Long-running callback contract via WCF duplex channel - alternative design patterns? - wcf

I have a Windows service that logs speed readings from a radar gun to a database. In addition, I made the service a WCF server. I have a Forms and a CF client that subscribe to the service and get called back whenever there is a reading that satisfies certain criteria.
This works in principle, but after some time the channel times out. It seems that there are some fundamental issues with long-running connections (see
http://blogs.msdn.com/drnick/archive/2007/11/05/custom-transport-retry-logic.aspx) and a duplex HTTP callback may not be the right solution. Are there any other ways I can realize a publish/subscribe pattern with WCF?
Edit: Even with a 2 hour timeout the channel is eventually compromised. I get this error:
The operation 'SignalSpeedData' could not be completed because the sessionful channel timed out waiting to receive a message. To increase the timeout, either set the receiveTimeout property on the binding in your configuration file, or set the ReceiveTimeout property on the Binding directly.
This happened 15 minutes after the last successful call. I am wondering if instead of keeping the session open, it is possible to re-establish a fresh session for every call.

Reliable messaging will take care of your needs. The channel reestablishes itself if there is a problem. WSDualHTTPBinding provides this for the http binding, and there is also a tcp binding that allows this. If you are on the same computer, named pipe binding will provide this by default.

Related

How do I correctly configure a WCF NetTcp Duplex Reliable Session?

Please excuse the Obvious Self-Q/A, but this information is widely misunderstood, and almost always incorrectly answered. So I Wanted to place this information here for people searching for a definitive answer to this problem.
Even so, there's still some information I haven't been able to nail down. I will put this towards the end of the question (skip to that if you are not interested in the preamble).
How do I correctly configure a WCF NetTcp Duplex Reliable Session?
There are many questions and answers regarding this topic, and nearly all of them suggest setting inactivityTimeout="Infinite" in your configuration. This doesn't really seem to work correctly, particularly for the case of NetTcp (It may work correctly for WSDualHttp Bindings, but I have never used those).
There are a number of other issues that are often associated with this: Including, Channel not faulting after client or server unexpectedly disconnected, Channel disconnecting after 10 minutes, Channel randomly disconnecting... Channel throwing exception when trying to open... Unable to configure Metadata on same endpoint...
Please note: There are two concepts that are important below. Infrastructure messages are internal to the way WCF communicates, and are used by the framework to keep things running smoothly. Operation messages are messages that occur because your app has done something, like send a message across the wire. Infrastructure messages are largely invisible to your app (but they still occur in the background) while operation messages are the result of an action your app has taken.
Information I have figured out, through hard won trial and error.
Infinite does not appear to be a valid configuration setting in all situations (and certainly, the visual studio validation schema doesn't know about it).
There are two special configuration converters, called InfiniteIntConverter and InfiniteTimeSpanConverter which will sometimes work to convert the value Infinite to either Int.MaxValue or TimeSpan.MaxValue, but I haven't yet figured out the situations in which this appears to be valid as sometimes it works, and sometimes it doesn't. What's more, it appears that some libraries will allow Infinite in the config, while others will not, so you can succeed in one part of a configuration, but fail in another.
You must configure BOTH inactivityTimeout and receiveTimeout, on both the client and the server. While these values do not HAVE to be the same, they probably should be as they will probably cause confusion if they are not. (technically, you can leave inactivityTimeout to its default value if you want, but you should be aware of its value, and what it does)
inactivityTimeout should NEVER be set to a large value, much less Infinite or TimeSpan.MaxValue.
inactivityTimeout has two functions (and this is not widely understood). The first function defines the maximum amount of time that can elapse on a channel without receiving any "infrastructure" or "operation" messages. The second function defines the time period in which infrastructure messages are sent (half the time specified). If no infrastructure or operation messages have been received during the timeout period, the connection is aborted.
receiveTimeout specifies the maximum amount of time that can elapse between operation messages only. This value can be set to a large value, such as TimeSpan.MaxValue (particularly if your channel runs internally over a trusted network or over a vpn). This value is what defines how long the reliable session will "stay alive" if there is no activity between client and server (other than infrastructure messages). ie, your client does not call any methods of the interface, and your server does not call back into the client.
setting a short inactivityTimeout and a large receiveTimeout keeps your reliable session "tacked up" even when there is no operational activity between your client and server. The short inactivity timeout (i like to keep the default 10 minutes or less) sends infrastructure "ping" messages to keep the TCP connection alive while the long receive timeout keeps the reliable session active. while at the same time providing a reasonable timeout in case of disconnection.
If you set inactivityTimeout to a large value, then the reliable session will not be reliable as it has no way to keep the Tcp connection alive, nor does it have any way to verify the integrity of the connection. It won't know if a user has disconnected unexpectedly until you try and send a message to that client and find out the connection is no longer there. This is why many people who use Infinite for this setting resort to creating a "Ping" method in their service, which is completely unnecessary if you've configured these settings correctly.
If you set inactivityTimeout to a value larger than receiveTimeout then it will likewise also be unreliable, as you will still be governed by the receiveTimeout for operation messages. ie. if you forget to set receiveTimeout and leave it at the default 10 minutes, then if the user is idle for 10 minutes, the connection will be aborted.
When the client or server unexpectedly disconnects (app crashes, network failure, someone trips over the power cord, etc..), the other side may not notice right away. I have attached various ChannelFaulted event handlers in various test situations, and sometimes the connection is faulted right away... other times it doesn't seem to fault at all. What i have discovered through trial and error is that the when it doesn't seem to fault, it will actually fault after the inactivityTimeout expires on that end. (so if it's set to 10 minutes, then after 10 minutes it will call the ChannelFaulted event).
I have not yet figured out why in some situations it notices the disconnection right away, and others it waits for the timer to expire. In both cases, I notice internal first chance communication exceptions thrown and handled by the framework, and there are calls to Abort the connection... but somehow the call to the event handler gets lost and it must wait for the timeout. My suspicion is this is somehow thread related.
When trying to configure Metadata to work across the NetTcp channel, I have had sporadic results. Sometimes it works, sometimes it doesn't. I've read many reports that Metadata doesn't work over NetTcp and that you have to use an Http channel for the Metadata, but I have in fact had it work on several occasions using the net.tcp:// url to generate the proxy. Then I would change something, recompile and it would no longer work. Changing things back, it wouldn't work again. So it was very confusing what magic incantation was necessary to make Metadata function over net.tcp, shared with the endpoint on the same port (obviously with a different address).
When configuring both a NetTcp and Metatdata endpoint on the same service, and specifying non-default settings for connection parameters like listenBacklog, and maxConnections, you also need to make sure the Metadata endpoint uses the same settings, which typically means you have to define a custom binding, since these settings are not available from the standard tcp mex binding. This includes setting listenBacklog and maxPendingConnections on tcpTransport, and groupName and maxOutboundConnectionsPerEndpoint on connectionPoolSettings.
The default setting for the Ordered setting of ReliableSession is True. This uses a lot more overhead than turning it off. If you don't need ordered messages, i would suggest turning it off (need to set this on both sides)
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Configuration I still need to understand:
How do I correctly configure the shared net.tcp Metadata endpoint? (I will add an example when I get a chance) Currently, i'm specifying an http get url to bypass the problem. It's so inconsistent as to why it sometimes works and sometimes does not. I kept getting the error `The URI Prefix is not recognized' when generating the proxy in Visual Studio.
Why does WCF sometimes Fault the channel immediately upon disconnect, and sometimes waits for inactivityTimeout to expire? What controls/causes one vs the other behavior?

Handle timeouts in WCF service

I would like to know what is a proper way to handle timeouts in a WCF service.
I have a service that uses sessions. The client does a Connect, various calls (as the user interacts with the client app) and then, at some point, does a Disconnect. The Disconnect operation performs a clean-up on the server (such as releasing COM objects). However, the client can (abnormally) terminate (for various reasons) without calling Disconnect. After the receiveTimeout expires, the services is aborted. I need to handle this in a way that allows me to proper clean-up the session. How can I do that?
Is there an event I can handle? An interface that I can implement and customize the service with it? I have looked, but did not find something. IErrorHandler does not help with the timeouts.
I have thought of a timer on the service that is reset every time a call is made to the service. When the timer elapses, the client is considered disconnected and the service can clean-up the session. Is this appropriate? (This interval should be always smaller than the receiveTimeout of the binding.)
As per http://msdn.microsoft.com/en-us/library/ff183865.aspx, WCF sessions timeout by default after 10 minutes or whatever the receiveTimeout specifies. If your service class implements IDisposable, I believe the Dispose() call should come in at this time, which would give you a second/last chance to clean up any outstanding resources.

How to implement WCF server-side retries

I want to add server-side retry behavior if something specific happens during operation.
Custom IOperationInvoker looks like a good candidate for this functionality, but...
Unfortunately instance on which operation should be performed is already created/resolved, so to correctly implement retry logic everyone should write stateless service implementations which is quite limiting, sometimes it's nice to have InstanceContextMode.PerCall mode and state which lives only during request lifetime.
Is there any place or possibility to force WCF to re-create/resolve service and invoke operation again?
Not so easy to imlement retry logic on your own. You will have to deal with a number of issues like those:
What if all attempts failed?
Should there be an interval between attempts?
What if you server is down between the first and second attempt?
etc.
Fortunately there is an out of the box solution which already does everything for you. Take a look at the MSMQ WCF binding.
It will put you contract object to the dead letter queue if you wish, so you can easyly keep track of such messages and even force to process them again.
You can set an interval between the attempts. So if you server is down for 10 minutes not all attempts are shot.
You can configure it to be durable. It will store the messages on disk, So when your server is back it will try to process the message again.
Etc. Take a look at the MSMQ binding you will find a lot of useful features.
Here's a good article about the queuing in WCF
So in the long run your design will be something like that:
Client Call -> MSMQ -> Service
Please note you don't have to make any changes to the code you have now at all, you just change the binding configuration and set up MSMQ which is fairly easy.
Just in case you can't use msmq binding directly with you client, you can always go with an special server side service which just puts the messages to the queue. So the design will be:
Client service -> HTTP -> QueueService (one method which puts messages to a queue) -> MSMQ -> ProcessService
Hope it helps!

WCF Server Push connectivity test. Ping()?

Using techniques as hinted at in:
http://msdn.microsoft.com/en-us/library/system.servicemodel.servicecontractattribute.callbackcontract.aspx
I am implementing a ServerPush setup for my API to get realtime notifications from a server of events (no polling). Basically, the Server has a RegisterMe() and UnregisterMe() method and the client has a callback method called Announcement(string message) that, through the CallbackContract mechanisms in WCF, the server can call. This seems to work well.
Unfortunately, in this setup, if the Server were to crash or is otherwise unavailable, the Client won't know since it is only listening for messages. Silence on the line could mean no Announcements or it could mean that the server is not available.
Since my goal is to reduce polling rather than immediacy, I don't mind adding a void Ping() method on the Server alongside RegisterMe() and UnregisterMe() that merely exists to test connectivity of to the server. Periodically testing this method would, I believe, ensure that we're still connected (and also that no Announcements have been dropped by the transport, since this is TCP)
But is the Ping() method necessary or is this connectivity test otherwise available as part of WCF by default - like serverProxy.IsStillConnected() or something. As I understand it, the channel's State would only return Faulted or Closed AFTER a failed Ping(), but not instead of it.
2) From a broader perspective, is this callback approach solid? This is not for http or ajax - the number of connected clients will be few (tens of clients, max). Are there serious problems with this approach? As this seems to be a mild risk, how can I limit a slow/malicious client from blocking the server by not processing it's callback queue fast enough? Is there a kind of timeout specific to the callback that I can set without affecting other operations?
Your approach sounds reasonable, here are some links that may or may not help (they are not quite exactly related):
Detecting Client Death in WCF Duplex Contracts
http://tomasz.janczuk.org/2009/08/performance-of-http-polling-duplex.html
Having some health check built into your application protocol makes sense.
If you are worried about malicious clients, then add authorization.
The second link I shared above has a sample pub/sub server, you might be able to use this code. A couple things to watch out for -- consider pushing notifications via async calls or on a separate thread. And set the sendTimeout on the tcp binding.
HTH
I wrote a WCF application and encountered a similar problem. My server checked clients had not 'plug pulled' by periodically sending a ping to them. The actual send method (it was asynchronous being a server) had a timeout of 30 seconds. The client simply checked it received the data every 30 seconds, while the server would catch an exception if the timeout was reached.
Authorisation was required to connect to the server (by using the built-in feature of WCF that force the connecting person to call a particular method first) so from a malicious client perspective you could easily add code to check and ban their account if they do something suspicious, while disconnecting users who do not authenticate.
As the server I wrote was asynchronous, there wasn't any way to really block it. I guess that addresses your last point, as the asynchronous send method fires off the ping (and any other sending of data) and returns immediately. In the SendEnd method it would catch the timeout exception (sometimes multiple for the client) and disconnect them, without any blocking or freezing of the server.
Hope that helps.
You could use a publisher / subscriber service similar to the one suggested by Juval:
http://msdn.microsoft.com/en-us/magazine/cc163537.aspx
This would allow you to persist the subscribers if losing the server is a typical scenario. The publish method in this example also calls each subscribers on a separate thread, so a few dead subscribers will not block others...

WCF - How to detect if server is alive?

I am developing a client/server application with net tcp binding and I need to be notified if my connection to server goes down.
From server-side if a client disconnects, i can detect it instantly with CommunicationObject. Faulted event (with reliable session off). However, from Client side, it seems I have no way to know if server goes down. Same event doesn't fire. By the way I am setting receiveTimeout to infinite. Some people suggested a heartbeat or ping function to check if server is alive. But i think at WCF level such methodologies have big impacts. After all it's not a simple packet you send , it's the whole WCF request. What should I do ?
There seems to be a common misconception that, in order to find out on the client side whether a WCF session is still alive, one has to implement some kind of custom ping or heartbeat operation on the service. However, the WCF framework, when configured correctly, already does this for you in the background.
The trick is to set the ReliableSession.InactivityTimeout to a period that is short enough. For instance, if you set it to 30 seconds, then the ICommunicationObject.Faulted event will be raised on the client proxy after 30 (minimum) to appr. 45 (maximum) seconds after a service breakdown. The exact delay depends on the rhythm of the WCF-internal session keep-alive control timer and the specific time of the breakdown.
Of course, this can only work for reliable-session capable bindings, combined with the right session properties (ServiceContractAttribute.SessionMode, ServiceBehaviorAttribute.InstanceContextMode, OperationContractAttribute.IsInitiating, and OperationContractAttribute.IsTerminating).