I am trying to find a good site with wav sounds preferebly free that i can use in messages of type.. Info, Warning, Critical and such.
Sadly so far most of the wav sound sites that i have encountered have irrelevant sounds for software development use.
Edit. Just to clarify, i am targeting .NET CF C#. I am aware of system sounds and looking for something more than that. Thank you.
You should honour the sounds that the user has chosen in their selected theme e.g.
System.Media.SystemSounds.Asterisk.Play();
EDIT - Example is c# but all systems should have an equivilent API. This allows the user to choose the sounds they want to hear. Devising your own selection of noises is making needless work for yourself and may confuse or annoy.
Why don't you use the sounds that are included in Windows by default? They have a whole set so that you can change the notification sounds yourself, so there should be plenty to choose from.
You could try freesound
http://www.freesound.org/
The license on most of those sounds is CC SA-BY 1.0 (noncommercial) I think... that's a problem in some cases (e.g. Fedora won't take non-commercial.)
You might also find something in here:
http://www.archive.org/details/audio
You could always be a bit fancier and use some speech... http://www.research.att.com/~ttsweb/tts/demo.php
Related
Completely new to Arduino and am looking to really dive in. An idea I have requires a small form factor for a gsm/gprs module, something that could work with one of the micro arduinos. I can't find any sort of really small gprs modules.
My question:
Is it possible to use the module from an old cell phone and adapt it to arduino? Or is that an outrageous concept? I also found one that looked interesting on (ebay) would it be possible to adapt to something like that?
I am aware that it'd be a big undertaking!
Thanks for the help.
It is possible! most of the modules serially communicates you only need to get the baud-rate correct.
There are examples and tutorials you can find on the internet this Instructables tutorial is worth seeing.
My requirement.
Develop a ntfs/fat formatable raw virtual drive in windows - something like truecrypt. I want to know if there is C# implementation for this somewhere.
dokan, callbackfs etc dont exactly fit since the file system itself has to be implemented. filedisk, imdisk etc are in kernel space and the code appears to be complex.
Something like callbackdisk or the one provided by eterlogic is perfect, but unfortunately they are expensive, and I don't want to buy them just for a small project.
Is there any other freely available alternative like the above two. Preferably a simple C# wrapper that provide read()/write() callback functions in userland that I can code.
There is a solution, but you need a folder for that :/
Just look here and see if it fits your desires:
http://dotnet-snippets.de/snippet/erstellung-eines-virtuellen-laufwerks/712
It's in german, but you should see the div w/ the code.
The comments aren't that important.
Hope I helped you. :)
I know the ESC key does code completion, but is there a way to get a pop-up(tool-tip I guess) that shows you all the possible choices for a piece of code? As an example, it would be nice when writing Javascript to get a list of available actions. Other apps I've used like Coda do this. I'd like to check out Textmate but I have a hard time getting past this missing feature which I find pretty valuable, particularly as a fairly new programmer who likes to see what options are there as it's a bit of a learning tool for me also. I thought I had found a plugin like what I'm looking for, Dialog2, but it seems to have disappeared as it was meant to be built-in to the never-released TM2.
I've looked around a fair bit for the answer to this question and figured this was my next best option. Thanks.
I don't have Textmate available to try it out, but I believe that option-Esc is supposed to show you the list of possible code completions.
Check out subtleGradient's tmbundle: https://github.com/subtleGradient/javascript.tmbundle
It knows how to auto-wrap for arrays, and objects. Documentation look-up too.
Sorry if this is well known but Googling for my answer only came up with links about making Google Wave gadgets.
My question is, are there any Google Wave gadgets that allow for better collaborative code editing? I mean, I can set the font to fixed width etc., but are their any gadgets designed for it?
Responses shouldn't include anything about git or svn. I use those when I want to use those. This is about Google Wave!
Here is a huge list of robots available for Wave: http://www.chaaps.com/huge-list-of-125-google-wave-robots-add-bots-and-enjoy-wave.html
Maybe there is one in there?
Don't know how well it works but found an extension called CodeBot.
http://aaron.oirt.rutgers.edu/myapp/root/gadget/codeGadget
-- its a work in progress. Let me know if you want the source code.
I will package it and release it or something like it for the next WHIFF
release.
I'm trying to write a game with support for Joypads as well as mouse/keyboard. I've tried finding information about that, but it's either outdated or not portable enough.
Does anybody know of any good, lightweight libraries that can abstract Joypad reading? I want to use the 360 controller, but I would like support for more than that.
I'm primarily going to be writing on Windows, but I really don't want to use DirectInput/XInput, in case I ever wish to port my code.
Have you ever tryied OIS (Object Oriented Input System)? An efficient and light weight library.
I am very satisfied with it.
I have never tried with the 360 controller, but it should work fine.
This maybe an older question and is already answered but..
Someone on tigsource made a lightweight cross-platform gamepad library
that you might find useful.
You can view the post on it here.
What about SDL?
Maybe it's not what you mean by lightweight (it has the graphic and audio subsystems too), but it's very portable.
I know this thread is very old and by now you might have gotten what you need, but im answering this just in case someone stumbles on it and needs help as well.
I stumbled upon this library gainput and it seems like it makes alot of sense. You can try it out, if it helps.
Gainput is a lightweight c++ library, that enables you use the same interface for Joypads, macs, pc, linux as well as mobiles, and it is very easy to integrate to your project.
A link to gainput can be found here (http://gainput.johanneskuhlmann.de/)
Have you looked at XNA game framework?
There is also
Allero
http://www.talula.demon.co.uk/allegro/
GarageGames
http://www.garagegames.com/
Try that out