode I have to keep my development notes in a separate file.

Why Emacs/Vim/Textmate? Isn't Xcode good enough?

Hi I mostly do C++, Objective-C programming. And I found Xcode plus an auto completion/macro plugin (Completion Dictionary) quite adequate.
However, all people seem to praise over their pure text editors. I tried Textmate for a bit; liked its simplicity but dislike its files/framework handling.
Am I missing something here? Or, do Vim or Emacs have auto-completion as good as Xcode?
Pull up a chair son, let me speak on this.
Well before the days of Xcode, there was VIM and Emacs. I know it's hard to imagine, but it's true.
Many people got accustomed to VIM/Emacs, and thus continue to use it.
Emacs is extremely customizable, and offers pretty much everything you can imagine (including a built in shrink and the towers of hanoi). You can easily call compilers from Emacs, and create your own extensions as needed.
VIM has incredible regex engine (Emacs does as well) and is very handy because (VI) comes with pretty much every Unix OS, and works fantastically if you don't have arrow keys (yeah yeah, real old school). People are very good with using keys to move around documents, without having to use the mouse.
The same is true with Emacs as well, but for me, I find cursor motion much easier on VIM.
The text editor war is fueled with as much religious zealotry as the Mac vs PC war, and the answer is pick the best that works for you. If you like Xcode, great, continue to use it, however good luck if you're ever forced to work on a PC or Linux machine. Personally, I use Emacs to code, VIM to manipulate text and Firefox to look at lolcats.
I really don't understand why emacs props up when people talk about text editors. In my experience it's more like eclipse (or one of those other platforms/IDEs) than vi because it is an environment, which happens to be good at text editing.
As an IDE emacs features version control, live compilation, spell checking, auto completion, debugging, code browsing and lots more for a wide variety of SDKs. For the rest of your computing needs it's an email/news/web/irc/twitter/xmmp client, calendar, organizer, calculator, terminal emulator, remote editing, speadsheets, games etc. etc. etc.
After Dijkstra: "Emacs is no more about text editing than astronomy is about telescopes"
What you are missing is that Emacs and Vim are actually IDEs.
vi is ubiquitous on UNIX systems, and Emacs almost so. AFAIK, Xcode is on one platform.
Having a powerhouse IDE is a great thing, but everyone should have a smattering of skill to keep them functional on any platform they might be dropped into.
It's all up to your preference.
Some people like to work with lightweight texteditors like (g)vim, emacs, pico, etc.
Others like to work with IDEs like MS Visual Studio, Eclipse, Xcode.
As long as your environment is compatible with the text editing technology, it's all up to you.
By the way, I like working with Eclipse and vim because they are what I used to learn programming ;)
The main reason you seem to think people like Emacs/Vim is for code completion. People like Emacs/Vim cause they are both MADE for editing text. You have control and options available to you that other editors just don't have. Once you get REALLY good at using one of these programs you want these key bindings / commands available everywhere. Macros, regular expressions, moving around by search/word/paragraph/function, interfacing with version control, complicated undo/redo and copy/paste functions and extension options are just a FEW of the things that these editors do really really well.
Code completion is just one of MANY things that can make writing programming easier. Emacs/Vim can handle ALL of them (natively or by exntensions).
No, not really. It's a matter of preference really. I liked working in Visual Studio 6, but nowadays the newer versions are just too bloated. So if I can do something outside VS I usually do it without opening the whole IDE box.
On windows I like notepad2 and gvim. I've customized vim to the point where it suits my needs perfectly, so I don't have to think about what and where.
But, it's good to mention that (you could also figure that out by yourself by reading these kinda posts) a lot of users uses vim/emacs/... 'cause of the heard-its-the-best/cool-factor/actual-usability. So if it doesn't suit you, don't use it. Nobody's gonna look you the wrong way cause of that.
For me most the two most important features are:
Emacs key bindings, as that is what my fingers are compatible to.
Open-source, for the freedom it provides. Being tied to one platform is anathema.
These days I mostly use Eclipse for programming (set to Emacs keybindings) and FSF Emacs for reading mail and some occasional LaTeX.
I personally love emacs. I've used vim and a handful of IDEs. Vim and emacs both have great communities where people are willing to code up features for just about any language. I don't know of any IDEs that, say, support Haskell. It all depends on what's important to you. Both have extension languages, though IMO, emacs lisp is the better of the two. The ability to ignore the mouse is the main thing I like as well. So many IDEs also feature emacs and vim compatibilty modes or extensions. They both have a large time investment, but both are worth it. Sooner or later, you will choose which suits you, vim/emacs/IDE, and then stick to improving your skills with it.
When you are using Emacs, you can install Cedet or Autocomplete package to use name completion for some languages (C++ is pretty good, while Obj-C is still not supported), in addition to rich editor functionality
emacs is powerful. I use emacs with vimpluse.el so that I can use the vim key bindings with all the emacs features.
I use Vim mostly for the input model. Once you have become proficient in the input model, going back to an editor where you are forced to use a mouse feels clumsy and ultimately (at least to me) irritating. It is a lot more efficient to type "ci'" to alter all the text between two single quotes, then taking your hands off of the home row, finding and selecting the text with the mouse and finally hitting 'delete'.
I have only used Emacs briefly and while I prefer Vim, I am jealous of some of its features. But I ultimately went with Vim because I find the chord-input model that Emacs uses to put unnecessary strain on my fingers.
I have Xcode and TextMate and I don't use them although I know they can be very powerful. Instead I use Vim (or MacVim if you prefer). Why ?
Because it's light, fast, addictive, powerful, customizable...
I could go on like this for a long time but the most important thing is that I can do all I want with Vim.
Whatever the editor you use, the best editor is the one you master (almost) perfectly.
I don't use vi to do my coding; however, I do, when available, use vi emulation in my editors. When I am doing Java coding in IntelliJ I use the IdeaVIM plugin which gives me vi support in IntelliJ's editor. This means I almost never have to take my fingers off of home row. I navigate with the keyboard (h,j,k,l), cut/paste with yy, dd, etc. And of course when I do need the power of a full feature GUI editor vi emulation doesn't keep me from using those features.
It drives me nuts that XCode doesn't have vi emulation in its editor. Seems like functionality that any decent IDE should have.
TextMate just feels lighter to me. Off the top of my head:
It has great support for jumping between files and methods within files. Think Quicksilver for files/methods. With a file open for editing, hit command-shift-t to bring up a floating panel listing all the methods in the file. Start typing and the list filters itself down. Select the method you want and hit return to jump to it. Xcode has something like this but the sting matching is more literal.
Lots of built in text expansion. Type a trigger and hit tab to have it expanded. For example, on a new line typing m and then hitting tab creates a method for you. The tab key then intelligently jumps to the various parts of the inserted text so that you can edit them in place. These are such a huge timesaver it's ridiculous.
Nice plugin support for Subversion and Git. Probably other VCSs too.
Completions (like Xcode) and history. TextMate allows you to tab-complete basically any text that exists in the file. So once you type a variable name or method call once, you can use tab to auto-complete it anywhere in that same file.
Smart past board with history, nice built in diffs, theme support, good keyboard support, find in files and across projects (with RegEx) and probably more that I'm forgetting.
Anyway, that's enough from me.
Personally, I love TextMate, because it's actually a really lightweight solution. Granted, I have not used Vim or Emacs in depth (I like my GUIs)...although I do thoroughly enjoy the Control-based cursor navigation (Control-A is beginning of line, Control-E is end of line, Control-F and Control-B are forward and backward, etc). So between Xcode and TextMate, I use Xcode for most of my serious development, but if I just need to quickly edit a source file I can be up and coding before Xcode even finishes launching (it helps that TextMate can remember which files were previously opened and restore them). So for some lightweight text editing, TextMate is my choice.
Above that, TextMate's plug-in support is amazing; it provides full support (syntax coloring, building & running, etc.) for so many different things (shell scripts, CSS, SQL, LaTeX, and much more) that Xcode doesn't provide. When I need to brush up a quick program in Java or tweak a webpage, it's a lot easier then using Vim and then building from the Terminal.
My only complaint with TextMate is that the console is read-only, so I can't build anything interactive. That, and the fact that it doesn't seem to support C99 keywords (for loops and booleans) in a plain-C file.
I am a long time vim user, and find that I really like Komodo edit with the Vim emulation turned on. Thus, I get all of convenience of the vim key bindings (to which I have become so accustomed that a recent MS Word document that I recently produced had no less than three ":w"s in it) plus the well implemented code completion for C++, Python, javascript, etc.
I don't use XCode because I don't develop OS X specific applications very much and so the benefit of the OS X framework integration isn't large enough to outweigh the cost of not having vim key bindings and the "do it our way or not at all" approach that Apple takes toward development.
Xcode is more of an IDE, whereas emacs and vi are for pure text (though they have massive extensions to them). This is preferable if you're on an older system or over an SSH. In addition, they're pretty much on every UNIX based computer, whereas XCode is proprietary Apple software.
You might have a look at my essay on the subject Why Emacs?. While it's more or less Emacs-centric some of the points made in it would apply to vim and TextMate as well.
I tried vim a long time ago and for one reason or another "I didn't get it". Then after trying other editors over the years I reached a point where no editor seemed to do what I wanted it to do. After voicing my frustration to a friend he recommended that I try vim....and I am so glad that I took another look because it was the answer to a question that I didn't know how to ask! I have used Vim/MacVim ever since...
here my configuration:
https://github.com/RandyMcMillan/QuickVim
I use Xcode as well because it is nice to have code completion.
XVim is good for people that want a modal/vim feel in the Xcode editor:
https://github.com/JugglerShu/XVim
But when it comes to my day to day editing Vim wins every time. That is why I have the QuickVim repo is so that I can quickly reproduce my environment anytime/anywhere.
I have a list of licenses for editors like TextMate, etc..but it is likely that I won't ever use them since I can use vim for free and customize it to my exact specifications.
Heavy Vim user here. I generally find the text manipulation capability of Vi/Vim far superior than traditional editors which lack things like:
visual mode: e.g. prefixing 5 lines with comment //
macros: e.g. surround 3rd to 5th words in a line with quotation marks, repeat for 100 lines
multiple registers: think 36 registers to copy and paste
delete{motion}: e.g. delete from cursor up to the next occurrence of 'initWithFrame'
These are just a few examples that Vim has XCode text editing beat hands down
For Objective-C. I tend to install a Vim plugin on the IDE to get the best of both worlds - native build / UI components support.
Incidentally. Emac keyboard bindings (e.g. CTRL-A to go to top of line) are supported in a lot of native (Coacoa) text fields on Mac. Including the one you're using for typing answers on stackoverflow :D
XVim works with XCode. IdeaVim for AppCode

Other than Xcode, are there any full functioned IDEs for Objective-C? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 8 years ago.
Improve this question
I know and have Xcode, but I was wondering if there were any other complete development environments that support Objective-C? I'm not looking for solutions with vim or emacs, nor editors like BBEdit that support syntax highlighting, but a full fledged IDE with:
code completion
compilation
debugging
refactoring
Extra points for being cross platform, supporting vi key bindings and supporting other languages.
Note:
I've updated and accepted my answer below as Jetbrains has released Early Access for AppCode, their new Objective-C IDE. Since this has been a fairly popular question, I thought it worthwhile to update the information.
I recently learned that Jetbrains the make of my favorite IDE (Idea) may support Objective-C (though it is unclear how much it will work for iPhone/iPad development). See the thread here for early discussion on this.
In the last year or two, they have started adding additional language support both in their flagship IDE as well as specialized IDEs (for Ruby, Python, PHP). I guess this is just another step in the process. I for one would love to have another option other than XCode and I couldn't think of one that I'd love more.
This is obviously vaporware at the moment, but I think it is something to keep an eye on.
This is now a real product, albeit still in Early Access. See here for a the blog on this new product, which will give you pointers to check out the EAP.
UPDATE: AppCode has now been released and offers a true alternative to using Xcode for Objective-C and iPhone/iPad/Mac development. It does still rely on Interface Builder for layout and wiring of GUI components and uses the iOS simulator, but all coding, including a slew of refactorings, smart templating and static analysis, is available through App Code.
Textmate is an editor like BBEdit but it has the ability to run commands such as compilation, debugging, refactoring (though it will do so via XCode). It also has code completion.
In addition, you can write your own commands for Textmate that you can then run.
I have been searching for something like this that does NOT run on mac for quite a few months now. Unfortunately I think that due to the relative obscurity of the Objective-C language that nobody has ever bothered producing such a full featured IDE for it. Until now, and we only have Xcode.
Using JBuilder I fell in love with the auto-completion and displaying the function 'hints' on the screen while I type. I am that sort of person who remembers the 'ideas' better than the actual syntax and really benefits from knowing right then and there that the code I typed was correct, not having to find out a minute later at compile time. And then to have to try and figure out if I just misspelled something, or if I truly made a conceptual error due to a misunderstanding of proper use of the language. Code completion and hints have always saved time on this for me.
I know some people may look down on this and say the feature is unnecessary if you know what you're doing, but I never claimed to be better than anyone else.
I may have to just give up and try and get OS X running on my PC. Which doesnt bother me in the least, just the rebooting to go back and forth to windows. I've tried to run it virtualized under VMWare but XCode kept crashing :( That reminds me I am going to google 'leopard vmware' and see if any progress has been made in that area.
Another problem in designing a full code-completion system with objective C is that the syntax is a little more forgiving, I dont know the exact technical term (strongly typed?) it is much harder to say exactly what sort of object belongs in a certain parameter and ANY object can be sent ANY message whether it implements that function or not. So you can spell a function name wrong, but it doesnt necessarily mean you made a syntax error... maybe you mean to call a function of that OTHER name and you just want nothing to be done if the function is not implemented by your object.
That's what I would really like to see for Objective-C, is an IDE that once it notices you are sending a message to an object, it displays a list of methods and function definitions that the object is known to accept, and walks you through filling in the parameters.
I think you would waste less time by sticking with Xcode rather than looking for another IDE if you want to develop for the Mac (or iPhone).
Apple made a lot of effort to kill any competitor in that area to make sure any developer wanting to develop for the Mac platform use Xcode and only Xcode.
It might not be the best IDE but it does work well and it is the IDE developers at Apple are using. Somehow it does its job. The frameworks and the documentation are very well integrated.
I use TextMate a lot and also SubEthaEdit but they are not full IDE as you’ve described above.
Best Regards.
Check out JetBrains' new IDE called "App Code". It's still in the Early Access Program, but even with the Early Access bugs it is hands-down better than xcode 4. I've been using it for commercial iPhone and iPad development.
http://www.jetbrains.com/objc/
I would like to second Troy's answer and note that JetBrains has AppCode in early access, so you can try it for free. It has the familiar UI of their other products, and yes, it supports vi! So far it has been very good. I have run into a few issues, and a few vi-isms that don't work quite right, but it is still better than suffering with Xcode. I do text editing with syntax completion in AppCode, but switch back to XCode to get into the GUI builder which is actually quite good in Xcode.
If you are an old vi-guy like myself, it is invaluable.
The short answer is: No. There are thousands of IDEs but Xcode is the only one which you seriously can name IDE. I suggest you have a look at the tries of GNUStep (in form of Projectcenter, Gorm) and then you can imagine the state of affairs.
I believe KDevelop is the only full IDE that supports Obj-C, but I'm not even sure how fully it supports it, having never used it myself. Worth a shot, maybe.
There are a few programmers text editors that support Objective-C, but I like Editra, mainly because I also write Python on Windows\Nix and it has great features. Editra runs well on all platforms and has a nice plug-in that supports Mercurial, GIT, and Subversion if you need them. Another nice thing, its written in Python. Editra Home
Found another, though it sounds less than ideal:
ActiveDeveloper - doesn't appear to have active support (last update was in 2006). Mac only.
KDevelop sounds like it only supports Objective-C syntax and only through its C support. I'm going to check it out anyway.
Textmate has a couple screencasts for Objective-C (here and here). It is Mac only, but otherwise looks pretty good. It is hard to tell from the screencast how strong the integrated support is as it seems to just have a lot of scripts to handle the code. Also, I can't tell if it does true code completion or just expansion for snippets.
So it doesn't look like there is anything out there that hits everything. I'll probably do most of my development on Mac, so I'm thinking I'll try out TextMate with XCode to see if it is any better than straight XCode. I'll take a quick look at KDevelop.
Thanks.

Any ReSharper equivalent for Xcode?

I'm a complete Xcode/Objective-C/Cocoa newbie but I'm learning fast and really starting to enjoy getting to grips with a new language, platform and paradigm.
One thing is though, having been using Visual Studio with R# for so long I've kind of been spoiled with the coding tools such as refactorings and completion etc and as far as I can tell Xcode has some fairly limited built in support for this stuff.
On that note, does anyone know if any add-ins or whatever are available for the Xcode environment which add coding helpers such as automatically generating implementation skeletons from a class interface definition etc?
I suspect there aren't but I suppose it can't help to ask.
You sound as if you're looking for three major things: code templates, refactoring tools, and auto-completion.
The good news is that Xcode 3 and later come with superb auto-completion and template support. By default, you have to explicitly request completion by hitting the escape key. (This actually works in all NSTextViews; try it!) If you want to have the completions appear automatically, you can go to Preferences -> Code Sense and set the pop-up to appear automatically after a few seconds. You should find good completions for C and Objective-C code, and pretty good completions for C++.
Xcode also has a solid template/skeleton system that you can use. You can see what templates are available by default by going to Edit -> Insert Text Macro. Of course, you don't want to insert text macros with the mouse; that defeats the point. Instead, you have two options:
Back in Preferences,go to Key Bindings, and then, under Menu Key Bindings, assign a specific shortcut to macros you use often. I personally don't bother doing this, but I know plenty of great Mac devs who do
Use the CompletionPrefix. By default, nearly all of the templates have a special prefix that, if you type and then hit the escape key, will result in the template being inserted. You can use Control-/ to move between the completion fields.
You can see a full list of Xcode's default macros and their associated CompletionPrefixes at Crooked Spin.
You can also add your own macros, or modify the defaults. To do so, edit the file /Developer/Library/Xcode/Specifications/{C,HTML}.xctxtmacro. The syntax should be self-explanatory, if not terribly friendly.
Unfortunately, if you're addicted to R#, you will be disappointed by your refactoring options. Basic refactoring is provided within Xcode through the context menu or by hitting Shift-Apple-J. From there, you can extract and rename methods, promote and demote them through the class hierarchy, and a few other common operations. Unfortunately, neither Xcode nor any third-party utilities offer anything approaching Resharper, so on that front, you're currently out of luck. Thankfully, Apple has already demonstrated versions of Xcode in the works that have vastly improved refactoring capabilities, so hopefully you won't have to wait too long before the situation starts to improve.
I'm excited to say that JetBrains have decided to make a decent IDE for Objective-C coders.
It's called AppCode and it's based on their other tools like RubyMine and Resharper. It's not native Cocoa, but has loads of raw refactoring power.
http://www.jetbrains.com/objc/index.html
I've started using it for my main Objective C project and I'm already in love. It's still in it's infancy, but for code editing and refactoring it already blows Xcode away.
Update
It's now at a totally usable speed. I've switched over to it full time and it still blows my mind how amazing refactoring and coding is compared with Xcode. It just handles so much for you - auto importing, almost infinite customisation. It makes Xcode look like a toy.
Xcode has refactoring for C and Objective-C built in. Just select what you'd like to refactor, choose "Refactor..." from either the menu bar or the contextual menu, and you'll get a window including the available refactorings and a preview area.
Xcode doesn't currently have a public plug-in API; if there are specific types of plug-ins you'd like Apple to enable, file enhancement requests in the Bug Reporter. That way Apple can count and track such requests.
However, there are third-party tools like Accessorizer and mogenerator (the latest release is mogenerator 1.10) that you can use to make various development tasks faster. Accessorizer helps you create accessor methods for your classes, while mogenerator does more advanced code generation for Core Data managed object classes that are modeled using Xcode's modeling tools.
Just so people know, Accessorizer does more than just generate accessors (both 1.0 and properties for 2.0) it also generates Core Data code for persisting non-standard attributes, your NSSet accessors for custom to-many relationships.
In fact, Accessorizer will help provide you with the init, keypath, keyed-archiving, indexed accessors, accessors for unordered collections such as NSSet, copyWithZone, KVO, key-validation, singleton overrides, dealloc, setNilForKey, non-standard attribute persistence (Core Data), locking, headerdoc, convert method to selector, NSUndoManager methods and more.
I found some xtmacro files in Xcode.app package:
/Developer/Applications/Xcode.app/Contents/PlugIns/TextMacros.xctxtmacro/Contents/Resources
Installed Xcode ver. 3.2.5.