Easy way to dismiss keyboard? - objective-c

I have quite a few controls scattered throughout many table cells in my table, and I was wondering if there's an easier way to dismiss the keyboard without having to loop through all my controls and resigning them all as the first responder. I guess the question is.. How would I get the current first responder to the keyboard?

Try:
[self.view endEditing:YES];

You can force the currently-editing view to resign its first responder status with [view endEditing:YES]. This hides the keyboard.
Unlike -[UIResponder resignFirstResponder], -[UIView endEditing:] will search through subviews to find the current first responder. So you can send it to your top-level view (e.g. self.view in a UIViewController) and it will do the right thing.
(This answer previously included a couple of other solutions, which also worked but were more complicated than is necessary. I've removed them to avoid confusion.)

You can send a nil targeted action to the application, it'll resign first responder at any time without having to worry about which view currently has first responder status.
Objective-C:
[[UIApplication sharedApplication] sendAction:#selector(resignFirstResponder) to:nil from:nil forEvent:nil];
Swift 3.0:
UIApplication.shared.sendAction(#selector(resignFirstResponder), to: nil, from: nil, for: nil)
Nil targeted actions are common on Mac OS X for menu commands, and here's a use for them on iOS.

To be honest, I'm not crazy about any of the solutions proposed here. I did find a nice way to use a TapGestureRecognizer that I think gets to the heart of your problem: When you click on anything besides the keyboard, dismiss the keyboard.
In viewDidLoad, register to receive keyboard notifications and create a UITapGestureRecognizer:
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self selector:#selector(keyboardWillShow:) name:
UIKeyboardWillShowNotification object:nil];
[nc addObserver:self selector:#selector(keyboardWillHide:) name:
UIKeyboardWillHideNotification object:nil];
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(didTapAnywhere:)];
Add the keyboard show/hide responders. There you add and remove the TapGestureRecognizer to the UIView that should dismiss the keyboard when tapped. Note: You do not have to add it to all of the sub-views or controls.
-(void) keyboardWillShow:(NSNotification *) note {
[self.view addGestureRecognizer:tapRecognizer];
}
-(void) keyboardWillHide:(NSNotification *) note
{
[self.view removeGestureRecognizer:tapRecognizer];
}
The TapGestureRecognizer will call your function when it gets a tap and you can dismiss the keyboard like this:
-(void)didTapAnywhere: (UITapGestureRecognizer*) recognizer {
[textField resignFirstResponder];
}
The nice thing about this solution is that it only filters for Taps, not swipes. So if you have scrolling content above the keyboard, swipes will still scroll and leave the keyboard displayed. By removing the gesture recognizer after the keyboard is gone, future taps on your view get handled normally.

This is a solution to make the keyboard go away when hit return in any textfield, by adding code in one place (so don't have to add a handler for each textfield):
consider this scenario:
i have a viewcontroller with two textfields (username and password).
and the viewcontroller implements UITextFieldDelegate protocol
i do this in viewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
username.delegate = self;
password.delegate = self;
}
and the viewcontroller implements the optional method as
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
and irrespective of the textfield you are in, as soon as i hit return in the keyboard, it gets dismissed!
In your case, the same would work as long as you set all the textfield's delegate to self and implement textFieldShouldReturn

A better approach is to have something "steal" first responder status.
Since UIApplication is a subclass of UIResponder, you could try:
[[UIApplication sharedApplication] becomeFirstResponder]
[[UIApplication sharedApplication] resignFirstResponder]
Failing that, create a new UITextField with a zero sized frame, add it to a view somewhere and do something similar (become followed by resign).

Tuck this away in some utility class.
+ (void)dismissKeyboard {
[self globalResignFirstResponder];
}
+ (void) globalResignFirstResponder {
UIWindow * window = [[UIApplication sharedApplication] keyWindow];
for (UIView * view in [window subviews]){
[self globalResignFirstResponderRec:view];
}
}
+ (void) globalResignFirstResponderRec:(UIView*) view {
if ([view respondsToSelector:#selector(resignFirstResponder)]){
[view resignFirstResponder];
}
for (UIView * subview in [view subviews]){
[self globalResignFirstResponderRec:subview];
}
}

#Nicholas Riley & #Kendall Helmstetter Geln & #cannyboy:
Absolutely brilliant!
Thank you.
Considering your advice and the advice of others in this thread, this is what I've done:
What it looks like when used:
[[self appDelegate] dismissKeyboard]; (note: I added appDelegate as an addition to NSObject so I can use anywhere on anything)
What it looks like under the hood:
- (void)dismissKeyboard
{
UITextField *tempTextField = [[[UITextField alloc] initWithFrame:CGRectZero] autorelease];
tempTextField.enabled = NO;
[myRootViewController.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
}
EDIT
Amendment to my answer to included tempTextField.enabled = NO;. Disabling the text field will prevent UIKeyboardWillShowNotification and UIKeyboardWillHideNotification keyboard notifications from being sent should you rely on these notifications throughout your app.

Quick tip on how to dismiss the keyboard in iOS when a user touches anywhere on the screen outside of the UITextField or keyboard. Considering how much real estate the iOS keyboard can take up, it makes sense to have an easy and intuitive way for your users to dismiss the keyboard.
Here's a link

A lot of overly-complicated answers here, perhaps because this is not easy to find in the iOS documentation. JosephH had it right above:
[[view window] endEditing:YES];

Here's what I use in my code. It works like a charm!
In yourviewcontroller.h add:
#property (nonatomic) UITapGestureRecognizer *tapRecognizer;
Now in the .m file, add this to your ViewDidLoad function:
- (void)viewDidLoad {
//Keyboard stuff
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(didTapAnywhere:)];
tapRecognizer.cancelsTouchesInView = NO;
[self.view addGestureRecognizer:tapRecognizer];
}
Also, add this function in the .m file:
- (void)handleSingleTap:(UITapGestureRecognizer *) sender
{
[self.view endEditing:YES];
}

Even Simpler than Meagar's answer
overwrite touchesBegan:withEvent:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[textField resignFirstResponder];`
}
This will dismiss the keyboardwhen you touch anywhere in the background.

You should send endEditing: to working window being the subclass of UIView
[[UIApplication sharedApplication].windows.firstObject endEditing:NO];

In your view controller's header file add <UITextFieldDelegate> to the definition of your controller's interface so that it conform to the UITextField delegate protocol...
#interface someViewController : UIViewController <UITextFieldDelegate>
... In the controller's implementation file (.m) add the following method, or the code inside it if you already have a viewDidLoad method ...
- (void)viewDidLoad
{
// Do any additional setup after loading the view, typically from a nib.
self.yourTextBox.delegate = self;
}
... Then, link yourTextBox to your actual text field
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField
{
if (theTextField == yourTextBox) {
[theTextField resignFirstResponder];
}
return YES;
}

The best way to dismiss keyboard from UITableView and UIScrollView are:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag

In swift 3 you can do the following
UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)

Jeremy's answer wasn't quite working for me, I think because I had a navigation stack in a tab view with a modal dialog on top of it. I'm using the following right now and it is working for me, but your mileage may vary.
// dismiss keyboard (mostly macro)
[[UIApplication sharedApplication].delegate dismissKeyboard]; // call this in your to app dismiss the keybaord
// --- dismiss keyboard (in indexAppDelegate.h) (mostly macro)
- (void)dismissKeyboard;
// --- dismiss keyboard (in indexAppDelegate.m) (mostly macro)
// do this from anywhere to dismiss the keybard
- (void)dismissKeyboard { // from: http://stackoverflow.com/questions/741185/easy-way-to-dismiss-keyboard
UITextField *tempTextField = [[UITextField alloc] initWithFrame:CGRectZero];
UIViewController *myRootViewController = <#viewController#>; // for simple apps (INPUT: viewController is whatever your root controller is called. Probably is a way to determine this progragrammatically)
UIViewController *uivc;
if (myRootViewController.navigationController != nil) { // for when there is a nav stack
uivc = myRootViewController.navigationController;
} else {
uivc = myRootViewController;
}
if (uivc.modalViewController != nil) { // for when there is something modal
uivc = uivc.modalViewController;
}
[uivc.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
[tempTextField release];
}

You may also need to override UIViewController disablesAutomaticKeyboardDismissal to get this to work in some cases. This may have to be done on the UINavigationController if you have one.

Subclass your textfields... and also textviews
In the subclass put this code..
-(void)conformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(dismissKeyBoard) name:KEYBOARD_DISMISS object:nil];
}
-(void)deConformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] removeObserver:self name:KEYBOARD_DISMISS object:nil];
}
- (void)dealloc{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[self resignFirstResponder];
}
In the textfield delegates (similarly for textview delegates)
-(void)textFieldDidBeginEditing:(JCPTextField *)textField{
[textField conformsToKeyboardDismissNotification];
}
- (void)textFieldDidEndEditing:(JCPTextField *)textField{
[textField deConformsToKeyboardDismissNotification];
}
All set.. Now just post the notification from anywhere in your code. It will resign any keyboard.

And in swift we can do
UIApplication.sharedApplication().sendAction("resignFirstResponder", to: nil, from: nil, forEvent: nil)

To dismiss a keyboard after the keyboard has popped up, there are 2 cases,
when the UITextField is inside a UIScrollView
when the UITextField is outside a UIScrollView
2.when the UITextField is outside a UIScrollView
override the method in your UIViewController subclass
you must also add delegate for all UITextView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self.view endEditing:YES];
}
In a scroll view, Tapping outside will not fire any event, so in that case use a Tap Gesture Recognizer,
Drag and drop a UITapGesture for the scroll view and create an IBAction for it.
to create a IBAction, press ctrl+ click the UITapGesture and drag it to the .h file of viewcontroller.
Here I have named tappedEvent as my action name
- (IBAction)tappedEvent:(id)sender {
[self.view endEditing:YES]; }
the abouve given Information was derived from the following link, please refer for more information or contact me if you dont understand the abouve data.
http://samwize.com/2014/03/27/dismiss-keyboard-when-tap-outside-a-uitextfield-slash-uitextview/

I hate that there's no "global" way to programmatically dismiss the keyboard without using private API calls. Frequently, I have the need to dismiss the keyboard programmatically without knowing what object is the first responder. I've resorted to inspecting the self using the Objective-C runtime API, enumerating through all of its properties, pulling out those which are of type UITextField, and sending them the resignFirstResponder message.
It shouldn't be this hard to do this...

It's not pretty, but the way I resign the firstResponder when I don't know what that the responder is:
Create an UITextField, either in IB or programmatically. Make it Hidden. Link it up to your code if you made it in IB.
Then, when you want to dismiss the keyboard, you switch the responder to the invisible text field, and immediately resign it:
[self.invisibleField becomeFirstResponder];
[self.invisibleField resignFirstResponder];

You can recursively iterate through subviews, store an array of all UITextFields, and then loop through them and resign them all.
Not really a great solution, especially if you have a lot of subviews, but for simple apps it should do the trick.
I solved this in a much more complicated, but much more performant way, but using a singleton/manager for the animation engine of my app, and any time a text field became the responder, I would assign assign it to a static which would get swept up (resigned) based on certain other events... its almost impossible for me to explain in a paragraph.
Be creative, it only took me 10 minutes to think through this for my app after I found this question.

A slightly more robust method I needed to use recently:
- (void) dismissKeyboard {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
// Or if you're only working with one UIWindow:
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
I found some of the other "global" methods didn't work (for example, UIWebView & WKWebView refused to resign).

Add A Tap Gesture Recognizer to your view.And define it ibaction
your .m file will be like
- (IBAction)hideKeyboardGesture:(id)sender {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
It's worked for me

Yes, endEditing is the best option. And From iOW 7.0, UIScrollView has a cool feature to dismiss the keyboard on interacting with the scroll view. For achieving this, you can set keyboardDismissMode property of UIScrollView.
Set the keyboard dismiss mode as:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag
It has few other types. Have a look at this apple document.

In swift :
self.view.endEditing(true)

the easist way is to call the method
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if(![txtfld resignFirstResponder])
{
[txtfld resignFirstResponder];
}
else
{
}
[super touchesBegan:touches withEvent:event];
}

You have to use one of these methods,
[self.view endEditing:YES];
or
[self.textField resignFirstResponder];

Related

NSTextField: end editing when user clicks outside of the text field

I have an NSTextField that I'm setting editable depending on a user action. I'd like to end editing when the user clicks anywhere outside of the text field inside the window.
Seems simple, but I could not get this to work. I implemented controlTextDidEndEditing and textDidEndEditing, but no luck, especially when I click on a user interface element that does not accept the first responder status.
Every NSEvent is pass through NSWindow's sendEvent: method.
You can create a custom NSWindow and override the sendEvent: method. If there is a mouse down event, broadcast it by the NSNotificationCenter:
- (void)sendEvent:(NSEvent *)event {
[super sendEvent:event];
if (event.type == NSLeftMouseDown) {
[[NSNotificationCenter defaultCenter] postNotificationName:kCustomWindowMouseDown object:self userInfo:#{#"event": event}];
}
}
In the ViewController which reference the NSTextField, observer this notification:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(customWindowMouseDown:)
name:kCustomWindowMouseDown
object:self.view.window];
End the editing if the mouse down event's location is outside of the text field:
- (void)customWindowMouseDown:(id)sender {
NSNotification *notification = (NSNotification *) sender;
NSEvent *event = notification.userInfo[#"event"];
NSPoint locationInWindow = event.locationInWindow;
if ([self.view.window.firstResponder isKindOfClass:NSTextView.class]) {
NSTextView *firstResponder = (NSTextView *) self.view.window.firstResponder;
//we only care about the text field referenced by current ViewController
if (firstResponder.delegate == (id <NSTextViewDelegate>) self.textField) {
NSRect rect = [self.textField convertRect:self.textField.bounds toView:nil];
//end editing if click out side
if (!NSPointInRect(locationInWindow, rect)) {
[self.view.window makeFirstResponder:nil];
}
}
}
}
You can write a subclass for the NSView and write the below method and change the class of the NSView in the NSWindow of the nib file to that subclass.
- (void)mouseDown:(NSEvent *)event
{
[text setEditable:NO];
NSLog(#"mouseDown");
}
May be a bit dirty but you could create a big transparent button on the "outside of the text field" area. Show it when editing starts and hide it when editing ends. If user taps this button you stop editing (and hide the button).
Solved that for me when I needed a fast solution.
I'd improve the answer of vignesh kumar for the cases when you can't subclass the window that contains the view.
For all sub-views/controls that handle mouseDown, including the super view itself, implement:
- (void)mouseDown:(NSEvent *)event
{
[[self window] makeFirstResponder:self];
[super mouseDown:event];
}
For some controls, like buttons, you could change to
- (void)mouseDown:(NSEvent *)event
{
[[self window] makeFirstResponder:[self superview]];
[super mouseDown:event];
}
otherwise a focus ring may appear

Hide UISearchBar Cancel Button

I have a UISearchDisplayController and UISearchBar hooked up to my ViewController via Outlets from my nib.
I'd like to hide the cancel button so that the user never sees it. The problem is that the following code hides the button, but only after displaying it to the user for a millisecond (e.g., it flashes on the simulator and device and then disappears out of view).
- (void)searchDisplayControllerDidBeginSearch:(UISearchDisplayController *)controller
{
controller.searchBar.showsCancelButton = NO;
}
Is there a better way to hide it?
I managed to hide the "Cancel" button by subclassing UISearchBar and override this method:
-(void)layoutSubviews{
[super layoutSubviews];
[self setShowsCancelButton:NO animated:NO];
}
I had the same issue, but fixed it a different way.
For those who can't or don't want to subclass UISearchDisplayController, I fixed the issue by adding a listener on UIKeyboardWillShowNotification, and setting [self setShowsCancelButton:NO animated:NO] there.
In viewWillAppear::
// Add keyboard observer:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillAppear:)
name:UIKeyboardWillShowNotification
object:nil];
Then you create:
- (void)keyboardWillAppear:(NSNotification *)notification
{
[YOUR-SEARCHBAR-HERE setShowsCancelButton:NO animated:NO];
}
Don't forget to add,
[[NSNotificationCenter defaultCenter] removeObserver:self];
in viewWillDisappear:!
Hope this helps!
Similar to Nimrod's answer, you can also subclass UISearchDisplayController and implement the setActive:animated: method:
- (void)setActive:(BOOL)visible animated:(BOOL)animated {
[super setActive:visible animated:animated];
self.searchBar.showsCancelButton = NO;
}
This seems to be a bug within Xcode. I submitted this error to Apple's bug reporting site, and they've followed up asking for more sample code and use-cases.
Thanks everyone for your attempt at solving this problem.
class CustomSearchBar: UISearchBar {
override func setShowsCancelButton(showsCancelButton: Bool, animated: Bool) {
super.setShowsCancelButton(false, animated: false)
}
}
class CustomSearchController: UISearchController, UISearchBarDelegate {
lazy var _searchBar: CustomSearchBar = {
[unowned self] in
let customSearchBar = CustomSearchBar(frame: CGRectZero)
customSearchBar.delegate = self
return customSearchBar
}()
override var searchBar: UISearchBar {
get {
return _searchBar
}
}
}
Had this problem when using the UISearchBar with UISearchController. I'm using my own cancel button, as the cancel button wasn't showing on iPad with showsCancelButton = YES, now it won't hide on iPhone with showsCancelButton = NO!
The following worked for me.
Set the delegate, and initial value:
- (void)viewDidLoad
{
// ...
self.searchController.searchBar.showsCancelButton = NO;
self.searchController.searchBar.delegate = self;
}
Reset showsCancelButton to NO 0.1s after the text bar begins editing.
#pragma mark - UISearchBarDelegate
- (void)searchBarTextDidBeginEditing:(UISearchBar *)searchBar
{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.1 * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
self.searchController.searchBar.showsCancelButton = NO;
});
}
If you want to avoid the subclassing, implement
searchController.searchBar.showsCancelButton = false;
in these two delegate methods (Do not forget to assign delegates):
- (void)updateSearchResultsForSearchController:(UISearchController *)searchController
- (void)didPresentSearchController:(UISearchController *)searchController
The first one is called everytime you update the searchBar (Cancel button is visible by default) and the second one is for the first searchBar activation.
Just based on issues I've had before have you tried setting it in:
- (void)searchDisplayControllerWillBeginSearch:(UISearchDisplayController *)controller
I don't know how to ask this question in your question sorry if this is out of place.
If the cancel button shows up when editing the search field of the search bar you could do the following; subclass the search bar and have it implement the UITextFieldDelegateprotocol:
#interface CustomAlignedSearchBar : UISearchBar<UITextFieldDelegate>
Then implement textFieldDidBeginEditing: and do something like:
- (void)textFieldDidBeginEditing:(UITextField *)textField{
[self setShowsCancelButton:self.cancelButtonShown animated:NO];
}
This will make sure that the cancel button will not show up.
After UISearchDisplayController deprecated in iOS8, Apple give handle search presentation to UISearchControllerDelegate.
so you can override searchBar to hide the Cancel button, like below :
- (void)didPresentSearchController:(UISearchController *)searchController {
[searchController.searchBar setShowsCancelButton:NO];
}
if you need hidden Cancel button from inactive state, you need set searchBar on init :
search = [[UISearchController alloc] initWithSearchResultsController:nil];
[search.searchBar setShowsCancelButton:NO];
On iOS 13.0 and later, UISearchController has this property you can use:
#property (nonatomic) BOOL automaticallyShowsCancelButton API_AVAILABLE(ios(13.0)); // Default YES

Refresh UIView from Subview

in my universal app, I have a UIControl View inside of a UIScrollView.
On pressing a setup Button, I add another View as subview, like this:
SetupController *setupview = [[SetupController alloc] initWithNibName:#"SetupView-iPad" bundle:nil];
[mainview addSubview:setupview.view];
The subview is displayed like expected.
In this SubView I have some Buttons, which allows the user to switch between settings.
The performed actions are saved in a local Database.
The problem is: On ButtonClick in the SubView, I have to refresh the mainview, to apply the changes. I've tested many ways to make this happen:
In the Subviews class:
[self.parentViewController.view setNeedsDisplay];
No result.
Then I tried to refresh the mainview by notification:
I added this to my subviews classfile, in the function that changes my settings.
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc postNotificationName:#"setEmoticon_NOTIFICATION" object:self];
}
Then I added the observer to my mainview in the ViewDidLoad method:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(refreshView) name:#"setEmoticon_NOTIFICATION" object:nil];
and created the function for this observer:
-(void)refreshView{
NSLog(#"Notification!");
[self.view performSelectorOnMainThread:#selector(setNeedsDisplay) withObject:nil waitUntilDone:YES];
}
In Log I get the "Notification!" on changing the settings. But whatever I try, no refresh.
I tried setNeedsDisplay, resignFirstResponder, [self viewDidLoad:] , but still nothing works.
Any ideas how to refresh my mainview?
What exactly do you need to do when refreshing? Do you need to redraw elements on screen, etc?
Do you have a custom refresh method you've implemented in the main view? I would setup a custom protocol in your sub view and before adding the sub view to the main view, I would add the sub view's delegate as the main view
SetupController *setupview = [[SetupController alloc] initWithNibName:#"SetupView-iPad" bundle:nil];
setupView.delegate = mainview;
[mainview addSubview:setupview.view];
Then handle the refresh in the main view call back.
Hell yeah, seems like I found a solution to refresh my superview from subview.
You only have to add the following code snippet to the desired action/method, that should perform the refresh, in your subview controller.
for (UIView* next = [self.view superview]; next; next = next.superview)
{
UIResponder* nextResponder = [next nextResponder];
if ([nextResponder isKindOfClass:[UIViewController class]])
{
[(UIViewController*)nextResponder viewWillAppear:YES];
}
}
In this case I reload the superview, using it's viewWillAppear method.
You can replace it with any method that fits your needs (viewDidLoad, viewWillDissapear etc.).
It may not be the best way to do this, but it works great for me.
Thanks for your answers. ;)

Obj C - resign first responder on touch UIView

I'm trying to get the keyboard to disappear when the screen is touched, a question that is answered all over stackoverflow. I was able to get the keyboard to disappear when the enter key was pressed thanks to a thread here. I'm not having luck on the background touch resigning the first responder. The method is being entered, I have an NSLog in the method saying, "in backgroundTouched" but the keyboard is still there.
I've tried making the UIView a UIControl class so I could use the touch event.
journalComment is a UITextView.
-(IBAction)backgroundTouched:(id)sender
{
[journalComment resignFirstResponder];
NSLog(# "in backgroundTouched");
}
I've also tried having a invisible button under everything that calles the backGroundTouched method. I think it maybe that I'm missing something in interface builder, but I'm not sure what.
Thank you for any help!
This is what works for the done button:
-(BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range
replacementText:(NSString *)text
{
// Any new character added is passed in as the "text" parameter
if ([text isEqualToString:#"\n"]) {
// Be sure to test for equality using the "isEqualToString" message
[textView resignFirstResponder];
// Return FALSE so that the final '\n' character doesn't get added
return FALSE;
}
// For any other character return TRUE so that the text gets added to the view
return TRUE;
}
I found the following code works best with my text view (not text field) without the delegate methods:
first you set up a tap gesture recognizer onto your view :
- (void)viewDidLoad{
UITapGestureRecognizer* tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self
action:#selector(tap:)];
tapRecognizer.delegate = self;
[self.view addGestureRecognizer:tapRecognizer];
}
and then in your tap method :
- (void)tap:(id)sender
{
// use to make the view or any subview that is the first responder resign (optionally force)
[[self view] endEditing:YES];
}
this should allow your keyboard to be dismissed when you anywhere on the view.
Hope this helps
Try this. We had this problem eariler, but eventually found the right solution.
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
[yourtextfield resignFirstResponder];
// you can have multiple textfields here
}
This should resolve the problem with the keyboard not dissapearing when pushing the background.

keyboard resigning reduces popover height

I have a strange issue on ios 4.3.I have one of my screen in landscape mode, a button click presents a popover.My popover has a search bar.Whenever keyboard appears it automatically pushes my popover bit up.When I resign the keyboard , popover reduces in height.This is the issue only on ios 4.3.While in rest of the ios , my popover doesnot reduces in height after keyboard dismissal.
None of the answers above worked for me. Apparently the keyboard scales the view and restores this scaling after the UIKeyboardDidHideNotification notification, making the presentPopoverFromRect method useless when applied handling this notification.
The way I solved it was by delaying the latter call as follows:
- (void)viewDidLoad
{
[super viewDidLoad];
popup = nil; //my ViewController with UITextField
popover = nil; //my UIPopoverController
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self
selector:#selector(resizePopup:)
name:UIKeyboardDidHideNotification
object:nil];
}
- (void)doDelayedResize
{
[popover presentPopoverFromRect:myButton.bounds inView:myButton permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
}
- (void)resizePopup:(NSNotification*)note
{
[self performSelector:#selector(doDelayedResize) withObject:nil afterDelay:0.01];
}
I answered a very similar question here: UIPopoverController's view controller gets resized after keyboard disappears
The way I got around it was to observe the keyboard disappearing in the controller which controls the UIPopoverController:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(presentSearchPopover) name:UIKeyboardDidHideNotification object:nil];
And then in -presentSearchPopover, present the UIPopoverController again (it's quite a seamless transition):
- (void)presentSearchPopover
{
self.searchPopoverController.popoverContentSize = CGSizeMake(width, height));
[self.searchPopoverController presentPopoverFromRect:someRect) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
}
Don't forget to remove the observer in -dealloc or similar too:
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardDidHideNotification object:nil];
[super dealloc];
}
I found an answer for this.It was a bug with the top arrow of popover.If I use the left arrow direction for popover, everything works fine.
I ran into this issue as well - specifically, the popover wasn't growing back to its pre-keyboard size after tapping away from the popover. (The popover would grow back if the user dismissed the keyboard directly or the popover's view controller resigned first responder).
Unfortunately, I have to use the top arrow direction for the popover due to the UI's layout. To solve this, the view controller responsible for the popover implements - (void)popoverControllerDidDismissPopover:(UIPopoverController *)popoverController. For example:
#interface MyController : UIViewController <UIPopoverControllerDelegate>
{
// ...
}
//...
#end
Set that controller as the popover's delegate:
MyPopoverViewController *popoverVC = [[MyPopoverViewController alloc] init];
UIPopoverController *myPopover = [[UIPopoverController alloc] initWithContentViewController:popoverVC];
myPopover.delegate = self;
// Hang on to popoverVC, myPopover or release them as desired...
In addition, my popover's view controller sets its contentSizeForViewInPopover property to the desired size:
#implementation MyPopoverViewController
- (id)init
{
self = [super init];
if (self)
{
// ...
self.contentSizeForViewInPopover = CGSizeMake(320, 400); // desired size
}
return self;
}
When the keyboard causes the popover to shrink, it affects the popover's popoverContentSize and not its view controller's contentSizeForViewInPopover. Therefore, reset popoverContentSize in MyController's delegate method:
- (void)popoverControllerDidDismissPopover:(UIPopoverController *)popoverController
{
// Check if popoverController is valid, the popover you want, etc
popoverController.popoverContentSize = popoverController.contentViewController.contentSizeForViewInPopover;
}
Here is my solution:
1. Register for keyboard Notifications (UIKeyboardWillShowNotification, UIKeyboardWillHideNotification)
2. Create local variables:
CGSize _currentPopoverContentSize; //if you want to have custom size for popover
UIView *_currentPopoverSender; //to remember from wich view you will present popover
BOOL _keyboardIsShown; //enable in keyboardWillShow, and disable in keyboardWillHide
3. In my presentPopover method:
- (void)presentPopoverControllerWithSize:(CGSize)size fromView:(UIView *)sender{
MyController *controller = [[[MyController alloc] init] autorelease];
if (self.popover)
{
[_popover release];
_popover = nil;
}
_popover = [[UIPopoverController alloc] initWithContentViewController:controller];
_popover.popoverContentSize = size;
_popover.delegate = self;
//checking if keyboard is shown - if NO, than present popover, if YES - just `resignFirstResponder` for your _`activeTextField`(you can set it in -textFieldDidBeginEditing: and nullify in -textFieldDidEndEditing:)
if (!_keyboardIsShown)
{
[_popover presentPopoverFromRect:[sender bounds]
inView:sender
permittedArrowDirections:UIPopoverArrowDirectionUp
animated:YES];
}
else
{
[_activeTextField resignFirstResponder];
}
_currentPopoverContentSize = size;
_currentPopoverSender = sender;
}
4. Than:
- (void)keyboardWillBeHidden:(NSNotification*)aNotification{
[UIView animateWithDuration:0.3
animations:^{
//do some stuff
[self.scrollView setContentSize:_scrollViewContentSize];
} completion:^(BOOL finished) {
if (_popover && _currentPopoverSender)
{
[_popover presentPopoverFromRect:[_currentPopoverSender bounds]
inView:_currentPopoverSender
permittedArrowDirections:UIPopoverArrowDirectionUp
animated:YES];
}
}];
_keyboardIsShown = NO;
}
Hi After going through the forum, I don't think it's a bug after playing with frame sizes a lot, working on IOS 4,5,6,7 it's the same behaviour.
The solution for me was to:
1) Go into the designer by
2) Opening the XIB ViewController that is causing the problem (i.e. the PopOver one).
3) Click to select it's VIEW.
4) Uncheck "AutoResizeSubviews"
5) When loading the PopOver in code, make sure you do:
6) Your_Popup_Window.popoverContentSize = Your_ViewController.view.bounds.size;
I hope this helps.
Kind Regards
Heider Sati