What's the difference? - objective-c

I'll preface my question by saying that I'm a beginner objective-c developer. What is the difference between:
NSString * foo;
NSString* foo;
NSString *foo;
Is there a difference?

All three simply declare a variable named foo of type NSString *. It is really just a matter of style preference.
Some people prefer to put the asterisk next to the type to emphasize that this is a pointer type.
Some people prefer to put the asterisk next to the variable to emphasize the requirements of the language. Every pointer variable in a multiple declaration needs to have the asterisk, as in:
NSString *foo, *bar;
My personal preference is actually the first of your examples with a space before and after the asterisk, reserving the use of an asterisk directly before the variable for use in dereferencing the pointer. I also avoid declaring more than one variable in a single declaration.

There is no difference, they mean all three the same thing. Only it is considered to be better to declare it like:
NSString *foo;
Because when you add a second variable your intention is more clear:
NSString *foo,*bar;

No difference. The three work the same.

The difference is that you have the space in a different location in each example :-)
Semantically, there is no difference whatsoever. Stylistically, the last form is preferred.

Related

The asterisk in Objective-C object instance declarations: by the Object or by the instance? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
What's your preferred pointer declaration style, and why?
In C, why is the asterisk before the variable name, rather than after the type?
What makes more sense - char* string or char *string?
When declaring a new instance of an object in Objective-C, does it make any difference where you put the asterisk?
Is this just a matter of personal preference?
NSString* string = #"";
vs.
NSString *string = #"";
It doesn't make a difference, but there are good reasons to put it in each place:
It makes sense to put it near the class, because that makes it feel like a type: NSString*, a pointer to a string. Sensible.
It makes sense to put it near the variable, because that's what's actually happening: * is dereference. When you dereference your pointer string, you get an NSString. *string is an NSString. Sensible.
You may want to go with the latter because that's the way the compiler is thinking, so: NSString* oneString, anotherString will not work, whereas NSString *oneString, *anotherString is correct.
It's simply a matter of preference. Putting the * next to the type emphasizes that it's part of the type, i.e. "pointer to an NSString". However, this is usually frowned upon, because it ignores the fact that the * associates with the nearest variable name, not the type name. For instance, the following doesn't work:
NSString* a = #"string1", b = #"string2
This is because a is a pointer, but b is not.
Putting the * next to the variable name is, in my opinion, more of a C/C++ convention, because it emphasizes that the * and the variable name together act kind of like a variable.
Personally, I put a space on both sides of the *.
Another question that asked the same thing is here:
Declaring pointers; asterisk on the left or right of the space between the type and name?
It doesnt make the difference wher you put that pointer symbol. If you declare multiple objects in single line, you do it like NSString *str1, *str2. So its more appropriate to put that asterisk close to object. I prefer it close to object instance.

Please explain Objective-C instance definitions

NSString * aString;
What I don't understand is the *, what exactly does that operator do and what else can go there if anything?
Sorry I know this is a rather novice question but I am self taught; whenever I see "*" I think wildcard and I don't see why you would cast an object NSString ;
This means that aString points to where the NSString object is in memory. You might want to check out Binky Pointer Fun ( youtube version ) to get a hang of what Pointers are!
You can also read a bit more about pointers ( and even Double pointers! ) here.
A pointer is exactly what it sounds like, it's something that Points out where to go. Your memory is divided into "boxes" and each box is labeld with what we call a Memory Address. You you write:
NSString myString;
it means that you allocate an NSString object in memory. But when you decide to write:
NSString *myString;
it means that you create a Pointer to an NSString somewhere in your memory. In short it means that myString in the latter example will contain the Memory Address to the "real"
NSString object.
The * means that you are creating a pointer to an object. Note that this is part of the C language, not Objective-C (Objective-C is a strict superset of C).
http://cocoadevcentral.com/d/learn_objectivec/

Objective-C String Differences

What's the difference between NSString *myString = #"Johnny Appleseed" versus NSString *myString = [NSString stringWithString: #"Johnny Appleseed"]?
Where's a good case to use either one?
The other answers here are correct. A case where you would use +stringWithString: is to obtain an immutable copy of a string which might be mutable.
In the first case, you are getting a pointer to a constant NSString. As long as your program runs, myString will be a valid pointer. In the second, you are creating an autoreleased NSString object with a constant string as a template. In that case, myString won't point to a real object anymore after the current run loop ends.
Edit: As many people have noted, the normal implementation of stringWithString: just returns a pointer to the constant string, so under normal circumstances, your two examples are exactly the same. There is a bit of a subtle difference in that Objective-C allows methods of a class to be replaced using categories and allows whole classes to be replaced with class_poseAs. In those cases, you might run into a non-default implementation of stringWithString:, which may have different semantics than you expect it to. Just because it happens to be that the default implementation does the same thing as a simple assignment doesn't mean that you should rely on subtle implementation-specific behaviour in your program - use the right case for the particular job you're trying to do.
Other than syntax and a very very minor difference in performance, nothing. The both produce the exact same pointer to the exact same object.
Use the first example. It's easier to read.
In practice, nothing. You wouldn't ever use the second form, really, unless you had some special reason to. And I can't think of any right now.
(See Carl's answer for the technical difference.)

Should I use an intermediate temp variable when appending to an NSString?

This works -- it does compile -- but I just wanted to check if it would be considered good practice or something to be avoided?
NSString *fileName = #"image";
fileName = [fileName stringByAppendingString:#".png"];
NSLog(#"TEST : %#", fileName);
OUTPUT: TEST : image.png
Might be better written with a temporary variable:
NSString *fileName = #"image";
NSString *tempName;
tempName = [fileName stringByAppendingString:#".png"];
NSLog(#"TEST : %#", tempName);
just curious.
Internally, compilers will normally break your code up into a representation called "Single Static Assignment" where a given variable is only ever assigned one value and all statements are as simple as possible (compound elements are separated out into different lines). Your second example follows this approach.
Programmers do sometimes write like this. It is considered the clearest way of writing code since you can write all statements as basic tuples: A = B operator C. But it is normally considered too verbose for code that is "obvious", so it is an uncommon style (outside of situations where you're trying to make very cryptic code comprehensible).
Generally speaking, programmers will not be confused by your first example and it is considered acceptable where you don't need the original fileName again. However, many Obj-C programmers, encourage the following style:
NSString *fileName = [#"image" stringByAppendingString:#".png"];
NSLog(#"TEST : %#", fileName);
or even (depending on horizontal space on the line):
NSLog(#"TEST : %#", [#"image" stringByAppendingString:#".png"]);
i.e. if you only use a variable once, don't name it (just use it in place).
On a stylistic note though, if you were following the Single Static Assigment approach, you shouldn't use tempName as your variable name since it doesn't explain the role of the variable -- you'd instead use something like fileNameWithExtension. In a broader sense, I normally avoid using "temp" as a prefix since it is too easy to start naming everything "temp" (all local variables are temporary so it has little meaning).
The first line is declaring an NSString literal. It has storage that lasts the lifetime of the process, so doesn't need to be released.
The call to stringByAppendingString returns an autoreleased NSString. That should not be released either, but will last until it gets to the next autorelease pool drain.
So assigning the result of the the stringByAppendingString call back to the fileName pointer is perfectly fine in this case. In general, however, you should check what your object lifetimes are, and handle them accordingly (e.g. if fileName had been declared as a string that you own the memory to you would need to release it, so using a temp going to be necessary).
The other thing to check is if you're doing anything with fileName after this snippet - e.g. holding on to it in a instance variable - in which case your will need to retain it.
The difference is merely whether you still need the reference to the literal string or not. From the memory management POV and the object creational POV it really shouldn't matter. One thing to keep in mind though is that the second example makes it slightly easier when debugging. My preferred version would look like this:
NSString *fileName = #"image";
NSString *tempName = [fileName stringByAppendingString:#".png"];
NSLog(#"TEST : %#", tempName);
But in the end this is just a matter of preference.
I think you're right this is really down to preferred style.
Personally I like your first example, the codes not complicated and the first version is concise and easier on the eyes. Theres too much of the 'language' hiding what it's doing in the second example.
As noted memory management doesn't seem to be an issue in the examples.

Advantage of data type id vs NSString in Objective C?

This code...
NSString * s = [[NSString alloc] initWithString:#"Hello, World"];
s = s.lowercaseString;
NSLog(#"%#", s);
...allows the use of dot notation but is strongly typed.
This code...
id s = [[NSString alloc] initWithString:#"Hello, World"];
s = [s lowercaseString];
NSLog(#"%#", s);
... is weakly typed and requires use of square brackets.
Other than that, is there any advantage of using one over the other?
If you're creating an NSString, then you might as well declare it as an NSString, and let the compiler help you.
The point of using id is to prevent strong coupling, and to use objects whose types are not known until a later time. e.g IBAction methods include the sender as a parameter as an id, because the exact type of the object isn't known.
Edited to add:
You may be new to the language, so I'll mention a couple of things
Firstly, where you have #"Hello, World", you already have an NSString, just one that is static. So you don't need to go through initWithString to create it. Just write:
NSString *s = #"Hello, World";
And, because you didn't alloc it, you don't have to worry about releasing it.
Secondly s.lowerCaseString. As Stephen has already answered, this is considered to be bad style. When you change a string to lower case, you aren't getting a property of the the string, you are causing an operation to be done on the string, in which case, you really should use bracket syntax.
Yes. The compiler warns you if you try to put a NSString into a method that expects a NSNumber.
It's more likely that the compiler finds your mistakes.
Arguably the former code is incorrect. You should only really use the dot notation to get/set properties, and lowercaseString is a method.
Otherwise, as you suggest, the only real difference is type safety. If you had a typo, say you put [a loercaseString], the compiler wouldn't shout at you.
There are certainly cases where you'd use id but your example is not one of them