How to create a global handle in C++-CLI - c++-cli

I am trying to use a C# class in a C++-CLI project, but Visual Studio will only let me declare a handle (^) to a C# object in a local scope, just inside a function. The only way I got it working was declaring a global pointer to a handle:
SUTAdapter::Form1^ *ptForm1;
But if then I create an object inside a function and give its address to the global pointer:
SUTAdapter::Form1^ form1;
form1 = gcnew SUTAdapter::Form1();
ptForm1 = &form1;
(*ptForm1)->incCounter(0);
When the function exits and I try to use the incCounter function inside some other C++-CLI function, the object seems gone (debugger says this == null). Is there a way to have a global handle of a C# code in C++-CLI? I guess global handles are forbidden for some reason I don't understand but I am out of ideas and I need this done. Thank you.
edit:
*ptForm1 = gcnew SUTAdapter::Form1();
Gives a null reference exception. Why?

This restriction seems consistent with the other CLR-based languages. C# has no concept of a static, function-scoped variable for example. The lack of such functionality in C++/CLI suggests that is the way the CLR works - static objects must be defined at the class scope.
The CLR is object based, so this is just a case of that object-oriented nature influencing the design of languages that run on top of it.
From an OO view point, I like the C# way better anyway.

Ok thanks for your answers but I finally solved it, I found it googling:
http://bytes.com/groups/net-vc/473036-how-define-global-com-object-vc-8-a
It seems that VS doesn't let global handles or static handles inside functions. I am puzzled about this because sometimes it is necessary to access managed objects globally.
The solution is to declare a "GlobalObjects" class with static handles inside it:
ref class GlobalObjects
{
public:
static SUTAdapter::Form1^ hndForm1;
};
This way I can access the C# form/class globally. The error code of the previoous error is C3145, I am still wondering why does not VS allow the declaration of global handles.

Will Visual Studio let you declare a static handle to a C# object in a local scope?
SUTAdapter::Form1^ theForm() {
static SUTAdapter::Form1^ form1 = gcnew SUTAdapter::Form1();
return form1;
}

*ptForm1 = gcnew SUTAdapter::Form1();
Gives a null reference exception because you are dereferncing a null pointer - it is just like a pointer to any other type in that regard.

I think - and that's without testing it - that the problem you're having is because you're storing a pointer to a local handle, which might confuse the garbage collector a little due to the fact that you're taking a pointer to an automatic object.
Have you tried to replace the above assignment with
*ptForm1 = gcnew SUTAdapter::Form1();
instead of the detour via the local object reference?

Related

a pointer-to-memeber is not valid for a managed class

I have a Windows Form in Visual Studio C++. (CLR)
In the header file, I declare void createThread()
private:
void createThread() {
char buffer[1024];
ZeroMemory(buffer, sizeof(buffer));
while (true) {
recv(connection, buffer, sizeof(buffer), 0);
main.displayMessage(gcnew System::String(buffer));
}
ExitThread(0);
}
Now, I want to call function createThread
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)createThread, NULL, NULL, NULL)
After that I get this error:
a pointe-to-member is not valid for a managed class
I tried user thread library but not support. How can I fix??
It appears that this function is defined in a managed class. You need to use the managed thread object, not unmanaged CreateThread.
This error exists for two reasons: First, it's a instance method, not a static method, so it would need to be called with an instance of this type, which there's no way to pass to CreateThread. Second, it's a managed object, and its methods do not trivially convert to C-style raw function pointers.
Finally, a note about the language: C++/CLI is meant to act as a way to interface managed code (e.g., C#) with unmanaged C++. It's not intended as a primary development language. If you don't need to link managed and unmanaged code, you may want to consider switching to either C# or C++ for your application.

Representing IUnknown In Managed C++

I building Wrapper in C++/CLI for C Static library to be used in .NET application through C#
I have function like this in C
long My_COM_Interface( PVOID hDevice,IUnknown **pUnknown);
How to declare IUnknown ** in C++/CLI
for first argument I am using IntPtr but Not able to find out the Replacement for IUknown.
I have another COM Data type GUID in another function this is also an issue for me.
Please Help me find the relacement for data type IUnknown and GUID.
There is no replacement.
C++/CLI understands native types just fine. Include the right header files, and you can use IUnknown* like always.
I'd refer to the APIs, e.g.
public static IntPtr GetIUnknownForObject(Object o);
This API can simply be used from C++/CLR and suggests you should use IntPtr^
try using parameter like;
ref object pUnknown
and use it like
MyObject o = pUnknown as MyObject

std::unique_ptr and pointer-to-pointer

I've been using std::unique_ptr to store some COM resources, and provided a custom deleter function. However, many of the COM functions want pointer-to-pointer. Right now, I'm using the implementation detail of _Myptr, in my compiler. Is it going to break unique_ptr to be accessing this data member directly, or should I store a gajillion temporary pointers to construct unique_ptr rvalues from?
COM objects are reference-countable by their nature, so you shouldn't use anything except reference-counting smart pointers like ATL::CComPtr or _com_ptr_t even if it seems inappropriate for your usecase (I fully understand your concerns, I just think you assign too much weight to them). Both classes are designed to be used in all valid scenarios that arise when COM objects are used, including obtaining the pointer-to-pointer. Yes, that's a bit too much functionality, but if you don't expect any specific negative consequences you can't tolerate you should just use those classes - they are designed exactly for this purpose.
I've had to tackle the same problem not too long ago, and I came up with two different solutions:
The first was a simple wrapper that encapsulated a 'writeable' pointer and could be std::moved into my smart pointer. This is just a little more convenient that using the temp pointers you are mentioning, since you cannot define the type directly at the call-site.
Therefore, I didn't stick with that. So what I did was a Retrieve helper-function that would get the COM function and return my smart-pointer (and do all the temporary pointer stuff internally). Now this trivially works with free-functions that only have a single T** parameter. If you want to use this on something more complex, you can just pass in the call via std::bind and only leave the pointer-to-be-returned free.
I know that this is not directly what you're asking, but I think it's a neat solution to the problem you're having.
As a side note, I'd prefer boost's intrusive_ptr instead of std::unique_ptr, but that's a matter of taste, as always.
Edit: Here's some sample code that's transferred from my version using boost::intrusive_ptr (so it might not work out-of-the box with unique_ptr)
template <class T, class PtrType, class PtrDel>
HRESULT retrieve(T func, std::unique_ptr<PtrType, PtrDel>& ptr)
{
ElementType* raw_ptr=nullptr;
HRESULT result = func(&raw_ptr);
ptr.reset(raw_ptr);
return result;
}
For example, it can be used like this:
std::unique_ptr<IFileDialog, ComDeleter> FileDialog;
/*...*/
using std::bind;
using namespace std::placeholders;
std::unique_ptr<IShellItem, ComDeleter> ShellItem;
HRESULT status = retrieve(bind(&IFileDialog::GetResult, FileDialog, _1), ShellItem);
For bonus points, you can even let retrieve return the unique_ptr instead of taking it by reference. The functor that bind generates should have signature typedefs to derive the pointer type. You can then throw an exception if you get a bad HRESULT.
C++0x smart pointers have a portable way to get at the raw pointer container .get() or release it entirely with .release(). You could also always use &(*ptr) but that is less idiomatic.
If you want to use smart pointers to manage the lifetime of an object, but still need raw pointers to use a library which doesn't support smart pointers (including standard c library) you can use those functions to most conveniently get at the raw pointers.
Remember, you still need to keep the smart pointer around for the duration you want the object to live (so be aware of its lifetime).
Something like:
call_com_function( &my_uniq_ptr.get() ); // will work fine
return &my_localscope_uniq_ptr.get(); // will not
return &my_member_uniq_ptr.get(); // might, if *this will be around for the duration, etc..
Note: this is just a general answer to your question. How to best use COM is a separate issue and sharptooth may very well be correct.
Use a helper function like this.
template< class T >
T*& getPointerRef ( std::unique_ptr<T> & ptr )
{
struct Twin : public std::unique_ptr<T>::_Mybase {};
Twin * twin = (Twin*)( &ptr );
return twin->_Myptr;
}
check the implementation
int wmain ( int argc, wchar_t argv[] )
{
std::unique_ptr<char> charPtr ( new char[25] );
delete getPointerRef(charPtr);
getPointerRef(charPtr) = 0;
return charPtr.get() != 0;
}

Cpp . NET: "a->Methodname " vs "a.MethodName"

I would like to know the difference between these two (sorry I do not know the name of this subject).
I come from C# where I was used to write System.data as well as classA.MethodA. I have already found out that in Cpp, with namespaces I need to use ::, with classmembers ->. But what about simple "."?
I have created System::data:odbc::odbcConnection^ connection. Later I was able to use connection.Open. Why not connection->open?
Im sorry, I am sure its something easily findable on the net, but I dont know english term for these.
Thank you guys
If you have a pointer to an object, you use:
MyClass *a = new MyClass();
a->MethodName();
On the other hand, if you have an actual object, you use dotted notation:
MyClass a;
a.MethodName();
To clarify the previous answers slightly, the caret character ^ in VC++ can be thought of as a * for most intents and purposes. It is a 'handle' to a class, and means something slightly different, but similar. See this short Googled explanation:
http://blogs.msdn.com/branbray/archive/2003/11/17/51016.aspx
So, in your example there, if you initialize your connection like:
System::Data::Odbc::OdbcConnection connect;
//You should be able to do this:
connect.Open();
Conversely, if you do this:
System::Data::Odbc::OdbcConnection^ connect1 = gcnew System::Data::Odbc::OdbcConnection();
connect1.Open(); // should be an error
connect1->Open(); //correct
The short answer: C++ allows you to manage your own memory. As such, you can create and manipulate memory, through usage of pointers (essentially integer variables containing memory addresses, rather than a value).
a.Method() means a is an instance of a class, from which you call Method.
a->Method() means a is a pointer to an instance of a class, from which you call Method.
When you use syntax like a->member, you are using a pointer to a structure or object.
When you use syntax like a.member, you are using the structure or object and not a pointer to the structure or object.
I did a quick google for you and THIS looks fairly quick and decent explanation.

Declare native types inside a cli class?

I have a
public ref class Test
inside this class, I have:
int frameWidth;
int frameHeight;
int frameStride;
When I try to compile this, I get the error:
error C2664: 'GetImageSize' : cannot convert parameter 1 from 'cli::interior_ptr<Type>' to 'int *'
GetImageSize is a native function and it works only if I move the declaration of the 3 ints above to outside the class or inside the block that calls GetImageSize.
How can I solve this?
Those 3 ints needs to be accessible by more than one function within the class, right now I made it work because I moved them to outside the class, but it's not the right thing to do I believe since they become global.
According to this post, the reason you are seeing this is because the ints are inside a ref class which can be moved around the heap by the garbage collector at will, the address of the ints could change and you wouldn't be told.
To overcome this, you need to tell the GC not to move the objects while you are using them. To do this you need to use
pin_ptr<int*> pinnedFrameWidth = &frameWidth;
then pass pinnedFrameWidth into GetImageSize. The pin_ptr will be automatically cast to int* when passed into the method.
You need to be careful when using pin_ptr. Because the GC can't move the instance of Test class around during a collection, the managed heap can become fragmented and, eventually, performance can suffer. Ideally pin as few objects for the least amount of time possible.
There is a brief discussion of pin pointers in this .Net Rocks show.